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	<title>Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkwindwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlecBurke"/>
	<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Special:Contributions/AlecBurke"/>
	<updated>2026-04-29T02:37:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2831</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2831"/>
		<updated>2012-09-28T16:15:14Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  626  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  900  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2812</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2812"/>
		<updated>2012-09-05T05:32:49Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  626  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  841  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2808</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2808"/>
		<updated>2012-08-22T15:54:53Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down. There may be some correlation between the size of the chassis, such that smaller vehicles are more likely to only provide 1 car part and/or 1 scrap and no plastics.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Scrap Metal!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0-1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0-1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11-20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Propelled Grenade&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ??&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2796</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2796"/>
		<updated>2012-05-02T04:46:32Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  626  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  784  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2730</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2730"/>
		<updated>2012-02-11T00:16:20Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down. There may be some correlation between the size of the chassis, such that smaller vehicles are more likely to only provide 1 car part and/or 1 scrap and no plastics.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Scrap Metal!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0-1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0-1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11-20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2729</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2729"/>
		<updated>2012-02-11T00:15:51Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down. There may be some correlation between the size of the chassis, such that smaller vehicles are more likely to only provide 1 car part and/or 1 scrap and no plastics.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Scrap Metal!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Hand Flamer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0-1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11-20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2714</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2714"/>
		<updated>2011-12-15T19:41:11Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  626  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  676  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  790  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2710</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2710"/>
		<updated>2011-11-22T03:10:07Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  626  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  678  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  790  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2699</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2699"/>
		<updated>2011-10-20T16:18:13Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down. There may be some correlation between the size of the chassis, such that smaller vehicles are more likely to only provide 1 car part and/or 1 scrap and no plastics.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Scrap Metal!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2698</id>
		<title>Breakdown of Loot</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Breakdown_of_Loot&amp;diff=2698"/>
		<updated>2011-10-20T16:11:37Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be broken down into their component parts.  This is often useful for camp owners or members who may not have a need for another Phoenix chassis, but ''can'' make use of the Car Parts or Electronic Parts that can be generated from breaking the chassis down.&lt;br /&gt;
&lt;br /&gt;
Similarly, depending on the local market, the Car Parts gleaned from scrapped chassis may bring more than the chassis itself.  This is very often the case with Electronic Parts.&lt;br /&gt;
&lt;br /&gt;
== Damaged Goods ==&lt;br /&gt;
Damaged parts and chassis do not yield as many parts as fully repaired items of the same type.  If the damage is extensive enough, nothing may be yielded at all.  For that reason, items should be repaired before they are broken down.  Note that they may be broken down at any time during the repair duration with no ill effects.&lt;br /&gt;
&lt;br /&gt;
== Chassis ==&lt;br /&gt;
Cars yield a disproportionately low number of components after breaking down.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Chassis!!Car Parts!!Electronic Parts!!Plastics!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|Any car&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Point Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anti Tank Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24-29&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  31-36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  300&lt;br /&gt;
|-&lt;br /&gt;
|Car Cannon&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  47&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Car Grenade Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12-14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&amp;lt;ref name = &amp;quot;personal&amp;quot;&amp;gt;Pedestrian/handheld weapon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Flechette Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Belt&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Car Rifle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  38&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  400&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Gatling Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15-22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  48-55&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14-18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  350&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10-13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  100&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flaming Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Flamethrower&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  150&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Light Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3-4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  25&lt;br /&gt;
|-&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Medium Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Medium Machine Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rocket&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15&lt;br /&gt;
|-&lt;br /&gt;
|Mine Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Micromissile Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Spikes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Jet&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|-&lt;br /&gt;
|Paint Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|Paint Spray&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Ram&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Gun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dropper&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Submachine Gun&amp;lt;ref name = &amp;quot;personal&amp;quot; /&amp;gt;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Shotgun&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Engine!!Scrap!!Car Parts!!Electronic Parts!!Breakdown Mech Points&lt;br /&gt;
|-&lt;br /&gt;
|0.6L Supercompact&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|-&lt;br /&gt;
|1L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|1.6L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40&lt;br /&gt;
|-&lt;br /&gt;
|1.8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  45&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  50&lt;br /&gt;
|-&lt;br /&gt;
|2.5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|-&lt;br /&gt;
|3.2L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6-7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  9-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  80&lt;br /&gt;
|-&lt;br /&gt;
|3.2L V8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  115&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  28&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Camps]]&lt;br /&gt;
[[Category: Loot]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2637</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2637"/>
		<updated>2011-09-12T01:46:21Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  441  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  484  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  628  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  678  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  790  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2631</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2631"/>
		<updated>2011-09-05T23:45:55Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  442  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  482  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  628  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  678  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  790  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2630</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Leadership&amp;diff=2630"/>
		<updated>2011-09-05T23:45:15Z</updated>

		<summary type="html">&lt;p&gt;AlecBurke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership is one of the components that determines your Gang's Leader.  Combined with Courage the character with the highest total is automatically made the Gang Leader.&lt;br /&gt;
&lt;br /&gt;
Leadership determines how many gang members you can recruit.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;|  Member Caps&lt;br /&gt;
|-&lt;br /&gt;
!Leadership!!Member Cap&lt;br /&gt;
|-&lt;br /&gt;
|  0  &lt;br /&gt;
|  35  &lt;br /&gt;
|-&lt;br /&gt;
|  100  &lt;br /&gt;
|  45  &lt;br /&gt;
|-&lt;br /&gt;
|  120  &lt;br /&gt;
|  46  &lt;br /&gt;
|-&lt;br /&gt;
|  144  &lt;br /&gt;
|  47  &lt;br /&gt;
|-&lt;br /&gt;
|  168  &lt;br /&gt;
|  48  &lt;br /&gt;
|-&lt;br /&gt;
|  196  &lt;br /&gt;
|  49  &lt;br /&gt;
|-&lt;br /&gt;
|  225 or 226  &lt;br /&gt;
|  50  &lt;br /&gt;
|-&lt;br /&gt;
|  257  &lt;br /&gt;
|  51  &lt;br /&gt;
|-&lt;br /&gt;
|  289  &lt;br /&gt;
|  52  &lt;br /&gt;
|-&lt;br /&gt;
|  324  &lt;br /&gt;
|  53  &lt;br /&gt;
|-&lt;br /&gt;
|  361  &lt;br /&gt;
|  54  &lt;br /&gt;
|-&lt;br /&gt;
|  400  &lt;br /&gt;
|  55  &lt;br /&gt;
|-&lt;br /&gt;
|  442  &lt;br /&gt;
|  56  &lt;br /&gt;
|-&lt;br /&gt;
|  482  &lt;br /&gt;
|  57  &lt;br /&gt;
|-&lt;br /&gt;
|  529  &lt;br /&gt;
|  58  &lt;br /&gt;
|-&lt;br /&gt;
|  576  &lt;br /&gt;
|  59  &lt;br /&gt;
|-&lt;br /&gt;
|  628  &lt;br /&gt;
|  60  &lt;br /&gt;
|-&lt;br /&gt;
|  678  &lt;br /&gt;
|  61  &lt;br /&gt;
|-&lt;br /&gt;
|  729&lt;br /&gt;
|  62&lt;br /&gt;
|-&lt;br /&gt;
|  790  &lt;br /&gt;
|  63 &lt;br /&gt;
|-&lt;br /&gt;
|  852  &lt;br /&gt;
|  64 &lt;br /&gt;
|-&lt;br /&gt;
|  937  &lt;br /&gt;
|  65 &lt;br /&gt;
|-&lt;br /&gt;
|  1022&lt;br /&gt;
|  66 &lt;br /&gt;
|-&lt;br /&gt;
|  1157&lt;br /&gt;
|  69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' It is virtually impossible to have a Gang Leader with a Leadership of 0.  In practice the minimum number of gang members will be 35 - 40.&lt;br /&gt;
'''NOTE:''' Some of the above numbers have been found to be inaccurate by some players. If you find an incorrect estimate of when the member cap increases, please make corrections.&lt;br /&gt;
&lt;br /&gt;
== Becoming a better leader ==&lt;br /&gt;
Just like other skills, Leadership improves with use.  Each character acting as a leader will receive Leadership points (amount variable and unknown) upon successful completion of the scout.&lt;br /&gt;
&lt;br /&gt;
== Follow the Leader ==&lt;br /&gt;
In wilderness [[encounters]] there will be an '''overall''' leader, and '''individual''' gang leaders.&lt;br /&gt;
&lt;br /&gt;
The overall leader is the character with the highest Leadership among all the gangs participating.  The individual gang leaders are the characters with the highest Leadership from '''each gang'''.&lt;br /&gt;
&lt;br /&gt;
The overall leader will be indicated by the phrase &amp;quot;Leader of this event&amp;quot; when hovering the cursor over the character in the vehicle's Manage window.&lt;br /&gt;
&lt;br /&gt;
The individual gang leader will be indicated by the phrase &amp;quot;Gang Leader in this event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Even Leaders Make Mistakes ==&lt;br /&gt;
It is possible for a character's Leadership to decrease.  Most often this is caused by abandoning vehicles in wilderness encounters.&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
Like the other skills, Leadership has specialisms associated with it.  Unlike the other skills, however, Leadership specialisms are available every 100 points rather than every 50 points.&lt;br /&gt;
&lt;br /&gt;
* Combat Psychologist - reduces the stress of all occupants in the vehicle (also available via [[First Aid]])&lt;br /&gt;
* [[Recruiter]] - increases chances of recruiting gang members with above-average skills/stats, but operates only on your 'free' characters every 5 days, not on more frequent ones that you pay to recruit.&lt;br /&gt;
* [[Motivator]] - gives a slight training bonus to all characters in the same town as the character with this specialism when training hits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>AlecBurke</name></author>
	</entry>
</feed>