Factions

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Factions are split into Major and Minor groups.

Being allied or opposed to the Major factions represents significant strategic decisions and consequences for your gang.

Decisions related to the Minor factions are less important as groups in Minor factions are small and have no strong relationships for, or against, the larger factions.

Not all NPC gangs are aligned with a faction.

Faction-to-faction relationships range from Ally (+100) to Hated (-100)

Faction members are also detailed here.

Factions and Gang Membership

The membership makeup of your gang will also have an effect on your Reputation with the various factions.

  • Having high rep with mutant factions will boost the percentage of your gang that can be mutants, having a low rep with them will reduce this percentage
  • Having mutants in your gang will reduce your rep. with factions that hate mutants and increase your rep. with the mutant faction(s)

Major Factions

The Civs

This influential faction represents the civilised Northern towns of Somerset and Elmsfield: their militia and traders, farmers, as well as some smaller southern traders.

^Faction^Tendency^ |Merchants| like (75)| |The Deathrace Mafia| like (65)| |Mutants| hate (-75)| |Slavers| hate (-75)| |Anarchists| hate (-100)|

Merchants

This strong faction incorporates most of the wealthy interests in Evan: the larger southern trader gangs, most of the bountyhunters and some southern pirates. Also the Sarsfield, Texan and Gateway militia.

^Faction^Tendency^ |The Civs| ally (85)| |The Deathrace Mafia| like (50)| |Badlands Truckstop| neutral+ (20)| |Slavers| dislike (-45)| |Red Faction| dislike (-50)| |Mutants| dislike (-70)| |Anarchists| hate (-100)|

Anarchists

This large faction is essentially a loosely organised group who share common interests: this includes pirate gangs from all over Evan, as well as the Shantyville and Firelight militia.

^Faction^Tendency^ |Slavers| neutral+ (20)| |Badlands Truckstop| neutral+ (20)| |The Civs| dislike (-50)| |Merchants| hate (-75)|

Minor Factions

Mutants

This minor faction represents the shared view of all 'muties' and their general distrust or outright hatred of the larger `norm` factions.

^Faction^Tendency^ |Slavers| neutral+ (20)| |Badlands Truckstop| distrust (-20)| |Anarchists| distrust (-25)| |Merchants| dislike (-65)| |The Civs| hate (-75)|

Slavers

A minor sub-faction of the anarchists, this group is particularly at odds with the law-abiding and civilised interests.

^Faction^Tendency^ |Mutants| neutral+ (20)| |Red Faction| distrust (-20)| |Merchants| distrust (-25)| |The Civs| dislike (-50)|

Badlands Truckstop

Badlands Truckstop operates as an isolated city-state in the middle of the wastes in central Evan. It trusts no-one in particular and looks after itself.

^Faction^Tendency^ |Merchants| neutral+ (40)| |Red Faction| neutral+ (30)| |Slavers| distrust (-20)| |Mutants| dislike (-40)|

Morgan

Likely to be a strongly independent outpost, but not implemented yet, so no telling.

The Deathrace Mafia

An economically powerful yet numerically small faction who control the Deathracing circuit, strongly aligned with the Merchants.

^Faction^Tendency^ |Merchants| ally (85)| |The Civs| like (60)| |Red Faction| distrust (-15)| |Mutants| distrust (-20)| |Slavers| distrust (-20)| |Anarchists| distrust (-25)|

Red Faction

A left-wing faction who believe that the New Order does not have to be capitalist and that equality is achievable.

^Faction^Tendency^ |Badlands Truckstop| neutral+ (25)| |The Deathrace Mafia| hate (-75)| |Merchants| hate (-100)|

No Faction

Various Arena Gangs Your gang will have specific reputation with selected arena gangs and deathracing gangs. These will usually be neutral, but these gangs can dislike you and target you specifically in a combat/deathrace. Alternatively, if you show them mercy in events (i.e. respecting resignations) they may view you positively, and not target you.

Some of these gangs also like/dislike each other.