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| FIXME flesh this out as more info becomes available | | FIXME flesh this out as more info becomes available |
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| Outline for development (all wiki admins can add):
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| * The AI will control vehicles as long as they have a Driver + Gunners in them (unless a player takes control)
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| * Currently the AI is set to the Trader AI script so it always runs away
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| * Hopefully one day Sam will add an option to the right-click menu of each vehicle to select from the various AI scripts that exist in the game.
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| * If you want to play against the AI, then once you are in the event you can press space to start immediately rather than waiting for the timer to count down.
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| * If you have Drivers + Gunners on your team and you add an empty car on the opposing team, you can drive your cars around as long as you want without distractions. The event ends when you shoot the empty car to bits. This can be useful for comparing how different vehicle configurations handle on various terrain. '''Important note:''' If you only take cars without weapons you'll have no way to end the event.
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| * Currently there is no way to edit event Templates
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| * Currently there is no way to use Armor Grades "A" or "C". Only grade "B" is available.
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| * Be careful when adding Gangers. It currently does not allow you to change them once you've added them (other than deleting the vehicle and starting over).
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| * Be careful when adding tires. It currently does not allow you to change them once you've added them (other than deleting the vehicle and starting over).
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| * Note that the Gangers you add are not saved with the vehicle configuration. Pre-designed vehicles are placed with no crew.
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