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  • Internal damage is defined as: ...amage that bypasses or breaches the armor of the car, inflicting injury or damage to the occupants of the car, cargo, engine or any operational weapons. ...
    639 bytes (103 words) - 21:47, 23 January 2010
  • This type of damage is caused indirectly by an explosive round going off or a car exploding nea ...and [[Car Cannon]] fire close by are where you'll most likely see 'splash damage' occur. ...
    693 bytes (109 words) - 02:52, 26 January 2010

Page text matches

  • Internal damage is defined as: ...amage that bypasses or breaches the armor of the car, inflicting injury or damage to the occupants of the car, cargo, engine or any operational weapons. ...
    639 bytes (103 words) - 21:47, 23 January 2010
  • ...Roll cage '''does not''' protect occupants from projectile, blast or flame damage. ...itated (knocked out) while the other cars occupants take a small amount of damage but are able to function and control the car. ...
    1 KB (175 words) - 10:48, 25 August 2011
  • ...mporary damage may become permanent if engine sustains additional physical damage. ...
    569 bytes (95 words) - 00:58, 26 June 2015
  • '''VERY''' useful in delivering tire damage for extended periods.. ...making them less likely to hit you with their weapons) and possible bodily damage depending on how long the car stays on fire. ...
    1 KB (182 words) - 05:42, 31 January 2010
  • ''VERY''' useful in delivering tire damage for extended periods.. ...making them less likely to hit you with their weapons) and possible bodily damage depending on how long the car stays on fire. ...
    1 KB (182 words) - 07:36, 31 January 2010
  • This type of damage is caused indirectly by an explosive round going off or a car exploding nea ...and [[Car Cannon]] fire close by are where you'll most likely see 'splash damage' occur. ...
    693 bytes (109 words) - 02:52, 26 January 2010
  • ! Damage ...ter [[Splash Damage|splash damage]], while the car cannon does extra armor damage versus single targets. ...
    896 bytes (120 words) - 12:51, 21 January 2011
  • ! Damage ...age]] to hard and soft targets in a 10 meter radius, making it possible to damage several vehicles at the same time if they are in close proximity to each ot ...
    1 KB (195 words) - 12:45, 21 January 2011
  • ...side of your opponent. This way you take less damage while giving the most damage. Spikes cause extra damage based on your speed. ...
    689 bytes (115 words) - 22:57, 4 November 2010
  • ...ed on large vehicles. Unlike a regular mounted ram, this one does not take damage until the armour is breached. ...
    284 bytes (44 words) - 21:42, 23 January 2010
  • .... No matter how much armor a vehicle has, the flame thrower will still do damage to the occupants' morale. ...losion is powerful enough to kill your car, every one in it, AND seriously damage or kill any cars with occupants within 2 car lengths of your ill-fated vehi ...
    703 bytes (118 words) - 05:09, 31 January 2010
  • ...ou're also increasing the risk of your own vehicle exploding when you take damage. When any flame producing weapon takes damage or the vehicle catches fire, the vehicle will operate normally until one of ...
    978 bytes (156 words) - 02:12, 7 April 2012
  • The Napalm Gun is a weapon that doesn't do a lot of direct damage. But by virtue of its effects, it's one of the most powerful weapons in the ...ballistic arc like a Car Grenade Launcher, but the grenades do very little damage even if they hit directly. What they do is to spread a pool of flaming oil ...
    552 bytes (106 words) - 02:30, 7 April 2012
  • However, if the chassis is damaged below 95%, the ''hidden'' permanent damage amount will be applied so that the next time it is repaired '''even if it d The next time it is used it takes 1% chassis damage during the event taking it to 99%. ...
    770 bytes (129 words) - 13:33, 30 November 2010
  • #REDIRECT [[Splash Damage]] ...
    27 bytes (3 words) - 02:10, 26 January 2010
  • Mounted Rams also take damage before your armor does(unlike Reinforced Rams), effectively giving you an e Rams cause extra damage based on your speed and mass. ...
    759 bytes (119 words) - 19:11, 31 October 2015
  • ! Damage Car Rifles do about the same damage as a [[Medium Machine Gun]], but have better long-range accuracy and less r ...
    653 bytes (91 words) - 15:56, 23 April 2011
  • ! Damage ...], every bit as accurate as its smaller version, but able to dish out more damage than a [[Heavy Machine Gun]] with only minimal recoil. The main drawback is ...
    681 bytes (93 words) - 05:26, 25 January 2011
  • ! Damage ...good idea to let it recharge for a few turns every so often. The amount of damage lost per shot is decreased if the Gunner has the Laserfire specialism. ...
    1 KB (173 words) - 12:47, 21 January 2011
  • ...means that you will see your engine take temporary damage from use. This damage is removed after the event. ...
    751 bytes (127 words) - 22:34, 8 February 2011
  • ! Damage The damage inflicted is just as massive as its bulk. ...
    755 bytes (101 words) - 12:52, 21 January 2011
  • ...chance to start a fire. Engine damage always has a chance to start a fire. Damage of fuel cans or ammo can cause a fire. Every turn a fire can become more or "The chances of a car-on-fire taking damage or exploding increases depending on how much on-fire it is." ...
    2 KB (285 words) - 06:53, 12 January 2015
  • ! Damage ...g vehicles alike. Best used when not too close to the target, as the blast damage is very indiscriminate. ...
    781 bytes (102 words) - 12:52, 21 January 2011
  • ...'''matched''' only by the '''reinforced tire''' in dealing with non-combat damage done to tires on the different surfaces offered on the roads between all th ...flects the need for puncture resistance. Terrain/flame/projectile and skid damage resistance enhance this tires' capabilities in combat both on track and in ...
    3 KB (469 words) - 02:23, 17 February 2011
  • Designed not just to inflict damage, but to move the lucky target out of the path of your vehicle! ...
    192 bytes (31 words) - 13:39, 24 February 2014
  • * reduces the chance of taking vehicle damage when travelling recklessly (>30mph) ...than that, you may get more encounters, and your tyres and armour may take damage. If you travel slower than 30mph, the risk of encounter is slightly reduced ...
    1 KB (168 words) - 18:04, 9 November 2012
  • * Item Decay - see [[Common Abbreviations#p|Perma-damage]] * Perma-damage - [[World#Permanent Damage|permanent damage]] ...
    2 KB (319 words) - 16:18, 20 March 2012
  • Increased damage with [[flamethrower|flamethrowers]] (and [[heavy flamethrower|Heavy flameth ...ge inflicted, less recharge time back to full power equals more high power damage shots. All in all, a more efficient Laser. ...
    2 KB (290 words) - 13:50, 5 September 2012
  • ...entrance to corners where they will be '''sure''' to cause tire and armor damage. [[Death Race]]s in which mines are used are usually messy! You may have on ...is all usually. If you hit 3 or 4 mines, your tires will take substantial damage, slowing you down and making handling the car........well, a handful! If yo ...
    2 KB (284 words) - 11:28, 20 January 2011
  • == Permanent Damage == ...(vehicles and components) can be subject to permanent damage, aka ''perma-damage''. ...
    3 KB (498 words) - 06:16, 1 May 2020
  • A tactical weapon, the smokescreen causes no damage to enemies, but will block lines of sight and disrupt laser fire quite nice ...
    237 bytes (33 words) - 14:02, 4 November 2014
  • ...ing any trailing cars' tires. Speed has an effect on damage inflicted. Any damage to your tires slows you down. In races where spikes are used, it is not unu ...
    1,005 bytes (175 words) - 03:34, 30 January 2010
  • Depending on how much damage was done will determine how long they stay jammed. (One or more turns or pe ...
    332 bytes (55 words) - 05:30, 25 January 2010
  • ...length of your suspension will mostly affect how well your vehicle avoids damage from difficult, uneven terrain as well as your vehicle's cornering ability. ...oming out on rough terrain, a situation that would lead to potential armor damage (particularly to front armor) and loss of speed and direction. ...
    2 KB (342 words) - 13:51, 8 November 2012
  • !Armor Damage !Armor Damage ...
    7 KB (1,149 words) - 01:57, 9 September 2012
  • ...s most notable advantage is that it fires TWICE on each turn. The combined damage of both shots -if they score a hit- will weaken enemy armor at an acceptabl ...
    1 KB (186 words) - 12:39, 21 January 2011
  • In a target rich environment, the HGG has a tendency to damage and/or destroy the engine and working machinery (chassis) of your enemy no ...
    561 bytes (101 words) - 02:25, 7 April 2012
  • The smokescreen causes no damage to enemies, but will block lines of sight and disrupt laser fire quite nice ...
    355 bytes (62 words) - 05:54, 31 January 2010
  • ...only a few rounds from the Bandits' [[CGL]] are needed to inflict internal damage, causing high stress and potentially disabling a vehicle. ...
    539 bytes (83 words) - 13:44, 19 August 2014
  • ! Damage The damage effect caused by this weapon will be '''DEVASTATING'''. No armor can withst ...
    1 KB (198 words) - 12:50, 21 January 2011
  • ...cts. However, due to the inaccuracy of the weapon at most ranges, [[Splash Damage]] and bottom armor hits from near misses are more common due to the generou ...
    450 bytes (74 words) - 05:15, 26 January 2010
  • ...car to strike accurately at a longer range, as well as dealing significant damage from it’s rear mounted [[HMG]].. It’s weaker side armour means that flank a ...
    574 bytes (91 words) - 13:17, 5 September 2012
  • Something of a kamikaze attacker, the ram on the front can do some serious damage if it hits. It's light enough that constant fire from a couple of HMGs or ...
    615 bytes (90 words) - 08:23, 17 February 2011
  • ...ike accurately at a longer range than most, as well as dealing significant damage. It's best to stay out of this cars' sights, as it can dent even the heavie ...
    623 bytes (94 words) - 13:15, 14 October 2011
  • The smokescreen causes no damage to enemies, but will block lines of sight and disrupt laser fire quite nice ...
    518 bytes (88 words) - 05:54, 31 January 2010
  • * Do a reasonable amount of damage * Take a reasonable amount of damage ...
    4 KB (654 words) - 17:20, 6 July 2011
  • ...angerous chasers to be found in the north of Evan. MMLs don't do a lot of damage, but they can bounce you around and slow you down enough for his friends to ...
    557 bytes (87 words) - 10:06, 30 January 2011
  • * Reduces tire damage taken when oversteering on tarmac. Increased collision damage to your opponents. ...
    2 KB (305 words) - 02:17, 28 April 2012
  • ...h the Car Rifle. While the 2.5L engine doesn't make it very fast, its high-damage, high-accuracy weapons mean you don't want to be flanked by it. Once you've ...
    872 bytes (139 words) - 22:54, 13 October 2011
  • !align = "left" |Damage ...
    640 bytes (80 words) - 13:52, 4 November 2014
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