Editing Scouting (activity)
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There are several things that affect what we encounter on scouts. | There are several things that affect what we encounter on scouts. | ||
=== | === Point of Origin for a Scout === | ||
For starting out, this is Somerset. Each town and camp has a different difficulty level associated with them for scouting. Scouting from towns further out will mean meeting an enemy with more firepower. | |||
=== Scouting Distance === | === Scouting Distance === | ||
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=== Scouting Skill === | === Scouting Skill === | ||
This affects how much firepower you will come across. | This affects how much firepower you will come across. More scouting skill means fairer fights, or occasionally an advantage for the player. This only counts the best scout in the group; having more than one scout won't help. | ||
=== Other Factors === | === Other Factors === | ||
Some other factors are the vehicle the | Some other factors are the vehicle the scout is riding in, and the size of the scout. Putting your scout into a smaller more mobile vehicle may get you a fairer fight. A larger scouting group may get you slightly worse odds. | ||
=== Examples === | === Examples === | ||
With my two Windy II cars at about 300 CR, I would head out of Somerset toward the Slack Shack. Going about 25 miles out, with a 90 scout means I would get roughly equal or slightly good odds. I would be fighting roughly 250-300 CR opponents. 250 CR is the minimum enconter, so it might have been better odds if I brought more vehicles. | |||
With the same crew I would head out from Somerset toward Gateway (again 25 miles, 90 scout), and I would encounter 275-325 CR opponents. | |||
I drove them to Gateway and started scouting there. Scouting From Gateway, toward Somerset, I went out 50 miles with my now 99 scout, and I regularly encounter ~450 CR opponents! This is with the same 300 CR pair of Windy II's. There are also more return encounters. I need to raise my scouting skill before I go any further I think. | |||
== Solo Scouting == | == Solo Scouting == | ||
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A scouting event can have four possible outcomes: | A scouting event can have four possible outcomes: | ||
# You win (All opponent cars | # You win (All opponent cars Demoralize) | ||
# You lose (All your cars | # You lose (All your cars Demoralize) | ||
# You run away (Escape at 350m or auto escape at 500m) | # You run away (Escape at 350m or auto escape at 500m) | ||
# The enemy runs away (Escape at 350m or auto escape at 500m. It also asks if you want to let them go and | # The enemy runs away (Escape at 350m or auto escape at 500m. It also asks if you want to let them go and then they escape immediately.) | ||
=== Winning === | === Winning === | ||
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=== Running Away === | === Running Away === | ||
When you reach '''more than''' 350 meters from the nearest opponent you have the option to ''Escape from combat''. This is available via each vehicle's contextual menu | When you reach '''more than''' 350 meters from the nearest opponent you have the option to ''Escape from combat''. This is available via each vehicle's contextual menu, and will remove the vehicle from the map at the start of the next turn. When all of your vehicles have escaped the event ends. | ||
'''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. | '''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. | ||
=== Auto-Escape === | === Auto-Escape === | ||
When any | When any vehicles become 500 meters away from the closest enemy they will automatically be removed from the map at the start of the next turn. This applies to both your vehicles and the NPC's. | ||
'''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. | '''NOTE:''' Be sure you do not abandon any demoralized vehicles or you could end up losing the combat rather than simply running away. |