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For your first driving experience you will want to complete the Tutorial. This is a test area where you can drive (and shoot) to your heart's content whilst being taught the essentials. See the Tutorial section in the [[New Player Startup]] guide.
For your first driving experience you will want to try Driving School. This is a test area where you can drive (and shoot) to your heart's content. See the Driving School section in the [[New Player Startup]] guide.


For the very basics, you set your steering with the left and right arrow keys, speed with the up and down keys. You can also steer by "grabbing" the top of the wheel with your mouse.  
For the very basics, you set your steering with the left and right arrow keys, speed with the up and down keys. You can also steer by "grabbing" the top of the wheel with your mouse.  
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'''NOTE:''' A disadvantage to using the mouse to move the steering wheel is that you will not see the changes to your ''ghost'' until you release the mouse.  Using the keyboard provides much better visual feedback.
'''NOTE:''' A disadvantage to using the mouse to move the steering wheel is that you will not see the changes to your ''ghost'' until you release the mouse.  Using the keyboard provides much better visual feedback.


There is also a matter of camera perspective. The camera can be moved with the WASD and keypad keys or mouse (if you have played an FPS with mouse/keyboard this should be easy). For more information see the section on [[Keyboard Input]].
There is also a matter of camera perpective. For more information see the section on [[Keyboard Input]].


The first thing you'll notice is that the game does not happen in real time. It happens in turns that represent one second of game time. This is because in a real fight you'll have many things to be doing, and possibly be managing multiple vehicles simultaneously. Thus, if you set your speed to 70mph your car accelerates each turn until you reach 70mph.
The first thing you'll notice is that the game does not happen in real time. It happens in turns that represent one second of game time. This is because in a real fight you'll have many things to be doing, and possibly be managing multiple vehicles simultaneously. Thus, if you set your speed to 70mph your car accelerates each turn until you reach 70mph.


To help you, your car has a [[Ghost Car|Ghost]]. This shows where your vehicle's driver expects the car to end up after your move. The ghost is not always accurate! The ghost becomes more accurate with a higher [[Driving|driver skill]].
To help you, your car has a [[Ghost Car|Ghost]]. This shows what your car might look like after your move. This ghost becomes more accurate with a higher [[Driving|driver skill]].


Also there is a colored ring around your car. This does two things. First, it is like the ghost in that it gets larger the faster you are going. Second, the color is an indication of the [[stress]] level of the characters in the car. Green is fine, Yellow is stressed, and Red indicates panic. (Blue is shown when you can see a vehicle's speed but have no way of knowing the stress level of the occupants.) Vehicles with a red circle are close to becoming demoralised.
Also there is a colored ring around your car. This does two things. First, it is like the ghost in that it gets larger the faster you are going. Second, the color is an indication of the [[stress]] level of the characters in the car. Green is fine, Yellow is stressed, and Red indicates panic. (Blue is shown when you can see a vehicle's speed but have no way of knowing the stress level of the occupants.)


Driving is not as straightforward as one might think. New players have a tendency to "drive off their ghost" and simply point it where they want, but if you watch your car ''as it moves'' you will see that it might be turning normally or perhaps it might be about to slide out, for instance. The interface may seem simple but the physics are there. Cars will swerve, fishtail, drift, etc. The car may be ''pointed'' in one direction but may be ''traveling'' in another.
Driving is not as straightforward as one might think. New players have a tendency to "drive off their ghost" and simply point it where they want, but if you watch your car ''as it moves'' you will see that it might be turning normally or perhaps it might be about to slide out, for instance. The interface may seem simple but the physics are there. Cars will swerve, fishtail, drift, etc. The car may be ''pointed'' in one direction but may be ''traveling'' in another.
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