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=== In Town Events ===
=== In Town Events ===


These events include Races, Death Races, Combats, and pedestrian events.  They come in a couple different flavors: Leagues, Pro events and standard.  The main thing we can hope to achieve in these events is income, fun, character training and recognition.  The income is fairly small, as is the training, and we are not going to be training scouting, first-aid or mechanics here.  Therefore, unless the '''fun''' factor or notoriety goals are paramount, we should probably reserve these events for lower level recruits or specialized squads designed solely for these events.  Risking our top scout in a Death Race is probably not the wisest decision.
These events include Races, Deathraces, Combats, and pedestrian events.  They come in a couple different flavors: Leagues, Pro events and standard.  The main thing we can hope to achieve in these events is income, fun, character training and recognition.  The income is fairly small, as is the training, and we are not going to be training scouting, first-aid or mechanics here.  Therefore, unless the '''fun''' factor or notoriety goals are paramount, we should probably reserve these events for lower level recruits or specialized squads designed solely for these events.  Risking our top scout in a deathrace is probably not the wisest decision.


My main focus for these events is leagues and ladders, since they have the greatest return, if only in recognition.  I allocate dedicated racer, death racer and handgunner squads for Race, Death Race and pedestrian leagues, use my scouting squads for combat leagues.  My Death Race league characters are normally made up of my permanently injured characters who are missing an eye or a limb, since the mortality rate in such events tends to be very high.
My main focus for these events is leagues and ladders, since they have the greatest return, if only in recognition.  I allocate dedicated racer, deathracer and handgunner squads for race, deathrace and pedestrian leagues, use my scouting squads for combat leagues.  My deathrace league characters are normally made up of my permanently injured characters who are missing an eye or a limb, since the mortality rate in such events tends to be very high.


=== Scouts ===
=== Scouts ===
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Drug addictions in Somerset are ignored, as the gang member is not yet skilled enough to warrant a trip to Elmsfield.  However, if a drug addiction develops further out in the frontier, the addict is moved to Elmsfield to undergo rehabilitation, where they take the place of the character in Elmsfield who is getting promoted to fill their open position. For this reason, I always maintain scouting squads in Elmsfield, even though I may choose not to have a presence in some other towns.  Since I will consistently be cycling addicts to Elmsfield, I want the addicts to have something to do in between AA meetings rather than just be dead weight on the gang.
Drug addictions in Somerset are ignored, as the gang member is not yet skilled enough to warrant a trip to Elmsfield.  However, if a drug addiction develops further out in the frontier, the addict is moved to Elmsfield to undergo rehabilitation, where they take the place of the character in Elmsfield who is getting promoted to fill their open position. For this reason, I always maintain scouting squads in Elmsfield, even though I may choose not to have a presence in some other towns.  Since I will consistently be cycling addicts to Elmsfield, I want the addicts to have something to do in between AA meetings rather than just be dead weight on the gang.


Characters who lose a limb or an eye are treated as characters 10%, 15% or 25% less skilled as they otherwise were.  If they are no longer qualified for their position, or another character can fill their position at a higher effective skill, they become dedicated death racers or camp mechanics.
Characters who lose a limb or an eye are treated as characters 10%, 15% or 25% less skilled as they otherwise were.  If they are no longer qualified for their position, or another character can fill their position at a higher effective skill, they become dedicated deathracers or camp mechanics.


When a character becomes capped in their primary skill, it is time to learn a secondary one.  For scouting squad mechanics and medics, I choose to train their lowest level gunnery skill, which will probably be ballistics or handguns.  In the case of scouts, I train driving before gunnery skills, since they are typically the ones behind the wheel.
When a character becomes capped in their primary skill, it is time to learn a secondary one.  For scouting squad mechanics and medics, I choose to train their lowest level gunnery skill, which will probably be ballistics or handguns.  In the case of scouts, I train driving before gunnery skills, since they are typically the ones behind the wheel.
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