Editing Weapons

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Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.
Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.


Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page.
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page<ref>Test</ref>.


Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.
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* Extend intro
* Extend intro
* Add this overview table like to all the weapons pages:
* Add this overview table like to all the weapons pages:
* Add weapon CR of Napalm Gun to the tables.
* Add weapon CR to the tables.
* Enter missing weapon weights to the tables.
* Add weapon weight to the tables.
* Add or link info regarding continuous fire bonuses.
* See about adding recoil to the weapon info (although it's very hard to measure)
* See about adding recoil to the weapon info (although it's very hard to measure)


{|class = "wikitable" border = "1"
{|border = "1"
!colspan = "2" |Overview
!colspan = "2" |Overview
|-
|-
Line 23: Line 22:
|align = "right" |20  
|align = "right" |20  
|-
|-
!align = "left" |Ammo Capacity/Bulk    
!align = "left" |Clip Size    
|align = "right"|  20/4
|align = "right"|  20  
|-
|-
!align = "left" |Damage   
!align = "left" |Damage   
Line 43: Line 42:


== Guns ==
== Guns ==
{|class = "wikitable" border = "1"
^ Weapon                                                           ^ Bulk  ^  Clip Size  ^  Damage<nowiki>*</nowiki>  ^ Cost<nowiki>**</nowiki> ^ Base Reload Time  ^ Combat Rating ^
!Weapon!! Bulk  !! Weight !! Ammo Capacity/Bulk !! Damage<ref name = "damage">Armor Damage</ref> !! Base Reload Time  !! Combat Rating
| [[darkwind:weapons:machine_gun|Machine Gun]]                      |  20|   20|     |     2k|     8|   11|
|-
| [[darkwind:weapons:gatling_gun|Gatling Gun]]                      |  20|   40|     |   2k+|     8|   14|
| [[Machine Gun]]                       
| [[darkwind:weapons:flechette_gun|Flechette Gun]]                  |  20|     8|     |   5k+|   10|   20|
|align = "right"|  20
| [[darkwind:weapons:micromissile_launcher|Micromissile Launcher]]  |  20|   15|     |   1k+|   12|   8|
|align = "right"|  152
| [[darkwind:weapons:medium_machine_gun|Medium Machine Gun]]        |  30|   20|     |       |     8|   14|
|align = "right"|  20/4
| [[darkwind:weapons:vehicular_shotgun|Vehicular Shotgun]]          |  30|   12|     |   2k+|   10|   12|
|align = "right"| 1-2
| [[darkwind:weapons:flamethrower|Flamethrower]]                    |  40|   10|     |     1k|     6|   5|
|align = "right"| 8
| [[darkwind:weapons:laser|Laser]]                                  |  40|  Inf.|  1-4|   12k+|   N/A|   80|
|align = "right"| 11
| [[darkwind:weapons:rocket_launcher|Rocket Launcher]]              |  40|   10|     3,5k+|   12|   22|
|-
| [[darkwind:weapons:car_rifle|Car Rifle]]                          |  35|   15|     |   3k+|   10|   20|
| [[Gatling Gun]]                       
| [[darkwind:weapons:heavy flamethrower|Heavy Flamethrower]]        |  60|   10|     |       |     6|   13|
|align = "right"|  20
| [[darkwind:weapons:heavy_laser|Heavy Laser]]                      |  60|  Inf.|  1-6|       |   N/A|  118|  
|align = "right"| 154
| [[darkwind:weapons:heavy_car_rifle|Heavy Car Rifle]]              |  70|   15|     |       10ad|   44|
|align = "right"|  40/4
| [[darkwind:weapons:mini_rocket|Mini Rocket]]                      |   3|     1 8-O|     |   ~100|   N/A|   0|
|align = "right"| 1-1 x2
| [[darkwind:weapons:light_rocket|Light Rocket]]                    |   4|     1 8-O|     |   <100|   N/A|   2|
|align = "right"|  8
| [[darkwind:weapons:medium_rocket|Medium Rocket]]                  |   8|     1 8-O|     |       |   N/A|   3|
|align = "right"| 14
| [[darkwind:weapons:mini_rocket_pod|Mini Rocket Pod]]              |   6|     5|     |       |   !|   13|
|-
| [[darkwind:weapons:light_rocket_rack|Light Rocket Rack]]          |  10|     3|     |       |   <ref name = "reloading" />|   15|
| [[Light Machine Gun]] 
| [[darkwind:weapons:medium_rocket_rack|Medium Rocket Rack]]       |  15|    2|    |      |  <ref name = "reloading" />|   21|
|align = "right"|  15
 
|align = "right"|  125
:!: --- These weapons are too slow to reload during a combat. They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.
|align = "right"|  10/3
 
|align = "right"|  *
8-O --- These weapons can only be reloaded in town.
|align = "right"|  *
|align = "right"| *
|-
| [[Flechette Gun]]                   
|align = "right"|  20
|align = "right"|  500
|align = "right"|  8/4
|align = "right"| Anti-Personnel ONLY
|align = "right"| 10
|align = "right"| 20
|-
| [[Micromissile Launcher]]   
|align = "right"|  20
|align = "right"|  100
|align = "right"|  15/4
|align = "right"|
|align = "right"|  12
|align = "right"|  8
|-
| [[Medium Machine Gun]]         
|align = "right"|  30
|align = "right"|  250
|align = "right"|  20/6
|align = "right"| 2-3
|align = "right"| 8
|align = "right"| 14
|-
| [[Vehicular Shotgun]]           
|align = "right"|  30
|align = "right"|  455
|align = "right"|  12/6
|align = "right"| 1 + Anti-Personnel
|align = "right"| 10
|align = "right"|  12
|-
| [[Flamethrower]]                     
|align = "right"|  40
|align = "right"|  455
|align = "right"|  10/8
|align = "right"|
|align = "right"|  6
|align = "right"| 5
|-
| [[Laser]]                                   
|align = "right"|  40
|align = "right"| 
|align = "right"|  Inf.
|align = "right"|  1-4
|align = "right"| N/A
|align = "right"| 80
|-
| [[Rocket Launcher]]               
|align = "right"|  40
|align = "right"| 205
|align = "right"|  10/8
|align = "right"4-5
|align = "right"|  12
|align = "right"| 22
|-
| [[Car Rifle]]                           
|align = "right"|  35
|align = "right"|  300
|align = "right"| 15/7
|align = "right"| 2-3
|align = "right"| 10
|align = "right"|  20
|-
| [[Heavy Flamethrower]]         
|align = "right"|  60
|align = "right"|  660
|align = "right"|  10/12
|align = "right"|
|align = "right"|  6
|align = "right"| 13
|-
| [[Heavy Laser]]                       
|align = "right"|  60
|align = "right"| 
|align = "right"|  Inf.
|align = "right"|  1-6
|align = "right"| N/A
|align = "right"|  118
|-
| [[Heavy Car Rifle]]               
|align = "right"|  70
|align = "right"|  460
|align = "right"|  15/14
|align = "right"| 
|align = "right"10
|align = "right"|  44
|-
| [[Mini Rocket]]<ref name = "reload2">These weapons can only be reloaded in town.</ref>                      
|align = "right"| 3
|align = "right"| 25
|align = "right"| 1/1
|align = "right"| 
|align = "right"| -
|align = "right"|  0
|-
| [[Light Rocket]]<ref name = "reload2" />                    
|align = "right"|  4
|align = "right"|  32
|align = "right"|  1
|align = "right"|
|align = "right"| -
|align = "right"|  2
|-
| [[Medium Rocket]]<ref name = "reload2" />                  
|align = "right"| 8
|align = "right"| 62
|align = "right"|  1
|align = "right"|
|align = "right"| -
|align = "right"| 3
|-
| [[Mini Rocket Pod]]<ref name = "reloading">These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.</ref>              
|align = "right"|  6
|align = "right"|  40
|align = "right"| 5/1
|align = "right"|
|align = "right"|  -
|align = "right"|  13
|-
| [[Light Rocket Rack]]<ref name = "reloading" />          
|align = "right"|  10
|align = "right"|  60
|align = "right"|  3
|align = "right"|
|align = "right"| -
|align = "right"|  6
|-
| [[Medium Rocket Rack]]<ref name = "reloading" />      
|align = "right"| 15
|align = "right"|  75
|align = "right"| 2
|align = "right"| 
|align = "right"|  -
|align = "right"|  21
|}


== Large Guns ==
== Large Guns ==
{|class = "wikitable" border = "1"
Weapon  Bulk ^ Clip Size  ^ Damage<nowiki>*</nowiki>  ^ Cost<nowiki>**</nowiki^ Base Reload Time  ^ Combat Rating ^
!Weapon  !! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage<ref name ="damage" />  !!Base Reload Time  !! Combat Rating  
| [[darkwind:weapons:heavy_machine_gun|Heavy Machine Gun]]         |   40| 20| 4(?)| 4-6k|   10| 21|
|-
| [[darkwind:weapons:heavy_gatling_gun|Heavy Gatling Gun]]        |   40| 40|   2-6|     |   10| 28|
|[[Heavy Machine Gun]]
| [[darkwind:weapons:car_cannon|Car Cannon]]                      |   60| 10| 6(?)| 12k+|   12| 66|
|align = "right"| 40
| [[darkwind:weapons:anti-tank_gun|Anti-Tank Gun]]                |   60| 10|     |   8k+|   12| 58|
|align = "right"| 350
| [[darkwind:weapons:tank_gun|Tank Gun]]                          | 200| 10|     | 14k+|   12| 102|
|align = "right"| 20/8
| [[darkwind:weapons:heavy_rocket|Heavy Rocket]]                  |   12|   1 8-O|   6()| 500+| N/A| 4|
|align = "right"| 4-6
| [[darkwind:weapons:radar_guided_missiles|Radar Guided Missiles]] |   40|   2|     | 10k+|   10| 61|
|align = "right"| 10
| [[darkwind:weapons:heavy_rocket_rack|Heavy Rocket Rack]]         |   20|   2|     |     | :!:| 26|
|align = "right"| 21
 
|-
:!: --- These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.
| [[Heavy Gatling Gun]]         
 
|align = "right"| 40
8-O --- These weapons can only be reloaded in town.
|align = "right"| 350
|align = "right"| 40/8
|align = "right"| 2-3 x2
|align = "right"| 10
|align = "right"| 28
|-
| [[Car Cannon]]                       
|align = "right"| 60
|align = "right"| 510
|align = "right"| 10/12
|align = "right"| 6(?)
|align = "right"| 12
|align = "right"| 66
|-
|[[Anti-Tank Gun]]                 
|align = "right"| 60
|align = "right"| 610
|align = "right"| 10/12
|align = "right"|  
|align = "right"| 12
|align = "right"| 58
|-
| [[Tank Gun]]                           
|align = "right"| 200
|align = "right"|
|align = "right"| 10/40
|align = "right"|  
|align = "right"| 12
|align = "right"| 102
|-
| [[Heavy Rocket]]<ref name = "reload2" />                    
|align = "right"| 12
|align = "right"| 118
|align = "right"| 1
|align = "right"| 6()
|align = "right"| -
|align = "right"| 4
|-
| [[Radar Guided Missiles]]  
|align = "right"| 40
|align = "right"| 300
|align = "right"| 3/8
|align = "right"| Yes   
|align = "right"| 10
|align = "right"| 61
|-
| [[Heavy Rocket Rack]]<ref name = "reloading" />       
|align = "right"| 20
|align = "right"| 325
|align = "right"| 2/4
|align = "right"|  
|align = "right"| -
|align = "right"| 26
|}


== Ballistics Weapons ==
== Ballistics Weapons ==
{|class = "wikitable" border = "1"
^ Weapon ^ Bulk ^ Clip Size ^ Damage<nowiki>*</nowiki> ^ Cost<nowiki>**</nowiki> ^ Base Rld. Time      ^ Combat Rating ^
!Weapon !! Bulk !! Weight !! Ammo Capacity/Bulk!! Damage<ref name = "damage" /> !! Base Rld. Time      !! Combat Rating  
| [[darkwind:weapons:Paint Gun|Paint Gun]] | 30| 15| Special  | | 10|   8|
|-
| [[darkwind:weapons:Smoke Gun|Smoke Gun]] | 30| 15| Special  | | 10|   8|
| [[Paint Gun]]
| [[darkwind:weapons:Car Grenade Launcher|Car Grenade Launcher]] | 40| 10| | | 10|   10|
|align = "right"| 30
| [[darkwind:weapons:Mounted Mortar|Mounted Mortar]] | 80| 12| | 5-6k+| 10|   36|
|align = "right"| 200
|align = "right"| 15/6
|align = "right"| Special   
|align = "right"| 10
|align = "right"| 16
|-
| [[Smoke Gun]]
|align = "right"| 30
|align = "right"|
|align = "right"| 15/6
|align = "right"| Special   
|align = "right"| 10
|align = "right"| 8
|-
| [[Napalm Gun]]
|align = "right"| 35
|align = "right"| 700
|align = "right"| 10/7
|align = "right"| Special 
|align = "right"| 10
|align = "right"| 15
|-
| [[Car Grenade Launcher]]
|align = "right"| 40
|align = "right"| 200
|align = "right"| 10/8
|align = "right"|  
|align = "right"| 10
|align = "right"| 10
|-
| [[Mounted Mortar]]
|align = "right"| 80
|align = "right"|
|align = "right"| 12/16
|align = "right"|
|align = "right"| 10
|align = "right"| 36
|}


== Dropped Weapons ==
== Dropped Weapons ==
{|class = "wikitable" border = "1"
^ Weapon ^ Bulk ^ Clip Size ^ Damage<nowiki>*</nowiki> ^ Cost<nowiki>**</nowiki> ^ Base Rld. Time ^Combat Rating^
!Weapon !! Bulk !! Weight !! Ammo Capacity/Bulk!!Damage<ref name = "damage" /> !!Base Rld. Time !!Combat Rating
| [[darkwind:weapons:Mine Dropper|Mine Dropper]] | 40| 10| | | 10|   5|
|-
| [[darkwind:weapons:Spike Dropper|Spike Dropper]] | 20| 10| Tires Only  | | 10|   2|
| [[Mine Dropper]]
| [[darkwind:weapons:Oil Jet|Oil Jet]] | 40| 15| Special  | None  | 10|   2|
|align = "right"| 40
| [[darkwind:weapons:Heavy Oil Jet|Heavy Oil Jet]] | 60| 15| Special  | | 10|   7|
|align = "right"| 150
| [[darkwind:weapons:Flaming Oil Jet|Flaming Oil Jet]] | 40| 15| Special | | 10|   6|
|align = "right"| 10/8
| [[darkwind:weapons:Heavy Flaming Oil Jet|Heavy Flaming Oil Jet]] | 60| 15| Special | | 10|   3|
|align = "right"|
|align = "right"| 10
|align = "right"| 5
|-
| [[Spike Dropper]]
|align = "right"| 20
|align = "right"|
|align = "right"| 10/4
|align = "right"| Tires Only   
|align = "right"| 10
|align = "right"| 2
|-
|[[Oil Jet]]
|align = "right"| 25
|align = "right"|
|align = "right"| 15/8
|align = "right"| Special   
|align = "right"| 10
|align = "right"| 2
|-
|[[Heavy Oil Jet]]
|align = "right"| 40
|align = "right"|
|align = "right"| 15/12
|align = "right"| Special   
|align = "right"| 10
|align = "right"| 7
|-
| [[Flaming Oil Jet]]
|align = "right"| 40
|align = "right"| 30
|align = "right"| 15/8
|align = "right"| Special
|align = "right"| 10
|align = "right"| 6
|-
| [[Heavy Flaming Oil Jet]]
|align = "right"| 60
|align = "right"| 60
|align = "right"| 15/12
|align = "right"| Special
|align = "right"| 10
|align = "right"| 3
|}


== Special Weapons ==
== Special Weapons ==
{|class = "wikitable" border = "1"
^ Weapon ^ Bulk ^ Clip Size ^ Damage<nowiki>*</nowiki> ^ Cost<nowiki>**</nowiki> ^ Base Rld. Time ^Combat Rating^
!Weapon !! Bulk !! Weight !! Ammo /Capacity/Bulk!! Damage<ref name = "damage" /> !! Base Rld. Time !!Combat Rating
| [[darkwind:weapons:Smoke Screen|Smoke Screen]] | 20| 10| None  | | 10|   3|
|-
| [[darkwind:weapons:Heavy Smoke Screen|Heavy Smoke Screen]] | 40| 10| None  | | 10|   5|
| [[Smoke Screen]]
| [[darkwind:weapons:Paint Spray|Paint Spray]] | 20| 15| Special  | | 10|   4|
|align = "right"| 20
| [[darkwind:weapons:Heavy Paint Spray|Heavy Paint Spray]] | 40| 15| Special  | | 10|   8|
|align = "right"|
| [[darkwind:weapons:Nitrous Booster|Nitrous Booster]] | 20| 5| Self Only  | | 10|   5|
|align = "right"| 10/4
| [[darkwind:weapons:Rocket Booster|Rocket Booster]] | 40| 4| | | 10|   31|
|align = "right"| None   
|align = "right"| 10
|align = "right"| 3
|-
| [[Heavy Smoke Screen]]
|align = "right"| 40
|align = "right"| 50
|align = "right"| 10/8
|align = "right"| None   
|align = "right"| 10
|align = "right"| 5
|-
| [[Paint Spray]]
|align = "right"| 20
|align = "right"| 25
|align = "right"| 15/4
|align = "right"| Special   
|align = "right"| 10
|align = "right"| 4
|-
| [[Heavy Paint Spray]]
|align = "right"| 40
|align = "right"|
|align = "right"| 15/8
|align = "right"| Special   
|align = "right"| 10
|align = "right"| 8
|-
| [[Nitrous Booster]]
|align = "right"| 20
|align = "right"| 25
|align = "right"| 5/4
|align = "right"| Self Only   
|align = "right"| 10
|align = "right"| 5
|-
| [[Rocket Booster]]
|align = "right"| 40
|align = "right"|
|align = "right"| 4/8
|align = "right"|  
|align = "right"| 10
|align = "right"| 31
|-
| [[Fire Extinguisher]]
|align = "right"| 20
|align = "right"| 350
|align = "right"| 8/4
|align = "right"|
|align = "right"| Unk
|align = "right"| 5
|-
| [[Heavy Fire Extinguisher]]
|align = "right"| 40
|align = "right"| 700
|align = "right"| 8/8
|align = "right"|
|align = "right"| Unk
|align = "right"| 10
|}


== Melee/Ramming Weapons ==
== Melee/Ramming Weapons ==
{|class = "wikitable" border = "1"
^ Weapon ^ Bulk ^ Cost<nowiki>**</nowiki> ^Combat Rating^
!Weapon !! Bulk !! Weight !!Combat Rating
| [[darkwind:weapons:Mounted Ram|Mounted Ram]] | 5| |   2|
|-
| [[darkwind:weapons:Mounted Spikes|Mounted Spikes]] | 5| |   3|
| [[Mounted Ram]]
| [[darkwind:weapons:Reinforced Ram|Reinforced Ram]] | 25| |   20|
|align = "right"| 5
* Armor Damage
|align = "right"| 200
 
|align = "right"| 2
** Very Conservative estimates on what it might cost at Jake's (in cheaper towns)
|-
| [[Mounted Spikes]]
|align = "right"| 5
|align = "right"| 100
|align = "right"| 3
|-
| [[Reinforced Ram]]
|align = "right"| 25
|align = "right"| 1000
|align = "right"| 20
|-
| [[Plow Ram]]
|align = "right"| 25
|align = "right"| 1000
|align = "right"| 10
|}


== Effect of relative speed ==
== Effect of relative speed ==
The relative speed of two cars affects the chance to hit, although not all weapons are affected the same<ref>http://dark-wind.com/forums2/index.php?a=topic&t=1096&min=15&num=15</ref>.
The relative speed of two cars' affects the chance to hit although not all weapons are affected the same ((http://dark-wind.com/forums2/index.php?a=topic&t=1096&min=15&num=15))


  * Affected less than normal:
    * Radar Guided Missile
    * Car Rifle
    * Heavy Car Rifle
    * Laser
    * Heavy Laser


* Affected less than normal:  
  * Affected more than normal:  
** Radar Guided Missile
    * Car Grenade Launcher
** Car Rifle
    * Mounted Mortar
** Heavy Car Rifle
    * Paint Gun
** Laser
    * Smoke Gun
** Heavy Laser
    * All types of single-shot rockets


  * Affected a lot more than normal:
    * Rocket Launcher
    * Micromissile Launcher


* Affected more than normal:  
  * Affected a normal amount:  
** Car Grenade Launcher
    * All other weapons
** Mounted Mortar
** Paint Gun
** Smoke Gun
** All types of single-shot rockets


Exact info on the new weapons is unavailible, but we can expect them to follow similar logic with ballistics weapons being heavily affected and Heavy Car Rifles being less affected.


* Affected a lot more than normal:
==== Effect of Driving/Firing Direction ====
** Rocket Launcher
** Micromissile Launcher
 
 
* Affected a normal amount:
** All other weapons
 
 
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.
 


==== Effect of Driving/Firing Direction ====
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling, i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse.
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).




==== Weapon Ratings ====  
==== Weapon Ratings ====  
On the [http://dark-wind.com/weaponTypes.html official Darkwind weapon info page] the following rating system is used for the damage and accuracy of weapons:
On the [[http://dark-wind.com/weaponTypes.html|official darkwind weapon info page]] the following rating system is used for the accuracy and damage of weapons.
 
* Damage Levels
# None (0/7)
# Low (1/7)
# Medium (2/7)
# Medium-High (3/7)
# High (4/7)
# Very high (5/7)
# Extremely High (6/7)
# Exceptionally High (7/7)
 


* Accuracy Levels
* Accuracy Levels
Line 529: Line 161:
# Exceptional (8/8)
# Exceptional (8/8)


* Damage Levels
# None (0/7)
# Low (1/7)
# Medium (2/7)
# Medium-High (3/7)
# High (4/7)
# Very high (5/7)
# Extremely High (6/7)
# Exceptionally High (7/7)


See Also:
See Also:


[http://dark-wind.com/weaponTypes.html Weapons info on the Darkwind Website]
[[http://dark-wind.com/weaponTypes.html|Weapons info on the Darkwind Website]]


== Notes ==
== Notes ==
<references/>
<references/>


[[Category:weapons]]
[[Category:weapon]]
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