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  • Internal damage is defined as: ...amage that bypasses or breaches the armor of the car, inflicting injury or damage to the occupants of the car, cargo, engine or any operational weapons. ...
    639 bytes (103 words) - 21:47, 23 January 2010
  • This type of damage is caused indirectly by an explosive round going off or a car exploding nea ...and [[Car Cannon]] fire close by are where you'll most likely see 'splash damage' occur. ...
    693 bytes (109 words) - 02:52, 26 January 2010

Page text matches

  • Internal damage is defined as: ...amage that bypasses or breaches the armor of the car, inflicting injury or damage to the occupants of the car, cargo, engine or any operational weapons. ...
    639 bytes (103 words) - 21:47, 23 January 2010
  • ...Roll cage '''does not''' protect occupants from projectile, blast or flame damage. ...itated (knocked out) while the other cars occupants take a small amount of damage but are able to function and control the car. ...
    1 KB (175 words) - 10:48, 25 August 2011
  • ...mporary damage may become permanent if engine sustains additional physical damage. ...
    569 bytes (95 words) - 00:58, 26 June 2015
  • '''VERY''' useful in delivering tire damage for extended periods.. ...making them less likely to hit you with their weapons) and possible bodily damage depending on how long the car stays on fire. ...
    1 KB (182 words) - 05:42, 31 January 2010
  • ''VERY''' useful in delivering tire damage for extended periods.. ...making them less likely to hit you with their weapons) and possible bodily damage depending on how long the car stays on fire. ...
    1 KB (182 words) - 07:36, 31 January 2010
  • This type of damage is caused indirectly by an explosive round going off or a car exploding nea ...and [[Car Cannon]] fire close by are where you'll most likely see 'splash damage' occur. ...
    693 bytes (109 words) - 02:52, 26 January 2010
  • ! Damage ...ter [[Splash Damage|splash damage]], while the car cannon does extra armor damage versus single targets. ...
    896 bytes (120 words) - 12:51, 21 January 2011
  • ! Damage ...age]] to hard and soft targets in a 10 meter radius, making it possible to damage several vehicles at the same time if they are in close proximity to each ot ...
    1 KB (195 words) - 12:45, 21 January 2011
  • ...side of your opponent. This way you take less damage while giving the most damage. Spikes cause extra damage based on your speed. ...
    689 bytes (115 words) - 22:57, 4 November 2010
  • ...ed on large vehicles. Unlike a regular mounted ram, this one does not take damage until the armour is breached. ...
    284 bytes (44 words) - 21:42, 23 January 2010
  • .... No matter how much armor a vehicle has, the flame thrower will still do damage to the occupants' morale. ...losion is powerful enough to kill your car, every one in it, AND seriously damage or kill any cars with occupants within 2 car lengths of your ill-fated vehi ...
    703 bytes (118 words) - 05:09, 31 January 2010
  • ...ou're also increasing the risk of your own vehicle exploding when you take damage. When any flame producing weapon takes damage or the vehicle catches fire, the vehicle will operate normally until one of ...
    978 bytes (156 words) - 02:12, 7 April 2012
  • The Napalm Gun is a weapon that doesn't do a lot of direct damage. But by virtue of its effects, it's one of the most powerful weapons in the ...ballistic arc like a Car Grenade Launcher, but the grenades do very little damage even if they hit directly. What they do is to spread a pool of flaming oil ...
    552 bytes (106 words) - 02:30, 7 April 2012
  • However, if the chassis is damaged below 95%, the ''hidden'' permanent damage amount will be applied so that the next time it is repaired '''even if it d The next time it is used it takes 1% chassis damage during the event taking it to 99%. ...
    770 bytes (129 words) - 13:33, 30 November 2010
  • #REDIRECT [[Splash Damage]] ...
    27 bytes (3 words) - 02:10, 26 January 2010
  • Mounted Rams also take damage before your armor does(unlike Reinforced Rams), effectively giving you an e Rams cause extra damage based on your speed and mass. ...
    759 bytes (119 words) - 19:11, 31 October 2015
  • ! Damage Car Rifles do about the same damage as a [[Medium Machine Gun]], but have better long-range accuracy and less r ...
    653 bytes (91 words) - 15:56, 23 April 2011
  • ! Damage ...], every bit as accurate as its smaller version, but able to dish out more damage than a [[Heavy Machine Gun]] with only minimal recoil. The main drawback is ...
    681 bytes (93 words) - 05:26, 25 January 2011
  • ! Damage ...good idea to let it recharge for a few turns every so often. The amount of damage lost per shot is decreased if the Gunner has the Laserfire specialism. ...
    1 KB (173 words) - 12:47, 21 January 2011
  • ...means that you will see your engine take temporary damage from use. This damage is removed after the event. ...
    751 bytes (127 words) - 22:34, 8 February 2011
  • ! Damage The damage inflicted is just as massive as its bulk. ...
    755 bytes (101 words) - 12:52, 21 January 2011
  • ...chance to start a fire. Engine damage always has a chance to start a fire. Damage of fuel cans or ammo can cause a fire. Every turn a fire can become more or "The chances of a car-on-fire taking damage or exploding increases depending on how much on-fire it is." ...
    2 KB (285 words) - 06:53, 12 January 2015
  • ! Damage ...g vehicles alike. Best used when not too close to the target, as the blast damage is very indiscriminate. ...
    781 bytes (102 words) - 12:52, 21 January 2011
  • ...'''matched''' only by the '''reinforced tire''' in dealing with non-combat damage done to tires on the different surfaces offered on the roads between all th ...flects the need for puncture resistance. Terrain/flame/projectile and skid damage resistance enhance this tires' capabilities in combat both on track and in ...
    3 KB (469 words) - 02:23, 17 February 2011
  • Designed not just to inflict damage, but to move the lucky target out of the path of your vehicle! ...
    192 bytes (31 words) - 13:39, 24 February 2014
  • * reduces the chance of taking vehicle damage when travelling recklessly (>30mph) ...than that, you may get more encounters, and your tyres and armour may take damage. If you travel slower than 30mph, the risk of encounter is slightly reduced ...
    1 KB (168 words) - 18:04, 9 November 2012
  • * Item Decay - see [[Common Abbreviations#p|Perma-damage]] * Perma-damage - [[World#Permanent Damage|permanent damage]] ...
    2 KB (319 words) - 16:18, 20 March 2012
  • Increased damage with [[flamethrower|flamethrowers]] (and [[heavy flamethrower|Heavy flameth ...ge inflicted, less recharge time back to full power equals more high power damage shots. All in all, a more efficient Laser. ...
    2 KB (290 words) - 13:50, 5 September 2012
  • ...entrance to corners where they will be '''sure''' to cause tire and armor damage. [[Death Race]]s in which mines are used are usually messy! You may have on ...is all usually. If you hit 3 or 4 mines, your tires will take substantial damage, slowing you down and making handling the car........well, a handful! If yo ...
    2 KB (284 words) - 11:28, 20 January 2011
  • == Permanent Damage == ...(vehicles and components) can be subject to permanent damage, aka ''perma-damage''. ...
    3 KB (498 words) - 06:16, 1 May 2020
  • A tactical weapon, the smokescreen causes no damage to enemies, but will block lines of sight and disrupt laser fire quite nice ...
    237 bytes (33 words) - 14:02, 4 November 2014
  • ...ing any trailing cars' tires. Speed has an effect on damage inflicted. Any damage to your tires slows you down. In races where spikes are used, it is not unu ...
    1,005 bytes (175 words) - 03:34, 30 January 2010
  • Depending on how much damage was done will determine how long they stay jammed. (One or more turns or pe ...
    332 bytes (55 words) - 05:30, 25 January 2010
  • ...length of your suspension will mostly affect how well your vehicle avoids damage from difficult, uneven terrain as well as your vehicle's cornering ability. ...oming out on rough terrain, a situation that would lead to potential armor damage (particularly to front armor) and loss of speed and direction. ...
    2 KB (342 words) - 13:51, 8 November 2012
  • !Armor Damage !Armor Damage ...
    7 KB (1,149 words) - 01:57, 9 September 2012
  • ...s most notable advantage is that it fires TWICE on each turn. The combined damage of both shots -if they score a hit- will weaken enemy armor at an acceptabl ...
    1 KB (186 words) - 12:39, 21 January 2011
  • In a target rich environment, the HGG has a tendency to damage and/or destroy the engine and working machinery (chassis) of your enemy no ...
    561 bytes (101 words) - 02:25, 7 April 2012
  • The smokescreen causes no damage to enemies, but will block lines of sight and disrupt laser fire quite nice ...
    355 bytes (62 words) - 05:54, 31 January 2010
  • ...only a few rounds from the Bandits' [[CGL]] are needed to inflict internal damage, causing high stress and potentially disabling a vehicle. ...
    539 bytes (83 words) - 13:44, 19 August 2014
  • ! Damage The damage effect caused by this weapon will be '''DEVASTATING'''. No armor can withst ...
    1 KB (198 words) - 12:50, 21 January 2011
  • ...cts. However, due to the inaccuracy of the weapon at most ranges, [[Splash Damage]] and bottom armor hits from near misses are more common due to the generou ...
    450 bytes (74 words) - 05:15, 26 January 2010
  • ...car to strike accurately at a longer range, as well as dealing significant damage from it’s rear mounted [[HMG]].. It’s weaker side armour means that flank a ...
    574 bytes (91 words) - 13:17, 5 September 2012
  • Something of a kamikaze attacker, the ram on the front can do some serious damage if it hits. It's light enough that constant fire from a couple of HMGs or ...
    615 bytes (90 words) - 08:23, 17 February 2011
  • ...ike accurately at a longer range than most, as well as dealing significant damage. It's best to stay out of this cars' sights, as it can dent even the heavie ...
    623 bytes (94 words) - 13:15, 14 October 2011
  • The smokescreen causes no damage to enemies, but will block lines of sight and disrupt laser fire quite nice ...
    518 bytes (88 words) - 05:54, 31 January 2010
  • * Do a reasonable amount of damage * Take a reasonable amount of damage ...
    4 KB (654 words) - 17:20, 6 July 2011
  • ...angerous chasers to be found in the north of Evan. MMLs don't do a lot of damage, but they can bounce you around and slow you down enough for his friends to ...
    557 bytes (87 words) - 10:06, 30 January 2011
  • * Reduces tire damage taken when oversteering on tarmac. Increased collision damage to your opponents. ...
    2 KB (305 words) - 02:17, 28 April 2012
  • ...h the Car Rifle. While the 2.5L engine doesn't make it very fast, its high-damage, high-accuracy weapons mean you don't want to be flanked by it. Once you've ...
    872 bytes (139 words) - 22:54, 13 October 2011
  • !align = "left" |Damage ...
    640 bytes (80 words) - 13:52, 4 November 2014
  • ...ing capability between reloads and is extremely effective in doing massive damage to the enemy once they are in range. The RL has a longer range and slows th ...ut I find that the extra "push" of the HMG is not as valuable as the extra damage the HGG will offer since you have the RL to pin down the enemy. ...
    2 KB (315 words) - 09:11, 30 January 2011
  • Take it out quickly: if the damage from the rockets doesn't kill you, the knockback will prevent you from doin ...
    877 bytes (143 words) - 14:15, 19 August 2014
  • ...s. However, due to the inaccuracy of the weapon at most ranges, [[splash]] damage and bottom armor hits from near misses are more common due to the generous ...
    693 bytes (117 words) - 02:19, 26 January 2010
  • ...takes damage (varies, anything from +0.1 to +20.0 depending on severity of damage) ...t doesn't get thru the armour is also a transient stress, whereas internal damage is a permanent stress) ...
    5 KB (737 words) - 05:50, 30 January 2010
  • * Damage enemy vehicles. Points scale according to the damage done, whether by weapons fire or collision. Note that friendly fire will ca ** Points are based on damage scored divided by your own CR. <ref>http://www.dark-wind.com/forums2/index. ...
    3 KB (429 words) - 02:04, 14 April 2020
  • ! Damage ...
    838 bytes (115 words) - 12:47, 21 January 2011
  • ...another vehicle is right up against your rear bumper can cause some minor damage to the trailing vehicle. ...
    756 bytes (128 words) - 03:41, 11 February 2011
  • ...scle cars, speed is life. Stay moving and ''do not'' let your engine take damage, running away is your only real defense. ...
    1 KB (164 words) - 21:49, 18 February 2012
  • ! Damage ...
    913 bytes (125 words) - 08:10, 24 March 2016
  • ...- vehicular combat within a confined arena space. Points are awarded for damage done to the opposing team. ...length of your suspension will mostly affect how well your vehicle avoids damage from difficult, uneven terrain as well as your vehicle's cornering ability. ...
    7 KB (1,067 words) - 13:51, 17 February 2011
  • '''WARNING!''' Any damage taken by either [[Flamethrower]] dramatically increases the ''chance'' that ...
    985 bytes (166 words) - 22:03, 8 February 2011
  • ...acy, recoil, amount and type of damage it does, and whether it does splash damage. !align = "left" |Damage ...
    13 KB (1,457 words) - 04:29, 7 April 2023
  • ...op armor are less important as under normal circumstances those won't take damage so 4-6 points there is enough, more than 8 points would generally be too mu ...type of car. The regular [[Machine Gun]] and [[Gatling Gun]] are a bit low-damage, but make up for it by only being 20 bulk. ...
    10 KB (1,700 words) - 03:49, 17 February 2011
  • ...creating illusionary in their heads. Scare them senseless to cause morale damage. Or mind control to create misdirections. ...otective field around yourself or car that grants a chance of reducing the damage received. ...
    3 KB (403 words) - 03:09, 28 May 2017
  • Depending on the skill of the NPC gunners it carries, and the damage it '''WILL''' do to you if you get too close, you '''MIGHT''' be able to lo ...
    1 KB (214 words) - 12:54, 4 February 2011
  • Arena Fame is gained by damaging the enemy. The more damage a character does, the more fame they gain, and the sooner they are granted ...
    2 KB (331 words) - 17:14, 25 September 2012
  • * Damage taken by the firing vehicle in the last 2 game seconds ...
    1 KB (213 words) - 05:27, 25 January 2010
  • Although the MG does not cause much damage with every shot, it causes enough to be a threat when hits are scored repea ...
    2 KB (280 words) - 12:38, 21 January 2011
  • Better able to shoot accurately while taking damage ...
    1 KB (211 words) - 04:07, 30 January 2010
  • ...be fitted with a [[roll cages|roll cage]] to reduce chances of [[internal damage]] and injuries from high-speed impacts. ...
    3 KB (470 words) - 21:10, 29 July 2014
  • * '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unja ...re''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. ...
    10 KB (1,487 words) - 05:45, 8 February 2017
  • A chassis' toughness directly affects how much damage 1 point of armor (of any class) will absorb. For instance, 1 point of armo === Chassis Damage === ...
    26 KB (2,751 words) - 00:24, 4 August 2023
  • ...not yield as many parts as fully repaired items of the same type. If the damage is extensive enough, nothing may be yielded at all. For that reason, items ...
    7 KB (847 words) - 00:18, 4 October 2012
  • ...The Moose has two good, reliable, and predictable weapons - HMG does more damage and has 20 rounds, CR is more accurate . These are safe to fire at point bl The regular [[Machine Gun]] and [[Gatling Gun]] are a bit low-damage, but make up for it by only being 20 bulk. ...
    11 KB (2,020 words) - 06:38, 30 January 2010
  • ...maneuver and keeps the enemy weapons from damaging both of you with splash damage. ...
    2 KB (409 words) - 10:45, 14 May 2016
  • ...al and mechanic skill 50+. The amount of materials required depends on the damage done. ...s and mechanic skill 100+. The amount of materials required depends on the damage done. ...
    8 KB (1,382 words) - 15:56, 26 September 2014
  • ...l act as a cushion to buffer the rest of your force. You ''may'' take some damage in your armor, but you are less likely to smash into the wall, while at the * '''Damage speed boost''': dangerous trick to use during Death Races, but IMO a good t ...
    7 KB (1,218 words) - 01:58, 27 February 2011
  • * The camp bonuses rewarded in PvP battles are determined by how much damage is done to skilled gangers. ...
    5 KB (776 words) - 00:23, 17 August 2012
  • ...t or all of your cars to town safely. Sometimes your cars will have engine damage making this process a "nail-biter" in the strictest sense. ...
    4 KB (751 words) - 14:25, 17 February 2011
  • ...gher. Muties were hard enough to fight, now a gang of them that takes less damage?!? Beware, for they camp just outside Morgan gates, waiting for any chance ...
    5 KB (914 words) - 10:42, 26 August 2015
  • ...be housed there. If there are more cars than this, they will start to take damage due to being inadequately protected from the weather and inadequately worke ...space available in Lockup buildings, some of the stuff will start to take damage due to lying out in the radioactive rain. The amount of bulk used by each m ...
    17 KB (2,828 words) - 00:51, 19 October 2023
  • ...rmour, damaged engine, damaged tyres, reduced ammo. They won’t permanently damage a car that you own, except maybe its tyres and ammo. ...
    4 KB (605 words) - 18:21, 3 April 2023
  • * Damage taken by the firing vehicle in the last 2 game seconds ...
    8 KB (1,267 words) - 12:07, 27 January 2011
  • ...r vehicles will not be able to be repaired at camp. So try and keep travel damage to a minimum. Your gonna need more than that 1 lorry... ...
    7 KB (1,377 words) - 22:36, 17 October 2010
  • [[Medium Machine Gun]] - My favorite muscle weapon. Decent damage, manageable recoil, good ammo supply, and low bulk. You will NOT have enoug ...not high enough to justify its short range and small clip size. Also, ANY damage to the FT will set you on fire. Avoid unless you are making a suicide/novel ...
    28 KB (5,083 words) - 23:28, 25 April 2015
  • ...xpended. Obviously, if there were combat encounters along the way vehicle damage and ammo levels will also be indicated. ...
    15 KB (2,266 words) - 03:27, 13 March 2016
  • ...repaired. Obviously, the higher the Rating, the more items (and at higher damage levels) can be fixed. ...
    14 KB (1,678 words) - 03:36, 7 April 2023