News & Updates

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Showing 10 of 37 Update Articles
  • New Ped Weapons A new menu option in the primary Event menu that lets non-demoralized enemies escape. Only available to the squad owner in PvE combats. The addition of two new handheld weapons.. the 'molotov belt' and the 'hand flamer', and appropriate flaming pedestrian animations! And, a couple of small bug fixes.
  • Psionics Specs & More

    We have psionics specialisms at last! –

  • Squad Combat A PvP Squad Combat League has been implemented. Should be interesting. Forum Announcement
  • Factions Live

    Factions are live, and man, did things just get complicated! In best possible way, of course.

    Initial info in this Forum Announcement

  • Big Factions Patch Coming

    A big patch implementing Factions and Per-Gang and Per-City Reputation and Fame is coming very soon.

    Too much to list so read about it at the link.

    http://www.dark-wind.com/forums2/index.php?a=topic&t=11550
  • New Racetrack

    New racetrack added: Viper Canyon

    Right now it's in Sarsfield, but it could move.

    http://www.dark-wind.com/forums2/index.php?a=topic&t=11490
  • Character Roles in Squads

    A stealth update that makes it possible to choose the character you want to use as the Lead Mechanic in the squad. So, now you can take your highly-skilled Mech, and still allow a character with lower skill to get the training.

    Also in this update is the ability to set which camp's flag the squad fly (who they will fight for) in any PvP encounters assuming PvP is On, of course.
  • Fixes and Rules Changes
    • Added a 3rd line of over-car text (use F4 to cycle it)
  • PvP Changes

    Some more work to make PvP workable.

  • Camera Auto-Follow

    A couple of small bug fixes (Tactical narrative issue) and improvements to the new tutorial, but mostly this is about...

    The return of the 'old' Camera Auto-follow behavior!

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