Editing Talk:Scavenger

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Not sure how to integrate this yet, but don't want it to be forgotten. --[[User:Wikiadmin|Wikiadmin]] 10:01, 31 August 2011 (CDT)
Not sure how to integrate this yet, but don't want it to be forgotten. --[[User:Wikiadmin|Wikiadmin]] 10:01, 31 August 2011 (CDT)
== The original page ==
DW:S attempts to make the DW environment more post-apocalyptic by removing access to money, the NPC markets, and the player markets, and requiring the player to rely on scavenged loot, and commodities garnered from winning in-town events (which do not award prize money, but rather food, water, and sometimes ammunition).
=== Ruleset ===
* No access to money
* No access to NPC markets or services
* No access to standard DW player markets
* Every player is given two gangs, one for ''standard'' mode, and one for ''scavenger'' mode.
** Only one gang can be active/selected at a time.  If your Scavenger gang is active, your normal gang will not receive weekly training
* '''PvP is open everywhere, ''including Somerset'''''
* Gang members do not get weekly training, only field training
* Repairs to vehicles are based on the gang's stocks of the standard Darkwind commodities: Scrap Metal, Car Parts, and Electronic Parts
** ''The gang's mechanic characters will perform the repairs, and their skill will determine what repairs are possible'' (not sure about this --[[User:Wikiadmin|Wikiadmin]] 12:56, 26 August 2011 (CDT))
I think this should stay someplace as it breaks down the rules relatively clearly. Not sure where though. --[[User:Wikiadmin|Wikiadmin]] 11:14, 5 October 2011 (CDT)
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