Editing Vehicle Design Guide
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== Engine == | == Engine == | ||
Usually it's best to go with the biggest [[Engines|engine]] your car can fit [[Exposed Engine|unexposed]]. Going with a smaller engine is only worth considering if you really need the extra bulk freed up by having a smaller engine for something else. I wouldn't advise putting in anything smaller than the maximum engine the vehicle can fit unexposed in heavier/slower cars that already have issues with acceleration and speed. An exposed engine | Usually it's best to go with the biggest [[Engines|engine]] your car can fit [[Exposed Engine|unexposed]]. Going with a smaller engine is only worth considering if you really need the extra bulk freed up by having a smaller engine for something else. I wouldn't advise putting in anything smaller than the maximum engine the vehicle can fit unexposed in heavier/slower cars that already have issues with acceleration and speed. An exposed engine requires 5 less bulk than normal. | ||
== Armor == | == Armor == | ||
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The sides of your car are also quite important as it's usually the easiest part of your car to hit so don't go light on those. | The sides of your car are also quite important as it's usually the easiest part of your car to hit so don't go light on those. | ||
== Weapons == | === Weapons === | ||
Weapons would probably warrant a guide of it's own but I'll try to give out a few basic pointers for beginners here. | Weapons would probably warrant a guide of it's own but I'll try to give out a few basic pointers for beginners here. | ||
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[[Rocket Launcher|Rocket launchers]] (and their smaller equivalent, the [[Micromissile Launcher]]) and [[Car Rifle]], while having a smaller magazine are better at longer ranges. Car Rifles generally get outperformed by other weapons. Rockets on the other hand do [[Splash Damage|splash damage]], which can damage several cars if they're grouped tightly together. Being hit with several rockets per turn can cause a car to flip or at least lose control. Rockets are also decent at damaging the characters inside vehicles. | [[Rocket Launcher|Rocket launchers]] (and their smaller equivalent, the [[Micromissile Launcher]]) and [[Car Rifle]], while having a smaller magazine are better at longer ranges. Car Rifles generally get outperformed by other weapons. Rockets on the other hand do [[Splash Damage|splash damage]], which can damage several cars if they're grouped tightly together. Being hit with several rockets per turn can cause a car to flip or at least lose control. Rockets are also decent at damaging the characters inside vehicles. | ||
[[Vehicular Shotgun|Vehicular Shotguns]] or [[Flechette Gun|Flechettes]] are mainly good at hitting characters inside cars | [[Vehicular Shotgun|Vehicular Shotguns]] or [[Flechette Gun|Flechettes]] are mainly good at hitting [[Soft Targets|"soft targets"]] (characters inside cars) and are good for taking loot without killing the engines, but they're horrible at damaging armor, doing only one point of armor damage maximum, so unless you know you have enough firepower to blast anything that comes your way or have problems taking loot without damaged engines don't worry about getting these just yet. | ||
Mounted Spikes and Rams are a bad idea generally because they will take damage when used (or shot at by enemies) and will take hours to repair when you get back to town (if they aren't completely destroyed). They also use up a weapon slot taking space that could be used for guns. However, when ramming your opponents without an intact melee weapon you'll take roughly as much damage as you inflict. The exception would be the [[Reinforced Ram]], which is damaged like a normal weapon (after armor is destroyed) and is very effective when combined with a roll cage. Just remember that actively closing with your enemies will invite a lot of incoming fire! | Mounted Spikes and Rams are a bad idea generally because they will take damage when used (or shot at by enemies) and will take hours to repair when you get back to town (if they aren't completely destroyed). They also use up a weapon slot taking space that could be used for guns. However, when ramming your opponents without an intact melee weapon you'll take roughly as much damage as you inflict. The exception would be the [[Reinforced Ram]], which is damaged like a normal weapon (after armor is destroyed) and is very effective when combined with a roll cage. Just remember that actively closing with your enemies will invite a lot of incoming fire! | ||
Dropped weapons ([[Mine Dropper| | Dropped weapons ([[Mine Dropper|mines]], [[Flaming Oil Jet|flaming oil jets]], [[Spike Dropper|dropped spikes]] etc) can be unpredictable and hard to hit with if your opponents don't take the path you expect or manage to evade them. Mines or flaming oil jets in the right place can heavily turn the tide of battle in your favour, but I'd suggest getting something that can deal direct damage instead. | ||
The more expensive/rare weapons ([[Laser|Lasers]], [[Car Cannon|Car Cannons]], [[Anti-Tank Gun|Anti-Tank Guns]] etc) really aren't worth the investment when you're just starting out compared to the cheaper alternatives. | The more expensive/rare weapons ([[Laser|Lasers]], [[Car Cannon|Car Cannons]], [[Anti-Tank Gun|Anti-Tank Guns]] etc) really aren't worth the investment when you're just starting out compared to the cheaper alternatives. | ||
== Misc. Stuff == | == Misc. Stuff == | ||
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=== Fuel === | === Fuel === | ||
Fuel is the last thing you need to concern yourself with, after picking weapons, figuring out how much ammo you want to bring along and how many passengers will fit you'll probably have a few spare bulk you can't do anything with, which will be an excellent use for a slightly bigger | Fuel is the last thing you need to concern yourself with, after picking weapons, figuring out how much ammo you want to bring along and how many passengers will fit you'll probably have a few spare bulk you can't do anything with, which will be an excellent use for a slightly bigger fueltank. | ||
You don't need a big | You don't need a big fueltank unless you're traveling between towns and even if you don't have a big fueltank you can buy units of fuel from the marketplace (10 bulk each) and add them to your cargo hold, it's slightly (~20%) less effective and gives you less distance than a bigger fueltank would, but it gets you to your destination and that's what matters. | ||
[[Category: Guides]] | [[Category: Guides]] | ||
[[Category: New Player]] | [[Category: New Player]] | ||
[[Category: Vehicles]] | [[Category: Vehicles]] |