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		<title>Darkwind Wiki  - Recent changes [en]</title>
		<link>http://www.darkwindwiki.com/index.php?title=Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
		<lastBuildDate>Tue, 07 Sep 2010 01:26:51 GMT</lastBuildDate>
		<item>
			<title>Rookie's Rules of the Road</title>
			<link>http://www.darkwindwiki.com/index.php?title=Rookie%27s_Rules_of_the_Road&amp;diff=1206&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Also known as &amp;quot;Lessons learned the hard way&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.  '''Avoid head-on collisions''', ''especially if you don't have a ram on your vehicle.''  You can break your front weapons even if you still have armor left.&lt;br /&gt;
&lt;br /&gt;
2.  '''Know your enemy.'''  Take the time to look up their vehicle([[NPC Vehicles]]) and see what weapons they will be using against you at the start of a fight.  &lt;br /&gt;
&lt;br /&gt;
3.  '''Know yourself.'''  Get practice in the arenas or on the race tracks, learn what the real range of your weapons is and learn what your vehicles can do.&lt;br /&gt;
&lt;br /&gt;
4.  '''Be prepared.'''  Get your crew loaded in, check your equipment to make sure nothing is broken, make sure your guns are loaded and ''bring more ammo than you think you'll need''.  Then start asking around for a scout.&lt;br /&gt;
&lt;br /&gt;
5.  '''Stick with the group.'''  This gives the bad guys more targets other than yourself.  This also means if you get in trouble help is nearby.&lt;br /&gt;
&lt;br /&gt;
6.  '''Keep your distance.'''   Keep two car lengths between you and everyone else.  It gives you both room to maneuver and keeps the enemy weapons from damaging both of you with splash damage.&lt;br /&gt;
&lt;br /&gt;
7.  '''The more speed you have the more options you have.'''  But there is such a thing as too much speed.  &lt;br /&gt;
&lt;br /&gt;
8.  '''Listen up and stick to the plan.'''  Unless ten turns in everyone decides the plan sucked.  Then improvise!  If your squad has no plan you may be trouble.&lt;br /&gt;
&lt;br /&gt;
9.  '''Friendly fire isn't very friendly.'''  Use control-g to see everyone's ghosts and when in doubt call a timeout and ask.&lt;br /&gt;
&lt;br /&gt;
10. '''Concentrate fire and communicate'''  Let people know what you're shooting at so you can work together to bring down high threat vehicles faster.  I.E. &amp;quot;I'm on the Mutant Marauder.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
11.  '''Just because it says Demoralized doesn't mean it's dead'''  If you want to be sure they're out of the fight, keep firing until you see Heavy, Major or Massive concussion.  Or they explode.&lt;br /&gt;
&lt;br /&gt;
12.  '''Keep in mind you're shooting at the money'''  If you win you get their cars.  If you shoot them up too much all you take home is scrap metal.  It's a balance between survival and profitability.&lt;br /&gt;
&lt;br /&gt;
13.  '''Learn when to run.'''  And when to surrender.  Your most valuable resource is well trained personnel.&lt;br /&gt;
&lt;br /&gt;
[[Category: New Player]]&lt;/div&gt;</description>
			<pubDate>Tue, 07 Sep 2010 00:42:38 GMT</pubDate>			<dc:creator>Tango</dc:creator>			<comments>http://www.darkwindwiki.com/index.php?title=Talk:Rookie%27s_Rules_of_the_Road</comments>		</item>
		<item>
			<title>Specializations</title>
			<link>http://www.darkwindwiki.com/index.php?title=Specializations&amp;diff=1195&amp;oldid=prev</link>
			<description>&lt;p&gt;correct syntax&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT [[Specialisms]]&lt;/div&gt;</description>
			<pubDate>Wed, 01 Sep 2010 02:16:02 GMT</pubDate>			<dc:creator>Wikiadmin</dc:creator>			<comments>http://www.darkwindwiki.com/index.php?title=Talk:Specializations</comments>		</item>
		<item>
			<title>Manufacturing</title>
			<link>http://www.darkwindwiki.com/index.php?title=Manufacturing&amp;diff=1193&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:17, 31 August 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.&amp;nbsp; In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Player-owned camps can manufacture almost any tradeable item available in Evan.&amp;nbsp; In order to manufacture items a camp must have a factory and enough skilled mechanics to reach the 'Mechanic Rating' needed for the desired item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Raw materials are also required, and are broken out into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/del&gt;types:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Raw materials are also required, and are broken out into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;five &lt;/ins&gt;types:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Car Parts&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Scrap Metal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Scrap Metal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Plastics&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Plastics&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-07 01:26:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 31 Aug 2010 23:17:08 GMT</pubDate>			<dc:creator>JD</dc:creator>			<comments>http://www.darkwindwiki.com/index.php?title=Talk:Manufacturing</comments>		</item>
		<item>
			<title>Estate</title>
			<link>http://www.darkwindwiki.com/index.php?title=Estate&amp;diff=1192&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;Engine enclosed/exposed: 50/60 Weapon Mounts: FRx2, REx2, LE, RI Armor Points per side/total: 18/72 Armor Toughness: Weak Occupants: 6 persons Capacity: 230 bulk Weight: 1600  Hu…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Engine enclosed/exposed: 50/60&lt;br /&gt;
Weapon Mounts: FRx2, REx2, LE, RI&lt;br /&gt;
Armor Points per side/total: 18/72&lt;br /&gt;
Armor Toughness: Weak&lt;br /&gt;
Occupants: 6 persons&lt;br /&gt;
Capacity: 230 bulk&lt;br /&gt;
Weight: 1600&lt;br /&gt;
&lt;br /&gt;
Huge amounts of space for those on a budget, however low engine capacity and weak armor limit its appeal for heavy firefights.&lt;br /&gt;
&lt;br /&gt;
This `Grocery-Getter` might be a good choice for `Soccer Moms` with a penchant for running the dangerous missions between towns...... This chassis is a bit slow. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The new improved 2050 Chassis will now support an exposed 3.2 litre engine - but REMEMBER the toughness of this vehicle is only comparable with vans and trucks.&lt;br /&gt;
&lt;br /&gt;
Note that community comments are supplied by the game's community and are the opinion of the contributors rather than being established 'facts'.&lt;br /&gt;
Contributors:&lt;br /&gt;
pweelg&lt;br /&gt;
Gubby&lt;br /&gt;
*JD_Basher*&lt;br /&gt;
ISHOULDCOCO&lt;br /&gt;
Swift&lt;/div&gt;</description>
			<pubDate>Tue, 31 Aug 2010 03:30:09 GMT</pubDate>			<dc:creator>Armisius</dc:creator>			<comments>http://www.darkwindwiki.com/index.php?title=Talk:Estate</comments>		</item>
		<item>
			<title>Carrier Van</title>
			<link>http://www.darkwindwiki.com/index.php?title=Carrier_Van&amp;diff=1191&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;Engine enclosed/exposed: 70/84 Weapon Mounts: FRx2, REx2, LEx2, RIx2 Armor Points per side/total: 26/104 Armor Toughness: Weak  Occupants: 8 persons    Capacity: 420 bulk  Weight…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Engine enclosed/exposed: 70/84&lt;br /&gt;
Weapon Mounts: FRx2, REx2, LEx2, RIx2&lt;br /&gt;
Armor Points per side/total: 26/104&lt;br /&gt;
Armor Toughness: Weak&lt;br /&gt;
&lt;br /&gt;
Occupants: 8 persons &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capacity: 420 bulk&lt;br /&gt;
&lt;br /&gt;
Weight: 2300&lt;br /&gt;
&lt;br /&gt;
Salvaged from the remains of ice cream trucks that brought hope and joy to children before the Solar Apocalypse, these vehicles have turned into the armored personnel carriers and primary transports of Evan.&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
With a standard 3.2L or upgrade to the V8, this van can run pretty fast.&lt;br /&gt;
&lt;br /&gt;
The speed given with these engines will allow you to run from `most` of the threats you will face travelling between towns, while carrying some lucrative missions. You can also mount some HEAVY weaponry in this chassis.&lt;br /&gt;
&lt;br /&gt;
This vehicle has the weakest armour in the game - it is designed to run trade only. As a combat vehicle, the Carrier Van will receive injuries from most other chassis types.&lt;br /&gt;
&lt;br /&gt;
Note that community comments are supplied by the game's community and are the opinion of the contributors rather than being established 'facts'.&lt;br /&gt;
Contributors:&lt;br /&gt;
Keizo&lt;br /&gt;
Hak&lt;br /&gt;
*JD_Basher*&lt;br /&gt;
*jimmylogan*&lt;br /&gt;
Swift&lt;br /&gt;
ISHOULDCOCO&lt;br /&gt;
*Parapsycho*&lt;/div&gt;</description>
			<pubDate>Tue, 31 Aug 2010 03:28:05 GMT</pubDate>			<dc:creator>Armisius</dc:creator>			<comments>http://www.darkwindwiki.com/index.php?title=Talk:Carrier_Van</comments>		</item>
		<item>
			<title>Sonic</title>
			<link>http://www.darkwindwiki.com/index.php?title=Sonic&amp;diff=1190&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;Engine enclosed/exposed: 25/30 Weapon Mounts: FRx2, REx2, LE, RI Armor Points per side/total: 20/80 Armor Toughness: Strong Occupants: 4 persons Capacity: 90 bulk Weight: 770  A …&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Engine enclosed/exposed: 25/30&lt;br /&gt;
Weapon Mounts: FRx2, REx2, LE, RI&lt;br /&gt;
Armor Points per side/total: 20/80&lt;br /&gt;
Armor Toughness: Strong&lt;br /&gt;
Occupants: 4 persons&lt;br /&gt;
Capacity: 90 bulk&lt;br /&gt;
Weight: 770&lt;br /&gt;
&lt;br /&gt;
A commonly used subcompact for those ballsy individuals who like to go into combat hauling ass with their hair on fire.&lt;br /&gt;
&lt;br /&gt;
The Sonic chassis makes the best choice in the subcompact group due to its overall capabilities. Able to contain a slightly larger engine that some of the other subcompacts for speed and end up with enough room to pack a smaller weapon or two with reloads or a large weapon, harsh language and a load of recoil.&lt;br /&gt;
&lt;br /&gt;
The Sonic`s main strength compared to the other subcompacts is its armor allotment. It allows 5 points greater on each side and 20 greater total. Don`t stay in the line of fire too long though as like all small cars, the armor and chassis doesn`t last long under a sustained barrage.&lt;br /&gt;
&lt;br /&gt;
Can house a maximum of a 1.2L engine enclosed or a 1.6L exposed.&lt;br /&gt;
&lt;br /&gt;
Note that community comments are supplied by the game's community and are the opinion of the contributors rather than being established 'facts'.&lt;br /&gt;
Contributors:&lt;br /&gt;
Crazy AL&lt;br /&gt;
Swift&lt;/div&gt;</description>
			<pubDate>Tue, 31 Aug 2010 03:27:11 GMT</pubDate>			<dc:creator>Armisius</dc:creator>			<comments>http://www.darkwindwiki.com/index.php?title=Talk:Sonic</comments>		</item>
		<item>
			<title>Racoon</title>
			<link>http://www.darkwindwiki.com/index.php?title=Racoon&amp;diff=1189&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;Engine enclosed/exposed: 20/24 Weapon Mounts: FRx2, REx2, LE, RI Armor Points per side/total: 15/60 Armor Toughness: Strong Occupants: 4 persons Capacity: 90 bulk Weight: 765  An…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Engine enclosed/exposed: 20/24&lt;br /&gt;
Weapon Mounts: FRx2, REx2, LE, RI&lt;br /&gt;
Armor Points per side/total: 15/60&lt;br /&gt;
Armor Toughness: Strong&lt;br /&gt;
Occupants: 4 persons&lt;br /&gt;
Capacity: 90 bulk&lt;br /&gt;
Weight: 765&lt;br /&gt;
&lt;br /&gt;
An excellent subcompact car that drives well and doesn`t cost too much to buy or fix. With a 1L engine there`s room for a weapon or two.&lt;br /&gt;
&lt;br /&gt;
However, the Racoon`s turning radius is surprisingly poor, so be careful when getting into close range dogfights with nimble vehicles - even with an exposed engine you`ll find yourself constantly out maneuvered and struggling to bring your weapons to bear. Consider a side mount.&lt;br /&gt;
&lt;br /&gt;
Note that community comments are supplied by the game's community and are the opinion of the contributors rather than being established 'facts'.&lt;br /&gt;
Contributors:&lt;br /&gt;
Korivak&lt;br /&gt;
simonmaxhill&lt;br /&gt;
Swift&lt;/div&gt;</description>
			<pubDate>Tue, 31 Aug 2010 03:25:29 GMT</pubDate>			<dc:creator>Armisius</dc:creator>			<comments>http://www.darkwindwiki.com/index.php?title=Talk:Racoon</comments>		</item>
		<item>
			<title>Table of chassis</title>
			<link>http://www.darkwindwiki.com/index.php?title=Table_of_chassis&amp;diff=1188&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:31, 31 August 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 446:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 446:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;| [[Motorhome]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;| [[Motorhome]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp; 590&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp; 590&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;90 &lt;/del&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;95 &lt;/ins&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;108 &lt;/del&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;114 &lt;/ins&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  3300&amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  3300&amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4L&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5L&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  5Lv12&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  5Lv12&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  132&amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|align = &amp;quot;center&amp;quot;|&amp;nbsp;  132&amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-07 01:26:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 31 Aug 2010 02:31:26 GMT</pubDate>			<dc:creator>D0dger</dc:creator>			<comments>http://www.darkwindwiki.com/index.php?title=Talk:Table_of_chassis</comments>		</item>
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