<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://darkwindwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=1FSTCAT</id>
	<title>Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkwindwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=1FSTCAT"/>
	<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Special:Contributions/1FSTCAT"/>
	<updated>2026-04-29T03:54:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3771</id>
		<title>Medivac</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3771"/>
		<updated>2018-03-02T20:21:50Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix pulls up outside the Elmsfield Hospital during your visit...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Stick around and see what happens&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Be a hero&amp;quot; -- Take 100 bulk, 1000 weight package to Sarsfield from Elms.&lt;br /&gt;
|-&lt;br /&gt;
|Report to the Sarsfield Hospital and press &amp;quot;OK&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Delivering the package gets merchants rep increase and $5000.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- Reporting to the hospital gets you a napalm gun, merchant rep increase and $100,000.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3770</id>
		<title>Medivac</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3770"/>
		<updated>2018-03-02T20:16:56Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix pulls up outside the Elmsfield Hospital during your visit...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Stick around and see what happens&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Be a hero&amp;quot; -- Take 100 bulk, 1000 weight package to Sarsfield from Elms.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Delivering the package gets merchants rep increase and $5000.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3769</id>
		<title>Medivac</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3769"/>
		<updated>2018-03-02T20:16:39Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix pulls up outside the Elmsfield Hospital during your visit...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Stick around and see what happens&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Be a hero&amp;quot; -- Take 100 bulk, 1000 weight package to Sarsfield from Elms.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Delivering the package get merchants rep increase and $5000.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3768</id>
		<title>The Struggle</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3768"/>
		<updated>2018-02-25T16:47:53Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are approached by some members of the Reds faction while drinking in Dexter's (although the actual event spawns at Jakes for some reason).&lt;br /&gt;
&lt;br /&gt;
You are asked to deliver a package from Elmsfield to Somerset, along with threats to not double cross the mission givers. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Press OK.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- Choose to transport (1) 20 bulk package from Elmsfield to Somerset.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- Choose to steal the cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- Choose to go against Vosstiyane and warn the Civ Council.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- Choose to go against the Civ Council quietly.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- Choose to go against the Civ Council aggressively.&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- By pressing &amp;quot;OK&amp;quot; you get $1000 and Evan Reds Rep.&lt;br /&gt;
|- &lt;br /&gt;
|Stage 2 -- Deliver the package to Somerset - $3500&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- If you steal the package... ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You warn the Civ Council and.. ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You go against the Civ Council quietly and receive a hit to Civ faction and a major increase to Reds faction. Gain $2000.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You go against the Civ Council aggressively and.. ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3767</id>
		<title>The Struggle</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3767"/>
		<updated>2018-02-25T16:46:31Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are approached by some members of the Reds faction while drinking in Dexter's (although the actual event spawns at Jakes for some reason).&lt;br /&gt;
&lt;br /&gt;
You are asked to deliver a package from Elmsfield to Somerset, along with threats to not double cross the mission givers. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Press OK.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- Transport (1) 20 bulk package from Elmsfield to Somerset '''or''' you can decide to steal the cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- Choose to go against Vosstiyane and warn the Civ Council.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- Choose to go against the Civ Council quietly.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- Choose to go against the Civ Council aggressively.&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- By pressing &amp;quot;OK&amp;quot; you get $1000 and Evan Reds Rep.&lt;br /&gt;
|- &lt;br /&gt;
|Stage 2 -- Deliver the package to Somerset - $3500&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- If you open the package... ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You warn the Civ Council and.. ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You go against the Civ Council quietly and receive a hit to Civ faction and a major increase to Reds faction. Gain $2000.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You go against the Civ Council aggressively and.. ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3766</id>
		<title>The Struggle</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3766"/>
		<updated>2018-02-25T16:45:35Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are approached by some members of the Reds faction while drinking in Dexter's (although the actual event spawns at Jakes for some reason).&lt;br /&gt;
&lt;br /&gt;
You are asked to deliver a package from Elmsfield to Somerset, along with threats to not double cross the mission givers. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Press OK.&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Elmsfield to Somerset '''or''' you can decide to steal the cargo.&lt;br /&gt;
|-&lt;br /&gt;
|(3) Choose to go against Vosstiyane and warn the Civ Council.&lt;br /&gt;
|-&lt;br /&gt;
|(3) Choose to go against the Civ Council quietly.&lt;br /&gt;
|-&lt;br /&gt;
|(3) Choose to go against the Civ Council aggressively.&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- By pressing &amp;quot;OK&amp;quot; you get $1000 and Evan Reds Rep.&lt;br /&gt;
|- &lt;br /&gt;
|Stage 2 -- Deliver the package to Somerset - $3500&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- If you open the package... ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You warn the Civ Council and.. ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You go against the Civ Council quietly and receive a hit to Civ faction and a major increase to Reds faction. Gain $2000.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You go against the Civ Council aggressively and.. ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3765</id>
		<title>The Struggle</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3765"/>
		<updated>2018-02-25T16:44:59Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are approached by some members of the Reds faction while drinking in Dexter's (although the actual event spawns at Jakes for some reason).&lt;br /&gt;
&lt;br /&gt;
You are asked to deliver a package from Elmsfield to Somerset, along with threats to not double cross the mission givers. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Press OK.&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Elmsfield to Somerset '''or''' you can decide to steal the cargo.&lt;br /&gt;
|-&lt;br /&gt;
|(3) Choose to go against Vosstiyane and warn the Civ Council.&lt;br /&gt;
|(3) Choose to go against the Civ Council quietly.&lt;br /&gt;
|(3) Choose to go against the Civ Council aggressively.&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- By pressing &amp;quot;OK&amp;quot; you get $1000 and Evan Reds Rep.&lt;br /&gt;
|- &lt;br /&gt;
|Stage 2 -- Deliver the package to Somerset - $3500&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- If you open the package... ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You warn the Civ Council and.. ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You go against the Civ Council quietly and receive a hit to Civ faction and a major increase to Reds faction. Gain $2000.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- You go against the Civ Council aggressively and.. ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3764</id>
		<title>The Struggle</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3764"/>
		<updated>2018-02-24T21:21:58Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are approached by some members of the Reds faction while drinking in Dexter's (although the actual event spawns at Jakes for some reason).&lt;br /&gt;
&lt;br /&gt;
You are asked to deliver a package from Elmsfield to Somerset, along with threats to not double cross the mission givers. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Press OK.&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Elmsfield to Somerset '''or''' you can decide to steal the cargo.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- By pressing &amp;quot;OK&amp;quot; you get $1000 and Evan Reds Rep.&lt;br /&gt;
|- &lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3763</id>
		<title>The Struggle</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3763"/>
		<updated>2018-02-24T21:21:21Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are approached by some members of the Reds faction while drinking in Dexter's (although the actual event spawns at Jakes for some reason).&lt;br /&gt;
&lt;br /&gt;
You are asked to deliver a package from Elmsfield to Somerset, along with threats to not double cross the mission givers. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Elmsfield to Somerset '''or''' you can decide to steal the cargo.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- By pressing &amp;quot;OK&amp;quot; you get $1000 and Evan Reds Rep.&lt;br /&gt;
|- &lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3762</id>
		<title>The Struggle</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=The_Struggle&amp;diff=3762"/>
		<updated>2018-02-24T21:20:35Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are approached by some members of the Reds faction while drinking in Dexter's (although the actual event spawns at Jakes for some reason).&lt;br /&gt;
&lt;br /&gt;
You are asked to deliver a package from Elmsfield to Somerset, along with threats to not double cross the mission givers. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Elmsfield to Somerset '''or''' you can decide to steal the cargo.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- ?&lt;br /&gt;
|- By pressing &amp;quot;OK&amp;quot; you get $1000 and Evan Reds Rep.&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3761</id>
		<title>Medivac</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3761"/>
		<updated>2018-02-24T21:10:56Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix pulls up outside the Elmsfield Hospital during your visit...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Stick around and see what happens&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Be a hero&amp;quot; -- Take 100 bulk, 1000 weight package to Sarsfield from Elms.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3760</id>
		<title>Medivac</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Medivac&amp;diff=3760"/>
		<updated>2018-02-24T20:46:00Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: Created page with &amp;quot;A Phoenix pulls up outside the Elmsfield Hospital during your visit...  You are asked to deliver a package from Elmsfield to Somerset, along with threats to not double cross t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix pulls up outside the Elmsfield Hospital during your visit...&lt;br /&gt;
&lt;br /&gt;
You are asked to deliver a package from Elmsfield to Somerset, along with threats to not double cross the mission givers. &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Elmsfield to Somerset '''or''' you can decide to steal the cargo.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Missions&amp;diff=3759</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Missions&amp;diff=3759"/>
		<updated>2018-02-24T20:43:29Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: /* Roleplaying Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While much of Darkwind's gameplay is focused on wilderness combat (scouting), and in-town events (races, deathraces, and arena combats), it is possible to improve your gang's skills, fame, reputation, and bottom line by running missions.&lt;br /&gt;
&lt;br /&gt;
Missions are available in the taverns of each town (Dexter's in Somerset), and can be browsed by selecting the **Check the Noticeboard** link in the tavern navigation menu.&lt;br /&gt;
&lt;br /&gt;
Non-subscribers cannot travel to other places, so they can not complete any missions.  Accepting missions before you subscribe will only hurt your reputation when you fail to complete them.&lt;br /&gt;
&lt;br /&gt;
You may have a maximum of 15 active missions at any one time.&lt;br /&gt;
&lt;br /&gt;
== Mission Success ==&lt;br /&gt;
Each mission will have a delivery date associated with it.  This is the day and time you must have the mission cargo, or taxi passengers, or whatever, at the destination.&lt;br /&gt;
&lt;br /&gt;
It is important to note that your arrival time at the destination must be on or before the delivery date.  If you process the last event of your travel before the scheduled arrival time, you will arrive at your destination at that scheduled arrival time.  &lt;br /&gt;
&lt;br /&gt;
However, if you process the last event after the scheduled arrival time, you will arrive at your destination at the time (server, of course) you processed the last event.  If this time is **after** the delivery date, you will fail the mission.&lt;br /&gt;
&lt;br /&gt;
== Mission Failure ==&lt;br /&gt;
If you fail too many ''standard'' missions, i.e. not the role-playing missions, you will be prevented from taking any new missions until your ''Failure Rate'' has gone down.&lt;br /&gt;
&lt;br /&gt;
Currently you are allowed to fail&lt;br /&gt;
* A max of 8 missions in a month, or&lt;br /&gt;
* No more than 1/3 of your attempted missions if you have failed more than 3, but less than 9&lt;br /&gt;
&lt;br /&gt;
== Mission Types ==&lt;br /&gt;
There are four basic types of missions:&lt;br /&gt;
&lt;br /&gt;
* Taxi -- take passengers in your vehicles to their destination&lt;br /&gt;
* Courier -- take packages in your vehicles to their destination&lt;br /&gt;
* Escort -- Escort NPC vehicles with your vehicles to their destination&lt;br /&gt;
* Assassination -- kill the leader of a named NPC gang &lt;br /&gt;
&lt;br /&gt;
There is also a special category of scripted &amp;quot;Roleplaying Missions&amp;quot; that come with an additional back story and span multiple stages and can have a totally different criterias for completion.&lt;br /&gt;
&lt;br /&gt;
=== Taxi ===&lt;br /&gt;
The ''Taxi'' mission is one of the easier mission types as the clients will occupy a seat in your vehicle, and be under your control during any encounters, so you can assign them to weapons and order them to fire, or take over driving, or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Courier ===&lt;br /&gt;
Another easy mission type, although a bit more difficult than the ''Taxi'' because many times the bulk requirements are beyond a ''standard'' vehicle, and will require a dedicated cargo vehicle like a Two-Axle Lorry, Box Van, or Carrier Van.&lt;br /&gt;
&lt;br /&gt;
There are three types of Courier missions:&lt;br /&gt;
* Mail - these are generally large (&amp;gt; 100 bulk) missions and will require a dedicated cargo vehicle&lt;br /&gt;
* Private Documents - these are usually smaller (&amp;lt; 100 bulk) missions&lt;br /&gt;
* Drugs - these are also smaller (&amp;lt; 100 bulk) missions&lt;br /&gt;
&lt;br /&gt;
Courier missions can now be found by selecting the '''Advertise for Courier Mission''' option in a town's tavern. After setting a few options for desired bulk and destinations, you are presented with available missions meeting the criteria.  Optionally, the day laborers hanging around the tavern will load the mission package in the vehicle of your choice.&lt;br /&gt;
&lt;br /&gt;
Some courier packages will generate increased attention from pirates, due to their high value for example, so be prepared for additional encounters while carrying out the mission.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Courier Packages&lt;br /&gt;
|-&lt;br /&gt;
!  Type  !!  Pounds Per Bulk&lt;br /&gt;
|-&lt;br /&gt;
|Mail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
|Narcotics&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|Medicines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|Spices&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|Sugar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Documents&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
|Salted Meat&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Escort ===&lt;br /&gt;
Far and away the most difficult mission type, these should be accepted very cautiously.  These missions involve traveling to the destination while you control your vehicles, and '''the NPCs control their vehicles'''.  In other words, you will have no control over the NPC vehicles' speed, direction, tactics, etc. should you have an encounter while traveling.  This makes getting all the NPC vehicles to the destination a very tricky affair.&lt;br /&gt;
&lt;br /&gt;
Usually, the mission payoff is based on the number of vehicles that arrive safely, so you may get paid even if you lose an NPC vehicle (or two), but the reduced payoff could mean you take a loss for the mission.&lt;br /&gt;
&lt;br /&gt;
In order to launch an escort mission you must use the older, less easy way of launching a travel.  It is fully explained on the [[Travel#Old, Less Easy Method|Travel]] page.&lt;br /&gt;
&lt;br /&gt;
=== Assassination ===&lt;br /&gt;
On the surface, a very simple case of finding the gang in question, and killing the leader.  Sometimes, not so simple, however, as the leader will not be in every event the target gang participates in, so locating the leader could be tricky.  Failing an assassination mission '''decreases''' your gang's fame but not its reputation, and you will have a bounty put on ''your'' head as well.&lt;br /&gt;
Successful completion of the mission '''reduces''' your gang's reputation and, ''may'' '''increase''' its fame depending on how chatty your client is.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' You must be the '''squad owner''' in the combat where the target is killed for the mission's completion to trigger.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Missions ==&lt;br /&gt;
Only one person will be allowed to start a certain roleplaying mission per every few days.&lt;br /&gt;
&lt;br /&gt;
There are 3 original roleplaying missions:&lt;br /&gt;
&lt;br /&gt;
[[Racing For The Mob]] - Available from Dexters Tavern in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Angel of Mercy]] - Available from the Somerset Hospital.&lt;br /&gt;
&lt;br /&gt;
[[Arizona's Antique]] - Available from Arizona's Autoparts in Elmsfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player created missions have been added, so there are several more available.  Here are some:&lt;br /&gt;
&lt;br /&gt;
[[Heart in the Right Place]] - Available from the Somerset Hospital.&lt;br /&gt;
&lt;br /&gt;
[[Fresh Cadavers]] - Available from the Somerset Hospital.&lt;br /&gt;
&lt;br /&gt;
[[Baby Steps]] - Available from Jake's in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Where`d My Rifles Go?!]] - Available from the Training Center in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[A favour for Rez.]] - Available From Devil Dan's in Sarsfield.&lt;br /&gt;
&lt;br /&gt;
[[A Bad Hangover]] - Available from Dexter's Tavern in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Fertilizer Follies]] - Available from Dexter's Tavern in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Snake in the Shadows]] - Available from The Tombstone Tavern in Texan.&lt;br /&gt;
&lt;br /&gt;
[[Magical Mystery Tour]] - Available from The Tombstone Tavern in Texan.&lt;br /&gt;
&lt;br /&gt;
[[Infiltration]] - Available from Mezcal's Tavern in Gateway.&lt;br /&gt;
&lt;br /&gt;
[[Wedding Daze]] - Available from Dexter's Tavern in Somerset&lt;br /&gt;
&lt;br /&gt;
[[Gateway Meltdown]] Available from The Weapons Bunker in Gateway.&lt;br /&gt;
&lt;br /&gt;
[[Unearthing Arcana]] - Available from ??&lt;br /&gt;
&lt;br /&gt;
[[Double Crossed]] - Available from ??&lt;br /&gt;
&lt;br /&gt;
[[Victory Lap]] - Available from ??&lt;br /&gt;
&lt;br /&gt;
[[The Struggle]] - Available from Jake's in Somerset&lt;br /&gt;
&lt;br /&gt;
[[Medivac]] - Available from the Elmsfield Hospital&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of these, as part of the reward for completion offer a skill increase to characters.  This is not entirely within the players control of who gets the increase.  The increase in the reward stat goes to the character that already has the highest level in your gang, in the town the quest is completed in.  For example, a mission that ends in Somerset and has a scouting skill reward will give your highest level scout *in Somerset* the extra training.  It might not be the ganger you actually used to run the mission.  This reward can push the skill cap (only for that skill) beyond the characters original cap.  In this example, my scout in Somerset got a 10 point bonus to raise his scout skill to 109, even though he had capped at 98/99.  Once he hit 98 with gunnery though, he was capped there, and will get to 99 and stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Racing_For_The_Mob&amp;diff=3757</id>
		<title>Racing For The Mob</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Racing_For_The_Mob&amp;diff=3757"/>
		<updated>2018-01-30T13:43:54Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Fame of 120 or higher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Win a race (1-week time limit). There's no penalty for failure of this phase (you can try over and over).&lt;br /&gt;
|-&lt;br /&gt;
|Prevent a named character from finishing a race (2-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|Finish 1st in three races (2-day time limit)&lt;br /&gt;
|-&lt;br /&gt;
|Finish 1st in a Pro race (1-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Choose whether to avoid finishing 1st but still in the top 10 (for the mafia) or finish 1st (for Tara) in your next Pro race (1-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $5000&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- $5000 for completion, $2500 more for maiming or death of the target. +5 driving skill for highest driver in SS.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- $7500&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- 5L, V8 Engine&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Racing_For_The_Mob&amp;diff=3756</id>
		<title>Racing For The Mob</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Racing_For_The_Mob&amp;diff=3756"/>
		<updated>2018-01-30T13:42:29Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Fame of 120 or higher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Win a race (1-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|Prevent a named character from finishing a race (2-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|Finish 1st in three races (2-day time limit)&lt;br /&gt;
|-&lt;br /&gt;
|Finish 1st in a Pro race (1-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Choose whether to avoid finishing 1st but still in the top 10 (for the mafia) or finish 1st (for Tara) in your next Pro race (1-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $5000&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- $5000 for completion, $2500 more for maiming or death of the target. +5 driving skill for highest driver in SS.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- $7500&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- 5L, V8 Engine&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Magical_Mystery_Tour&amp;diff=2946</id>
		<title>Magical Mystery Tour</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Magical_Mystery_Tour&amp;diff=2946"/>
		<updated>2013-09-03T14:32:59Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport 12 people from Texan to Somerset within about 7 days.&lt;br /&gt;
|-&lt;br /&gt;
|Transport a 10 bulk package from Firelight to Somerset.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Tank Gun and $120,000.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2945</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2945"/>
		<updated>2013-08-29T16:42:30Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff, full production)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  03&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Magical_Mystery_Tour&amp;diff=2944</id>
		<title>Magical Mystery Tour</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Magical_Mystery_Tour&amp;diff=2944"/>
		<updated>2013-08-29T11:23:11Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport 12 people from Texan to Somerset within about 7 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Magical_Mystery_Tour&amp;diff=2943</id>
		<title>Magical Mystery Tour</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Magical_Mystery_Tour&amp;diff=2943"/>
		<updated>2013-08-28T11:41:28Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: Created page with &amp;quot;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.  {|clas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Missions&amp;diff=2942</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Missions&amp;diff=2942"/>
		<updated>2013-08-28T11:40:54Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While much of Darkwind's gameplay is focused on wilderness combat (scouting), and in-town events (races, deathraces, and arena combats), it is possible to improve your gang's skills, fame, reputation, and bottom line by running missions.&lt;br /&gt;
&lt;br /&gt;
Missions are available in the taverns of each town (Dexter's in Somerset), and can be browsed by selecting the **Check the Noticeboard** link in the tavern navigation menu.&lt;br /&gt;
&lt;br /&gt;
Non-subscribers cannot travel to other places, so they can not complete any missions.  Accepting missions before you subscribe will only hurt your reputation when you fail to complete them.&lt;br /&gt;
&lt;br /&gt;
You may have a maximum of 15 active missions at any one time.&lt;br /&gt;
&lt;br /&gt;
== Mission Success ==&lt;br /&gt;
Each mission will have a delivery date associated with it.  This is the day and time you must have the mission cargo, or taxi passengers, or whatever, at the destination.&lt;br /&gt;
&lt;br /&gt;
It is important to note that your arrival time at the destination must be on or before the delivery date.  If you process the last event of your travel before the scheduled arrival time, you will arrive at your destination at that scheduled arrival time.  &lt;br /&gt;
&lt;br /&gt;
However, if you process the last event after the scheduled arrival time, you will arrive at your destination at the time (server, of course) you processed the last event.  If this time is **after** the delivery date, you will fail the mission.&lt;br /&gt;
&lt;br /&gt;
== Mission Failure ==&lt;br /&gt;
If you fail too many ''standard'' missions, i.e. not the role-playing missions, you will be prevented from taking any new missions until your ''Failure Rate'' has gone down.&lt;br /&gt;
&lt;br /&gt;
Currently you are allowed to fail&lt;br /&gt;
* A max of 8 missions in a month, or&lt;br /&gt;
* No more than 1/3 of your attempted missions if you have failed more than 3, but less than 9&lt;br /&gt;
&lt;br /&gt;
== Mission Types ==&lt;br /&gt;
There are four basic types of missions:&lt;br /&gt;
&lt;br /&gt;
* Taxi -- take passengers in your vehicles to their destination&lt;br /&gt;
* Courier -- take packages in your vehicles to their destination&lt;br /&gt;
* Escort -- Escort NPC vehicles with your vehicles to their destination&lt;br /&gt;
* Assassination -- kill the leader of a named NPC gang &lt;br /&gt;
&lt;br /&gt;
There is also a special category of scripted &amp;quot;Roleplaying Missions&amp;quot; that come with an additional back story and span multiple stages and can have a totally different criterias for completion.&lt;br /&gt;
&lt;br /&gt;
=== Taxi ===&lt;br /&gt;
The ''Taxi'' mission is one of the easier mission types as the clients will occupy a seat in your vehicle, and be under your control during any encounters, so you can assign them to weapons and order them to fire, or take over driving, or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Courier ===&lt;br /&gt;
Another easy mission type, although a bit more difficult than the ''Taxi'' because many times the bulk requirements are beyond a ''standard'' vehicle, and will require a dedicated cargo vehicle like a Two-Axle Lorry, Box Van, or Carrier Van.&lt;br /&gt;
&lt;br /&gt;
There are three types of Courier missions:&lt;br /&gt;
* Mail - these are generally large (&amp;gt; 100 bulk) missions and will require a dedicated cargo vehicle&lt;br /&gt;
* Private Documents - these are usually smaller (&amp;lt; 100 bulk) missions&lt;br /&gt;
* Drugs - these are also smaller (&amp;lt; 100 bulk) missions&lt;br /&gt;
&lt;br /&gt;
Courier missions can now be found by selecting the '''Advertise for Courier Mission''' option in a town's tavern. After setting a few options for desired bulk and destinations, you are presented with available missions meeting the criteria.  Optionally, the day laborers hanging around the tavern will load the mission package in the vehicle of your choice.&lt;br /&gt;
&lt;br /&gt;
Some courier packages will generate increased attention from pirates, due to their high value for example, so be prepared for additional encounters while carrying out the mission.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Courier Packages&lt;br /&gt;
|-&lt;br /&gt;
!  Type  !!  Pounds Per Bulk&lt;br /&gt;
|-&lt;br /&gt;
|Mail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
|Narcotics&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|Medicines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|Spices&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|Sugar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Documents&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
|Salted Meat&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Escort ===&lt;br /&gt;
Far and away the most difficult mission type, these should be accepted very cautiously.  These missions involve traveling to the destination while you control your vehicles, and '''the NPCs control their vehicles'''.  In other words, you will have no control over the NPC vehicles' speed, direction, tactics, etc. should you have an encounter while traveling.  This makes getting all the NPC vehicles to the destination a very tricky affair.&lt;br /&gt;
&lt;br /&gt;
Usually, the mission payoff is based on the number of vehicles that arrive safely, so you may get paid even if you lose an NPC vehicle (or two), but the reduced payoff could mean you take a loss for the mission.&lt;br /&gt;
&lt;br /&gt;
In order to launch an escort mission you must use the older, less easy way of launching a travel.  It is fully explained on the [[Travel#Old, Less Easy Method|Travel]] page.&lt;br /&gt;
&lt;br /&gt;
=== Assassination ===&lt;br /&gt;
On the surface, a very simple case of finding the gang in question, and killing the leader.  Sometimes, not so simple, however, as the leader will not be in every event the target gang participates in, so locating the leader could be tricky.  Failing an assassination mission '''decreases''' your gang's fame but not its reputation, and you will have a bounty put on ''your'' head as well.&lt;br /&gt;
Successful completion of the mission '''reduces''' your gang's reputation and, ''may'' '''increase''' its fame depending on how chatty your client is.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' You must be the '''squad owner''' in the combat where the target is killed for the mission's completion to trigger.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Missions ==&lt;br /&gt;
Only one person will be allowed to start a certain roleplaying mission per every few days.&lt;br /&gt;
&lt;br /&gt;
There are 3 original roleplaying missions:&lt;br /&gt;
&lt;br /&gt;
[[Racing For The Mob]] - Available from Dexters Tavern in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Angel of Mercy]] - Available from the Somerset Hospital.&lt;br /&gt;
&lt;br /&gt;
[[Arizona's Antique]] - Available from Arizona's Autoparts in Elmsfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player created missions have been added, so there are several more available.  Here are some:&lt;br /&gt;
&lt;br /&gt;
[[Heart in the Right Place]] - Available from the Somerset Hospital.&lt;br /&gt;
&lt;br /&gt;
[[Fresh Cadavers]] - Available from the Somerset Hospital.&lt;br /&gt;
&lt;br /&gt;
[[Baby Steps]] - Available from Jake's in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Where`d My Rifles Go?!]] - Available from the Training Center in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[A favour for Rez.]] - Available From Devil Dan's in Sarsfield.&lt;br /&gt;
&lt;br /&gt;
[[A Bad Hangover]] - Available from Dexter's Tavern in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Fertilizer Follies]] - Available from Dexter's Tavern in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Snake in the Shadows]] - Available from The Tombstone Tavern in Texan.&lt;br /&gt;
&lt;br /&gt;
[[Magical Mystery Tour]] - Available from The Tombstone Tavern in Texan.&lt;br /&gt;
&lt;br /&gt;
[[Infiltration]] - Available from Mezcal's Tavern in Gateway.&lt;br /&gt;
&lt;br /&gt;
[[Wedding Daze]] - Available from Dexter's Tavern in Somerset&lt;br /&gt;
&lt;br /&gt;
[[Gateway Meltdown]] Available from The Weapons Bunker in Gateway.&lt;br /&gt;
&lt;br /&gt;
[[Unearthing Arcana]] - Available from ??&lt;br /&gt;
&lt;br /&gt;
[[Double Crossed]] - Available from ??&lt;br /&gt;
&lt;br /&gt;
[[Victory Lap]] - Available from ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of these, as part of the reward for completion offer a skill increase to characters.  This is not entirely within the players control of who gets the increase.  The increase in the reward stat goes to the character that already has the highest level in your gang, in the town the quest is completed in.  For example, a mission that ends in Somerset and has a scouting skill reward will give your highest level scout *in Somerset* the extra training.  It might not be the ganger you actually used to run the mission.  This reward can push the skill cap (only for that skill) beyond the characters original cap.  In this example, my scout in Somerset got a 10 point bonus to raise his scout skill to 109, even though he had capped at 98/99.  Once he hit 98 with gunnery though, he was capped there, and will get to 99 and stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2941</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2941"/>
		<updated>2013-08-26T18:47:24Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  03&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2940</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2940"/>
		<updated>2013-08-26T18:04:56Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2939</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2939"/>
		<updated>2013-08-26T18:03:21Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2938</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2938"/>
		<updated>2013-08-26T18:02:31Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced (at full staff)&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2937</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2937"/>
		<updated>2013-08-26T18:00:03Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Resources Produced&lt;br /&gt;
|-&lt;br /&gt;
|Excellent resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Good resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Moderate resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|-&lt;br /&gt;
|Low resource level&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
A fully staffed stone plant in a *low* resource zone will produce 7 stone per day.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2936</id>
		<title>Camp Buildings</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Camp_Buildings&amp;diff=2936"/>
		<updated>2013-08-26T17:54:23Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanic Shop ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:mech.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50,000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials  &lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mechanic shops are required for the maintenance of vehicles in your camp, and also as the place where items are designed for production in your factories. The more mechanic shops and the better your resident mechanics, the more complex hardware can be designed and built. The mechanic shop has space for the 4 best mechanics in camp to work. Mechanic shops also provide 1000 '''EXTRA''' bulk space added to the total provided by the Lockup buildings.&lt;br /&gt;
&lt;br /&gt;
== Lockup Building ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:lockup.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $25000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
| align = &amp;quot;right&amp;quot;| $500 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lockups are needed for secure storage of all miscellaneous trade goods, engines, tires, weapons, ammunition, and cars for the camp membership.&lt;br /&gt;
&lt;br /&gt;
Each Lockup building will house 4000 bulk total when completed.&lt;br /&gt;
The 4000 bulk provided by every Lockup building is also added to the 1000 bulk for every Mechanic shop in camp, allowing a prudent camp owner (depending on the size of the camp) the possibility to supply his camp membership with Lockup space exceeding 12,000. Very cost effective for the membership since they dont have to move their camp bought goods to another town for sale as soon as they buy them.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $125000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $12000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Factories turn units of Car Parts, Plastics and Electronics into chassis, weapons and other hardware. Each factory requires 12 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Factories are configured by the camp owner to manufacture a certain type of product. It costs significant money and 7 days to switch a factory between different production types.&lt;br /&gt;
&lt;br /&gt;
* Weapons 250K&lt;br /&gt;
* Chassis 400k&lt;br /&gt;
* Tyres 50k&lt;br /&gt;
* Ammunition 150k&lt;br /&gt;
* Engines 250k&lt;br /&gt;
&lt;br /&gt;
It also costs to switch to the specific product you want to manufacture:&lt;br /&gt;
&lt;br /&gt;
* It costs $10000 and 2 days to switch a factory to producing a different type of weapon&lt;br /&gt;
* Other product switching cost unknown.&lt;br /&gt;
&lt;br /&gt;
== Stone Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]  &lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $100000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;| Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stone plants requires a stone source in camp and act as quarries and stone refineries, producing construction quality blocks. Each extraction plant requires 40 NPC workers to operate at full capacity.&lt;br /&gt;
A fully staffed stone plant in a *low* resource zone will produce 7 stone per day.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:housing.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $37500 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| $750 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  750 &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  800&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Houses are required for NPC workers to live in while working in your camp. This house can accommodate 20 people. If you have no housing, you have no workers to operate the Factories, Water plants, Farms or other extraction or production facilities. Thus, no money being made by the camp owner.&lt;br /&gt;
&lt;br /&gt;
== Water Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;| [[File:piston.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $50000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $1000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot; |Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Water Plants extract water from suitable local resources. Each plant requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Pumpkin Field ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|[[File:pumpkinfield.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $5000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Crop fields are used to create food, in suitable areas of Evan. Each crop field requires 5 NPC workers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
== Plastics Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:lockup.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $40000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7 days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plastic Plants are used to melt tyres into plastic bulk goods. 1 tyre of any type and any health yields 1 unit of plastic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $250000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $3000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Metal plant produces raw scrap metal&lt;br /&gt;
&lt;br /&gt;
== Oil Plant ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot;|  [[File:factory.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Construction Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $150000 &lt;br /&gt;
|-&lt;br /&gt;
! Maintenance Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  $2000 per week &lt;br /&gt;
|-&lt;br /&gt;
! Construction Time  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ? days &lt;br /&gt;
|-&lt;br /&gt;
! Weekly Upkeep Cost (based on 100% activity)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2000&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;3&amp;quot;|  Construction Materials&lt;br /&gt;
|-&lt;br /&gt;
|Car Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Parts&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Metal&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Infiltration&amp;diff=2935</id>
		<title>Infiltration</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Infiltration&amp;diff=2935"/>
		<updated>2013-05-09T18:04:08Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Not sure - had above average Gateway rep and Mutant rep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport one pedestrian from Gateway to Elmsfield&lt;br /&gt;
|-&lt;br /&gt;
|Branch - Work with the mutants and assassinate a gang leader in Gateway (5 day time limit) or ??&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $30,000, First aid training to best first aid gang member in Elms.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Wedding_Daze&amp;diff=2934</id>
		<title>Wedding Daze</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Wedding_Daze&amp;diff=2934"/>
		<updated>2013-04-26T12:00:11Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 200 bulk package from Somerset to Elmsfield. There is a special combat associated with this mission. Chances of it happening are unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 150 bulk package from Gateway to Elmsfield.&lt;br /&gt;
|-&lt;br /&gt;
|Kill a gang leader in Somerset (3 days to complete).&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Weapons&amp;diff=2933</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Weapons&amp;diff=2933"/>
		<updated>2013-04-12T13:34:53Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.&lt;br /&gt;
&lt;br /&gt;
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.&lt;br /&gt;
&lt;br /&gt;
Besides bulk there are a lot of other factors worth taking under consideration when choosing your weapons, such as close- and long-range accuracy, recoil, amount and type of damage it does, and whether it does splash damage.&lt;br /&gt;
&lt;br /&gt;
Weapons are bought from local mechanic shops or stripped from looted cars, and like all other items in Darkwind are subject to the [[economy|dynamic economy]], which means not all weapons are always in stock, and some weapons are quite rare and expensive.&lt;br /&gt;
&lt;br /&gt;
TODO: &lt;br /&gt;
* Extend intro&lt;br /&gt;
* Add this overview table like to all the weapons pages:&lt;br /&gt;
* Add weapon CR of Napalm Gun to the tables.&lt;br /&gt;
* Enter missing weapon weights to the tables.&lt;br /&gt;
* Add or link info regarding continuous fire bonuses.&lt;br /&gt;
* See about adding recoil to the weapon info (although it's very hard to measure)&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; |Overview&lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot; |20 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ammo Capacity/Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   20/4 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Damage   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Medium (2/7) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Close Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Good (5/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ranged Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Reasonable (4/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Category   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Targeted &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Skill   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   [[Gunnery]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!  Bulk  !! Weight !! Ammo Capacity/Bulk !!  Damage&amp;lt;ref name = &amp;quot;damage&amp;quot;&amp;gt;Armor Damage&amp;lt;/ref&amp;gt; !!  Base Reload Time  !!  Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  152&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  154&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-1 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Flechette Gun]]                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Anti-Personnel ONLY&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Micromissile Launcher]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Machine Gun]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Vehicular Shotgun]]          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1 + Anti-Personnel&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower]]                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser]]                                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  205&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  22&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Rifle]]                          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flamethrower]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  660&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  118&lt;br /&gt;
|- &lt;br /&gt;
| [[Heavy Car Rifle]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  460&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  44&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot;&amp;gt;These weapons can only be reloaded in town.&amp;lt;/ref&amp;gt;                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  32&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  62&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket Pod]]&amp;lt;ref name = &amp;quot;reloading&amp;quot;&amp;gt;These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.&amp;lt;/ref&amp;gt;              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Large Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon  !! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage&amp;lt;ref name =&amp;quot;damage&amp;quot; /&amp;gt;  !!Base Reload Time  !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Machine Gun]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Gatling Gun]]         &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2-3 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Cannon]]                       &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 510&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6(?)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Tank Gun]]                 &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 610&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Gun]]                           &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 118&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6()&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Radar Guided Missiles]] &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|     &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 325&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ballistics Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	 !! Base Rld. Time      !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Grenade Launcher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Mortar]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12/16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dropped Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!!Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	!!Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Tires Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo /Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt; !! Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Screen]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Smoke Screen]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Self Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee/Ramming Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Ram]]		&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Spikes]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Plow Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effect of relative speed ==&lt;br /&gt;
The relative speed of two cars affects the chance to hit, although not all weapons are affected the same&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1096&amp;amp;min=15&amp;amp;num=15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected less than normal: &lt;br /&gt;
** Radar Guided Missile &lt;br /&gt;
** Car Rifle &lt;br /&gt;
** Heavy Car Rifle &lt;br /&gt;
** Laser &lt;br /&gt;
** Heavy Laser &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected more than normal: &lt;br /&gt;
** Car Grenade Launcher &lt;br /&gt;
** Mounted Mortar &lt;br /&gt;
** Paint Gun&lt;br /&gt;
** Smoke Gun&lt;br /&gt;
** All types of single-shot rockets &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a lot more than normal:&lt;br /&gt;
** Rocket Launcher &lt;br /&gt;
** Micromissile Launcher &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a normal amount: &lt;br /&gt;
** All other weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Effect of Driving/Firing Direction ====&lt;br /&gt;
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Weapon Ratings ==== &lt;br /&gt;
On the [http://dark-wind.com/weaponTypes.html official Darkwind weapon info page] the following rating system is used for the damage and accuracy of weapons:&lt;br /&gt;
&lt;br /&gt;
* Damage Levels&lt;br /&gt;
# None (0/7)&lt;br /&gt;
# Low (1/7)&lt;br /&gt;
# Medium (2/7)&lt;br /&gt;
# Medium-High (3/7)&lt;br /&gt;
# High (4/7)&lt;br /&gt;
# Very high (5/7)&lt;br /&gt;
# Extremely High (6/7)&lt;br /&gt;
# Exceptionally High (7/7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy Levels&lt;br /&gt;
# Terrible (0/8)&lt;br /&gt;
# Very Poor (1/8)&lt;br /&gt;
# Poor (2/8)&lt;br /&gt;
# Quite Poor (3/8)&lt;br /&gt;
# Reasonable (4/8)&lt;br /&gt;
# Good (5/8)&lt;br /&gt;
# Very Good (6/8)&lt;br /&gt;
# Excellent (7/8)&lt;br /&gt;
# Exceptional (8/8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
[http://dark-wind.com/weaponTypes.html Weapons info on the Darkwind Website]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Weapons&amp;diff=2932</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Weapons&amp;diff=2932"/>
		<updated>2013-04-12T13:06:56Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: Added weights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkwind offers a wide variety of weapons you can mount on your [[vehicles]] from flamethrowers for close range combat to mounted artillery mortars for long range mayhem.&lt;br /&gt;
&lt;br /&gt;
Information about pedestrian weapons is available on the [[Pedestrian Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
Weapons take up a certain amount of [[bulk]] and a weapon slot. Most vehicles have 6 weapons slots: 2 front, 2 rear and one on each side.&lt;br /&gt;
&lt;br /&gt;
Besides bulk there are a lot of other factors worth taking under consideration when choosing your weapons, such as close- and long-range accuracy, recoil, amount and type of damage it does, and whether it does splash damage.&lt;br /&gt;
&lt;br /&gt;
Weapons are bought from local mechanic shops or stripped from looted cars, and like all other items in Darkwind are subject to the [[economy|dynamic economy]], which means not all weapons are always in stock, and some weapons are quite rare and expensive.&lt;br /&gt;
&lt;br /&gt;
TODO: &lt;br /&gt;
* Extend intro&lt;br /&gt;
* Add this overview table like to all the weapons pages:&lt;br /&gt;
* Add weapon CR of Napalm Gun to the tables.&lt;br /&gt;
* Enter missing weapon weights to the tables.&lt;br /&gt;
* Add or link info regarding continuous fire bonuses.&lt;br /&gt;
* See about adding recoil to the weapon info (although it's very hard to measure)&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; |Overview&lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot; |20 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ammo Capacity/Bulk   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   20/4 &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Damage   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Medium (2/7) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Close Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Good (5/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Ranged Accuracy   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Reasonable (4/8) &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Category   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Targeted &lt;br /&gt;
|-&lt;br /&gt;
!align = &amp;quot;left&amp;quot; |Skill   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   [[Gunnery]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!  Bulk  !! Weight !! Ammo Capacity/Bulk !!  Damage&amp;lt;ref name = &amp;quot;damage&amp;quot;&amp;gt;Armor Damage&amp;lt;/ref&amp;gt;  !!  Cost&amp;lt;ref name = &amp;quot;cost&amp;quot;&amp;gt;Very Conservative estimates on what it might cost at Jake's (in cheaper towns)&amp;lt;/ref&amp;gt;  !!  Base Reload Time  !!  Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  152&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2k&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Gun]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  154&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-1 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Flechette Gun]]                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Anti-Personnel ONLY&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Micromissile Launcher]]  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Machine Gun]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|-&lt;br /&gt;
| [[Vehicular Shotgun]]          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1 + Anti-Personnel&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower]]                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  455&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1k&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser]]                                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  205&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3,5k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  22&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Rifle]]                          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flamethrower]]        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  660&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Laser]]                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Inf.&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  N/A&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  118&lt;br /&gt;
|- &lt;br /&gt;
| [[Heavy Car Rifle]]              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  460&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15/14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  44&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot;&amp;gt;These weapons can only be reloaded in town.&amp;lt;/ref&amp;gt;                      &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ~100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                    &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  32&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  62&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Rocket Pod]]&amp;lt;ref name = &amp;quot;reloading&amp;quot;&amp;gt;These weapons are too slow to reload during a combat.  They can only be reloading during the setup phase before a combat, during the looting stage after combat, or in town.&amp;lt;/ref&amp;gt;              &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5/1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;          &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Large Guns ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon  !! Bulk !! Weight !! Ammo Capacity/Bulk !! Damage&amp;lt;ref name =&amp;quot;damage&amp;quot; /&amp;gt;  !! Cost&amp;lt;ref name = &amp;quot;cost&amp;quot; /&amp;gt;  !!Base Reload Time  !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Machine Gun]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4-6k&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Gatling Gun]]         &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2-3 x2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Cannon]]                       &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 510&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6(?)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Tank Gun]]                 &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 610&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Gun]]                           &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 14k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket]]&amp;lt;ref name = &amp;quot;reload2&amp;quot; /&amp;gt;                   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 118&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6()&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 500+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Radar Guided Missiles]] &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|     &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10k+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rocket Rack]]&amp;lt;ref name = &amp;quot;reloading&amp;quot; /&amp;gt;        &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 325&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| -&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ballistics Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	!! Cost&amp;lt;ref name = &amp;quot;cost&amp;quot; /&amp;gt;	!! Base Rld. Time      !! Combat Rating &lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Gun]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Car Grenade Launcher]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Mortar]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 12/16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dropped Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo Capacity/Bulk!!Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	!! Cost&amp;lt;ref name = &amp;quot;cost&amp;quot; /&amp;gt;	!!Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Dropper]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Tires Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Flaming Oil Jet]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Ammo /Capacity/Bulk!! Damage&amp;lt;ref name = &amp;quot;damage&amp;quot; /&amp;gt;	!! Cost&amp;lt;ref name = &amp;quot;cost&amp;quot; /&amp;gt;	!! Base Rld. Time !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Screen]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Smoke Screen]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| None  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Paint Spray]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 15/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Special  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5/4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| Self Only  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Booster]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 4/8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee/Ramming Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon	!! Bulk	!! Weight !! Cost&amp;lt;ref name = &amp;quot;cost&amp;quot;/&amp;gt; !!Combat Rating&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Ram]]		&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mounted Spikes]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Plow Ram]]	&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;| &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effect of relative speed ==&lt;br /&gt;
The relative speed of two cars affects the chance to hit, although not all weapons are affected the same&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1096&amp;amp;min=15&amp;amp;num=15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected less than normal: &lt;br /&gt;
** Radar Guided Missile &lt;br /&gt;
** Car Rifle &lt;br /&gt;
** Heavy Car Rifle &lt;br /&gt;
** Laser &lt;br /&gt;
** Heavy Laser &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected more than normal: &lt;br /&gt;
** Car Grenade Launcher &lt;br /&gt;
** Mounted Mortar &lt;br /&gt;
** Paint Gun&lt;br /&gt;
** Smoke Gun&lt;br /&gt;
** All types of single-shot rockets &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a lot more than normal:&lt;br /&gt;
** Rocket Launcher &lt;br /&gt;
** Micromissile Launcher &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Affected a normal amount: &lt;br /&gt;
** All other weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exact info on the new weapons is unavailable, but we can expect them to follow similar logic with ballistics weapons being heavily affected and the Heavy Car Rifle being less affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Effect of Driving/Firing Direction ====&lt;br /&gt;
There is a 10% (approximate) accuracy penalty for firing in the direction opposite to the one you are traveling (i.e. firing rear weapons while driving forward, or firing front weapons while driving in reverse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Weapon Ratings ==== &lt;br /&gt;
On the [http://dark-wind.com/weaponTypes.html official Darkwind weapon info page] the following rating system is used for the damage and accuracy of weapons:&lt;br /&gt;
&lt;br /&gt;
* Damage Levels&lt;br /&gt;
# None (0/7)&lt;br /&gt;
# Low (1/7)&lt;br /&gt;
# Medium (2/7)&lt;br /&gt;
# Medium-High (3/7)&lt;br /&gt;
# High (4/7)&lt;br /&gt;
# Very high (5/7)&lt;br /&gt;
# Extremely High (6/7)&lt;br /&gt;
# Exceptionally High (7/7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy Levels&lt;br /&gt;
# Terrible (0/8)&lt;br /&gt;
# Very Poor (1/8)&lt;br /&gt;
# Poor (2/8)&lt;br /&gt;
# Quite Poor (3/8)&lt;br /&gt;
# Reasonable (4/8)&lt;br /&gt;
# Good (5/8)&lt;br /&gt;
# Very Good (6/8)&lt;br /&gt;
# Excellent (7/8)&lt;br /&gt;
# Exceptional (8/8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
[http://dark-wind.com/weaponTypes.html Weapons info on the Darkwind Website]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2931</id>
		<title>Gateway Meltdown</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2931"/>
		<updated>2013-02-22T14:36:51Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Must have Hero Status in Gateway for this mission to be offered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Somerset to Gateway (10 days to do it).&lt;br /&gt;
|-&lt;br /&gt;
|Choose between accepting $2500 from Raiders or tell them off.&lt;br /&gt;
|-&lt;br /&gt;
|(RFL) Choose between accepting the next leg of the mission or refusing.&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 45 bulk package from Elmsfield to Gateway (15 days to do it).&lt;br /&gt;
|-&lt;br /&gt;
|Choose between accepting $4000 from Raiders or tell them off.&lt;br /&gt;
|-&lt;br /&gt;
|(RFL) Choose between accepting the next leg of the mission or refusing.&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 65 bulk package from Badlands to Gateway (20 days to do it).&lt;br /&gt;
|-|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $1000 to deliver package from Somerset to Gateway and a bonus to Merchants reputation.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- (Raiders) Accept $2500 from Raiders or continue to next RFL mission&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- (RFL) $6000 to deliver package from Elmsfield to Gateway and a bonus to Civ reputation.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2930</id>
		<title>Gateway Meltdown</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2930"/>
		<updated>2013-02-22T14:34:48Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Must have Hero Status in Gateway for this mission to be offered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Somerset to Gateway. (10 days to do it)&lt;br /&gt;
|-&lt;br /&gt;
|Choose between accepting $2500 from Raiders or tell them off.&lt;br /&gt;
|-&lt;br /&gt;
|(RFL) Choose between accepting the next leg of the mission or refusing.&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 45 bulk package from Elmsfield to Gateway. (15 days to do it)&lt;br /&gt;
|-&lt;br /&gt;
|Choose between accepting $4000 from Raiders or tell them off.&lt;br /&gt;
|-&lt;br /&gt;
|(RFL) Choose between accepting the next leg of the mission or refusing.&lt;br /&gt;
|-|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $1000 to deliver package from Somerset to Gateway and a bonus to Merchants reputation.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- (Raiders) Accept $2500 from Raiders or continue to next RFL mission&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- (RFL) $6000 to deliver package from Elmsfield to Gateway and a bonus to Civ reputation.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2929</id>
		<title>Gateway Meltdown</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2929"/>
		<updated>2013-02-21T12:50:45Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Must have Hero Status in Gateway for this mission to be offered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Somerset to Gateway. (10 days to do it)&lt;br /&gt;
|-&lt;br /&gt;
|Choose between accepting $2500 from Raiders or tell them off.&lt;br /&gt;
|-&lt;br /&gt;
|Choose between accepting the next leg of the mission or refusing.&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 45 bulk package from Elmsfield to Gateway. (15 days to do it)&lt;br /&gt;
|-|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $1000 to deliver package from Somerset to Gateway&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- Accept $2500 from Raiders or continue to next RFL mission&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- $6000 to deliver package from Elmsfield to Gateway&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Racing_For_The_Mob&amp;diff=2928</id>
		<title>Racing For The Mob</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Racing_For_The_Mob&amp;diff=2928"/>
		<updated>2013-02-21T12:49:27Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Fame of 120 or higher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Win a race (1-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|Prevent a named character from finishing a race (2-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|Finish 1st in three races (2-day time limit)&lt;br /&gt;
|-&lt;br /&gt;
|Finish 1st in a Pro race (1-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Choose whether to avoid finishing 1st but still in the top 10 (for the mafia) or finish 1st (for Tara) in your next Pro race (1-week time limit)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $5000&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- $5000 for completion, $2500 more for maiming or death of the target.&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- $7500&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- 5L, V8 Engine&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2927</id>
		<title>Gateway Meltdown</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2927"/>
		<updated>2013-02-21T12:47:45Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Somerset to Gateway. (10 days to do it)&lt;br /&gt;
|-&lt;br /&gt;
|Choose between accepting $2500 from Raiders or tell them off.&lt;br /&gt;
|-&lt;br /&gt;
|Choose between accepting the next leg of the mission or refusing.&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 45 bulk package from Elmsfield to Gateway. (15 days to do it)&lt;br /&gt;
|-|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $1000 to deliver package from Somerset to Gateway&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- Accept $2500 from Raiders or continue to next RFL mission&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- $6000 to deliver package from Elmsfield to Gateway&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2926</id>
		<title>Gateway Meltdown</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2926"/>
		<updated>2013-02-20T13:33:07Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 20 bulk package from Somerset to Gateway.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2925</id>
		<title>Gateway Meltdown</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Gateway_Meltdown&amp;diff=2925"/>
		<updated>2013-02-20T13:26:05Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: Created page with &amp;quot;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.  {|clas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Transport (1) 200 bulk package from Somerset to Elmsfield. There is a special combat associated with this mission. Chances of it happening are unknown.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Missions&amp;diff=2924</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Missions&amp;diff=2924"/>
		<updated>2013-02-20T13:25:16Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While much of Darkwind's gameplay is focused on wilderness combat (scouting), and in-town events (races, deathraces, and arena combats), it is possible to improve your gang's skills, fame, reputation, and bottom line by running missions.&lt;br /&gt;
&lt;br /&gt;
Missions are available in the taverns of each town (Dexter's in Somerset), and can be browsed by selecting the **Check the Noticeboard** link in the tavern navigation menu.&lt;br /&gt;
&lt;br /&gt;
Non-subscribers cannot travel to other places, so they can not complete any missions.  Accepting missions before you subscribe will only hurt your reputation when you fail to complete them.&lt;br /&gt;
&lt;br /&gt;
You may have a maximum of 15 active missions at any one time.&lt;br /&gt;
&lt;br /&gt;
== Mission Success ==&lt;br /&gt;
Each mission will have a delivery date associated with it.  This is the day and time you must have the mission cargo, or taxi passengers, or whatever, at the destination.&lt;br /&gt;
&lt;br /&gt;
It is important to note that your arrival time at the destination must be on or before the delivery date.  If you process the last event of your travel before the scheduled arrival time, you will arrive at your destination at that scheduled arrival time.  &lt;br /&gt;
&lt;br /&gt;
However, if you process the last event after the scheduled arrival time, you will arrive at your destination at the time (server, of course) you processed the last event.  If this time is **after** the delivery date, you will fail the mission.&lt;br /&gt;
&lt;br /&gt;
== Mission Failure ==&lt;br /&gt;
If you fail too many ''standard'' missions, i.e. not the role-playing missions, you will be prevented from taking any new missions until your ''Failure Rate'' has gone down.&lt;br /&gt;
&lt;br /&gt;
Currently you are allowed to fail&lt;br /&gt;
* A max of 8 missions in a month, or&lt;br /&gt;
* No more than 1/3 of your attempted missions if you have failed more than 3, but less than 9&lt;br /&gt;
&lt;br /&gt;
== Mission Types ==&lt;br /&gt;
There are four basic types of missions:&lt;br /&gt;
&lt;br /&gt;
* Taxi -- take passengers in your vehicles to their destination&lt;br /&gt;
* Courier -- take packages in your vehicles to their destination&lt;br /&gt;
* Escort -- Escort NPC vehicles with your vehicles to their destination&lt;br /&gt;
* Assassination -- kill the leader of a named NPC gang &lt;br /&gt;
&lt;br /&gt;
There is also a special category of scripted &amp;quot;Roleplaying Missions&amp;quot; that come with an additional back story and span multiple stages and can have a totally different criterias for completion.&lt;br /&gt;
&lt;br /&gt;
=== Taxi ===&lt;br /&gt;
The ''Taxi'' mission is one of the easier mission types as the clients will occupy a seat in your vehicle, and be under your control during any encounters, so you can assign them to weapons and order them to fire, or take over driving, or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Courier ===&lt;br /&gt;
Another easy mission type, although a bit more difficult than the ''Taxi'' because many times the bulk requirements are beyond a ''standard'' vehicle, and will require a dedicated cargo vehicle like a Two-Axle Lorry, Box Van, or Carrier Van.&lt;br /&gt;
&lt;br /&gt;
There are three types of Courier missions:&lt;br /&gt;
* Mail - these are generally large (&amp;gt; 100 bulk) missions and will require a dedicated cargo vehicle&lt;br /&gt;
* Private Documents - these are usually smaller (&amp;lt; 100 bulk) missions&lt;br /&gt;
* Drugs - these are also smaller (&amp;lt; 100 bulk) missions&lt;br /&gt;
&lt;br /&gt;
Courier missions can now be found by selecting the '''Advertise for Courier Mission''' option in a town's tavern. After setting a few options for desired bulk and destinations, you are presented with available missions meeting the criteria.  Optionally, the day laborers hanging around the tavern will load the mission package in the vehicle of your choice.&lt;br /&gt;
&lt;br /&gt;
Some courier packages will generate increased attention from pirates, due to their high value for example, so be prepared for additional encounters while carrying out the mission.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Courier Packages&lt;br /&gt;
|-&lt;br /&gt;
!  Type  !!  Pounds Per Bulk&lt;br /&gt;
|-&lt;br /&gt;
|Mail&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
|Narcotics&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|Medicines&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|Spices&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|Sugar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Documents&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|-&lt;br /&gt;
|Salted Meat&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Escort ===&lt;br /&gt;
Far and away the most difficult mission type, these should be accepted very cautiously.  These missions involve traveling to the destination while you control your vehicles, and '''the NPCs control their vehicles'''.  In other words, you will have no control over the NPC vehicles' speed, direction, tactics, etc. should you have an encounter while traveling.  This makes getting all the NPC vehicles to the destination a very tricky affair.&lt;br /&gt;
&lt;br /&gt;
Usually, the mission payoff is based on the number of vehicles that arrive safely, so you may get paid even if you lose an NPC vehicle (or two), but the reduced payoff could mean you take a loss for the mission.&lt;br /&gt;
&lt;br /&gt;
In order to launch an escort mission you must use the older, less easy way of launching a travel.  It is fully explained on the [[Travel#Old, Less Easy Method|Travel]] page.&lt;br /&gt;
&lt;br /&gt;
=== Assassination ===&lt;br /&gt;
On the surface, a very simple case of finding the gang in question, and killing the leader.  Sometimes, not so simple, however, as the leader will not be in every event the target gang participates in, so locating the leader could be tricky.  Failing an assassination mission '''decreases''' your gang's fame but not its reputation, and you will have a bounty put on ''your'' head as well.&lt;br /&gt;
Successful completion of the mission '''reduces''' your gang's reputation and, ''may'' '''increase''' its fame depending on how chatty your client is.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' You must be the '''squad owner''' in the combat where the target is killed for the mission's completion to trigger.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Missions ==&lt;br /&gt;
Only one person will be allowed to start a certain roleplaying mission per every few days.&lt;br /&gt;
&lt;br /&gt;
There are 3 original roleplaying missions:&lt;br /&gt;
&lt;br /&gt;
[[Racing For The Mob]] - Available from Dexters Tavern in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Angel of Mercy]] - Available from the Somerset Hospital.&lt;br /&gt;
&lt;br /&gt;
[[Arizona's Antique]] - Available from Arizona's Autoparts in Elmsfield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player created missions have been added, so there are several more available.  Here are some:&lt;br /&gt;
&lt;br /&gt;
[[Heart in the Right Place]] - Available from the Somerset Hospital.&lt;br /&gt;
&lt;br /&gt;
[[Fresh Cadavers]] - Available from the Somerset Hospital.&lt;br /&gt;
&lt;br /&gt;
[[Baby Steps]] - Available from Jake's in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Where`d My Rifles Go?!]] - Available from the Training Center in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[A favour for Rez.]] - Available From Devil Dan's in Sarsfield.&lt;br /&gt;
&lt;br /&gt;
[[A Bad Hangover]] - Available from Dexter's Tavern in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Fertilizer Follies]] - Available from Dexter's Tavern in Somerset.&lt;br /&gt;
&lt;br /&gt;
[[Snake in the Shadows]] - Available from The Tombstone Tavern in Texan.&lt;br /&gt;
&lt;br /&gt;
[[Infiltration]] - Available from Mezcal's Tavern in Gateway.&lt;br /&gt;
&lt;br /&gt;
[[Wedding Daze]] - Available from Dexter's Tavern in Somerset&lt;br /&gt;
&lt;br /&gt;
[[Gateway Meltdown]] Available from The Weapons Bunker in Gateway.&lt;br /&gt;
&lt;br /&gt;
[[Unearthing Arcana]] - Available from ??&lt;br /&gt;
&lt;br /&gt;
[[Double Crossed]] - Available from ??&lt;br /&gt;
&lt;br /&gt;
[[Victory Lap]] - Available from ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of these, as part of the reward for completion offer a skill increase to characters.  This is not entirely within the players control of who gets the increase.  The increase in the reward stat goes to the character that already has the highest level in your gang, in the town the quest is completed in.  For example, a mission that ends in Somerset and has a scouting skill reward will give your highest level scout *in Somerset* the extra training.  It might not be the ganger you actually used to run the mission.  This reward can push the skill cap (only for that skill) beyond the characters original cap.  In this example, my scout in Somerset got a 10 point bonus to raise his scout skill to 109, even though he had capped at 98/99.  Once he hit 98 with gunnery though, he was capped there, and will get to 99 and stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Travel&amp;diff=2918</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Travel&amp;diff=2918"/>
		<updated>2012-12-07T15:43:11Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: Removed texan as a destination from badlands.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Info on encounters, travel times, etc.&lt;br /&gt;
&lt;br /&gt;
Unlike some online games, the world of Darkwind is not a single, contiguous area.  In other words, it is not possible to physically drive your vehicles from one town to another.  Rather, by following the instructions below, you set your vehicles on a route, play any encounters that may occur, and after the requisite travel time your characters and vehicles arrive at their destination minus whatever fuel was expended.  Obviously, if there were combat encounters along the way vehicle damage and ammo levels will also be indicated.&lt;br /&gt;
&lt;br /&gt;
While this may be disappointing to some, it is probably the most practical way to cover large distances given the turn-based nature of Darkwind, as driving 300 miles 1 second at a time would be an extremely time consuming (and boring) process, in my opinion. :-)&lt;br /&gt;
&lt;br /&gt;
== How to Travel ==&lt;br /&gt;
You will first need to create a squad:&lt;br /&gt;
&lt;br /&gt;
On the [http://www.dark-wind.com Darkwind website], select '''Gameplay -&amp;gt; My Gang -&amp;gt; Squads'''&lt;br /&gt;
&lt;br /&gt;
Under the box marked &amp;quot;Create New Squads&amp;quot; you will be shown a list of towns in which you have gang members.  Initially this will only show Somerset.  Click &amp;quot;In Somerset&amp;quot; to create a squad there.  You will be prompted to enter a name for the squad as well as a password.  The password can later be given to other players who can then also join your squad.  Once your squad has been created, you will need to add vehicles to it.  The last box says &amp;quot;Member Vehicles.&amp;quot;  In that box is the option to add vehicles to the squad.  You will need to select from the list of available vehicles and click the &amp;quot;Add&amp;quot; button.  Make sure all of your vehicles have drivers and passengers assigned.  Clicking on the name of the vehicle will bring up the vehicle information to the right.  Scrolling down near the bottom of the vehicle info, you can assign drivers and passengers.  The first passenger added is the driver by default.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is highly advisable, that you check the ''Auto Truce all Traders'' checkbox when traveling.  This will eliminate the need for you to log in to the game client solely to truce an encounter with traders.&lt;br /&gt;
&lt;br /&gt;
There are two methods to set your travel destination, and start traveling.&lt;br /&gt;
&lt;br /&gt;
=== New, Super-easy Method ===&lt;br /&gt;
On your squad's information page, click the ''Travel'' button.  A popup menu will appear listing all the destinations reachable from the squad's current town.  Select one of the destinations, and click the ''Do it!'' button.&lt;br /&gt;
&lt;br /&gt;
Destinations that are beyond your squad's fuel range will appear in '''bold''' in the list.  Selecting one of these destinations will display a message about your squad not having enough fuel to reach the destination.&lt;br /&gt;
&lt;br /&gt;
=== Old, Less Easy Method ===&lt;br /&gt;
In order for the squad to travel to another town, you will need to go to '''Gameplay -&amp;gt; Map'''. &lt;br /&gt;
&lt;br /&gt;
Your squads will be represented as gray flags on the map.  You can select a squad by either clicking on the flag or clicking the name of the squad under the heading &amp;quot;Your Squads&amp;quot; on the right.  The selected squad flag will then be displayed in blue.  Selecting a squad will open up a small window on the map.  To travel to another town, click &amp;quot;Select Travel Destination.&amp;quot;   Click on the town you wish to travel to.  If you cannot travel, either because vehicles in the squad are being repaired or the squad does not have enough fuel to reach the destination town, you will receive a prompt stating the reason you cannot travel.  If you are able to travel, you complete the trip by clicking the &amp;quot;Open Squad Page&amp;quot; and using the appropriate buttons in the squad page that appears below the Evan Map.&lt;br /&gt;
&lt;br /&gt;
== Traveling ==&lt;br /&gt;
After clicking the ''Do it!'' button the web page will refresh, and you will be presented with either a message indicating all encounters have been processed and your squad will arrive at its destination at the specified time, or a button indicating you have to process an encounter.&lt;br /&gt;
&lt;br /&gt;
You may be given the option to return to the city that you are traveling from.  Note that if you take this option, any scout skill points that were awarded during the travel will be subtracted from your character, ''and'' you may still have encounters on your return.&lt;br /&gt;
&lt;br /&gt;
=== Travel Encounters ===&lt;br /&gt;
Travel encounters are just like wilderness scouts.  You log in to the game client, enter the event when it spawns, and play it as you see fit.  When traveling this usually means running away to at least 350 meters, rather than fighting.  You should always attempt a Truce/Bounty (using the game menu).&lt;br /&gt;
&lt;br /&gt;
If you do not escape at 350 meters, you can run to the 'auto escape' distance of 500 meters.  This has the advantage of '''possibly''' giving your driving character a small skill boost in Driving.&lt;br /&gt;
&lt;br /&gt;
When traveling there is the possibility of at least three (3) encounters:&lt;br /&gt;
* Gate Exit -- an encounter as your squad leaves the gates of its starting town&lt;br /&gt;
* Travel Encounter -- an encounter while your squad is on the road between the towns&lt;br /&gt;
* Gate Arrival -- an encounter as your squad reaches the gates of its destination town&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' When traveling to Firelight it is not unheard of to have three (3) ''Travel Encounters'', for a total of '''five (5)''' encounters over the duration of the trip.&lt;br /&gt;
&lt;br /&gt;
After all encounters have been processed you will receive a message that your squad will arrive at its destination at the specified time.&lt;br /&gt;
&lt;br /&gt;
Question: (Jant) Is the amount or type of npc cars that you get dependant at all on what value or quantity of items you are carrying? &lt;br /&gt;
&lt;br /&gt;
Answer: (Sam) It can sometimes have an effect on NPC CR, yes, if you're carrying high value items. It depends too on the talkativeness of your client.. how likely are bad guys to have overheard your deal etc. &lt;br /&gt;
&lt;br /&gt;
The actual vehicles the NPCs have is somewhat affected by your vehicles, but not by your cargo.&lt;br /&gt;
&lt;br /&gt;
Source: http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=18166&amp;amp;min=0&amp;amp;num=15&lt;br /&gt;
&lt;br /&gt;
=== Travel Time ===&lt;br /&gt;
The table below shows how long it takes to get from town to town.  While it may take your squad 10 hours to reach its destination, you can play any encounters when it is convenient for you.  After you have processed all the encounters it is just a matter of waiting for the squad to actually arrive.&lt;br /&gt;
&lt;br /&gt;
If you do not process any of the encounters before the arrival time passes, you will see a message similar to &amp;quot;The squad's arrival is imminent, but encounters must be processed before it can reach its destination.&amp;quot;, and you will have a ''Process Encounter'' button.&lt;br /&gt;
&lt;br /&gt;
==== Fuel and Travel Distances ====&lt;br /&gt;
&lt;br /&gt;
'''Seems based on old Values, will ask Sam, need to be modified.&lt;br /&gt;
&lt;br /&gt;
The correct one is more near :&lt;br /&gt;
Range= (Tank size * 135000) / Vehicle Weight ) : To be edited, there seems to be a rounding error somewhere in the calculation&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Travel Distance available for a squad is based on the average mileage and total fuel for the entire squad (not the lowest vehicle in the squad).  A vehicle's fuel tank can be filled at each town's mechanic shop (Jake's in Somerset, for example).  Upon entering the shop, you will need to select your vehicle, scroll down to the fuel tank and select &amp;quot;Refuel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mileage for vehicles seems to be based entirely on the weight of the vehicles, with engine size and chassis types having no discernable effect.  Below are sample mileages from various vehicles in MPU (Miles per Unit).  Note that the addition of passengers and/or cargo adds to the total weight and will reduce mileage accordingly.  &lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Weight!!MPU&lt;br /&gt;
|-&lt;br /&gt;
|Buggy&lt;br /&gt;
|1011&lt;br /&gt;
|133&lt;br /&gt;
|-&lt;br /&gt;
|Dustup&lt;br /&gt;
|1620&lt;br /&gt;
|83&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|3421&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
|3449&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer&lt;br /&gt;
|3570&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Phoenix&lt;br /&gt;
|3925&lt;br /&gt;
|34&lt;br /&gt;
|-   &lt;br /&gt;
|Mercenary&lt;br /&gt;
|4184&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Windsor&lt;br /&gt;
|5530&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A vehicle's range is based on its weight and fuel tank size.&lt;br /&gt;
&lt;br /&gt;
The Buggy from above with a 5 unit fuel tank would have a range of 667 miles, while the Windsor with a 2 unit tank would have a range of 48 miles.&lt;br /&gt;
&lt;br /&gt;
== Squad Travel ==&lt;br /&gt;
A squad's range is not the average of the individual vehicles' ranges.  Rather, it is the result of the following:&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
'''w''' = total squad weight&lt;br /&gt;
&lt;br /&gt;
'''mpu''' = miles per unit of fuel&lt;br /&gt;
&lt;br /&gt;
'''sf''' = squad's fuel&lt;br /&gt;
 &lt;br /&gt;
'''sr''' = squad range&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;mpu = 90900/w&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
mpu = 135000/x&lt;br /&gt;
&lt;br /&gt;
Where '''x''' = (chassis weight) + (passengers) + (installed and cargo weapons) + (installed and cargo tyres) + (armour weight) + (installed and cargo engines) + (bulk goods) + (ammo) + (fuel in fueltanks)&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' A grade armour gets a special exemption from being included; it's assumed to be more aerodynamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sf = (fueltankunits + (fuelcans/0.12))&lt;br /&gt;
&lt;br /&gt;
sr = sf * mpu&lt;br /&gt;
&lt;br /&gt;
OR,&lt;br /&gt;
&lt;br /&gt;
sr = ( (fueltankunits + (fuelcans/0.12)) * (90900/w) )&lt;br /&gt;
&lt;br /&gt;
=== Fuel as Cargo ===&lt;br /&gt;
Additional fuel can be carried outside of the tank in the form of cargo.  Gas cans can be purchased in each town's Marketplace and must also be loaded into the vehicle there.  Each gas can takes up 10 capacity and provides just over 8 additional units worth of fuel to the vehicle or squad.  Three cans provide 25 units.&lt;br /&gt;
&lt;br /&gt;
Alternatively, instead of carrying gas cans as cargo, a dedicated support vehicle with a very large fuel tank (40+ units) may be added to a squad to increase its overall range.  A pickup is ideally suited for this role due to its relatively small size and large capacity.  Additional ammo for the squad can also be stored in the support vehicle and distributed as needed to other vehicles in the looting phase after a successful battle.&lt;br /&gt;
&lt;br /&gt;
== Travel Routes ==&lt;br /&gt;
&lt;br /&gt;
[http://www.dark-wind.com/locationalMap.php Regional Maps]&lt;br /&gt;
&lt;br /&gt;
[[File:dwtravelmap.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The available travel routes and the distances are:&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville&lt;br /&gt;
|-&lt;br /&gt;
!Somerset&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  301 &lt;br /&gt;
|align = &amp;quot;center|  381 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Elmsfield&lt;br /&gt;
|align = &amp;quot;center|  301 &lt;br /&gt;
|align = &amp;quot;center| --  &lt;br /&gt;
|align = &amp;quot;center|  481 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Gateway&lt;br /&gt;
|align = &amp;quot;center|  381 &lt;br /&gt;
|align = &amp;quot;center|  481 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  499 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  546 &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Badlands&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  499 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  1159 &lt;br /&gt;
|align = &amp;quot;center|  630 &lt;br /&gt;
|align = &amp;quot;center|  1019 &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|-&lt;br /&gt;
!Texan&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  628 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|-&lt;br /&gt;
!Sarsfield&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  1159 &lt;br /&gt;
|align = &amp;quot;center|  628 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Morgan&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  546 &lt;br /&gt;
|align = &amp;quot;center|  630 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Firelight&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  1019 &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  -- &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Shantyville&lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|align = &amp;quot;center|  404  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|align = &amp;quot;center|  --  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Travel Times ==&lt;br /&gt;
Travel between towns currently takes a fixed amount of real time and squads travel through the wilderness at roughly 30 miles per hour.&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
!Somerset!!Elmsfield!!Gateway!!Badlands!!Texan!!Sarsfield!!Morgan!!Firelight!!Shantyville&lt;br /&gt;
|-&lt;br /&gt;
!Somerset&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Elmsfield&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  16h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Gateway&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  16h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  17h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  18h&amp;lt;ref name = &amp;quot;no trade&amp;quot;&amp;gt;Trade route not yet open, so this just and unconfirmed estimate based on the assumption that squads travel at 30mph&amp;lt;/ref&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Badlands&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  17h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  27h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  39h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  34h  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Texan&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  27h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Sarsfield&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  39h &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Morgan&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  18h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  21h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  20h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Firelight&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  34h  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  20h&amp;lt;ref name = &amp;quot;no trade&amp;quot; /&amp;gt; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|-&lt;br /&gt;
!Shantyville&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  --  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Travel]]&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Fresh_Cadavers&amp;diff=2892</id>
		<title>Fresh Cadavers</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Fresh_Cadavers&amp;diff=2892"/>
		<updated>2012-11-13T12:12:38Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Kill a gang leader in Somerset (10-day time limit)&lt;br /&gt;
|-&lt;br /&gt;
|Kill a second gang leader in Somerset (10-day time limit)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Known Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $7500 (accepting the mission)&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- $7500 (killing the first gang leader)&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- $7500 (killing the second gang leader)&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- 6 points in First Aid training to your best First Aid skill gang member in Somerset&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=A_Bad_Hangover&amp;diff=2890</id>
		<title>A Bad Hangover</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=A_Bad_Hangover&amp;diff=2890"/>
		<updated>2012-11-09T18:13:24Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Deliver (7) taxi clients to Elmsfield&lt;br /&gt;
|-&lt;br /&gt;
|Choice of transport mission from Gateway to Elmsfield (20 bulk) or Somerset to Elmsfield (?? bulk).&lt;br /&gt;
|-&lt;br /&gt;
?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Civ reputation increase&lt;br /&gt;
|-&lt;br /&gt;
|Gateway to Elms delivery and mission completion -- $80,000&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=A_Bad_Hangover&amp;diff=2889</id>
		<title>A Bad Hangover</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=A_Bad_Hangover&amp;diff=2889"/>
		<updated>2012-11-09T18:11:39Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Deliver (7) taxi clients to Elmsfield&lt;br /&gt;
|-&lt;br /&gt;
|Choice of transport mission from Gateway to Elmsfield or Somerset to Elmsfield.&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Civ reputation increase&lt;br /&gt;
|-&lt;br /&gt;
|Gateway to Elms delivery and mission completion -- $80,000&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=A_Bad_Hangover&amp;diff=2885</id>
		<title>A Bad Hangover</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=A_Bad_Hangover&amp;diff=2885"/>
		<updated>2012-11-08T15:50:01Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Deliver (7) taxi clients to Elmsfield&lt;br /&gt;
|-&lt;br /&gt;
|Choice of transport mission from Gateway to Elmsfield or Somerset to Elmsfield.&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Civ reputation increase&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=A_Bad_Hangover&amp;diff=2884</id>
		<title>A Bad Hangover</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=A_Bad_Hangover&amp;diff=2884"/>
		<updated>2012-11-08T15:47:59Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Deliver (7) taxi clients to Elmsfield&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- Civ reputation increase&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2881</id>
		<title>Suspension</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2881"/>
		<updated>2012-11-08T13:51:17Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Suspension Length ====&lt;br /&gt;
&lt;br /&gt;
The length of your suspension will mostly affect how well your vehicle avoids damage from difficult, uneven terrain as well as your vehicle's cornering ability.&lt;br /&gt;
&lt;br /&gt;
A higher suspension will improve your vehicle's handling when driving over sharp dips and peaks in a race track's terrain. The higher your suspension, the better the chances that you will coast over such obstacles without affecting the direction in which your vehicle is heading. A higher suspension will also prevent your car from bottoming out on rough terrain, a situation that would lead to potential armor damage (particularly to front armor) and loss of speed and direction.&lt;br /&gt;
&lt;br /&gt;
A lower suspension will improve your vehicle's ability to corner tightly. In practice, the lower center of gravity afforded by a low suspension will translate to less counter-steering in tight corners, less loss of speed and considerably less understeer when tackling a corner at high speeds.&lt;br /&gt;
&lt;br /&gt;
==== Suspension Stiffness ====&lt;br /&gt;
The stiffness of your suspension will affect your vehicle’s ability to absorb uneven terrain and your ability to corner. Contrary to suspension height, which will determine whether you lose speed or take damage from bumps and holes in the road, suspension stiffness will affect how your vehicle banks and dips after entering or exiting uneven terrain.&lt;br /&gt;
&lt;br /&gt;
A softer suspension will improve a vehicle’s handling when driving over tough terrain:  it will maintain the car’s level while your vehicle’s wheels move up and down along the suspension strut. A stiffer suspension will cause your vehicle to “mirror” the shape of the terrain it is tackling, which can cause your vehicle to bounce wildly for several turns after exiting a patch of tough ground (this essentially prevents you from adjusting your speed and your heading effectively until your vehicle stops bouncing).&lt;br /&gt;
&lt;br /&gt;
A stiff suspension can  improve cornering speed by reducing the body roll in turns although it will cause the vehicle to understeer slightly. Generally speaking, this is a preferred setting on flat, fast tracks to maintain speed and reduce counter-steering when taking corners at high speeds.&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2880</id>
		<title>Suspension</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2880"/>
		<updated>2012-11-08T13:50:17Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suspension Length&lt;br /&gt;
The length of your suspension will mostly affect how well your vehicle avoids damage from difficult, uneven terrain as well as your vehicle's cornering ability.&lt;br /&gt;
A higher suspension will improve your vehicle's handling when driving over sharp dips and peaks in a race track's terrain. The higher your suspension, the better the chances that you will coast over such obstacles without affecting the direction in which your vehicle is heading. A higher suspension will also prevent your car from bottoming out on rough terrain, a situation that would lead to potential armor damage (particularly to front armor) and loss of speed and direction.&lt;br /&gt;
A lower suspension will improve your vehicle's ability to corner tightly. In practice, the lower center of gravity afforded by a low suspension will translate to less counter-steering in tight corners, less loss of speed and considerably less understeer when tackling a corner at high speeds.&lt;br /&gt;
&lt;br /&gt;
Suspension Stiffness&lt;br /&gt;
The stiffness of your suspension will affect your vehicle’s ability to absorb uneven terrain and your ability to corner. Contrary to suspension height, which will determine whether you lose speed or take damage from bumps and holes in the road, suspension stiffness will affect how your vehicle banks and dips after entering or exiting uneven terrain.&lt;br /&gt;
A softer suspension will improve a vehicle’s handling when driving over tough terrain: it will maintain the car’s level while your vehicle’s wheels move up and down along the suspension strut. A stiffer suspension will cause your vehicle to “mirror” the shape of the terrain it is tackling, which can cause your vehicle to bounce wildly for several turns after exiting a patch of tough ground (this essentially prevents you from adjusting your speed and your heading effectively until your vehicle stops bouncing).&lt;br /&gt;
A stiff suspension can improve cornering speed by reducing the body roll in turns although it will cause the vehicle to understeer slightly. Generally speaking, this is a preferred setting on flat, fast tracks to maintain speed and reduce counter-steering when taking corners at high speeds.&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2879</id>
		<title>Suspension</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2879"/>
		<updated>2012-11-08T13:46:38Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the vehicle editing box, you may adjust the suspension height for any particular vehicle from 80% to 120% of the stock height. This tool can be used to lower a top-heavy vehicle, (such as the Chomper, Pickup or Sunrise) or raise a particularly low vehicle such as the Vampire (which gets stuck on the smallest of bumps). If you make this adjustment in the vehicle editor, it will stay until you change it again. If you make this adjustment while joining a race, the change is temporary.&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2878</id>
		<title>Suspension</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2878"/>
		<updated>2012-11-08T13:46:12Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the vehicle editing box, you may adjust the suspension height for any particular vehicle from 80% to 120% of the stock height. This tool can be used to lower a top-heavy vehicle, (such as the Chomper, Pickup or Sunrise) or raise a particularly low vehicle such as the Vampire (which gets stuck on the most minute bumps). If you make this adjustment in the vehicle editor, it will stay until you change it again. If you make this adjustment while joining a race, the change is temporary.&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2877</id>
		<title>Suspension</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Suspension&amp;diff=2877"/>
		<updated>2012-11-08T13:45:45Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: Created page with &amp;quot;In the vehicle editing box, you may adjust the suspension height for any particular vehicle from 80% to 120% of the stock height. This tool can be used to lower a top-heavy vehic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the vehicle editing box, you may adjust the suspension height for any particular vehicle from 80% to 120% of the stock height. This tool can be used to lower a top-heavy vehicle, (such as the Chomper or Pickup or Sunrise) or raise a particularly low vehicle such as the Vampire (which gets stuck on the most minute bumps). If you make this adjustment in the vehicle editor, it will stay until you change it again. If you make this adjustment while joining a race, the change is temporary.&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Fresh_Cadavers&amp;diff=2876</id>
		<title>Fresh Cadavers</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Fresh_Cadavers&amp;diff=2876"/>
		<updated>2012-11-08T13:40:27Z</updated>

		<summary type="html">&lt;p&gt;1FSTCAT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everybody has a different tolerance for what is acceptable to give away without a spoiler warning, so this will err on the side of caution and hide just about everything.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Tasks&lt;br /&gt;
|-&lt;br /&gt;
|Kill a gang leader in Somerset (10-day time limit)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable collapsible collapsed&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Known Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Stage 1 -- $7500 (accepting the mission)&lt;br /&gt;
|-&lt;br /&gt;
|Stage 2 -- $7500 (killing the first gang leader)&lt;br /&gt;
|-&lt;br /&gt;
|Stage 3 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 4 -- ?&lt;br /&gt;
|-&lt;br /&gt;
|Stage 5 -- ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1FSTCAT</name></author>
	</entry>
</feed>