Editing Mission Builder

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You can move the object by grabbing and dragging the axes, or the object itself.  Alt-drag will rotate, and control-alt-drag will scale.  Holding down shift aligns the axes to the world rather than the object (only needed if you've rotated it).  Put a few barriers and obstacles around your track, and don't forget to save regularly.  In the next section we'll look at the mechanics of making your track usable by the AI.
You can move the object by grabbing and dragging the axes, or the object itself.  Alt-drag will rotate, and control-alt-drag will scale.  Holding down shift aligns the axes to the world rather than the object (only needed if you've rotated it).  Put a few barriers and obstacles around your track, and don't forget to save regularly.  In the next section we'll look at the mechanics of making your track usable by the AI.
Here is my track after adding the obstacles and barriers.  Don't forget the start line!
[[File:MB Screen11.jpg]]


=== Waypoints, Checkpoints and Spawn Areas ===
=== Waypoints, Checkpoints and Spawn Areas ===
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