Editing Encounters
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PvE encounters are encounters against NPC gangs. The number of cars they bring depends on the number of cars in your squad and also your squad's CR. This usually means the enemies you encounter will be around 1.5 times your CR, but could be much higher depending on factors such as Scouting skill, pirate activity, etc. Rarely will NPC encounters be less than 250 CR even if your CR is very low. | PvE encounters are encounters against NPC gangs. The number of cars they bring depends on the number of cars in your squad and also your squad's CR. This usually means the enemies you encounter will be around 1.5 times your CR, but could be much higher depending on factors such as Scouting skill, pirate activity, etc. Rarely will NPC encounters be less than 250 CR even if your CR is very low. | ||
The member with the highest [[Scouting | The member with the highest [[Scouting|scouting skill]] in the squad helps reduce this, and shift the odds more in your favour. | ||
The fame of the opposing gang will increase the likelihood of encountering rarer vehicles with more powerful armament. The region in which you are scouting also increases the rarity of chassis—some rare chassis types are almost never seen outside of the more southern reaches of Evan. | The fame of the opposing gang will increase the likelihood of encountering rarer vehicles with more powerful armament. The region in which you are scouting also increases the rarity of chassis—some rare chassis types are almost never seen outside of the more southern reaches of Evan. | ||
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If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a "Foot Squad" for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters. | If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a "Foot Squad" for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters. | ||
Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but | Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but he's injured and thus has an Activity of only 40%, then his actual speed during the event will only be 32. | ||
Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape. | Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape. |