Editing Skills
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Training effectiveness is also affected by a character's current ''training form''. This condition fluctuates over a period of several weeks or even months, and represents a character's ability to absorb and retain the training materials. A character who appears to be training poorly may not do so indefinitely; a character might get stuck in a rut, but that doesn't mean he/she won't start training well again<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=2830</ref>. This condition is not visible to the gang owner. | Training effectiveness is also affected by a character's current ''training form''. This condition fluctuates over a period of several weeks or even months, and represents a character's ability to absorb and retain the training materials. A character who appears to be training poorly may not do so indefinitely; a character might get stuck in a rut, but that doesn't mean he/she won't start training well again<ref>http://www.dark-wind.com/forums2/index.php?a=topic&t=2830</ref>. This condition is not visible to the gang owner. | ||
==== The | ==== The math ==== | ||
Training Form is a multiplier in the range of 0.4 to 2.0. The weekly training of each character is multiplied by the Training Form value to determine how much skill they learn. | Training Form is a multiplier in the range of 0.4 to 2.0. The weekly training of each character is multiplied by the Training Form value to determine how much skill they learn. | ||
Each character's Training Form is randomly modified every week by +/- 0.3. | Each character's Training Form is randomly modified every week by +/- 0.3. It will never go above 2 or fall below 0.4. | ||
Each rank of [[leadership|Motivator]] gives a 0.05 bonus to Training Form for characters in the same town as the Motivator. For example, a level 5 Motivator provides a 0.25 point bonus to every character in town with him. | Each rank of [[leadership|Motivator]] gives a 0.05 bonus to Training Form for characters in the same town as the Motivator. For example, a level 5 Motivator provides a 0.25 point bonus to every character in town with him. |