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  • Hopefully, this will be an easy-to-follow, straightforward guide to getting started Scouting in Darkwind. If it isn't...either change it (i ...nd use the interface of the game by running in-town events. As such, this guide is focused on the things you need to do to go out on your first scouting en
    7 KB (1,287 words) - 16:49, 30 January 2011
  • Weapons would probably warrant a guide of it's own but I'll try to give out a few basic pointers for beginners her
    10 KB (1,700 words) - 03:49, 17 February 2011
  • This will be the player-supplied FAQ/HOW TO Guide for DW. If you don't see your HOW TO Question here just leave a comment and * [[Initial Scout Guide#buying_ammo|Buy Ammo]]
    556 bytes (91 words) - 05:51, 25 January 2010
  • ...develop these characters to any reasonable level and keep them alive? This guide gives some basics for establishing a hierarchy of characters that may help ...imbs get blown off, you may want to be more or less conservative than this guide may suggest. Experiment and share what works for you, but most of all, hav
    22 KB (3,851 words) - 06:38, 14 February 2011
  • This is a cynical, insincere, abrupt and '''highly subjective''' guide to making as much money as quickly as possible. ...th your low scout skill you will only encounter comparable enemies. Approx guide - Muscle cars under 120 cr : Sedans under 150CR : 4x4 under 220 CR . What
    11 KB (2,020 words) - 06:38, 30 January 2010
  • ...ble [[vehicles|car]]. To do a really quick summary of the [[Vehicle Design Guide]] it should have a lot of armor (which means at least 70-80% of the maximum
    5 KB (842 words) - 06:47, 30 January 2010
  • 1 KB (238 words) - 02:54, 15 November 2010
  • The most important part is to know the [[Initial_Scout_Guide|Initial Scout Guide]], if you want to survive the wastes.
    7 KB (1,362 words) - 23:15, 27 November 2012
  • 4 KB (725 words) - 13:14, 4 February 2011

Page text matches

  • ...ons]] guides. Fresh subscribers should definitely read the [[Initial Scout Guide]] before leaving town. ...lead a scout squad yourself, give the [[Scout_Leading_Guide|Scout Leading Guide]] a try.
    3 KB (451 words) - 22:57, 17 August 2021
  • ...ires precise calculations, planning and balls of steel. But fret not, this guide will make you a racer. There will be terms used here that I have coined. I
    7 KB (1,218 words) - 01:58, 27 February 2011
  • The entries here are a simple guide to give a '''very''' rough idea about how a car of a given weight will perf
    3 KB (540 words) - 04:07, 14 April 2011
  • *[[Darkwind Quick Guide]] *[[Coco's Guide to Starting Out]]
    916 bytes (119 words) - 21:11, 29 July 2014
  • Welcome! Hopefully, this will be an easy-to-follow, straightforward guide to getting started with Darkwind. If it isn't...either change it (it's a W ...ce''' is key when you get involved in wilderness scouting ([[Initial Scout Guide]]).
    10 KB (1,806 words) - 03:26, 13 March 2016
  • Hopefully, this will be an easy-to-follow, straightforward guide to getting started Scouting in Darkwind. If it isn't...either change it (i ...nd use the interface of the game by running in-town events. As such, this guide is focused on the things you need to do to go out on your first scouting en
    7 KB (1,287 words) - 16:49, 30 January 2011
  • Weapons would probably warrant a guide of it's own but I'll try to give out a few basic pointers for beginners her
    10 KB (1,700 words) - 03:49, 17 February 2011
  • This will be the player-supplied FAQ/HOW TO Guide for DW. If you don't see your HOW TO Question here just leave a comment and * [[Initial Scout Guide#buying_ammo|Buy Ammo]]
    556 bytes (91 words) - 05:51, 25 January 2010
  • ...ght the essentials. See the Tutorial section in the [[New Player Startup]] guide.
    3 KB (513 words) - 02:04, 28 April 2012
  • ...or more information about solo scouting, read the [[Solo Scouting|Ultimate Guide to an Early Grave]].
    8 KB (1,468 words) - 12:37, 4 February 2011
  • == The Ultimate Guide to an Early Grave ==
    4 KB (654 words) - 17:20, 6 July 2011
  • There is a helpful guide to getting started in skinning available as a Word document (.doc), or PDF
    2 KB (297 words) - 17:22, 27 January 2010
  • ...develop these characters to any reasonable level and keep them alive? This guide gives some basics for establishing a hierarchy of characters that may help ...imbs get blown off, you may want to be more or less conservative than this guide may suggest. Experiment and share what works for you, but most of all, hav
    22 KB (3,851 words) - 06:38, 14 February 2011
  • This is a cynical, insincere, abrupt and '''highly subjective''' guide to making as much money as quickly as possible. ...th your low scout skill you will only encounter comparable enemies. Approx guide - Muscle cars under 120 cr : Sedans under 150CR : 4x4 under 220 CR . What
    11 KB (2,020 words) - 06:38, 30 January 2010
  • ...ble [[vehicles|car]]. To do a really quick summary of the [[Vehicle Design Guide]] it should have a lot of armor (which means at least 70-80% of the maximum
    5 KB (842 words) - 06:47, 30 January 2010
  • ...re is no best car. It comes down to what you want, and what you like. This guide comes from primarily a combat view, though speed will be discussed in relat Because any guide like this is based on personal experience and opinion, there may be things
    13 KB (2,177 words) - 13:08, 15 January 2011
  • A step by step guide to creating a new racing circuit - a simple figure 8 circuit in a desert ar This guide goes over some of the parts of the mission builder that are most relevant t
    39 KB (6,967 words) - 19:38, 16 April 2012
  • * [[Troubleshooting Guide]]
    2 KB (322 words) - 02:09, 15 April 2024
  • A rough progression guide for Darkwind.
    586 bytes (66 words) - 13:12, 4 February 2011
  • The most important part is to know the [[Initial_Scout_Guide|Initial Scout Guide]], if you want to survive the wastes.
    7 KB (1,362 words) - 23:15, 27 November 2012

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