Editing Camps

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=== Camp Wars ===
=== Camp Wars ===
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP, one exception being that each camp may only have one "tiny camp."
Each player is only allowed to be owner of one camp that's open for PvP. They can own other camps as long as these are closed for PvP.
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.
A camp's PvP flag can be turned on only during the 2nd week of the two-week camp wars cycle. Note that closing for pvp will mean you lose all hextiles apart from the one your camp is on. It takes 7 days for the close to take effect. If the camp has hextile battles scheduled when it closes, it will lose these battles.


Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1). It should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded. 
Auto wins occur when one camp's CR is more than 4 times his opponents CR (4 to 1).


A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,
A camp can deploy late CR (reserve). This can only be done during week 2 of the 2 week Camp Wars cycle,
and must be done at least 24 hours before the combat. It cannot be more than 10% of the camp's initial total CR.
and must be done at least 24 hours before the combat.It cannot be more than 10% of the camp's initial total CR.


A camp can concede a battle without penalty up to 12 hours before the scheduled time.
A camp can concede a battle without penalty up to 12 hours before the scheduled time.
Failure to not set a squad/show for a battle will result in a significant fame loss for the camp AND result in CR reduction for this camp's other fights.


*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a "defending" gang for the potential battle. If the other "attacking" gang does not deploy at least 250 cr to that hex, the randomly chosen "defending" gang will automatically win that hex with no scheduled battle.
*A Special note when deploying to a neutral hex where another gang is also deploying to that same hex: The game engine will randomly pick a "defending" gang for the potential battle. If the other "attacking" gang does not deploy at least 250 cr to that hex, the randomly chosen "defending" gang will automatically win that hex with no scheduled battle.
Gangs can deploy both "slow" cr vehicles and "fast" cr vehicles. A list of each is documented below -
FAST
-----
Wurzel
Squadcar
Bullet
Buccaneer
Moray
Landrunner
Dustup
Sunrise
Offroad Buggy
McKenzie
Vampire
Corghette
Chomper
Phoenix
Cougar
Turin
Flash
Pickup
DeVille
Roadrunner
McFly
Stormer
Royal Eaton
Marley
SLOW
-----
Cadrona
Semi Tractor
Sonic
Fiftyseven
Osprey
Big Pickup
Windsor II
Pike
Hotrod
Two Axle Lorry
Apache
Carrier Van
Flail
Motorhome
Chevalier
Symphony
Tanker
Mercenary
Estate
Box Van
Trash Truck
Windsor
Buzzer
Racoon
Hearse
Voyager
Moose
Spirit
Fire Engine
Alpha
Ambulance
Bus
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Direct Camp Attacks -
Direct camp attacks (whereas another camp attacks the actual tile your camp is located on) are very significant. It is a good idea to defend your camp at all costs from a direct camp attack. If you fail to show up for a direct camp attack defense, your buildings will take significant damage and you will lose a random amount of vehicles, engines, and guns out of your camp. If you defend a direct camp attack, and successfully defend, you will lose nothing, your buildings will not suffer damage, and as a result of the battle, you can potentially receive a significant fame and productions boost. If you defend a camp attack and lose, your buildings will be damaged, you will lose a random amount of vehicles, weapons, and engines, and potentially lose fame and production boosts. Your building damage will not be as severe as if you did not show, however. If you lose a direct camp attack defense via the “King of the Hill” rules, all of the previous stated loses will also occur. *** It is very important to note that in a direct camp attack that potential lootable vehicles will come from a loot pool consisting of the following : any vehicles stored at camp, any vehicles located in a camp wars squad (specific to this particular camp) … even squads that were not involved in the battle, AND any cars used in the actual battle, regardless of if they escaped or did not demo (via a King of the Hill loss). A camp owner can concede a direct camp attack defense like any other tile attack, with all of the aforementioned losses still happening minus any losses of fame and productivity gain (and off course alleviating fighting a losing defense battle and potentially getting gangers killed and vehicles lost in the battle itself.) As stated above, it should be noted that there will NEVER be an AUTOWIN when a Direct Camp Attack is involved. These must always be fought/conceded. When a camp owner concedes a direct camp attack, fame losses will occur at the moment of the concede while building damage will occur at the time of the previously scheduled attack itself.
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The Camp Wars Evan Map is completely wiped every 2 game years, allowing for everyone to have a equal opportunity to join in the camp wars system. The wipe will occur shortly after the last weekly reset of the second game year (2 days before the actual year end on the weekend).
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Camp Owner's who own two Open Pvp camps whereas one of the camps is not set to close, upon daily reset will have one of these camps randomly close. Additionally to be Open Pvp, camp owners must be premium members. If their sub ends and they do not close their camp to Open Pvp, it will close in two weeks time if they do not re-sub.


=== See also ===
=== See also ===


[[Advice for potential camp owners]]
[[Advice for potential camp owners]]
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