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=== PvP Benefits ===
=== PvP Benefits ===
* Personal PvP (PvP status set to ''ON'' on ''Gang Info'' page)
* Personal PvP (PvP status set to ''ON'' on ''Gang Info'' page)
** training boost in PvP wilderness events where there is real combat. The exact mechanism is hidden but injury ("blue") may be required
** training boost in all events where training normally occurs.
* Camp PvP (Camp at war with other camps)
* Camp PvP (Camp at war with other camps)
** There is no automatic benefit for a camp being at war, however for winning PvP battles a camp will receive bonuses to fame, production, and mechanic rating.
** There is no automatic benefit for a camp being at war, however for winning PvP battles a camp will receive bonuses to fame, production, and mechanic rating.
* After all PVP battles, all mechanic and first aid checks are automatically passed.
* After all PVP battles, all mechanic and first aid checks are automatically passed.
** This means that injured gangers and damaged cars are at maximum possible likelihood of being saved.
** This means that injured gangers and damaged cars are at maximum possible likelihood of being saved.
* Any footsquads formed after losing a PvP battle will automatically have no encounters with animals of the way back to town.  
* Any footsquads formed after losing a PvP battle will automatically have no encounters with animals of the way back to town.
* You can pay a bounty to buy your way out of any PVP encounter, though the price may be quite stiff.
* You can pay a bounty to buy your way out of any PVP encounter, though the price may be quite stiff.
* The camp bonuses rewarded in PvP battles are determined by how much damage is done to skilled gangers.
* The camp bonuses rewarded in PvP battles are determined by how much damage is done to skilled gangers.
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