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	<entry>
		<id>https://darkwindwiki.com/index.php?title=Pedestrian_Weapons&amp;diff=2817</id>
		<title>Pedestrian Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Pedestrian_Weapons&amp;diff=2817"/>
		<updated>2012-09-09T01:57:48Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Updated Pistol, Rifle, Shotgun, and SMG magazine size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TODO'''&lt;br /&gt;
* Add Ped weapon weights as we obtain them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting out of an armed vehicle when other armed vehicles are shooting at you is not always the smartest move.  If you feel the need to do it, however, you should arm your gang members with one of the various pedestrian weapons available.&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
|  Short&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  &amp;lt;1 Point&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Low bulk weapon, backup weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The only very obvious positive point about the pistol right now is its low bulk. This is based on limited testing, however. It may need a magazine size increase if that really is its only feature. Currently, I could see using two at a time especially if the mag size is increased to like 15 (Like the Beretta 92F). Then you'd have 30 shots for 2 bulk, compared to the rifles 2 bulk for 20 shots. As it stands, again, unless I'm missing something, it's primary role is backup. You could switch out one of your rifle mags 1 bulk for a pistol, and if you're in a tight situation, switch to the pistol if your rifle is out of ammo. I could see this being especially good for sniper-focused peds using the crossbow since the crossbow has a tiny ammo clip, and using a crossbow and a rifle uses up 4 bulk.&lt;br /&gt;
&lt;br /&gt;
The pistol is the only weapon that does not suffer a penalty when firing in a direction other than the one the character is facing.&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
|  Medium&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  ~1 Point&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Average All-Around Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, it looks like the rifle is the “average” weapon. Decent range, a tiny bit of armor damage, seemingly decent people damage. Great for Demoralizing car crews of damaged enemy vehicles which have their side armor knocked out. Peds '''can''' make a difference… take a stand today!&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
|  Very Short&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  Less than .5&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Soft Target Killer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pouring rounds of the shotgun into a vehicle may be a quick way to waste ammo, unless it is already breached. It's effective at finishing off (or rendering unconscious) Peds through breached armor in stationary demoralized vehicles. &lt;br /&gt;
&lt;br /&gt;
It's also quite effective against hostile wildlife at close ranges.&lt;br /&gt;
&lt;br /&gt;
== Sub-Machine Gun ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
|  Short&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  ~1 Point&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Short-Range Killer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Submachine gun puts out a burst of bullet fire at your target. &lt;br /&gt;
&lt;br /&gt;
Damage is comparable to the Rifle, in terms of vehicle armor damage, but soft targets are where the SMG really excels. The SMG is capable of causing massive concussion hits, and internal damage to drivers and pedestrians. &lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
|  Long&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  &amp;lt;1 Point&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  5&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Sniper Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Seiler was armed with a crossbow last night and was making some excellent long-range shots with it. This might be the long range ped-killer of choice. The low magazine size means you'll probably want save at least one bulk to carry a pistol, learn to run, or hope unarmed strikes go in soon.&lt;br /&gt;
&lt;br /&gt;
== Grenade Belt ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
| See Below~~&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  ~1-2 points&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  5&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Ballistic Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The grenade belt is a wonderful weapon for doing damage to vehicles and cars, while keeping your pedestrians out of the way of enemy fire. &lt;br /&gt;
&lt;br /&gt;
Each grenade has a real-time timer of 3 seconds, meaning that it will explode on the next contact after the timer is up. If the grenade is in the air for more than 3 seconds, it explodes on contact, like other ballistic weapons. If not, it bounces along the ground until the timer expires. ''(Question: Is this really a &amp;quot;real-time&amp;quot; timer, or is it actually a 3-turn timer, since each turn is supposedly one second?)''&lt;br /&gt;
&lt;br /&gt;
~~Range: Unlike other weapons, the range is determined by character strength. Characters with high strength can target objects further away than characters with lower strength.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' A if your character has below 60 Strength, stay away from grenades, unless you plan on lobbing them off of a hill. Currently low to average strength characters have a chance of injuring themselves by not throwing the grenade far enough away.&lt;br /&gt;
&lt;br /&gt;
The damage is decent, but due to the low clip size, you will need at least 6 or 7 grenadiers to take down an enemy car.&lt;br /&gt;
&lt;br /&gt;
== Paint Rifle ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
|  Medium&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  None&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  50&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Suppressing Enemy Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Originally introduced as a tool for simulating combat with firearms, the Paint Rifle has found its own niche in the wilderness. &lt;br /&gt;
&lt;br /&gt;
The Paint Rifle fires a small pellet filled with a sticky blueish-purple paint that has a tendency to stick to enemy windows and jam weapons. &lt;br /&gt;
&lt;br /&gt;
The Paint Rifle's high ammunition capacity and weapon-fire suppression ability make it a welcome sight in a variety of combat situations. In normal scouting, a group of pedestrians can be used to suppress enemy fire while the cars do all of the dirty work. In pedestrian-only scouts, the use of Paint Rifles can mean the difference between having your entire team slaughtered or making it home safely. In pedestrian scouts, it is recommended to have at least 1 Paint Rifle pedestrian for every 2 damage-dealing pedestrians.&lt;br /&gt;
&lt;br /&gt;
== Hand Flamer ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
|  Short&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  ????&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  ??&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Igniting enemy cars/pedestrians&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hand-held flamethrower. This weapon fires a jet of flame that causes high damage to soft targets and morale damage to hard targets. It also has a good chance of setting the target on fire for further damage over time.&lt;br /&gt;
&lt;br /&gt;
*More Info Needed Here*&lt;br /&gt;
&lt;br /&gt;
== Molotov Belt ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
|  Medium&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  Varies&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  5&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Ballistic Fire DoT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A cross between a Flaming Oil Jet and a Grenade, this improvised explosive consists of a bottle of gasoline and oil with a rag stuffed inside. It is thrown like a grenade, but lacks the 3-second timer. Upon contact it explodes and creates a puddle of flaming oil that causes damage-over-time to the tires and bottom armor of any vehicle that either gets hit or drives over it. The flaming puddle lasts for a very long time. It seems to have better range than the Grenade.&lt;br /&gt;
&lt;br /&gt;
== Hammer ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Range&lt;br /&gt;
|  Point Blank&lt;br /&gt;
|-&lt;br /&gt;
!Armor Damage&lt;br /&gt;
|  ?&lt;br /&gt;
|-&lt;br /&gt;
!Magazine Size&lt;br /&gt;
|  Infinite&lt;br /&gt;
|-&lt;br /&gt;
!Bulk&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
!Role&lt;br /&gt;
|  Melee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When your gun goes &amp;quot;''click''&amp;quot; and the beasties are still coming at you in droves like a scene from the movie &amp;quot;Aliens&amp;quot; you can whip out your Hammer and go down fighting. Screaming is perfectly acceptable in this situation.&lt;br /&gt;
&lt;br /&gt;
== Tripod Machine Gun ==&lt;br /&gt;
'''Not currently implemented'''&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Main_Page&amp;diff=2719</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Main_Page&amp;diff=2719"/>
		<updated>2012-01-03T06:07:48Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Capitalized guide names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The player-supported wiki for Darkwind: War on Wheels =&lt;br /&gt;
&lt;br /&gt;
[[News &amp;amp; Updates]]&lt;br /&gt;
&lt;br /&gt;
=== Darkwind: War on Wheels ===&lt;br /&gt;
Darkwind is a turn-based, 3D persistent-world, multiplayer wargame set in the near future, which combines the depth of detail inherent in turn-based games, with long-term strategic elements that keep the challenge going for months/years.&lt;br /&gt;
&lt;br /&gt;
=== New players may be interested in these pages ===&lt;br /&gt;
[http://www.darkwindwiki.com/index.php?title=New_Player_Startup New Player Startup] [http://www.darkwindwiki.com/index.php?title=Category:New_Player New Player List of Topics]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Gangs]]'''&lt;br /&gt;
&lt;br /&gt;
Owned by either players or NPCs, gangs are made up of of individual [[characters]]. You can find useful info all about their various [[skills]], [[abilities]] and [[specialisms]], and how they function as [[pedestrians]] when not in a vehicle.&lt;br /&gt;
&lt;br /&gt;
A level up from gangs are [[camps]], which are usually operated by several gangs working together. Camps can [[manufacturing|manufacture]] various equipment.&lt;br /&gt;
&lt;br /&gt;
*Browse the full list of [[NPC Gangs]].&lt;br /&gt;
*Learn About [[Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Vehicles]]'''&lt;br /&gt;
&lt;br /&gt;
Browse the full [[table of chassis]] and the various types [[engines]], [[weapons]] and [[tires]]. Find out the [[Real World Equivalents|real world equivalents]] of most of the chassis. Also you can get an overview of what [[NPC Vehicles|vehicle designs the NPC's use]] and what's [[Player Vehicle Designs|preferred by other players]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A web-based vehicle designer is available, [http://dw.laasma.ee/carbuilder Carbuilder], as is a desktop application [http://graymattercomputing.svnrepository.com/dwvehicles/trac.cgi/wiki Darkwind Vehicle Designer]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Guides]]'''&lt;br /&gt;
&lt;br /&gt;
Read In-depth guides on various topics from experienced players. Beginners might be interested in the [[New Player Startup]] guide, as well as the [[How to Drive]] and [[Using Weapons|How to Use Weapons]] guides. Fresh subscribers should definitely read the [[Initial Scout Guide]] before leaving town.&lt;br /&gt;
If you want to lead a scout squad yourself, give the [[Scout_Leading_Guide|Scout Leading Guide]] a try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Gameplay]]'''&lt;br /&gt;
&lt;br /&gt;
More technical things such as [[Chat Commands|chat commands]] and [[Keyboard Input|keyboard commands]] and info on various game mechanics.  Also, some information on how much of a [[Time Commitment|time commitment]] the game requires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[World]]'''&lt;br /&gt;
&lt;br /&gt;
Darkwind takes place in an interesting, post-apocalyptic [[environment]] and all sorts of [[fauna|strange creatures]] lurk the wastelands between [[:Category:Towns|towns]] which could make [[travel]] even more dangerous because of risky [[encounters]].&lt;br /&gt;
&lt;br /&gt;
The towns are each home to several vehicular combat arenas and racing [[tracks]] where various deadly [[events]] are hosted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''User Contributions'''&lt;br /&gt;
&lt;br /&gt;
If you feel like creating new content for Darkwind, there are tutorials on using the [[Mission Builder]], and on [[Vehicle Creation|converting new vehicles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Darkwind Tactical|Darkwind: Tactical]] Info'''&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Scavenger|Darkwind: Scavenger]] Info'''&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Pedestrian_Weapons&amp;diff=2718</id>
		<title>Talk:Pedestrian Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Pedestrian_Weapons&amp;diff=2718"/>
		<updated>2012-01-03T06:04:42Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Hand Flamer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hand Flamer ==&lt;br /&gt;
There's a note that more info is needed. You'll have to be more specific. The description seems perfectly clear to me... --[[User:Trifler|Trifler]] 00:04, 3 January 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=2494</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=2494"/>
		<updated>2011-03-14T00:10:03Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added specialisms available at 50 points in Large Gunnery to Table of Specialisms II&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Machine Guns, Heavy Weapons, Moving Targets, Rapid Reloading, Courage Under Fire&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, And something I can't remember just now&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Carrier_Van&amp;diff=2493</id>
		<title>Carrier Van</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Carrier_Van&amp;diff=2493"/>
		<updated>2011-03-14T00:00:29Z</updated>

		<summary type="html">&lt;p&gt;Trifler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:Carrier Van.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Somewhat Expensive &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Weak&lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2300&lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  420&lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  84 (4L) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  104&lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  26&lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Frx2, Rex2, Lex2, Rix2 &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  [http://en.wikipedia.org/wiki/Ford_Transit Ford Transit Mark 4]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Salvaged from the remains of ice cream trucks that brought hope and joy to children before the Solar Apocalypse, these vehicles have turned into the armored personnel carriers and primary transports of Evan.&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
With a standard 3.2L or upgrade to the V8, this van can run pretty fast.&lt;br /&gt;
&lt;br /&gt;
The speed given with these engines will allow you to run from `most` of the threats you will face traveling between towns, while carrying some lucrative missions. You can also mount some HEAVY weaponry in this chassis.&lt;br /&gt;
&lt;br /&gt;
This vehicle has the weakest armour in the game - it is designed to run trade only. As a combat vehicle, the Carrier Van will receive injuries from most other chassis types.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Designs==&lt;br /&gt;
* [[Texas Strongarm]]&lt;br /&gt;
* [[Trader Van]]&lt;br /&gt;
&lt;br /&gt;
==Death Race Designs==&lt;br /&gt;
* [[Macho Van]]&lt;br /&gt;
&lt;br /&gt;
==Race Designs==&lt;br /&gt;
* [[Sporty Van]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Carrier_Van&amp;diff=2492</id>
		<title>Carrier Van</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Carrier_Van&amp;diff=2492"/>
		<updated>2011-03-13T23:59:55Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:Carrier Van.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Somewhat Expensive &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Weak&lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2300&lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  420&lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  70 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  84 (4L) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  104&lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  26&lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  8&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Frx2, Rex2, Lex2, Rix2 &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  [http://en.wikipedia.org/wiki/Ford_Transit Ford Transit Mark 4]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Salvaged from the remains of ice cream trucks that brought hope and joy to children before the Solar Apocalypse, these vehicles have turned into the armored personnel carriers and primary transports of Evan.&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
With a standard 3.2L or upgrade to the V8, this van can run pretty fast.&lt;br /&gt;
&lt;br /&gt;
The speed given with these engines will allow you to run from `most` of the threats you will face traveling between towns, while carrying some lucrative missions. You can also mount some HEAVY weaponry in this chassis.&lt;br /&gt;
&lt;br /&gt;
This vehicle has the weakest armour in the game - it is designed to run trade only. As a combat vehicle, the Carrier Van will receive injuries from most other chassis types.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Designs==&lt;br /&gt;
* [[Texas Strongarm]]&lt;br /&gt;
* [[Trader Van]]&lt;br /&gt;
&lt;br /&gt;
==Death Race Designs==&lt;br /&gt;
* [[Macho Van]]&lt;br /&gt;
&lt;br /&gt;
==Race Designs==&lt;br /&gt;
* [[Sporty Van]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Apache&amp;diff=2491</id>
		<title>Apache</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Apache&amp;diff=2491"/>
		<updated>2011-03-13T23:53:25Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added comment about rolling over.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;| [[File:apache.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderately Expensive &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Super Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2400 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  270 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  75 (4L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  90 (N/A) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  132 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  33 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  6 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  [http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee Jeep Grand Cherokee] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Apache is one of the best heavy chassis combat vehicles available. '''LOTS''' of space for almost any weapon available.&lt;br /&gt;
There is space for 3 or more weapons '''and''' reloads.&lt;br /&gt;
&lt;br /&gt;
Can move relatively fast with a 4L mill and B armor. Not as maneuverable as smaller vehicles and somewhat top-heavy. Of the three SUVs, it's the least prone to rolling over.&lt;br /&gt;
&lt;br /&gt;
== Wilderness Designs ==&lt;br /&gt;
* [[Chulainn]]&lt;br /&gt;
* [[Devastator]]&lt;br /&gt;
* [[Gallowglass]]&lt;br /&gt;
* [[Pulverizer]]&lt;br /&gt;
* [[Punisher]]&lt;br /&gt;
* [[Trebuchet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Table_of_chassis&amp;diff=2490</id>
		<title>Table of chassis</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Table_of_chassis&amp;diff=2490"/>
		<updated>2011-03-13T23:48:56Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Fixed centering of &amp;quot;Alpha&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Table Legend ==&lt;br /&gt;
=== Weapon mounting locations ===&lt;br /&gt;
* FR = Front&lt;br /&gt;
* RE = Rear&lt;br /&gt;
* LE = Left&lt;br /&gt;
* RI = Right&lt;br /&gt;
&lt;br /&gt;
=== Chassis Toughness ===&lt;br /&gt;
(from weakest to strongest)&lt;br /&gt;
* Weak&lt;br /&gt;
* Moderate&lt;br /&gt;
* Strong&lt;br /&gt;
* Very Strong&lt;br /&gt;
* Super Strong&lt;br /&gt;
&lt;br /&gt;
A chassis' toughness directly affects how much damage 1 point of armor (of any class) will absorb.  For instance, 1 point of armor on a '''Weak''' chassis may be destroyed after 1 hit from a Machine Gun, while 1 point of armor on a '''Super Strong''' chassis may be destroyed after 3 hits.  ''These numbers are made up, and used only for illustrative purposes.'' Also when comparing two chassis with the same toughness rating, one can still be slightly tougher than the other.&lt;br /&gt;
&lt;br /&gt;
== Sub-Compact ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marley.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Marley]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   36   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   780   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2&lt;br /&gt;
|-  &lt;br /&gt;
!Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;| [[Bantam]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alpha.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Alpha|Alpha]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   765   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Racoon.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Raccoon]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   775   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonic.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Sonic]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   770   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
!Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Siren]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cadrona.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Cadrona]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   85   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   26   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   31.2   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   730   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carrier_Van.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Carrier Van]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   420   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2300   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   104   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   26   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  8  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Texas Strongarm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Two-Axle Lorry.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Two Axle Lorry]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   6000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  8  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Box_Van.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Box Van]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   550   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   96   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10  &lt;br /&gt;
|-&lt;br /&gt;
!Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Boxer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bus.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Bus]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   900   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   135   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   162   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  140    &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   35   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  30  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apache.jpg|110px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Apache]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   270   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   75   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2400   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   33   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Punisher]], [[Gallowglass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Landrunner.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Landrunner]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   260   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   136   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   34   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Tank]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hearse.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Hearse]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Hellfire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pickup.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Pickup]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   225   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Mutant Masher]], [[Mutant Marauder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chomper.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Chomper]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   55   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   66   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1700   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2.5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   112   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   28   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Desert Stalker]], [[Blitzer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ambulance.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Ambulance]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   40   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Engine.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Fire Engine]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   240   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200    &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  10  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:buzzer.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Buzzer]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   330   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12 &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   152   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   38   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Buzz This!]], [[Dragon's Breath]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Pickup.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Big Pickup]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   320   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   112   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   28   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wurzel.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Wurzel]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  220&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2900   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !! Weapon Mounts  !!  Rarity  !! Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Offroad_Buggy.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Offroad Buggy]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   24   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   550   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   40   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   10   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FR, LE, RI&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dustup.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Dustup]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   30   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   36   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   800   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.6   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1.8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:estate.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Estate]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   230  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   35   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1.8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   18   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Semi_Tractor.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Semi Tractor]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   216   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1750   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  3  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trash_Truck.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Trash Truck]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1500  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Super Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  6 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tanker.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Tanker]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  1000  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   192   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4800   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   9.4L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   144&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   36&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Motorhome.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Motorhome]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  590  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3300   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5Lv12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   33&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LEx2, RIx2&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  12 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Muscle ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats !! Min CR &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampire.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Vampire]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   110   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2 &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 30 &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Desert Striker]], [[Constrictor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sunrise.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Sunrise]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4 &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Scorpion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:phoenix.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Phoenix]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Desert Flame]], [[Badlander]], [[Longshot]], [[Trade Runner]], [[Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buccaneer.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Buccaneer]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Wardance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stormer.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Stormer]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:moray.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Moray]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McFly.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[McFly]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   115   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   138   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roadrunner.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Roadrunner]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   95   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   114   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1150   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 36&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Flame Runner]], [[Speed Bird]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flash.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Flash]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1350   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   56   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   14   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Flashbang]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:flail.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Flail]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   210   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1800   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   104   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   26  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pike.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Pike]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   190   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   105   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   121   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Wild Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:osprey.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Osprey]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   220   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1650   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   92   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   23   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corghette.jpg|100px]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Corghette]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  165  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   110   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1260   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2 &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:squadcar.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Squadcar]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   110   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   132   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1400   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   N/A&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|      &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|      &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;14&amp;quot;|[[Lasersquad]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !! Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bullet.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Bullet]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   160   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1250   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Radon Rancher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Royal Eaton.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Royal Eaton]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   170   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   125   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   150   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Moderate  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DeVille.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[DeVille]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   135   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   162   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   950   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cougar.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Cougar]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   140   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   168   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1000   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   8L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:McKenzie.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[McKenzie]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   150   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   90   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   108   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   550   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   15   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Weak  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:hotrod.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Hotrod]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   125   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   900   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:turin.png|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Turin]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   235   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   120   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   144   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1650   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   5L V12   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   7L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   92&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   23&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sedan ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!Image !! Chassis !! Bulk !! Engine !! Max Engine !! Weight !! Max Engine !!Max Exposed !! Max Armor !! Max Per Side !!  Weapon Mounts  !!  Rarity  !!  Toughness  !!  Seats  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Symphony.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Symphony]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Extremely Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Blaster]], [[Death Symphony]], [[Evan Enforcer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Moose.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Moose]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   195   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   55   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   66   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1500   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2.5L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   88   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   22   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[http://www.darkwindwiki.com/index.php?title=Antagonist Antagonist], [http://www.darkwindwiki.com/index.php?title=Duellist Duellist]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:chevalier.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Chevalier]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   175   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[http://www.darkwindwiki.com/index.php?title=Sir_Rocket Sir Rocket]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spirit.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Spirit]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   50   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   21   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
! Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[http://www.dark-wind.com/vehicle.php?id=24353 Razorback], [[Poltergeist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Voyager.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Voyager]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   180   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   70   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   84   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1450   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L  V8  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   80   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   20   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Eliminator]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mercenary.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Mercenary]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   200   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   60   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1650   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   92   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   23   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Common  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Mutant Merc]], [[Mutant Runner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windsor.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Windsor]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   190   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   78   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1700   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common&amp;lt;br&amp;gt;(Rare)&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windsor_II.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Windsor II]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   190   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   78   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   100   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   25   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Quite Common&amp;lt;br&amp;gt;(Rare)   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Very Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|-&lt;br /&gt;
!  Often seen as&lt;br /&gt;
|colspan = &amp;quot;13&amp;quot;|[[Butterfly II]], [[Kern]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fiftyseven.jpg|100px]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| [[Fiftyseven]] &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   140   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   65   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   78   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   1600   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   3.2L V8   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   4L   &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   72&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|   18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  FRx2, REx2, LE, RI  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Ultra Rare  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  Strong  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|  4  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;br /&gt;
[[Category: Vehicles]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2489</id>
		<title>Chomper</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2489"/>
		<updated>2011-03-13T23:42:30Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Corrected run-on sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:chomper.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderate &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Very Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1700 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55 (2.5L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  66 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  112 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   28 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| [http://en.wikipedia.org/wiki/Nissan_Pathfinder Nissan Pathfinder]   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Chompers are fairly common and robust wilderness encounters. Due to their toughness, they're a popular choice for pirates. The chassis has a very high centre of gravity and can be intolerant to impacts. Both recoil and incoming weapon fire can combine to roll the vehicle - the vehicle owners manual dissuades drivers from &amp;quot;simultaneous fire of multiple heavy calibre weapons at speed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Chomper chassis is the largest (and only) SUV that is seen in the area around [[Somerset]].&lt;br /&gt;
&lt;br /&gt;
== Wilderness Designs ==&lt;br /&gt;
* [[Battleaxe]]&lt;br /&gt;
* [[Blitzer]]&lt;br /&gt;
* [[Desert Stalker]]&lt;br /&gt;
* [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2488</id>
		<title>Chomper</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2488"/>
		<updated>2011-03-13T23:40:39Z</updated>

		<summary type="html">&lt;p&gt;Trifler: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:chomper.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderate &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Very Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1700 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55 (2.5L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  66 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  112 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   28 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| [http://en.wikipedia.org/wiki/Nissan_Pathfinder Nissan Pathfinder]   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Chompers are fairly common and robust wilderness encounters, due to their toughness they're a popular choice for pirates. The chassis has a very high centre of gravity and  can be intolerant to impacts. Both recoil and incoming weapon fire can combine to roll the vehicle - the vehicle owners manual dissuades drivers from &amp;quot;simultaneous fire of multiple heavy calibre weapons at speed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Chomper chassis is the largest (and only) SUV that is seen in the area around [[Somerset]].&lt;br /&gt;
&lt;br /&gt;
== Wilderness Designs ==&lt;br /&gt;
* [[Battleaxe]]&lt;br /&gt;
* [[Blitzer]]&lt;br /&gt;
* [[Desert Stalker]]&lt;br /&gt;
* [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2487</id>
		<title>Chomper</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2487"/>
		<updated>2011-03-13T23:40:05Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Removed &amp;quot;and is not that common anymore&amp;quot; since Sam added new designs a while back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:chomper.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderate &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Very Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1700 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55 (2.5L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  66 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  112 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   28 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| [http://en.wikipedia.org/wiki/Nissan_Pathfinder Nissan Pathfinder]   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Chompers are fairly common and robust wilderness encounters, due to their toughness they're a popular choice for [[pirates]]. The chassis has a very high centre of gravity and  can be intolerant to impacts. Both recoil and incoming weapon fire can combine to roll the vehicle - the vehicle owners manual dissuades drivers from &amp;quot;simultaneous fire of multiple heavy calibre weapons at speed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Chomper chassis is the largest (and only) SUV that is seen in the area around [[Somerset]].&lt;br /&gt;
&lt;br /&gt;
== Wilderness Designs ==&lt;br /&gt;
* [[Battleaxe]]&lt;br /&gt;
* [[Blitzer]]&lt;br /&gt;
* [[Desert Stalker]]&lt;br /&gt;
* [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File_talk:Detailed_loot_screen.jpg&amp;diff=2481</id>
		<title>File talk:Detailed loot screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File_talk:Detailed_loot_screen.jpg&amp;diff=2481"/>
		<updated>2011-02-28T14:51:35Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Uploaded new image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Hmm looks like we could use an update on this loot screen image. The loot screen I've seen since I joined doesn't look much like this at all. --[[User:Trifler|Trifler]] 13:03, 17 February 2011 (UTC)&lt;br /&gt;
**I uploaded a new one, but I think it'll have to be replaced with one taken with the Darkwind client set to a lower resolution. I was using 1920x1200. --[[User:Trifler|Trifler]] 15:56, 22 February 2011 (UTC)&lt;br /&gt;
**I uploaded a smaller file with more stuff to look at. The old images can be deleted. --[[User:Trifler|Trifler]] 14:51, 28 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File:Detailed_loot_screen.jpg&amp;diff=2480</id>
		<title>File:Detailed loot screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File:Detailed_loot_screen.jpg&amp;diff=2480"/>
		<updated>2011-02-28T14:49:20Z</updated>

		<summary type="html">&lt;p&gt;Trifler: uploaded a new version of &amp;quot;File:Detailed loot screen.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File_talk:Detailed_loot_screen.jpg&amp;diff=2464</id>
		<title>File talk:Detailed loot screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File_talk:Detailed_loot_screen.jpg&amp;diff=2464"/>
		<updated>2011-02-22T15:56:50Z</updated>

		<summary type="html">&lt;p&gt;Trifler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Hmm looks like we could use an update on this loot screen image. The loot screen I've seen since I joined doesn't look much like this at all. --[[User:Trifler|Trifler]] 13:03, 17 February 2011 (UTC)&lt;br /&gt;
**I uploaded a new one, but I think it'll have to be replaced with one taken with the Darkwind client set to a lower resolution. I was using 1920x1200. --[[User:Trifler|Trifler]] 15:56, 22 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File:Detailed_loot_screen.jpg&amp;diff=2463</id>
		<title>File:Detailed loot screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File:Detailed_loot_screen.jpg&amp;diff=2463"/>
		<updated>2011-02-22T15:52:18Z</updated>

		<summary type="html">&lt;p&gt;Trifler: uploaded a new version of &amp;quot;File:Detailed loot screen.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Mutant_Marauder&amp;diff=2461</id>
		<title>Talk:Mutant Marauder</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Mutant_Marauder&amp;diff=2461"/>
		<updated>2011-02-21T00:38:44Z</updated>

		<summary type="html">&lt;p&gt;Trifler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*I'm somewhat confused on the tires for this one because I literally looted two of these and the first one had Reinforced tires while the second had Standard. I'll keep an eye out for a third one. --[[User:Trifler|Trifler]] 07:14, 10 February 2011 (UTC)&lt;br /&gt;
**Tyres may not be a 'static' item.  Might be some randomization when the vehicle is created for the event? --[[User:Wikiadmin|Wikiadmin]] 07:17, 10 February 2011 (UTC)&lt;br /&gt;
**It's a possibility. That might explain why Sam doesn't list them.&lt;br /&gt;
**I changed the tire type to standard since the last four I've seen had Standard tires. Perhaps Sam changed them or maybe I just got the first one wrong. --[[User:Trifler|Trifler]] 00:38, 21 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Mutant_Marauder&amp;diff=2460</id>
		<title>Mutant Marauder</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Mutant_Marauder&amp;diff=2460"/>
		<updated>2011-02-21T00:37:57Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Change tire type to Standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Pickup|2.0L|160|tyres=Standard|&lt;br /&gt;
weapon_1=Rocket Launcher| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Rocket Launcher| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
weapon_3=Machine Gun| &lt;br /&gt;
weapon_3_location=Left| &lt;br /&gt;
weapon_4=Machine Gun| &lt;br /&gt;
weapon_4_location=Right| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
This truck is unpleasant, to say the least.  With dual [[Rocket Launcher]]s on the front, and [[Machine Gun]]s left and right, the Marauder will rock your world like nothing else in the game.&lt;br /&gt;
&lt;br /&gt;
Marauders have uncanny accuracy, and will often land rocket shots from extreme distances, and incredible firing locations, while spinning in the air following heavy weapons hits, for example.&lt;br /&gt;
&lt;br /&gt;
To make the Marauder even more dangerous, the occupants usually display a very high level of courage and do not surrender or become demoralised easily.  Furthermore, the demoralised vehicle will often re-engage, changing the course of the battle as you find yourself fighting more vehicles than expected.&lt;br /&gt;
&lt;br /&gt;
When facing Marauders it is prudent to blast them into paste, rather than try to save them for loot.  Otherwise your 'loot' could bury you.&lt;br /&gt;
&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Blitzer&amp;diff=2459</id>
		<title>Blitzer</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Blitzer&amp;diff=2459"/>
		<updated>2011-02-20T13:46:12Z</updated>

		<summary type="html">&lt;p&gt;Trifler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Chomper|2.5L|170|tyres=Standard|&lt;br /&gt;
weapon_1=Heavy Machine Gun| &lt;br /&gt;
weapon_1_location=Front|&lt;br /&gt;
weapon_2=Rocket Launcher| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
weapon_3=Machine Gun| &lt;br /&gt;
weapon_3_location=Rear| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Please add&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Blitzer&amp;diff=2458</id>
		<title>Blitzer</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Blitzer&amp;diff=2458"/>
		<updated>2011-02-20T13:45:39Z</updated>

		<summary type="html">&lt;p&gt;Trifler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Chomper|2.5L|170|tyres=Standard|&lt;br /&gt;
weapon_1=Heavy Machine Gun| &lt;br /&gt;
weapon_1_location=Front|&lt;br /&gt;
weapon_2=Rocket Launcher| &lt;br /&gt;
weapon_2_location=Front| &lt;br /&gt;
weapon_3=Machine Gun| &lt;br /&gt;
weapon_3_location=Rear| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Please add&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: NPC Vehicle]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Blitzer&amp;diff=2457</id>
		<title>Blitzer</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Blitzer&amp;diff=2457"/>
		<updated>2011-02-20T13:44:29Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added table and tire type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCDesign|Chomper|2.5L|?||tyres=Standard|&lt;br /&gt;
weapon_1=Heavy Machine Gun| &lt;br /&gt;
weapon_1_location=Front| &lt;br /&gt;
weapon_2=Machine Gun| &lt;br /&gt;
weapon_2_location=Rear| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Please add&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: NPC Vehicle]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2456</id>
		<title>Chomper</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2456"/>
		<updated>2011-02-20T13:34:47Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added Battleaxe link to Chomper page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:chomper.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderate &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Very Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1700 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55 (2.5L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  66 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  112 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   28 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| [http://en.wikipedia.org/wiki/Nissan_Pathfinder Nissan Pathfinder]   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Chompers are fairly common and robust wilderness encounters, due to their toughness they're a popular choice for [[pirates]]. The chassis has a very high centre of gravity and  can be intolerant to impacts. Both recoil and incoming weapon fire can combine to roll the vehicle - the vehicle owners manual dissuades drivers from &amp;quot;simultaneous fire of multiple heavy calibre weapons at speed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Chomper chassis is now the largest (and only) SUV that is seen outside of [[Somerset]], and is not all that common anymore.&lt;br /&gt;
&lt;br /&gt;
== Wilderness Designs ==&lt;br /&gt;
* [[Battleaxe]]&lt;br /&gt;
* [[Blitzer]]&lt;br /&gt;
* [[Desert Stalker]]&lt;br /&gt;
* [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2455</id>
		<title>Chomper</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Chomper&amp;diff=2455"/>
		<updated>2011-02-20T13:33:21Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added Gladiator to Chomper page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; align = &amp;quot;center&amp;quot;|   [[File:chomper.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! Rarity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   Very Common &lt;br /&gt;
|-&lt;br /&gt;
! Cost  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Moderate &lt;br /&gt;
|-&lt;br /&gt;
! Toughness  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  Very Strong &lt;br /&gt;
|-&lt;br /&gt;
! Weight  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1700 &lt;br /&gt;
|-&lt;br /&gt;
! Total Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  200 &lt;br /&gt;
|-&lt;br /&gt;
! Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  55 (2.5L) &lt;br /&gt;
|-&lt;br /&gt;
! Exposed Engine Capacity  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  66 (3.2L V8) &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  112 &lt;br /&gt;
|-&lt;br /&gt;
! Max Armor Per Side  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|   28 &lt;br /&gt;
|-&lt;br /&gt;
! Seats   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  4 &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Mounts   &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  FRx2, REx2, LE, RI &lt;br /&gt;
|-&lt;br /&gt;
! Based On  &lt;br /&gt;
|align = &amp;quot;right&amp;quot;| [http://en.wikipedia.org/wiki/Nissan_Pathfinder Nissan Pathfinder]   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Chompers are fairly common and robust wilderness encounters, due to their toughness they're a popular choice for [[pirates]]. The chassis has a very high centre of gravity and  can be intolerant to impacts. Both recoil and incoming weapon fire can combine to roll the vehicle - the vehicle owners manual dissuades drivers from &amp;quot;simultaneous fire of multiple heavy calibre weapons at speed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Chomper chassis is now the largest (and only) SUV that is seen outside of [[Somerset]], and is not all that common anymore.&lt;br /&gt;
&lt;br /&gt;
== Wilderness Designs ==&lt;br /&gt;
* [[Blitzer]]&lt;br /&gt;
* [[Desert Stalker]]&lt;br /&gt;
* [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Chassis]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Alpha_Junkers%27_Driving_Tips&amp;diff=2454</id>
		<title>Alpha Junkers' Driving Tips</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Alpha_Junkers%27_Driving_Tips&amp;diff=2454"/>
		<updated>2011-02-20T09:11:36Z</updated>

		<summary type="html">&lt;p&gt;Trifler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(by Alpha Junkers)&lt;br /&gt;
&lt;br /&gt;
All right! So you want to score on the race track? Want to gain some fame as the 'Racer X' equivalent of Darkwind? Then listen closely, for these are tips that will help you win in a race against unfair odds.&lt;br /&gt;
&lt;br /&gt;
== Introduction to Racing ==&lt;br /&gt;
So, you may be a veteran racer, or you may be a newbie. It doesn't matter. I've seen newbies who can beat me at racing, and people who've played for a long time and still not excel in it. It doesn't matter.&lt;br /&gt;
&lt;br /&gt;
What matters is how '''YOU''' drive. Winning is everything, losing is nothing. The difference between winning or losing a race can be either $3600, or your best driver. Trust me, I've seen it happen a lot of times.&lt;br /&gt;
&lt;br /&gt;
Racing in Darkwind is not Need for Speed. It requires precise calculations, planning and balls of steel. But fret not, this guide will make you a racer. There will be terms used here that I have coined. I take no credit for inventing them, there have been players way before I started out who've been using tricks like these, but I prefer using my own terminology for easier reference.&lt;br /&gt;
&lt;br /&gt;
Without further ado, read on for the tips.&lt;br /&gt;
&lt;br /&gt;
== Common Tips ==&lt;br /&gt;
* '''Know your race track'''. If you're not good at it, don't expect to get top 3 on your first try. Different terrains handle very differently. You might be able to drift well on well-paved roads, like the Northern Desert Racing Circuit, but the terrain on Somerset Junkyard Track 1 is a totally different animal. Get accustomed to the track, learn how to accurately traverse hairpin corners, before you try to pull a 120mph powerslide on that tricky turn.&lt;br /&gt;
* '''Do not be afraid to brake'''. You're better off losing first place, than your driver's life. Don't use the handbrake unless absolutely necessary though. It cuts off a lot of your speed, and you will find it is slower to gain acceleration when you release the handbrake. Of course, floor the accelerator where possible, but in the event your car's spinning out of control, just swallow some of that pride and hit the brakes for a turn or two.&lt;br /&gt;
* '''Avoid sliding and counter-steering repeatedly'''. Don't get me wrong, I encourage powersliding as far as possible (see '''Advanced tips''' below). But, if unnecessary, don't keep sliding and counter-steering. You will lose speed.&lt;br /&gt;
* '''Go slow if you predict a pile-up of cars'''. In certain maps, like [[Somerset Rally Circuit]], or more commonly known as ''Figure 8 track'', which I also like to fondly call ''Satan's track'', if you can sense an impending pile-up of cars, go slow. Better to risk losing pole position, than to completely throw out the prize money.&lt;br /&gt;
* '''Slipstream'''. I don't know what's this idea about only slipstream specs being able to slipstream, but apparently I've been gaining some speed too on my non-slipstream specs. I could be wrong though. Anyway if you think you can outrun that guy in front of you without slipstreaming, by all means go ahead. However, if your driver's driving skill just isn't that fantastic, slipstream a bit before trying to overtake the car in front.&lt;br /&gt;
* '''Don't powerslide when unnecessary'''. I know it's cool to drift and powerslide, but if you don't know the appropriate angles-of-approach in the track well enough, you're liable to end up powersliding too early, or drifting out of the track.&lt;br /&gt;
* '''Predict your opponents'''. Can't stress enough on this. There is no way of telling where your opponents will move. Sometimes, a little bit of psychology can push the races into your advantage. Other times, you just have to figure out where your adversary is going.&lt;br /&gt;
&lt;br /&gt;
== Advanced tips ==&lt;br /&gt;
* '''Buffer''': During hairpin turns and sharp corners, if an opponent is between you and a wall (or basically, the opposite side of where you are supposed to turn), use this to your advantage. As you powerslide, he will act as a cushion to buffer the rest of your force. You ''may'' take some damage in your armor, but you are less likely to smash into the wall, while at the same time maintaining an even greater speed than before. The best way to accomplish this trick is to maintain as close side-by-side proximity to your opponent as possible before powersliding, so you don't lose armor, and you still can latch on to him for buffering support.&lt;br /&gt;
* '''Tail-twisting/Head-twisting''': This is a cheap trick. The idea is to try to stay on either side of opponent, and your tail must either be facing his head, or your head facing his tail. From there, turn your car accordingly so you distort his sense of direction. For example, if your tail is at his head, and you are on his left, turning left will cause him to veer right (assuming he is going straight). Likewise, if your head is at his tail, and you are on his left, turning right will cause him to oversteer too much to the left. This trick takes practice, but in races where cars are moving very fast, this is a good tactic to use to disorientate your opponent. It is, however, a very dirty trick, so don't do it too often if you don't want to make a public enemy of yourself.&lt;br /&gt;
* '''Momentum''': Use momentum to give yourself some additional speed on the last turn, or wherever you think possible. Momentum is the turning force when you attempt to powerslide. It increases the speed at which your car moves in a direction. The greater you can hold the momentum, the farther you can actually push your car. Just be aware that this causes over-steering very easily, so use it only when necessary.&lt;br /&gt;
* '''Damage speed boost''': dangerous trick to use during Death Races, but IMO a good tactic nonetheless. The trick is to get the enemy to fire at you, so you propel a few more MPH. Lighter vehicles work best with this trick, and naturally heavy guns are likely to push an opponent further. Also of note with heavy weapons is that they slow you down e.g. HMG or HGG. Turn a strong flank (or rear) towards an enemy that is firing at you to get that extra oomph in speed.&lt;br /&gt;
* '''Speed is LIFE!''': In most combats you will be moving at medium speed (20/40 mph). If you find yourself in a situation where you are taking more shots than you are giving.... '''GET OUT OF DODGE AND MANEUVER!''' Use the terrain to block incoming shots if possible and try for a kill shot when you can. Running away from a lost fight is not considered cowardice... It's considered smart! --[[User:JD|JD]] 08:58, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Gateway_TS_NPC_Gangs&amp;diff=2451</id>
		<title>Gateway TS NPC Gangs</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Gateway_TS_NPC_Gangs&amp;diff=2451"/>
		<updated>2011-02-20T04:38:27Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added note about Butane gang's texture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The gangs of the Gateway Truck Stop primarily use ? chassis.&lt;br /&gt;
&lt;br /&gt;
The following NPC Gangs are based out of the town of [[Gateway Truck Stop]]:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The town is protected by:&lt;br /&gt;
&lt;br /&gt;
Name: '''Gateway Militia'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Militia&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A militant group who take the defence of their truckstop very seriously&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bounty Hunters==&lt;br /&gt;
&lt;br /&gt;
Name: '''Erazor'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Bounty Hunters&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: An enigmatic gang from the wasteland. No-one knows much about them, and they ain't telling.&lt;br /&gt;
&lt;br /&gt;
Name: '''Free Radicals'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Bounty Hunters&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A dangerous gang of bountyhunters operating out of Gateway&lt;br /&gt;
&lt;br /&gt;
Name: '''Tears of Blood'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Bounty Hunters&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: This unorganized gang of criminal hunters is composed mostly of self-appointed vigilantes who suffered personal tragedies at the hands of brigands. If the reward for a bounty is dead or alive, they consistently choose dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arena Combatants==&lt;br /&gt;
&lt;br /&gt;
Name: '''Gateway Militia'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Arena Combatant&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Gateway Militia like to take part in local combats as a type of training exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death Racers==&lt;br /&gt;
&lt;br /&gt;
Name: '''All or Nothing (AoN)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Death Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A bunch of crazy folks who enjoy crashing as much as they enjoy racing&lt;br /&gt;
&lt;br /&gt;
Name: '''Racing League Force (RLF)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Death Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A self-appointed police force who see it as their duty to patrol the race tracks and leagues&lt;br /&gt;
&lt;br /&gt;
Name: '''Soapbox Institute'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Death Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Autoduelling as a poorly-concealed mechanism for spouting their crazy political notions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racers==&lt;br /&gt;
&lt;br /&gt;
Name: '''Technical Maelstrom'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: If you can`t fix it you don`t drive it. A self reliant group looking to fund their next project.&lt;br /&gt;
&lt;br /&gt;
Name: '''Rytek Imports'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Traders as much as racers, these guys specialise in neophetamines and biotech weaponry&lt;br /&gt;
&lt;br /&gt;
Name: '''Mastodon'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Big cars with bigger engines&lt;br /&gt;
&lt;br /&gt;
Name: '''Bigger Fenders'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Winning these leagues is mostly about having more armour than the opposition...&lt;br /&gt;
&lt;br /&gt;
Name: '''Lana's Leaders'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: An amateur bunch of racers struggling to improve&lt;br /&gt;
&lt;br /&gt;
Name: '''The Scabbies'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Most gangs race for glory or thrills. These desert rats race rusty, scavenged bangers to try to win food&lt;br /&gt;
&lt;br /&gt;
Name: '''The Locos'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Hispanic, serious about their racing, and very talented&lt;br /&gt;
&lt;br /&gt;
Name: '''Seo'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Suited and sharp rich guys who race for the pleasure of it rather than to make money&lt;br /&gt;
&lt;br /&gt;
Name: '''The Lightnings'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A gang of reckless youngsters trying to make a name for themselves&lt;br /&gt;
&lt;br /&gt;
Name: '''Clabberbang'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A rabble of tramps racing with whatever parts they've managed to cobble together, racing to try and get out of the gutter&lt;br /&gt;
&lt;br /&gt;
Name: '''The Hunters'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Racers&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: An enigmatic, but very talented, bunch of racers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Name: '''The Arachnids'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A feared gang from central Evan, they appear out of the wastes to attack trade convoys&lt;br /&gt;
&lt;br /&gt;
Name: '''Rotorheads'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Little is known about this minor bunch of opportunist pirates from the Northern Desert.&lt;br /&gt;
&lt;br /&gt;
Name: '''Mobsters'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A disorganised but highly skilled pirate gang from the Gateway region&lt;br /&gt;
&lt;br /&gt;
Name: '''Apocalypse Rising'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A vicious bunch of thugs from the North Desert region&lt;br /&gt;
&lt;br /&gt;
Name: '''Cyber Formation'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A well-disciplined and technologically adept band of futurists&lt;br /&gt;
&lt;br /&gt;
Name: '''Groton Gladiators'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: This group of misfits, inbreds, and mutants formerly hail from a small village called Groton, long lost in the Wilderness.&lt;br /&gt;
&lt;br /&gt;
Name: '''Freak Scene'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Long-haired 80s throwbacks with feedback-laden pop blaring out of their speakers as they chase you&lt;br /&gt;
&lt;br /&gt;
Name: '''Butane'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A bunch of pyromaniac cannibal/slavers from the Badlands region &amp;lt;br&amp;gt;&lt;br /&gt;
Notes: These guys have a texture ('skin') for some of their cars, but it's impossible to describe. Kind of beige with hash marks. It fits the name &amp;quot;Butane&amp;quot; but you'll have to see it.&lt;br /&gt;
&lt;br /&gt;
Name: '''The Dingos'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: These scavengers often let someone else do the dirty work, then swoop in to take anything left behind.&lt;br /&gt;
&lt;br /&gt;
Name: '''Third Avenue Mutilators'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A tough inner-city punk gang (from back when inner-cities existed)&lt;br /&gt;
&lt;br /&gt;
Name: '''Death Or Taxes'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: These wasteland marauders think of themselves as civilized and give defeated foes a choice. The &amp;quot;taxes&amp;quot; part usually means, &amp;quot;Everything you've got. Including your pants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Name: '''Bantonville Militia'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Armed and dangerous, the Bantonville Militia exists to patrol and protect the area around Bantonville against armed intruders. There`s a catch: Nobody knows exactly where Bantonville is, not even their militia.&lt;br /&gt;
&lt;br /&gt;
Name: '''Evolution IX'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A crazed bunch of newagers from the Northern Desert, these guys want to finish off what the Solar Apocalypse started&lt;br /&gt;
&lt;br /&gt;
Name: '''Desert Riders'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Pirates&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A feared gang of ruthless pirates from the Northern Desert&lt;br /&gt;
&lt;br /&gt;
==Traders==&lt;br /&gt;
&lt;br /&gt;
Name: '''Mechanomads'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Traders&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A transient merchant gang that specializes in collecting and selling vehicle components- and these gearheads are more than happy to chop apart the cars of anyone who attacks them&lt;br /&gt;
&lt;br /&gt;
Name: '''The Gazelles'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Traders&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: The Gazelles claim to be the fastest traders in all Evan, although many question how careful these leadfeet are with the packages they carry&lt;br /&gt;
&lt;br /&gt;
Name: '''Phantom Couriers'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Traders&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Renowned for whisking goods from one town to another, often right under the noses of gangs who are actively looking for them!&lt;br /&gt;
&lt;br /&gt;
Name: '''Last Leaf'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Traders&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: It`s hard to believe the rhetoric of an eco-friendly lifestyle when their cars seem to leak more fumes than yours...&lt;br /&gt;
&lt;br /&gt;
Name: '''Bohemian Like You'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Traders&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: A ragtag bunch of hippy traders from the North Badlands region, these guys drive surprisingly well despite the noxious clouds of intoxicants spilling out of their gunnery slits&lt;br /&gt;
&lt;br /&gt;
Name: '''All Sizes Shipping'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Traders&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: &amp;quot;Big or Small, We'll Ship it All,&amp;quot; is the official motto. Their escorts have a similar motto, but one which doesn`t involve shipping.&lt;br /&gt;
&lt;br /&gt;
Name: '''JTC-4'''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Traders&amp;lt;br&amp;gt;&lt;br /&gt;
Base: Gateway Truckstop&amp;lt;br&amp;gt;&lt;br /&gt;
Description: Joint Task Convoy 4 was originally a mercenary escort service, but finding themselves with more escorts than the market could bear, have since fallen on hard times and taken to full merchant runs of their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Towns]]&lt;br /&gt;
[[Category: Gangs]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Guides&amp;diff=2450</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Guides&amp;diff=2450"/>
		<updated>2011-02-19T17:48:53Z</updated>

		<summary type="html">&lt;p&gt;Trifler: I ran a search for &amp;quot;demoralized&amp;quot; and found the Rookie's Rules of the Road article. It had no links to it so I added a link under the Scouting section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
*[[Darkwind Quick Guide]]&lt;br /&gt;
*[[Coco's Guide to Starting Out]]&lt;br /&gt;
*[[Common Abbreviations]]&lt;br /&gt;
*[[Darkwind HOW TO Guide]]&lt;br /&gt;
*[[Troubleshooting Guide]]&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
*[[Vehicle Design Guide]]&lt;br /&gt;
*[[Sedan Analysis]]&lt;br /&gt;
*[[Fifth's Muscle Manual]]&lt;br /&gt;
&lt;br /&gt;
[http://dw.laasma.ee/carbuilder/ Darkwind Carbuilder] a web-based vehicle designer is available, as is a desktop application [http://graymattercomputing.svnrepository.com/dwvehicles/trac.cgi/wiki Darkwind Vehicle Designer]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*[[Procyon's Guide to Character Management]] --- developing your characters and keeping them alive&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
*[[Encounters]] is another word used to describe all scouts outside town.&lt;br /&gt;
*[[Solo Scouting]] - Ultimate Guide to an Early Grave&lt;br /&gt;
*[[Initial Scout Guide]]&lt;br /&gt;
*[[Rookie's Rules of the Road]]&lt;br /&gt;
&lt;br /&gt;
== Travel/Cargo Hauling ==&lt;br /&gt;
*[[4saken's guide to running a lorry]] How to run a 2 Axel Lorry BL&amp;lt;-&amp;gt;GW to make money&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*[[Using Weapons]] --- assigning gunners, targeting, and firing&lt;br /&gt;
&lt;br /&gt;
== Racing &amp;amp; Death Racing ==&lt;br /&gt;
*[[Alpha Junkers' Driving Tips]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Rookie%27s_Rules_of_the_Road&amp;diff=2449</id>
		<title>Rookie's Rules of the Road</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Rookie%27s_Rules_of_the_Road&amp;diff=2449"/>
		<updated>2011-02-19T17:46:25Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added more info about Demoralized vehicles. Added some periods throughout.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Also known as &amp;quot;Lessons learned the hard way&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.  '''Avoid head-on collisions''', ''especially if you don't have a ram on your vehicle.''  You can break your front weapons even if you still have armor left.&lt;br /&gt;
&lt;br /&gt;
2.  '''Know your enemy.''' Take the time to look up their vehicle ([[NPC Vehicles]]) and see what weapons they will be using against you at the start of a fight.  &lt;br /&gt;
&lt;br /&gt;
3.  '''Know yourself.''' Get practice in the arenas or on the race tracks, learn what the real range of your weapons is and learn what your vehicles can do.&lt;br /&gt;
&lt;br /&gt;
4.  '''Be prepared.''' Get your crew loaded in, check your equipment to make sure nothing is broken, make sure your guns are loaded and ''bring more ammo than you think you'll need''.  Then start asking around for a scout.&lt;br /&gt;
&lt;br /&gt;
5.  '''Stick with the group.''' This gives the bad guys more targets other than yourself.  This also means if you get in trouble help is nearby.&lt;br /&gt;
&lt;br /&gt;
6.  '''Keep your distance.''' Keep two car lengths between you and everyone else.  It gives you both room to maneuver and keeps the enemy weapons from damaging both of you with splash damage.&lt;br /&gt;
&lt;br /&gt;
7.  '''The more speed you have the more options you have.'''  Still, there is such a thing as too much speed.  &lt;br /&gt;
&lt;br /&gt;
8.  '''Listen up and stick to the plan.''' Unless ten turns in everyone decides the plan sucked. Then improvise! If your squad has no plan you may be trouble.&lt;br /&gt;
&lt;br /&gt;
9.  '''Friendly fire isn't very friendly.''' Use Control-G to see everyone's ghosts and when in doubt call a timeout and ask.&lt;br /&gt;
&lt;br /&gt;
10. '''Concentrate fire and communicate.''' Let people know what you're shooting at so you can work together to bring down high threat vehicles faster. I.E. &amp;quot;I'm on the Mutant Marauder.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
11.  '''Just because it says &amp;quot;Demoralized&amp;quot; doesn't mean it's dead.'''  If you want to be 100% sure they're out of the fight, keep firing until you see Heavy, Major or Massive concussion. Or they explode.&lt;br /&gt;
: The game seems to list an NPC vehicle as &amp;quot;Demoralized&amp;quot; if even one ganger in the car gives up. However, any other gangers in the car are still able to drive and/or shoot. If you see &amp;quot;All Occupants Demoralized&amp;quot; you're usually in good shape. Unfortunately only the damage information box says it, not the tooltip, and the damage information is only listed for 2-3 turns. &lt;br /&gt;
&lt;br /&gt;
12.  '''Keep in mind you're shooting at the money.''' If you win, you get their cars. If you shoot them up too much all you take home is scrap metal. It's a balance between survival and profitability.&lt;br /&gt;
&lt;br /&gt;
13.  '''Learn when to run,''' and when to surrender. Your most valuable resource is well trained personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: New Player]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Abilities&amp;diff=2445</id>
		<title>Talk:Abilities</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Abilities&amp;diff=2445"/>
		<updated>2011-02-19T05:48:39Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Created page with '* This article mentions knives, swords, baseball bats, etc. and AKAIK none of these weapons exist. Am I missing something? --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* This article mentions knives, swords, baseball bats, etc. and AKAIK none of these weapons exist. Am I missing something? --[[User:Trifler|Trifler]] 05:48, 19 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Abilities&amp;diff=2444</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Abilities&amp;diff=2444"/>
		<updated>2011-02-19T05:47:37Z</updated>

		<summary type="html">&lt;p&gt;Trifler: bolded Strength, Dexterity, and Speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities are those characteristics that are innate, and cannot be improved.  Unlike [[Driving]], or [[Gunnery]], there is no training facility for a [[characters|character's]] abilities, and they don't level by use.&lt;br /&gt;
&lt;br /&gt;
The following are a [[characters|character's]] abilities:&lt;br /&gt;
* '''Strength'''&lt;br /&gt;
** Affects how many hits a character can take before falling unconscious or dying&lt;br /&gt;
** Strong characters also are more likely to survive if they walk back to town (mainly just a guess)&lt;br /&gt;
** Increases odds in melee combat&lt;br /&gt;
*** This increase is with ''Strength-based'' weapons (clubs, sledgehammers, baseball bats, etc.)&lt;br /&gt;
* '''Dexterity'''&lt;br /&gt;
** Affects accuracy with weapons&lt;br /&gt;
** Increases odds in melee combat&lt;br /&gt;
*** This increase is with ''Dexterity-based'' weapons (swords, knives, other ''finesse''-type weapons)&lt;br /&gt;
* '''Speed'''&lt;br /&gt;
** Fast characters fire earlier in the combat sequence&lt;br /&gt;
** Affects weapon reloading speed somewhat&lt;br /&gt;
** Affects running speed when on foot&lt;br /&gt;
&lt;br /&gt;
FIXME - add even more info about these abilities&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Skills&amp;diff=2443</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Skills&amp;diff=2443"/>
		<updated>2011-02-19T05:42:19Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added &amp;quot;'wildness' of driving maneuvers&amp;quot; to the Driving description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Characters]] are able to learn a variety of skills.  Some similar skills can be grouped together, and in these cases a [[characters|character]] with a specific skill in a group will be able to perform the other skills in the group at a reduced proficiency (approximately 50%).&lt;br /&gt;
&lt;br /&gt;
Each character will be better at improving in some skills than others, and not necessarily in the best skill they started out with.&lt;br /&gt;
&lt;br /&gt;
== Weapons Skills ==&lt;br /&gt;
* [[Gunnery]]&lt;br /&gt;
Used for shooting small and medium size weapons.&lt;br /&gt;
* [[Large Guns]]&lt;br /&gt;
Used for large and heavy weapons.&lt;br /&gt;
* [[Handguns]]&lt;br /&gt;
[[Pedestrian Weapons|Pedestrian weapons]] are weapons the characters carry and can equip when on foot.&lt;br /&gt;
&lt;br /&gt;
== Driving Skills ==&lt;br /&gt;
* [[Driving]]&lt;br /&gt;
Used for piloting small to medium sized vehicles.&lt;br /&gt;
&lt;br /&gt;
Note that the driving skill is one of the slowest skills to improve. Improvement is based on the number of driving turns that occurred in combat as well as the 'wildness' of the driving maneuvers.&lt;br /&gt;
&lt;br /&gt;
* [[Trucker]]&lt;br /&gt;
Used for piloting larger trucks (anything with a bulk capacity over 500).&lt;br /&gt;
* [[Cyclist]]&lt;br /&gt;
Will be used for piloting smaller 2-3 wheeled bikes. Not implemented, but can be trained.&lt;br /&gt;
&lt;br /&gt;
== Psionic Skills ==&lt;br /&gt;
* [[Mind Control]]: A number of useful effects can be achieved by this specialism which affects characters other than the Psi themselves:&lt;br /&gt;
**Psionic Mask - Convince enemy that your gang isn’t who they think it is in combat (so you don’t lose any faction rep. for injuring them)&lt;br /&gt;
**Terror – adds stress to nearby enemies (works better if you’re out of a car)&lt;br /&gt;
**Tranquility – reduces stress in nearby friends (again, a tin can around you reduces effectiveness) &lt;br /&gt;
*[[Telekinesis]]: The psionic ability to push and throw objects from a distance:&lt;br /&gt;
**Mutant Mind-Push – lets you apply a force to a vehicle, ped or creature (works better if they’re close)&lt;br /&gt;
**Whirlwind – blows up a brief cloud of dust which operates like a smokescreen; works better on dusty ground &lt;br /&gt;
*[[Pyrokinesis]]: The psionic ability to set cars, pedestrians and animals on fire. Nuff said. Note that peds and creatures can now also catch fire when hit by flaming weapons.&lt;br /&gt;
*[[Electromagnetic Pulse]]: Sends out an EMP which affects electronically-controlled weapons and V8/V12 engines within range, causing them to malfunction. Since it works by focusing solar radiation, it is stronger in the summer and especially when there is a strong green aurora.&lt;br /&gt;
*[[Defensive Energy]]: Psionically-constructed `hard air` barriers can protect the individual or their vehicle (operates as two separate skills, the vehicular one is harder to succeed with).&lt;br /&gt;
&lt;br /&gt;
Any effects that can operate at a distance do so at reduced effect the further the target is from the Psi character.&lt;br /&gt;
&lt;br /&gt;
== Misc. Skills ==&lt;br /&gt;
&lt;br /&gt;
* [[Leadership]]&lt;br /&gt;
Ability to lead others to battle and bolster their morale. &lt;br /&gt;
&lt;br /&gt;
* [[Courage]]&lt;br /&gt;
High courage characters less likely to surrender in events.&lt;br /&gt;
&lt;br /&gt;
* [[Ballistics]]&lt;br /&gt;
Used for artillery weapons.&lt;br /&gt;
Not grouped with other weapon skills&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1562&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mechanic]]&lt;br /&gt;
Used for repairing and salvaging vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[First Aid]]&lt;br /&gt;
Used for helping with the immediate effects of injuries. Reduces chances of characters bleeding to death if they're bleeding heavily at the end of combat.&lt;br /&gt;
&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
Helps evade the most dangerous [[pirates]] when [[travel|traveling]] and shifts the odds a bit more to your favour when [[scouting|scouts]].&lt;br /&gt;
&lt;br /&gt;
== Not yet implemented ==&lt;br /&gt;
&lt;br /&gt;
Even though these skills may show up on your characters it's not possible to use them yet.&lt;br /&gt;
&lt;br /&gt;
* [[Cyclist]]&lt;br /&gt;
Will be used for piloting smaller 2-3 wheeled bikes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Removed Skills ==&lt;br /&gt;
&lt;br /&gt;
* [[Martial Arts]]&lt;br /&gt;
Ability to fight in unarmed melee combat, was removed in favour of the scouting skill&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
Characters train a small amount in the skill of your choosing every week.  This ranges from zero to two points generally.  If the skill is a specialty of the town it can go up to 3 points.  For example Badlands has no training center, but large guns still train better than other skills.  Using a training centre can raise the limit per week to five points.  Using the training centres located in [[Somerset]] and [[Elmsfield]] for specific skills vastly improves the amount of skill they gain.  For example, a driver in Somerset can train up to eight points in a week.  The training centre in Somerset is especially adept at teaching Driving and Cycling, while Elmsfield is more focused on First Aid. Texan and Sarsfield claim to be proficient in Mechanic.&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Training&amp;lt;br&amp;gt;Maximums !! NO Training&amp;lt;br&amp;gt;Center !! Training&amp;lt;br&amp;gt;Center  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Not Specialty &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 2&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 5&lt;br /&gt;
|-  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Specialty &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 3&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Training Locations !! Training&amp;lt;br&amp;gt;Center? !! Specialties  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Somerset &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Y&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Driving&amp;lt;br&amp;gt;Cycling&lt;br /&gt;
|-  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Elmsfield &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Y&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| First Aid&lt;br /&gt;
|-  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Gateway Truckstop &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| N&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Gunnery&lt;br /&gt;
|-  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Badlands Truckstop &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| N&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Large Guns&lt;br /&gt;
|-  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Firelight &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| N&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Psionics&lt;br /&gt;
|-  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Shantyville &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| N&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Driving&lt;br /&gt;
|-  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Texan &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Y&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Mechanic&lt;br /&gt;
|-  &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Sarsfield &lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Y&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| Mechanic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All characters are able to learn all skills to some extent, for the skill to show up in their character sheet they need to have at least 10 points in it.&lt;br /&gt;
&lt;br /&gt;
Training occurs weekly at '''04:00 GMT Friday''' mornings.&lt;br /&gt;
&lt;br /&gt;
=== When Training Hits ===&lt;br /&gt;
Characters do not have to be in a town with a Training Centre to benefit from weekly training, so long has they have registered at a Training Centre. &lt;br /&gt;
The amount of benefit a character receives from the Training Centre is based in part on how much time he/she has spent traveling; the more time traveling, the less time training.&lt;br /&gt;
&lt;br /&gt;
Characters receive training based on the last town they were in, so if they are traveling from Gateway to Somerset when the week changes, they get training as if they were in Gateway.&lt;br /&gt;
&lt;br /&gt;
How much time a character has spent traveling can be seen in his or her Character Detail Sheet.&lt;br /&gt;
&lt;br /&gt;
=== Training Form ===&lt;br /&gt;
Training effectiveness is also affected by a character's current ''training form''.  This condition fluctuates over a period of several weeks or even months, and represents a character's ability to absorb and retain the training materials.  A character who appears to be training poorly may not do so indefinitely; a character might get stuck in a rut, but that doesn't mean he/she won't start training well again&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=2830&amp;lt;/ref&amp;gt;.  This condition is not visible to the gang owner.&lt;br /&gt;
&lt;br /&gt;
==== The Math ====&lt;br /&gt;
Training Form is a multiplier in the range of 0.4 to 2.0. The weekly training of each character is multiplied by the Training Form value to determine how much skill they learn.&lt;br /&gt;
&lt;br /&gt;
Each character's Training Form is randomly modified every week by +/- 0.3. There is also a -0.02 modifier that slowly degrades training over time.  The Form will never go above 2 or fall below 0.4. &lt;br /&gt;
&lt;br /&gt;
Each rank of [[leadership|Motivator]] gives a 0.05 bonus to Training Form for characters in the same town as the Motivator. For example, a level 5 Motivator provides a 0.25 point bonus to every character in town with him.&lt;br /&gt;
&lt;br /&gt;
== Leveling Through Use ==&lt;br /&gt;
Characters can level skills while on [[encounters|wilderness encounters]], and the more dangerous the region the more effective field training is. Also, the lower the character's skill, the more effective field training is. Therefore, low skilled characters generally level faster (even in Somerset) and higher skilled characters should move to more dangerous regions to keep their field training going well. All field training skills are affected: weapons, driving, trucker, courage, first aid, mechanic, leadership.&lt;br /&gt;
&lt;br /&gt;
All skills also level when used in events, however, not all characters will use their skills.  Obviously, if a character is firing a weapon, the chance their skill with that weapon will increase is high.&lt;br /&gt;
&lt;br /&gt;
Mechanics and scouts are a little different.  The highest level Mechanic and Scout present in the event will receive the most training, however, the highest Mechanic and Scout of '''each gang''' will also receive some training as well.&lt;br /&gt;
&lt;br /&gt;
First Aid is a bit different in that if the scout is successful (ends in a Looting Phase) the character with the highest skill in the '''entire squad''' may level his First Aid skill. If the scout is unsuccessful (the players' cars escape), then the character with the highest First Aid in '''each car''' may level his First Aid skill.  This simulates the behavior that when escaping, cars will scatter and regroup later, in which case the best medic immediately available is pressed into service.&lt;br /&gt;
&lt;br /&gt;
For more active players this should usually amount to more than what they gain through weekly training.&lt;br /&gt;
&lt;br /&gt;
'''TODO:'''&lt;br /&gt;
Exact requirements of leveling through use.&lt;br /&gt;
&lt;br /&gt;
=== Floating Point Notice ===&lt;br /&gt;
&amp;lt;del&amp;gt;The skill levels on the character sheet are only approximations rounded to their nearest integer value (So 49.5 becomes 50) for example.&lt;br /&gt;
&lt;br /&gt;
It's the source of some confusion as you're not able to nickname or buy specialisms for characters who are close enough to show up as having 40 or 50 skill but aren't actually eligible.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is no longer the case as skills are now rounded down.  This is causing some confusion of its own because players are seeing an apparent 'skill loss'.&lt;br /&gt;
&lt;br /&gt;
== Skill Maximums ==&lt;br /&gt;
'''TODO:''' Explain skill maximums more.&lt;br /&gt;
&lt;br /&gt;
The average natural skill cap is supposed to be around 150 on the average, but characters that skilled are uncommon. Many large veteran gangs have only 2-4 people capped over 300, out of their 60+ gang members.  Skill caps above 400 may happen once (if at all) for the life of the whole gang.&lt;br /&gt;
&lt;br /&gt;
If you pay money to hire a character there is a slightly greater chance you will hire someone with a lower skill potential than if you used your leader to get a free hire&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5595 Forum Discussion - see page 2&amp;lt;/ref&amp;gt;.  In other words, the free gang member each week has a slightly better chance to cap higher than bought gang members.&lt;br /&gt;
&lt;br /&gt;
A character's skill cap applies to all of that character's skills.  So, if a character hits his maximum in Gunnery at 94, he will hit that same maximum in any other skills he trains in.  A ganger may get another point in a skill once they hit the cap, due to rounding of the hidden 'cap' value.&lt;br /&gt;
&lt;br /&gt;
Leadership is not affected by the character's skill cap.&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
'''TODO:''' Explain talented characters better&lt;br /&gt;
&lt;br /&gt;
Talented characters learn the skill(s?) they are talented in faster and don't reach their maximum skill cap nearly as fast as normal characters would.&lt;br /&gt;
&lt;br /&gt;
Talented characters could be able to level their chosen skill up to 300+ &lt;br /&gt;
&lt;br /&gt;
Characters who are recruited with &amp;gt;20 skill from taverns are very likely talented in that skill.&lt;br /&gt;
&lt;br /&gt;
== Skill Related Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Besides being able to perform much better in their chosen skill highly skilled characters also enjoy a few interesting perks:&lt;br /&gt;
&lt;br /&gt;
* at '''30''' skill can yield [[bounties]] when killed if a bounty has been put on their gang, and their obituary will appear in the [[Darkwind Gazette]] should they perish.&lt;br /&gt;
* at '''40''' skill they can be given a nickname.&lt;br /&gt;
* for every '''50''' skill points they can learn a [[specialisms|specialism]] specific to that skill.&lt;br /&gt;
* at '''100''' skill their name will show up in the Darkwind Hall Of Fame should they die.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:skills]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=2442</id>
		<title>Specialisms</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Specialisms&amp;diff=2442"/>
		<updated>2011-02-19T05:36:00Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Bolded specialism names, added a line between sections, indented note under Engine Tuning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn useful skill-specific specialisms that grant unique bonuses when applying them.&lt;br /&gt;
Learning specialisms requires 50 skill points per specialism (unless otherwise noted).&lt;br /&gt;
&lt;br /&gt;
Once you have 50 points in a skill you can select a specialism for the character.  To do this, the character has to be in a town with a tavern.  Go to the tavern, and click on the character.  You'll then be able to choose from among the available specialties for that character.&lt;br /&gt;
&lt;br /&gt;
Specialisms are split into specific skill-enhancing categories:&lt;br /&gt;
&lt;br /&gt;
Some specialisms have [[Specialism Caps|hard or soft limits]] to the effectiveness of higher levels&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
These specialisms are based on the weaponry skills: [[Gunnery]], [[Large Guns]], and [[Ballistics]]&lt;br /&gt;
&lt;br /&gt;
* '''Machine Guns''' -- Increases accuracy for Machine Guns, Medium Machine Guns, Heavy Machine Guns, Gatling Guns, and Heavy Gatling Guns, and enhances the ability to unjam them.&lt;br /&gt;
* '''Heavy Weapons''' -- Increases accuracy for Car Cannons, Anti-Tank Guns, and Tank Guns, and enhances the ability to unjam them. &lt;br /&gt;
* '''Flamethrowers''' -- Increases damage for Flamethrowers and Heavy Flamethrowers, and enhances the ability to unjam them. &lt;br /&gt;
* '''Laserfire''' -- Increases battery efficiency for Lasers and Heavy Lasers.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Level  !!  Charge Loss  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  0 (no spec)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  40%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  30%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  20%&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Ballistic Prediction''' -- Increases accuracy for Paint Guns, Mounted Mortars and Car Grenade Launchers, and enhances the ability to unjam them.&lt;br /&gt;
* '''Rocketeer''' -- Increases accuracy for all types of Rockets and Missiles, and enhances the ability to unjam them.&lt;br /&gt;
* '''Moving Targets''' -- Improves accuracy for shooting at moving targets. Reduces the negative effects of a target's Defensive Driving specialism. &lt;br /&gt;
* '''Sniper''' -- Increases the accuracy for all weapons. &lt;br /&gt;
* '''Rapid Reloading''' -- Enhances the speed at which a character can reload weapons. &lt;br /&gt;
* '''Courage Under Fire''' -- Reduces the accuracy penalty for firing if your vehicle has taken damage in that round. &lt;br /&gt;
* '''Rapidshot''' -- Grants a character the chance of an extra shot in a round in which he or she fires a weapon set to fire automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
These specialisms are based on the driving skills: [[Driving]], [[Cyclist]], [[Trucker]]&lt;br /&gt;
&lt;br /&gt;
* '''Mine Layer''' -- Ability to deploy Mines and Spikes at high speed with less inherited velocity &lt;br /&gt;
* '''Jumpstart''' -- Quick off the line and highly skilled at acceleration during the first 2 seconds of an event &lt;br /&gt;
* '''Defensive Driver''' -- Ability to make your vehicle hard to shoot while it's moving at speed &lt;br /&gt;
* '''Offensive Driver''' -- Increased collision damage to your opponents &lt;br /&gt;
* '''Reload In Motion''' -- Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels&amp;lt;ref&amp;gt;http://www.dark-wind.com/forums2/index.php?a=topic&amp;amp;t=5141&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!Level  !!  MPH Limit&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 0 (no specialism)&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;9&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;31.5&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;54&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|Level 3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|  &amp;lt;76.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Deathracer''' -- Ability to fire at full accuracy while driving &lt;br /&gt;
* '''Slipstreamer''' -- Ability to gain more of a speed boost than normal when slipstreaming or drafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
* '''Engine Tuning''' -- Ability to squeeze a little extra acceleration from an engine -- a single mechanic with this skill will service a gang's cars for all events in the same city as the mechanic - it is not necessary for the mechanic to be in the event, unlike the other specialisms.&lt;br /&gt;
&lt;br /&gt;
: NOTE: Engine Tuning only affects vehicles that your gang '''owns''', not rentals or cars supplied by the race track for standard events.&lt;br /&gt;
&lt;br /&gt;
* '''Jury Rigging''' -- Highly skilled at getting a broken engine running (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
* '''Salvager''' -- Skilled at salvaging parts from a car whose engine cannot be fixed (the Mechanic must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouting ==&lt;br /&gt;
* '''Negotiator''' -- Ability to negotiate truces with NPC pirate gangs -- sometimes (the scout must be in the event to employ this specialism)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
* '''Field First Aid''' -- Ability to staunch the bleeding of any nearby characters, during a combat (the Medic must be in the event to employ this specialism)&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hand Guns ==&lt;br /&gt;
* '''Shoot From The Hip''' -- skilled at firing '''personal weapons''' quicker than other characters during the firing phase.&lt;br /&gt;
* '''Long Throw''' -- ability to throw grenades and other objects a long distance.&lt;br /&gt;
* '''Running''' -- extra fast at running.&lt;br /&gt;
* '''Car Killer''' -- Skilled at scoring telling hits against vehicles with '''personal weapons''', and of scoring internal hits through weak armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand Guns also includes the following Weaponry specialisms:  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
Note that it takes 100 points of leadership for each specialist skill, unlike 50 with the other skills &lt;br /&gt;
&lt;br /&gt;
* '''Combat Psychologist''' -- reduces the stress of all occupants in the vehicle, and can be based on either Leadership or First Aid&lt;br /&gt;
* '''[[Recruiter]]''' -- increased chances of recruiting gang members with above-average skills. Will only work in town that the Recruiter is in (new as of faction changes)&lt;br /&gt;
* '''[[Motivator]]''' - gives a slight training bonus to all characters in the same town as the Leader when training hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courage ==&lt;br /&gt;
Note that it takes 150 points of Courage for each specialist skill, unlike 50 with the other skills&lt;br /&gt;
&lt;br /&gt;
* '''Pragmatist''' -- stress decreases faster than normal when far away from enemies.&lt;br /&gt;
* '''Adrenalin Junkie''' -- this character thrives on that little kick of adrenalin. When stressed, running speed increases.&lt;br /&gt;
* '''Eye of the Hurricane''' -- this fine fellow is an inspiration to everyone around him. Other people in the car are somewhat more likely to gain courage after a fight when this guy is in the car with them (and has not panicked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! Specialism !! Skill 1 !! Skill 2 !! Skill 3 !! Skill 4 &lt;br /&gt;
|-&lt;br /&gt;
|Machine Guns&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Heavy Weapons&lt;br /&gt;
|Large Guns&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Laserfire&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ballistic Prediction&lt;br /&gt;
|Ballistics&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rocketeer&lt;br /&gt;
|Gunnery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Moving Targets&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Sniper&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Reloading&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Courage Under Fire&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Large Guns&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
|- &lt;br /&gt;
|Rapidshot&lt;br /&gt;
|Gunnery&lt;br /&gt;
|Ballistics&lt;br /&gt;
|Hand Guns &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Driving&lt;br /&gt;
|- &lt;br /&gt;
|Defensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
|Trucker&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Driver&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Reload In Motion&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
|Cyclist&lt;br /&gt;
|- &lt;br /&gt;
|Deathracer&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mine Layer&lt;br /&gt;
|Driving&lt;br /&gt;
|Trucker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jumpstart&lt;br /&gt;
|Driving&lt;br /&gt;
|Cyclist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;5&amp;quot;| Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|Engine Tuning&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Jury Rigging&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Salvager&lt;br /&gt;
|Mechanic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Negotiator&lt;br /&gt;
|Scouting&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Field First Aid&lt;br /&gt;
|First Aid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Combat Psychologist&lt;br /&gt;
|First Aid&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Recruiter&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Motivator&lt;br /&gt;
|Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot; /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Specialisms II ==&lt;br /&gt;
&lt;br /&gt;
Darkwind Specialisims&lt;br /&gt;
&lt;br /&gt;
When you earn 50 points in the skill listed on the left, you can choose one of the specializations on the right&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; | style=&amp;quot;margin-left: 20px;&amp;quot;&lt;br /&gt;
!  Skill  !!  Specialization  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Handgunning&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Moving Targets, Sniper, Rapid Reloading, Courage Under Fire, Rapidshot, Shoot From the Hip, Long Throw, Car Killer, Runner&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistics&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Ballistic Prediction, Moving Targets, Rapid Reloading, Rapidshot&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Driving&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Minelayer, Jumpstart, Defensive Driver, Offensive Driver, Reload In Motion, Slipstreamer, Deathracer&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Large Gunnery&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Mechanic&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  First Aid&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Courage&amp;lt;ref name = &amp;quot;courage&amp;quot;&amp;gt;Courage specialisms are only available for every 150 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Scouting&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Leadership&amp;lt;ref name = &amp;quot;leadership&amp;quot;&amp;gt;Leadership specialisms are only available for every 100 points, rather than 50 points for other skills.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|align = &amp;quot;left&amp;quot;|  Recruiter, Motivator, And something I can't remember just now&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: &amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=1682&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://dark-wind.com/forums2/index.php?a=topic&amp;amp;t=3087&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2441</id>
		<title>NPC Vehicles</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2441"/>
		<updated>2011-02-18T08:32:06Z</updated>

		<summary type="html">&lt;p&gt;Trifler: even more colons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO-DO:&lt;br /&gt;
* Add tyre type under the description for each NPC vehicle as we acquire them ourselves in-game.&lt;br /&gt;
* Find vehicle ID's.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Combat Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
{{NPCVehicleRow|name=[[57 Gunner]]|chassis=[[Fiftyseven]]|engine=3.2L V8|cr=110|weapons=Fr: [[HGG]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]]}}  &lt;br /&gt;
|- &lt;br /&gt;
|[[Antagonist]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 134  &lt;br /&gt;
|Fr: [[HMG]], [[Car Rifle|CR]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9897 Info] &lt;br /&gt;
| Available as a Rental vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Badlander]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 119  &lt;br /&gt;
|Fr: [[HMG]], Re: [[MML]]  &lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2278 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]] &lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L  &lt;br /&gt;
| 74  &lt;br /&gt;
|Fr: [[CGL]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Not very dangerous, but the [[CGL]] is good loot.  Tends to charge into close range. &lt;br /&gt;
|-&lt;br /&gt;
|[[Bantam]] &lt;br /&gt;
|[[Marley]]&lt;br /&gt;
| 1.6L  &lt;br /&gt;
| 81  &lt;br /&gt;
|Fr: [[MMG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| &lt;br /&gt;
| Fr: [[RL]], [[MMG]], Ri: [[Light Rocket|LR]], Le: [[MML]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Beaster]] &lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 174  &lt;br /&gt;
|Fr: [[Ram]],[[HMG]], Ri: [[GG]], Le: [[GG]], Re: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Relatively weak armor. &lt;br /&gt;
|-&lt;br /&gt;
|[[Big Meanie]] &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 214  &lt;br /&gt;
|Fr: [[HGG]], [[RL]], Le: [[GG]], Ri: [[GG]]    &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56386 Info] &lt;br /&gt;
|Heavily armed big pickup with a 4L engine. &lt;br /&gt;
|-&lt;br /&gt;
|[[Biter]]  &lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 114  &lt;br /&gt;
|Fr: [[MMG]], [[MG]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| &lt;br /&gt;
| Machine gun packed Phoenix.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Gold]]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| ?&lt;br /&gt;
|Fr: [[RL]],[[RL]], Ri: [[MMG]], Le: [[MMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Rock]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 255  &lt;br /&gt;
|Fr: [[RL]], [[HMG]], Le: [[MG]], Ri: [[MG]], Re: [[MG]]   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56387 Info] &lt;br /&gt;
|Heavily armored machine, deadly at medium ranges. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Stone]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 275  &lt;br /&gt;
|Fr: [[RL]], [[HGG]], Le: [[GG]], Ri: [[GG]], Re: [[GG]]   &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56388 Info] &lt;br /&gt;
|Hits harder than Black Rock, but poorer range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blitzer]] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 170  &lt;br /&gt;
|Fr: [[HMG]], [[RL]], Re: [[MG]]  &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2277 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bullseye]]&lt;br /&gt;
|[[Bullet]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 112  &lt;br /&gt;
|Fr: [[Car Rifle|CR]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[HR]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Butterfly II]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 142  &lt;br /&gt;
|Fr: [[GG]]x2 &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Good loot, easy kill when flanked. &lt;br /&gt;
|-&lt;br /&gt;
|[[Buzzcut]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| N/A&lt;br /&gt;
| Fr: [[HGG]]x2, Le: [[GG]], Ri: [[GG]], Re: [[MG]]x2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buzz This!]] &lt;br /&gt;
|[[Buzzer]] &lt;br /&gt;
| 3.2L   &lt;br /&gt;
| 354  &lt;br /&gt;
|Fr: [[ATG]], [[HMG]], Re: [[HMG]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8234 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 104  &lt;br /&gt;
|Fr: [[MMG]]&lt;br /&gt;
| 3  &lt;br /&gt;
| &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chulainn]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| ???&lt;br /&gt;
| Fr: [[HGG]], [[HGG]], Le: [[Something]], Ri: [[Another something]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Valuable loot if you can take the HGG's intact. &lt;br /&gt;
|-&lt;br /&gt;
|[[Crescendo]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 125  &lt;br /&gt;
|Fr: [[Flamethrower|FT]], [[RL]], Re: [[MML]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58117 Info] &lt;br /&gt;
| An offroad-capable symph that can fire rockets ahead and behind, and closes in for the kill with a flamethrower. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cutlass]] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 169  &lt;br /&gt;
|Fr: [[Laser]], Re: [[MG]]  &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2282 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Ri: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish]]        &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 122   &lt;br /&gt;
|Fr: [[HMG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130460 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Flame]]   &lt;br /&gt;
|[[Phoenix]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 125   &lt;br /&gt;
|Fr: [[CR]], [[MG]], Re: [[MG]]&lt;br /&gt;
|  1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info]  &lt;br /&gt;
| Single occupant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Siren]]   &lt;br /&gt;
|[[Sonic]]     &lt;br /&gt;
| 1.2L     &lt;br /&gt;
| 108   &lt;br /&gt;
|Fr: [[HMG]]    &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9895 Info]  &lt;br /&gt;
| Surprisingly heavy armor, prone to tumble &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Striker]] &lt;br /&gt;
|[[Vampire]]   &lt;br /&gt;
| 4L       &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr: [[HMG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2279 Info]   &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator]]     &lt;br /&gt;
|[[Apache]]    &lt;br /&gt;
| 4L       &lt;br /&gt;
| 283   &lt;br /&gt;
|Fr: [[CC]], [[HGG]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58888 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Discord]]        &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 266   &lt;br /&gt;
|Fr: [[ATG]], [[RL]], Le: [[MR]], Ri: [[MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130464 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon`s Breath]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| &lt;br /&gt;
| Fr: [[CC]]x2, Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Duellist]]       &lt;br /&gt;
|[[Moose]]     &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 132   &lt;br /&gt;
|Fr: [[MMG]]x2, Le: [[MR]], Ri: [[MR]], Re: [[MR]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130457 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
{{NPCVehicleRow|name=[[Duet]]|chassis=[[Symphony]]|engine=2L|cr=?|weapons=Fr: 2x[[MG]]|occupants=1}}  &lt;br /&gt;
|- &lt;br /&gt;
|[[Eliminator]]     &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 111   &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9899 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Room]] &lt;br /&gt;
|[[Ambulance]] &lt;br /&gt;
| 5L       &lt;br /&gt;
| 368   &lt;br /&gt;
|Fr: [[ATG]], [[CR]], Le: [[CR]], Ri: [[CR]], Re: [[CR]]x2 &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8239 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Bandit]]    &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 147   &lt;br /&gt;
|Fr: [[HMG]], [[MML]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=58900 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Enforcer]]  &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 128   &lt;br /&gt;
|Fr: [[CR]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2276 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ferret]]         &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 114   &lt;br /&gt;
|Fr: [[CR]], [[MMG]]    &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130458 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flashbang]]      &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 74    &lt;br /&gt;
| Fr: [[CR]], Re: [[MR]], [[HR]]   &lt;br /&gt;
| 1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70753 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Freelance]]      &lt;br /&gt;
|[[Mercenary]]    &lt;br /&gt;
| 2.0L      &lt;br /&gt;
| 92    &lt;br /&gt;
| Fr: [[HMG]]x2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallowglass]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 221  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]]x2, Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]], Re: [[Heavy Rocket|HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126286 Info] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Garbageman]]&lt;br /&gt;
|[[Trash Truck]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 375  &lt;br /&gt;
| Fr: [[Rocket Launcher|RL]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiator]]  &lt;br /&gt;
|[[Chomper]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 190  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[ReRam]], Re: [[MG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58905 Info] &lt;br /&gt;
| A power chomper with ram and big guns.  Use caution. &lt;br /&gt;
|-&lt;br /&gt;
|[[Gunboat]]  &lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 496  &lt;br /&gt;
| Fr: [[RL]]x2, Le: [[CC]]x2, Ri: [[CC]]x2, Re: [[HMG]]x2  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58906 Info] &lt;br /&gt;
| Twin Car Cannons on each side are extremely dangerous. &lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]  &lt;br /&gt;
|[[Sonic]]  &lt;br /&gt;
| 1.0L&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198270 Info]&lt;br /&gt;
|Rocket Launchers are never good, but constant hits can keep this guy off-target. &lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Stroke]] &lt;br /&gt;
|[[Fire Engine]] &lt;br /&gt;
| 9.4L&lt;br /&gt;
| 447&lt;br /&gt;
| Fr: [[TG]], [[HMG]], Le: [[HF]], Ri: [[HF]], Re: [[RL]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8240 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hellfire]]  &lt;br /&gt;
|[[Hearse]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 234 &lt;br /&gt;
| Fr: [[CR]], [[ATG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5043 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 44&lt;br /&gt;
| Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=747 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Kern]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L&lt;br /&gt;
| 149&lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[Machine Gun|MG]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126285 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Wasp]] &lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 64&lt;br /&gt;
| Fr: [[Micromissile Launcher|MML]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139294 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[King Silage]] &lt;br /&gt;
|[[Wurzel]] &lt;br /&gt;
| 4.0L&lt;br /&gt;
| 155&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Slow, but super strong armor and climbs hills/dunes easily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]  &lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 137  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[Rocket Launcher|RL]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[Light Rocket|LR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130463 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Longshot]]  &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 118  &lt;br /&gt;
| Fr: [[Medium Machine Gun|MMG]]x2 &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=27017 Info]&lt;br /&gt;
| One of the more dangerous Phoenix builds.  Try not to hit it head on.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mantis]]&lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 124&lt;br /&gt;
|Fr: [[MML]]x2, Le:[[LR]], Ri:[[LR]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[McFlyer]] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 137&lt;br /&gt;
|Fr: [[HGG]], [[GG]], Le: [[LR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=116425 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose]] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 116&lt;br /&gt;
|Fr: [[RL]], [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130459 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Bomber]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 142&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Maelstrom]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136 &lt;br /&gt;
| Fr: [[CGL]]x2, Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139301 Info] &lt;br /&gt;
| AI can be very accurate with CGLs.  Try not to sit still in range for too long. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Marauder]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 160&lt;br /&gt;
|Fr: [[RL]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| The most threatening pickup. Becomes more dangerous when demoed. Kill it! Also a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Masher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136&lt;br /&gt;
|Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| A less lethal version of the Mutant Marauder.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mauler]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[CGL]], [[RL]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139300 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Merc]] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 165&lt;br /&gt;
| Fr: [[ATG]], [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8233 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mulcher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[ReRam]], [[PS]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58913 Info] &lt;br /&gt;
| Not much threat if you can avoid the initial ram.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Rancher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 143&lt;br /&gt;
| Fr: [[VSG]], [[Car Rifle|CR]], Le: [[MML]], Ri: [[MML]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58920 Info]&lt;br /&gt;
| The least threatening of the Mutant pickups. &lt;br /&gt;
|-&lt;br /&gt;
|[[Nailgun]] &lt;br /&gt;
|[[Cadrona]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[CR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Overture]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HR]], [[RL]], Le: [[HR]], Ri: [[HR]], Re: [[HR]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id= Info] &lt;br /&gt;
| HRs are inaccurate at range but deadly close up.  Keep away!&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[RL]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139292 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]] &lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 153&lt;br /&gt;
| Fr: [[HMG]], [[RL]], Re: [[MG]]x2   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8236 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pulveriser]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 208&lt;br /&gt;
| Fr: [[ReRam]], [[HF]], Le: [[HR]], Ri: [[HR]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Keep this dangerous vehicle at a distance. &lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 228&lt;br /&gt;
| Fr: [[Car Rifle|CR]]x2, Re: RL&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5045 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Haze]]  &lt;br /&gt;
|[[Motorhome]]&lt;br /&gt;
| 5L  &lt;br /&gt;
|   &lt;br /&gt;
|Fr: [[ATG]],[[Ram]], Le: [[Medium Rocket|MR]], [[Flamethrower|FT]], Ri: [[Medium Rocket|MR]], [[Flamethrower|FT]], Re: [[HMG]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Draw]]  &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
|   &lt;br /&gt;
| Fr: [[Car Cannon|CC]], [[Paint Gun|PG]], Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Radon Rancher]] &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 205&lt;br /&gt;
| Fr: [[Heavy Laser]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5041 Info] &lt;br /&gt;
| Paydirt.  May no longer exist in the wild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razorback]]&lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 141 &lt;br /&gt;
| Fr: [[HGG]], [[MG]], Le: [[HR]], Ri: [[HR]], Re: [[Medium Rocket|MR]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=24353 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocky]]&lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MMG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91212 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion]] &lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[RL]]x2, Le: [[LR]], Ri: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info] &lt;br /&gt;
| Dangerous but underpowered and underarmored. &lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Rocket]] &lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: [[RL]]x2, Re: [[LR]], Le: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58903 Info]&lt;br /&gt;
| Dangerous but easy to kill. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Squire]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 126  &lt;br /&gt;
| Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198271 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Stingray]] &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70752 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Rattler]] &lt;br /&gt;
|[[Vampire]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[MML]]x2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Strongarm]] &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 178 &lt;br /&gt;
| Fr: [[CC]], [[HMG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info]&lt;br /&gt;
| Easy to kill, and good loot - just keep away from the front.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]] &lt;br /&gt;
|[[Flail]]  &lt;br /&gt;
| ??? &lt;br /&gt;
| ??? &lt;br /&gt;
| Fr: [[Laser]]x2, Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 224&lt;br /&gt;
| Fr: [[HMG]], [[CGL]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]], Re: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139299 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wardance]] &lt;br /&gt;
|[[Buccaneer]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139297 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Hunter]] &lt;br /&gt;
|[[Pike]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HCR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70761 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wilderness Trader Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Arbalest]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 182&lt;br /&gt;
|Fr: [[Ram]], Ri: [[PS]], Le: [[PS]], Re: [[Mounted Mortar|MM]], [[HGG]]&lt;br /&gt;
| ?&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198256 Info]&lt;br /&gt;
| Relatively weak armor. Some dangerous rear weapons that make for good loot. Trader Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cacophony]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 112  &lt;br /&gt;
|Re: [[FOJ]], [[Car Rifle|CR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=? Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Estate Trader]]      &lt;br /&gt;
|[[Estate]]     &lt;br /&gt;
| 1.8L       &lt;br /&gt;
| 116    &lt;br /&gt;
| Fr: [[MMG]], Re: [[RL]]x2   &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=181406 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Runner]]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| &lt;br /&gt;
| Re: [[CGL]], [[HMG]] Ri: [[MG]], ?: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Southern Trader]] &lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 276&lt;br /&gt;
| Fr: [[HMG]], [[MR]], Ri: [[HMG]], Le: [[HMG]], Re: [[CR]], [[ATG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| It's not much different from the Trader lorry, but with more armor and heavier guns&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Lorry]]&lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L&lt;br /&gt;
| 117&lt;br /&gt;
| Fr: [[MG]], Le: [[MG]], Ri: [[MG]], Re: [[HMG]], [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Pickup]]&lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[RL]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trade Runner]]&lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 131&lt;br /&gt;
| Re: [[HMG]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=32208 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Van]]&lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]], Re: [[MG]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=884 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-Town Event Vehicles ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 50  &lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=82 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp II]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 43  &lt;br /&gt;
|Fr: [[MG]], Re: [[OJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=83 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Blaster]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 53   &lt;br /&gt;
|Fr: [[MG]], Re: [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739 Info] &lt;br /&gt;
| Very lightly armored  &lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 146  &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[CC]], [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8238 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor]] &lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 85  &lt;br /&gt;
|Fr: [[Car Rifle|CR]], [[Spikes]], Le: [[Light Rocket|LR]], Re: [[Light Rocket|LR]]&lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=738 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cruncher]] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 52   &lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=746 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Ri: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci II]]    &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Re: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58123 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|- &lt;br /&gt;
|[[Death Cadrona]]  &lt;br /&gt;
|[[Cadrona]]   &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 63    &lt;br /&gt;
|Fr: [[MMG]]                   &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10252 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Death Symphony]] &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 103   &lt;br /&gt;
|Fr: [[Car Rifle|CR]], Le: [[MG]], Re: [[HMG]]    &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=734 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathflash]]     &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr: [[MG]], Re: [[MD]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8237 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley]]    &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=745  Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley II]] &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 50    &lt;br /&gt;
|Fr: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1163 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley III]]&lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.0L       &lt;br /&gt;
| 57    &lt;br /&gt;
|Fr: [[MG]], Re: [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1164 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Stalker]] &lt;br /&gt;
|[[Chomper]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 118   &lt;br /&gt;
|Fr: [[HMG]], Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=48  Info]  &lt;br /&gt;
| Exposed engine and thin armor - easy kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Tank]]    &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 183   &lt;br /&gt;
|Fr: [[ATG]], Le: [[MG]], Re: [[HMG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=733 Info]   &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Runner]]   &lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 68    &lt;br /&gt;
|Le: [[FT]], Re: [[FT]]  &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12755 Info]   &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Bee]]  &lt;br /&gt;
|[[Offroad Buggy]] &lt;br /&gt;
| 0.6L &lt;br /&gt;
| 64 &lt;br /&gt;
| Fr:[[Gatling Gun|GG]], [[Heavy Rocket|HR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58912 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Macho Van]] &lt;br /&gt;
|[[Carrier Van]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 107&lt;br /&gt;
|Fr: [[HMG]] / [[Spikes]], Le: [[FT]], Ri: [[FT]], Re: [[HMG]] / [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Death Race Vehicle. A real death-trap. This thing explodes when scratched.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Stomper]] &lt;br /&gt;
|[[Dustup]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 58&lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8232 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pitbull]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 79&lt;br /&gt;
| Fr: [[HMG]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=80 Info] &lt;br /&gt;
| Lightly armored Race vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Porcupine]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 67&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]], [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=37 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Alpha]]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=79 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Chevalier]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7421 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Moose]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7420 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Sun]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[Laser]], Re: [[Smokescreen|SS]], Le: [[MiniR]], Ri: [[MiniR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=86 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocketsonic]]&lt;br /&gt;
|[[Sonic]]&lt;br /&gt;
| 1L&lt;br /&gt;
| 73&lt;br /&gt;
| Fr: [[LR]], [[MiniR]], Re: [[RB]]&lt;br /&gt;
| 1&lt;br /&gt;
|  &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Flare]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 74  &lt;br /&gt;
| Front: [[RL]], [[MML]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91211 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sporty Van]]  &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 42  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=30 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinger]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L&lt;br /&gt;
| 46&lt;br /&gt;
| Fr: [[MG]], Re: [[LR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=735 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunbeam]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=740 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunburn]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 5L V8&lt;br /&gt;
| 93&lt;br /&gt;
| Fr: [[HR]], [[Spikes]], Re: [[RB]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10251 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Terrier]]&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 78&lt;br /&gt;
| Fr: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=54 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[TurboLandrunner]]  &lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 99  &lt;br /&gt;
|&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Voyager1]]  &lt;br /&gt;
|[[Voyager]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7422 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Vulcan]] &lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[HCR]], Re: [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10254 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Yorkie]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 55&lt;br /&gt;
| Fr: [[MML]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=88 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2440</id>
		<title>NPC Vehicles</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2440"/>
		<updated>2011-02-18T08:29:22Z</updated>

		<summary type="html">&lt;p&gt;Trifler: /* Wilderness Trader Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO-DO:&lt;br /&gt;
* Add tyre type under the description for each NPC vehicle as we acquire them ourselves in-game.&lt;br /&gt;
* Find vehicle ID's.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Combat Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
{{NPCVehicleRow|name=[[57 Gunner]]|chassis=[[Fiftyseven]]|engine=3.2L V8|cr=110|weapons=Fr: [[HGG]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]]}}  &lt;br /&gt;
|- &lt;br /&gt;
|[[Antagonist]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 134  &lt;br /&gt;
|Fr: [[HMG]], [[Car Rifle|CR]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9897 Info] &lt;br /&gt;
| Available as a Rental vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Badlander]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 119  &lt;br /&gt;
|Fr: [[HMG]], Re: [[MML]]  &lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2278 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]] &lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L  &lt;br /&gt;
| 74  &lt;br /&gt;
|Fr: [[CGL]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Not very dangerous, but the [[CGL]] is good loot.  Tends to charge into close range. &lt;br /&gt;
|-&lt;br /&gt;
|[[Bantam]] &lt;br /&gt;
|[[Marley]]&lt;br /&gt;
| 1.6L  &lt;br /&gt;
| 81  &lt;br /&gt;
|Fr: [[MMG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| &lt;br /&gt;
| Fr: [[RL]], [[MMG]], Ri: [[Light Rocket|LR]], Le: [[MML]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Beaster]] &lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 174  &lt;br /&gt;
|Fr: [[Ram]],[[HMG]], Ri: [[GG]], Le: [[GG]], Re: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Relatively weak armor. &lt;br /&gt;
|-&lt;br /&gt;
|[[Big Meanie]] &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 214  &lt;br /&gt;
|Fr: [[HGG]], [[RL]], Le: [[GG]], Ri: [[GG]]    &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56386 Info] &lt;br /&gt;
|Heavily armed big pickup with a 4L engine. &lt;br /&gt;
|-&lt;br /&gt;
|[[Biter]]  &lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 114  &lt;br /&gt;
|Fr: [[MMG]], [[MG]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| &lt;br /&gt;
| Machine gun packed Phoenix.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Gold]]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| ?&lt;br /&gt;
|Fr: [[RL]],[[RL]], Ri: [[MMG]], Le: [[MMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Rock]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 255  &lt;br /&gt;
|Fr: [[RL]], [[HMG]], Le: [[MG]], Ri: [[MG]], Re: [[MG]]   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56387 Info] &lt;br /&gt;
|Heavily armored machine, deadly at medium ranges. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Stone]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 275  &lt;br /&gt;
|Fr: [[RL]], [[HGG]], Le: [[GG]], Ri: [[GG]], Re: [[GG]]   &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56388 Info] &lt;br /&gt;
|Hits harder than Black Rock, but poorer range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blitzer]] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 170  &lt;br /&gt;
|Fr: [[HMG]], [[RL]], Re: [[MG]]  &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2277 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bullseye]]&lt;br /&gt;
|[[Bullet]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 112  &lt;br /&gt;
|Fr: [[Car Rifle|CR]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[HR]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Butterfly II]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 142  &lt;br /&gt;
|Fr: [[GG]]x2 &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Good loot, easy kill when flanked. &lt;br /&gt;
|-&lt;br /&gt;
|[[Buzzcut]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| N/A&lt;br /&gt;
| Fr: [[HGG]]x2, Le: [[GG]], Ri: [[GG]], Re: [[MG]]x2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buzz This!]] &lt;br /&gt;
|[[Buzzer]] &lt;br /&gt;
| 3.2L   &lt;br /&gt;
| 354  &lt;br /&gt;
|Fr: [[ATG]], [[HMG]], Re: [[HMG]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8234 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 104  &lt;br /&gt;
|Fr: [[MMG]]&lt;br /&gt;
| 3  &lt;br /&gt;
| &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chulainn]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| ???&lt;br /&gt;
| Fr: [[HGG]], [[HGG]], Le: [[Something]], Ri: [[Another something]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Valuable loot if you can take the HGG's intact. &lt;br /&gt;
|-&lt;br /&gt;
|[[Crescendo]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 125  &lt;br /&gt;
|Fr: [[Flamethrower|FT]], [[RL]], Re: [[MML]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58117 Info] &lt;br /&gt;
| An offroad-capable symph that can fire rockets ahead and behind, and closes in for the kill with a flamethrower. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cutlass]] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 169  &lt;br /&gt;
|Fr: [[Laser]], Re: [[MG]]  &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2282 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Ri: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish]]        &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 122   &lt;br /&gt;
|Fr: [[HMG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130460 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Flame]]   &lt;br /&gt;
|[[Phoenix]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 125   &lt;br /&gt;
|Fr: [[CR]], [[MG]], Re: [[MG]]&lt;br /&gt;
|  1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info]  &lt;br /&gt;
| Single occupant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Siren]]   &lt;br /&gt;
|[[Sonic]]     &lt;br /&gt;
| 1.2L     &lt;br /&gt;
| 108   &lt;br /&gt;
|Fr: [[HMG]]    &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9895 Info]  &lt;br /&gt;
| Surprisingly heavy armor, prone to tumble &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Striker]] &lt;br /&gt;
|[[Vampire]]   &lt;br /&gt;
| 4L       &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr: [[HMG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2279 Info]   &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator]]     &lt;br /&gt;
|[[Apache]]    &lt;br /&gt;
| 4L       &lt;br /&gt;
| 283   &lt;br /&gt;
|Fr: [[CC]], [[HGG]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58888 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Discord]]        &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 266   &lt;br /&gt;
|Fr: [[ATG]], [[RL]], Le: [[MR]], Ri: [[MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130464 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon`s Breath]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| &lt;br /&gt;
| Fr: [[CC]]x2, Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Duellist]]       &lt;br /&gt;
|[[Moose]]     &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 132   &lt;br /&gt;
|Fr: [[MMG]]x2, Le: [[MR]], Ri: [[MR]], Re: [[MR]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130457 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
{{NPCVehicleRow|name=[[Duet]]|chassis=[[Symphony]]|engine=2L|cr=?|weapons=Fr: 2x[[MG]]|occupants=1}}  &lt;br /&gt;
|- &lt;br /&gt;
|[[Eliminator]]     &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 111   &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9899 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Room]] &lt;br /&gt;
|[[Ambulance]] &lt;br /&gt;
| 5L       &lt;br /&gt;
| 368   &lt;br /&gt;
|Fr: [[ATG]], [[CR]], Le: [[CR]], Ri: [[CR]], Re: [[CR]]x2 &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8239 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Bandit]]    &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 147   &lt;br /&gt;
|Fr: [[HMG]], [[MML]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=58900 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Enforcer]]  &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 128   &lt;br /&gt;
|Fr: [[CR]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2276 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ferret]]         &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 114   &lt;br /&gt;
|Fr: [[CR]], [[MMG]]    &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130458 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flashbang]]      &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 74    &lt;br /&gt;
| Fr: [[CR]], Re: [[MR]], [[HR]]   &lt;br /&gt;
| 1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70753 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Freelance]]      &lt;br /&gt;
|[[Mercenary]]    &lt;br /&gt;
| 2.0L      &lt;br /&gt;
| 92    &lt;br /&gt;
| Fr: [[HMG]]x2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallowglass]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 221  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]]x2, Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]], Re: [[Heavy Rocket|HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126286 Info] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Garbageman]]&lt;br /&gt;
|[[Trash Truck]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 375  &lt;br /&gt;
| Fr: [[Rocket Launcher|RL]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiator]]  &lt;br /&gt;
|[[Chomper]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 190  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[ReRam]], Re: [[MG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58905 Info] &lt;br /&gt;
| A power chomper with ram and big guns.  Use caution. &lt;br /&gt;
|-&lt;br /&gt;
|[[Gunboat]]  &lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 496  &lt;br /&gt;
| Fr: [[RL]]x2, Le: [[CC]]x2, Ri: [[CC]]x2, Re: [[HMG]]x2  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58906 Info] &lt;br /&gt;
| Twin Car Cannons on each side are extremely dangerous. &lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]  &lt;br /&gt;
|[[Sonic]]  &lt;br /&gt;
| 1.0L&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198270 Info]&lt;br /&gt;
|Rocket Launchers are never good, but constant hits can keep this guy off-target. &lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Stroke]] &lt;br /&gt;
|[[Fire Engine]] &lt;br /&gt;
| 9.4L&lt;br /&gt;
| 447&lt;br /&gt;
| Fr: [[TG]], [[HMG]], Le: [[HF]], Ri: [[HF]], Re: [[RL]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8240 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hellfire]]  &lt;br /&gt;
|[[Hearse]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 234 &lt;br /&gt;
| Fr: [[CR]], [[ATG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5043 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 44&lt;br /&gt;
| Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=747 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Kern]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L&lt;br /&gt;
| 149&lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[Machine Gun|MG]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126285 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Wasp]] &lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 64&lt;br /&gt;
| Fr: [[Micromissile Launcher|MML]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139294 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[King Silage]] &lt;br /&gt;
|[[Wurzel]] &lt;br /&gt;
| 4.0L&lt;br /&gt;
| 155&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Slow, but super strong armor and climbs hills/dunes easily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]  &lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 137  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[Rocket Launcher|RL]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[Light Rocket|LR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130463 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Longshot]]  &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 118  &lt;br /&gt;
| Fr: [[Medium Machine Gun|MMG]]x2 &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=27017 Info]&lt;br /&gt;
| One of the more dangerous Phoenix builds.  Try not to hit it head on.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mantis]]&lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 124&lt;br /&gt;
|Fr: [[MML]]x2, Le:[[LR]], Ri:[[LR]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[McFlyer]] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 137&lt;br /&gt;
|Fr: [[HGG]], [[GG]], Le: [[LR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=116425 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose]] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 116&lt;br /&gt;
|Fr: [[RL]], [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130459 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Bomber]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 142&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Maelstrom]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136 &lt;br /&gt;
| Fr: [[CGL]]x2, Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139301 Info] &lt;br /&gt;
| AI can be very accurate with CGLs.  Try not to sit still in range for too long. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Marauder]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 160&lt;br /&gt;
|Fr: [[RL]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| The most threatening pickup. Becomes more dangerous when demoed. Kill it! Also a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Masher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136&lt;br /&gt;
|Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| A less lethal version of the Mutant Marauder.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mauler]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[CGL]], [[RL]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139300 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Merc]] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 165&lt;br /&gt;
| Fr: [[ATG]], [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8233 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mulcher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[ReRam]], [[PS]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58913 Info] &lt;br /&gt;
| Not much threat if you can avoid the initial ram.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Rancher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 143&lt;br /&gt;
| Fr: [[VSG]], [[Car Rifle|CR]], Le: [[MML]], Ri: [[MML]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58920 Info]&lt;br /&gt;
| The least threatening of the Mutant pickups. &lt;br /&gt;
|-&lt;br /&gt;
|[[Nailgun]] &lt;br /&gt;
|[[Cadrona]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[CR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Overture]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HR]], [[RL]], Le: [[HR]], Ri: [[HR]], Re: [[HR]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id= Info] &lt;br /&gt;
| HRs are inaccurate at range but deadly close up.  Keep away!&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[RL]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139292 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]] &lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 153&lt;br /&gt;
| Fr: [[HMG]], [[RL]], Re: [[MG]]x2   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8236 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pulveriser]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 208&lt;br /&gt;
| Fr: [[ReRam]], [[HF]], Le: [[HR]], Ri: [[HR]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Keep this dangerous vehicle at a distance. &lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 228&lt;br /&gt;
| Fr: [[Car Rifle|CR]]x2, Re: RL&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5045 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Haze]]  &lt;br /&gt;
|[[Motorhome]]&lt;br /&gt;
| 5L  &lt;br /&gt;
|   &lt;br /&gt;
|Fr: [[ATG]],[[Ram]], Le: [[Medium Rocket|MR]], [[Flamethrower|FT]], Ri: [[Medium Rocket|MR]], [[Flamethrower|FT]], Re: [[HMG]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Draw]]  &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
|   &lt;br /&gt;
| Fr: [[Car Cannon|CC]], [[Paint Gun|PG]], Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Radon Rancher]] &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 205&lt;br /&gt;
| Fr: [[Heavy Laser]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5041 Info] &lt;br /&gt;
| Paydirt.  May no longer exist in the wild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razorback]]&lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 141 &lt;br /&gt;
| Fr: [[HGG]], [[MG]], Le: [[HR]], Ri: [[HR]], Re: [[Medium Rocket|MR]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=24353 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocky]]&lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MMG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91212 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion]] &lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[RL]]x2, Le: [[LR]], Ri: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info] &lt;br /&gt;
| Dangerous but underpowered and underarmored. &lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Rocket]] &lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: [[RL]]x2, Re: [[LR]], Le: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58903 Info]&lt;br /&gt;
| Dangerous but easy to kill. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Squire]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 126  &lt;br /&gt;
| Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198271 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Stingray]] &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70752 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Rattler]] &lt;br /&gt;
|[[Vampire]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[MML]]x2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Strongarm]] &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 178 &lt;br /&gt;
| Fr: [[CC]], [[HMG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info]&lt;br /&gt;
| Easy to kill, and good loot - just keep away from the front.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]] &lt;br /&gt;
|[[Flail]]  &lt;br /&gt;
| ??? &lt;br /&gt;
| ??? &lt;br /&gt;
| Fr: [[Laser]]x2, Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 224&lt;br /&gt;
| Fr: [[HMG]], [[CGL]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]], Re: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139299 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wardance]] &lt;br /&gt;
|[[Buccaneer]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139297 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Hunter]] &lt;br /&gt;
|[[Pike]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HCR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70761 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wilderness Trader Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Arbalest]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 182&lt;br /&gt;
|Fr: [[Ram]], Ri: [[PS]], Le: [[PS]], Re: [[Mounted Mortar|MM]], [[HGG]]&lt;br /&gt;
| ?&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198256 Info]&lt;br /&gt;
| Relatively weak armor. Some dangerous rear weapons that make for good loot. Trader Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cacophony]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 112  &lt;br /&gt;
|Re: [[FOJ]], [[Car Rifle|CR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=? Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Estate Trader]]      &lt;br /&gt;
|[[Estate]]     &lt;br /&gt;
| 1.8L       &lt;br /&gt;
| 116    &lt;br /&gt;
| Fr: [[MMG]], Re: [[RL]]x2   &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=181406 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Runner]]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| &lt;br /&gt;
| Re: [[CGL]], [[HMG]] Ri: [[MG]], ?: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Southern Trader]] &lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 276&lt;br /&gt;
| Fr: [[HMG]], [[MR]], Ri: [[HMG]], Le: [[HMG]], Re: [[CR]], [[ATG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| It's not much different from the Trader lorry, but with more armor and heavier guns&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Lorry]]&lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L&lt;br /&gt;
| 117&lt;br /&gt;
| Fr: [[MG]], Le: [[MG]], Ri: [[MG]], Re: [[HMG]], [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Pickup]]&lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[RL]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trade Runner]]&lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 131&lt;br /&gt;
| Re: [[HMG]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=32208 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Van]]&lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]], Re: [[MG]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=884 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-Town Event Vehicles ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 50  &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=82 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp II]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 43  &lt;br /&gt;
|Fr [[MG]], Re [[OJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=83 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Blaster]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 53   &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739 Info] &lt;br /&gt;
| Very lightly armored  &lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 146  &lt;br /&gt;
|Fr [[MG]]x2, Re [[CC]], [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8238 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor]] &lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 85  &lt;br /&gt;
|Fr [[Car Rifle|CR]], [[Spikes]], Le [[Light Rocket|LR]], Re [[Light Rocket|LR]]&lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=738 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cruncher]] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 52   &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=746 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Ri [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci II]]    &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Re [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58123 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|- &lt;br /&gt;
|[[Death Cadrona]]  &lt;br /&gt;
|[[Cadrona]]   &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 63    &lt;br /&gt;
|Fr [[MMG]]                   &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10252 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Death Symphony]] &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 103   &lt;br /&gt;
|Fr [[Car Rifle|CR]], Le [[MG]], Re [[HMG]]    &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=734 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathflash]]     &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr [[MG]], Re [[MD]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8237 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley]]    &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=745  Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley II]] &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 50    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1163 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley III]]&lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.0L       &lt;br /&gt;
| 57    &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1164 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Stalker]] &lt;br /&gt;
|[[Chomper]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 118   &lt;br /&gt;
|Fr [[HMG]], Re [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=48  Info]  &lt;br /&gt;
| Exposed engine and thin armor - easy kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Tank]]    &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 183   &lt;br /&gt;
|Fr [[ATG]], Le [[MG]], Re [[HMG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=733 Info]   &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Runner]]   &lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 68    &lt;br /&gt;
|Le [[FT]], Re [[FT]]  &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12755 Info]   &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Bee]]  &lt;br /&gt;
|[[Offroad Buggy]] &lt;br /&gt;
| 0.6L &lt;br /&gt;
| 64 &lt;br /&gt;
| Fr:[[Gatling Gun|GG]], [[Heavy Rocket|HR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58912 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Macho Van]] &lt;br /&gt;
|[[Carrier Van]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 107&lt;br /&gt;
|Fr: [[HMG]] / [[Spikes]], Le: [[FT]], Ri: [[FT]], Re: [[HMG]] / [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Death Race Vehicle. A real death-trap. This thing explodes when scratched.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Stomper]] &lt;br /&gt;
|[[Dustup]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 58&lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8232 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pitbull]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 79&lt;br /&gt;
| Fr: [[HMG]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=80 Info] &lt;br /&gt;
| Lightly armored Race vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Porcupine]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 67&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]], [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=37 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Alpha]]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=79 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Chevalier]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7421 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Moose]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7420 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Sun]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[Laser]], Re: [[Smokescreen|SS]], Le: [[MiniR]], Ri: [[MiniR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=86 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocketsonic]]&lt;br /&gt;
|[[Sonic]]&lt;br /&gt;
| 1L&lt;br /&gt;
| 73&lt;br /&gt;
| Fr: [[LR]], [[MiniR]], Re: [[RB]]&lt;br /&gt;
| 1&lt;br /&gt;
|  &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Flare]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 74  &lt;br /&gt;
| Front: [[RL]], [[MML]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91211 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sporty Van]]  &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 42  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=30 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinger]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L&lt;br /&gt;
| 46&lt;br /&gt;
| Fr: [[MG]], Re: [[LR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=735 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunbeam]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=740 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunburn]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 5L V8&lt;br /&gt;
| 93&lt;br /&gt;
| Fr: [[HR]], [[Spikes]], Re: [[RB]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10251 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Terrier]]&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 78&lt;br /&gt;
| Fr: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=54 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[TurboLandrunner]]  &lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 99  &lt;br /&gt;
|&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Voyager1]]  &lt;br /&gt;
|[[Voyager]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7422 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Vulcan]] &lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[HCR]], Re: [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10254 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Yorkie]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 55&lt;br /&gt;
| Fr: [[MML]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=88 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2439</id>
		<title>NPC Vehicles</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2439"/>
		<updated>2011-02-18T08:28:36Z</updated>

		<summary type="html">&lt;p&gt;Trifler: more colons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO-DO:&lt;br /&gt;
* Add tyre type under the description for each NPC vehicle as we acquire them ourselves in-game.&lt;br /&gt;
* Find vehicle ID's.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Combat Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
{{NPCVehicleRow|name=[[57 Gunner]]|chassis=[[Fiftyseven]]|engine=3.2L V8|cr=110|weapons=Fr: [[HGG]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]]}}  &lt;br /&gt;
|- &lt;br /&gt;
|[[Antagonist]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 134  &lt;br /&gt;
|Fr: [[HMG]], [[Car Rifle|CR]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9897 Info] &lt;br /&gt;
| Available as a Rental vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Badlander]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 119  &lt;br /&gt;
|Fr: [[HMG]], Re: [[MML]]  &lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2278 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]] &lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L  &lt;br /&gt;
| 74  &lt;br /&gt;
|Fr: [[CGL]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Not very dangerous, but the [[CGL]] is good loot.  Tends to charge into close range. &lt;br /&gt;
|-&lt;br /&gt;
|[[Bantam]] &lt;br /&gt;
|[[Marley]]&lt;br /&gt;
| 1.6L  &lt;br /&gt;
| 81  &lt;br /&gt;
|Fr: [[MMG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| &lt;br /&gt;
| Fr: [[RL]], [[MMG]], Ri: [[Light Rocket|LR]], Le: [[MML]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Beaster]] &lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 174  &lt;br /&gt;
|Fr: [[Ram]],[[HMG]], Ri: [[GG]], Le: [[GG]], Re: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Relatively weak armor. &lt;br /&gt;
|-&lt;br /&gt;
|[[Big Meanie]] &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 214  &lt;br /&gt;
|Fr: [[HGG]], [[RL]], Le: [[GG]], Ri: [[GG]]    &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56386 Info] &lt;br /&gt;
|Heavily armed big pickup with a 4L engine. &lt;br /&gt;
|-&lt;br /&gt;
|[[Biter]]  &lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 114  &lt;br /&gt;
|Fr: [[MMG]], [[MG]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| &lt;br /&gt;
| Machine gun packed Phoenix.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Gold]]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| ?&lt;br /&gt;
|Fr: [[RL]],[[RL]], Ri: [[MMG]], Le: [[MMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Rock]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 255  &lt;br /&gt;
|Fr: [[RL]], [[HMG]], Le: [[MG]], Ri: [[MG]], Re: [[MG]]   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56387 Info] &lt;br /&gt;
|Heavily armored machine, deadly at medium ranges. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Stone]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 275  &lt;br /&gt;
|Fr: [[RL]], [[HGG]], Le: [[GG]], Ri: [[GG]], Re: [[GG]]   &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56388 Info] &lt;br /&gt;
|Hits harder than Black Rock, but poorer range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blitzer]] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 170  &lt;br /&gt;
|Fr: [[HMG]], [[RL]], Re: [[MG]]  &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2277 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bullseye]]&lt;br /&gt;
|[[Bullet]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 112  &lt;br /&gt;
|Fr: [[Car Rifle|CR]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[HR]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Butterfly II]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 142  &lt;br /&gt;
|Fr: [[GG]]x2 &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Good loot, easy kill when flanked. &lt;br /&gt;
|-&lt;br /&gt;
|[[Buzzcut]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| N/A&lt;br /&gt;
| Fr: [[HGG]]x2, Le: [[GG]], Ri: [[GG]], Re: [[MG]]x2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buzz This!]] &lt;br /&gt;
|[[Buzzer]] &lt;br /&gt;
| 3.2L   &lt;br /&gt;
| 354  &lt;br /&gt;
|Fr: [[ATG]], [[HMG]], Re: [[HMG]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8234 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 104  &lt;br /&gt;
|Fr: [[MMG]]&lt;br /&gt;
| 3  &lt;br /&gt;
| &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chulainn]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| ???&lt;br /&gt;
| Fr: [[HGG]], [[HGG]], Le: [[Something]], Ri: [[Another something]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Valuable loot if you can take the HGG's intact. &lt;br /&gt;
|-&lt;br /&gt;
|[[Crescendo]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 125  &lt;br /&gt;
|Fr: [[Flamethrower|FT]], [[RL]], Re: [[MML]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58117 Info] &lt;br /&gt;
| An offroad-capable symph that can fire rockets ahead and behind, and closes in for the kill with a flamethrower. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cutlass]] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 169  &lt;br /&gt;
|Fr: [[Laser]], Re: [[MG]]  &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2282 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Ri: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish]]        &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 122   &lt;br /&gt;
|Fr: [[HMG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130460 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Flame]]   &lt;br /&gt;
|[[Phoenix]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 125   &lt;br /&gt;
|Fr: [[CR]], [[MG]], Re: [[MG]]&lt;br /&gt;
|  1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info]  &lt;br /&gt;
| Single occupant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Siren]]   &lt;br /&gt;
|[[Sonic]]     &lt;br /&gt;
| 1.2L     &lt;br /&gt;
| 108   &lt;br /&gt;
|Fr: [[HMG]]    &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9895 Info]  &lt;br /&gt;
| Surprisingly heavy armor, prone to tumble &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Striker]] &lt;br /&gt;
|[[Vampire]]   &lt;br /&gt;
| 4L       &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr: [[HMG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2279 Info]   &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator]]     &lt;br /&gt;
|[[Apache]]    &lt;br /&gt;
| 4L       &lt;br /&gt;
| 283   &lt;br /&gt;
|Fr: [[CC]], [[HGG]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58888 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Discord]]        &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 266   &lt;br /&gt;
|Fr: [[ATG]], [[RL]], Le: [[MR]], Ri: [[MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130464 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon`s Breath]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| &lt;br /&gt;
| Fr: [[CC]]x2, Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Duellist]]       &lt;br /&gt;
|[[Moose]]     &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 132   &lt;br /&gt;
|Fr: [[MMG]]x2, Le: [[MR]], Ri: [[MR]], Re: [[MR]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130457 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
{{NPCVehicleRow|name=[[Duet]]|chassis=[[Symphony]]|engine=2L|cr=?|weapons=Fr: 2x[[MG]]|occupants=1}}  &lt;br /&gt;
|- &lt;br /&gt;
|[[Eliminator]]     &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 111   &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9899 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Room]] &lt;br /&gt;
|[[Ambulance]] &lt;br /&gt;
| 5L       &lt;br /&gt;
| 368   &lt;br /&gt;
|Fr: [[ATG]], [[CR]], Le: [[CR]], Ri: [[CR]], Re: [[CR]]x2 &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8239 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Bandit]]    &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 147   &lt;br /&gt;
|Fr: [[HMG]], [[MML]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=58900 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Enforcer]]  &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 128   &lt;br /&gt;
|Fr: [[CR]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2276 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ferret]]         &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 114   &lt;br /&gt;
|Fr: [[CR]], [[MMG]]    &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130458 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flashbang]]      &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 74    &lt;br /&gt;
| Fr: [[CR]], Re: [[MR]], [[HR]]   &lt;br /&gt;
| 1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70753 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Freelance]]      &lt;br /&gt;
|[[Mercenary]]    &lt;br /&gt;
| 2.0L      &lt;br /&gt;
| 92    &lt;br /&gt;
| Fr: [[HMG]]x2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallowglass]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 221  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]]x2, Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]], Re: [[Heavy Rocket|HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126286 Info] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Garbageman]]&lt;br /&gt;
|[[Trash Truck]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 375  &lt;br /&gt;
| Fr: [[Rocket Launcher|RL]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiator]]  &lt;br /&gt;
|[[Chomper]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 190  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[ReRam]], Re: [[MG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58905 Info] &lt;br /&gt;
| A power chomper with ram and big guns.  Use caution. &lt;br /&gt;
|-&lt;br /&gt;
|[[Gunboat]]  &lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 496  &lt;br /&gt;
| Fr: [[RL]]x2, Le: [[CC]]x2, Ri: [[CC]]x2, Re: [[HMG]]x2  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58906 Info] &lt;br /&gt;
| Twin Car Cannons on each side are extremely dangerous. &lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]  &lt;br /&gt;
|[[Sonic]]  &lt;br /&gt;
| 1.0L&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198270 Info]&lt;br /&gt;
|Rocket Launchers are never good, but constant hits can keep this guy off-target. &lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Stroke]] &lt;br /&gt;
|[[Fire Engine]] &lt;br /&gt;
| 9.4L&lt;br /&gt;
| 447&lt;br /&gt;
| Fr: [[TG]], [[HMG]], Le: [[HF]], Ri: [[HF]], Re: [[RL]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8240 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hellfire]]  &lt;br /&gt;
|[[Hearse]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 234 &lt;br /&gt;
| Fr: [[CR]], [[ATG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5043 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 44&lt;br /&gt;
| Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=747 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Kern]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L&lt;br /&gt;
| 149&lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[Machine Gun|MG]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126285 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Wasp]] &lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 64&lt;br /&gt;
| Fr: [[Micromissile Launcher|MML]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139294 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[King Silage]] &lt;br /&gt;
|[[Wurzel]] &lt;br /&gt;
| 4.0L&lt;br /&gt;
| 155&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Slow, but super strong armor and climbs hills/dunes easily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]  &lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 137  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[Rocket Launcher|RL]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[Light Rocket|LR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130463 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Longshot]]  &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 118  &lt;br /&gt;
| Fr: [[Medium Machine Gun|MMG]]x2 &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=27017 Info]&lt;br /&gt;
| One of the more dangerous Phoenix builds.  Try not to hit it head on.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mantis]]&lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 124&lt;br /&gt;
|Fr: [[MML]]x2, Le:[[LR]], Ri:[[LR]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[McFlyer]] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 137&lt;br /&gt;
|Fr: [[HGG]], [[GG]], Le: [[LR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=116425 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose]] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 116&lt;br /&gt;
|Fr: [[RL]], [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130459 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Bomber]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 142&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Maelstrom]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136 &lt;br /&gt;
| Fr: [[CGL]]x2, Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139301 Info] &lt;br /&gt;
| AI can be very accurate with CGLs.  Try not to sit still in range for too long. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Marauder]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 160&lt;br /&gt;
|Fr: [[RL]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| The most threatening pickup. Becomes more dangerous when demoed. Kill it! Also a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Masher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136&lt;br /&gt;
|Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| A less lethal version of the Mutant Marauder.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mauler]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[CGL]], [[RL]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139300 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Merc]] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 165&lt;br /&gt;
| Fr: [[ATG]], [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8233 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mulcher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[ReRam]], [[PS]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58913 Info] &lt;br /&gt;
| Not much threat if you can avoid the initial ram.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Rancher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 143&lt;br /&gt;
| Fr: [[VSG]], [[Car Rifle|CR]], Le: [[MML]], Ri: [[MML]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58920 Info]&lt;br /&gt;
| The least threatening of the Mutant pickups. &lt;br /&gt;
|-&lt;br /&gt;
|[[Nailgun]] &lt;br /&gt;
|[[Cadrona]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[CR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Overture]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HR]], [[RL]], Le: [[HR]], Ri: [[HR]], Re: [[HR]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id= Info] &lt;br /&gt;
| HRs are inaccurate at range but deadly close up.  Keep away!&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[RL]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139292 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]] &lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 153&lt;br /&gt;
| Fr: [[HMG]], [[RL]], Re: [[MG]]x2   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8236 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pulveriser]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 208&lt;br /&gt;
| Fr: [[ReRam]], [[HF]], Le: [[HR]], Ri: [[HR]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Keep this dangerous vehicle at a distance. &lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 228&lt;br /&gt;
| Fr: [[Car Rifle|CR]]x2, Re: RL&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5045 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Haze]]  &lt;br /&gt;
|[[Motorhome]]&lt;br /&gt;
| 5L  &lt;br /&gt;
|   &lt;br /&gt;
|Fr: [[ATG]],[[Ram]], Le: [[Medium Rocket|MR]], [[Flamethrower|FT]], Ri: [[Medium Rocket|MR]], [[Flamethrower|FT]], Re: [[HMG]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Draw]]  &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
|   &lt;br /&gt;
| Fr: [[Car Cannon|CC]], [[Paint Gun|PG]], Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Radon Rancher]] &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 205&lt;br /&gt;
| Fr: [[Heavy Laser]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5041 Info] &lt;br /&gt;
| Paydirt.  May no longer exist in the wild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razorback]]&lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 141 &lt;br /&gt;
| Fr: [[HGG]], [[MG]], Le: [[HR]], Ri: [[HR]], Re: [[Medium Rocket|MR]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=24353 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocky]]&lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MMG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91212 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion]] &lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[RL]]x2, Le: [[LR]], Ri: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info] &lt;br /&gt;
| Dangerous but underpowered and underarmored. &lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Rocket]] &lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: [[RL]]x2, Re: [[LR]], Le: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58903 Info]&lt;br /&gt;
| Dangerous but easy to kill. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Squire]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 126  &lt;br /&gt;
| Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198271 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Stingray]] &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70752 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Rattler]] &lt;br /&gt;
|[[Vampire]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[MML]]x2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Strongarm]] &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 178 &lt;br /&gt;
| Fr: [[CC]], [[HMG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info]&lt;br /&gt;
| Easy to kill, and good loot - just keep away from the front.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]] &lt;br /&gt;
|[[Flail]]  &lt;br /&gt;
| ??? &lt;br /&gt;
| ??? &lt;br /&gt;
| Fr: [[Laser]]x2, Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 224&lt;br /&gt;
| Fr: [[HMG]], [[CGL]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]], Re: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139299 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wardance]] &lt;br /&gt;
|[[Buccaneer]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139297 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Hunter]] &lt;br /&gt;
|[[Pike]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HCR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70761 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wilderness Trader Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Arbalest]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 182&lt;br /&gt;
|Fr: [[Ram]], Ri: [[PS]], Le: [[PS]], Re: [[Mounted Mortar|MM]], [[HGG]]&lt;br /&gt;
| ?&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198256 Info]&lt;br /&gt;
| Relatively weak armor. Some dangerous rear weapons that make for good loot. Trader Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cacophony]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 112  &lt;br /&gt;
|Re: [[FOJ]], [[Car Rifle|CR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=? Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Estate Trader]]      &lt;br /&gt;
|[[Estate]]     &lt;br /&gt;
| 1.8L       &lt;br /&gt;
| 116    &lt;br /&gt;
| Fr: [[MMG]], Re: [[RL]]x2   &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=181406 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Runner]]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| &lt;br /&gt;
| Re: [[CGL]], [[HMG]] Ri: [[MG]], ?: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Southern Trader]] &lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 276&lt;br /&gt;
| Fr: [[HMG]], [[MR]], Re: [[CR]], [[ATG]], Ri: [[HMG]], Le: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| It's not much different from the Trader lorry, but with more armor and heavier guns&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Lorry]]&lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L&lt;br /&gt;
| 117&lt;br /&gt;
| Fr: [[MG]], Le: [[MG]], Ri: [[MG]], Re: [[HMG]], [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Pickup]]&lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[RL]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trade Runner]]&lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 131&lt;br /&gt;
| Re: [[HMG]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=32208 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Van]]&lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]], Re: [[MG]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=884 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-Town Event Vehicles ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 50  &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=82 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp II]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 43  &lt;br /&gt;
|Fr [[MG]], Re [[OJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=83 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Blaster]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 53   &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739 Info] &lt;br /&gt;
| Very lightly armored  &lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 146  &lt;br /&gt;
|Fr [[MG]]x2, Re [[CC]], [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8238 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor]] &lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 85  &lt;br /&gt;
|Fr [[Car Rifle|CR]], [[Spikes]], Le [[Light Rocket|LR]], Re [[Light Rocket|LR]]&lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=738 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cruncher]] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 52   &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=746 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Ri [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci II]]    &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Re [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58123 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|- &lt;br /&gt;
|[[Death Cadrona]]  &lt;br /&gt;
|[[Cadrona]]   &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 63    &lt;br /&gt;
|Fr [[MMG]]                   &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10252 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Death Symphony]] &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 103   &lt;br /&gt;
|Fr [[Car Rifle|CR]], Le [[MG]], Re [[HMG]]    &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=734 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathflash]]     &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr [[MG]], Re [[MD]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8237 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley]]    &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=745  Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley II]] &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 50    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1163 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley III]]&lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.0L       &lt;br /&gt;
| 57    &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1164 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Stalker]] &lt;br /&gt;
|[[Chomper]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 118   &lt;br /&gt;
|Fr [[HMG]], Re [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=48  Info]  &lt;br /&gt;
| Exposed engine and thin armor - easy kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Tank]]    &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 183   &lt;br /&gt;
|Fr [[ATG]], Le [[MG]], Re [[HMG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=733 Info]   &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Runner]]   &lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 68    &lt;br /&gt;
|Le [[FT]], Re [[FT]]  &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12755 Info]   &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Bee]]  &lt;br /&gt;
|[[Offroad Buggy]] &lt;br /&gt;
| 0.6L &lt;br /&gt;
| 64 &lt;br /&gt;
| Fr:[[Gatling Gun|GG]], [[Heavy Rocket|HR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58912 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Macho Van]] &lt;br /&gt;
|[[Carrier Van]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 107&lt;br /&gt;
|Fr: [[HMG]] / [[Spikes]], Le: [[FT]], Ri: [[FT]], Re: [[HMG]] / [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Death Race Vehicle. A real death-trap. This thing explodes when scratched.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Stomper]] &lt;br /&gt;
|[[Dustup]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 58&lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8232 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pitbull]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 79&lt;br /&gt;
| Fr: [[HMG]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=80 Info] &lt;br /&gt;
| Lightly armored Race vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Porcupine]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 67&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]], [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=37 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Alpha]]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=79 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Chevalier]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7421 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Moose]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7420 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Sun]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[Laser]], Re: [[Smokescreen|SS]], Le: [[MiniR]], Ri: [[MiniR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=86 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocketsonic]]&lt;br /&gt;
|[[Sonic]]&lt;br /&gt;
| 1L&lt;br /&gt;
| 73&lt;br /&gt;
| Fr: [[LR]], [[MiniR]], Re: [[RB]]&lt;br /&gt;
| 1&lt;br /&gt;
|  &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Flare]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 74  &lt;br /&gt;
| Front: [[RL]], [[MML]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91211 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sporty Van]]  &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 42  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=30 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinger]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L&lt;br /&gt;
| 46&lt;br /&gt;
| Fr: [[MG]], Re: [[LR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=735 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunbeam]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=740 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunburn]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 5L V8&lt;br /&gt;
| 93&lt;br /&gt;
| Fr: [[HR]], [[Spikes]], Re: [[RB]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10251 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Terrier]]&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 78&lt;br /&gt;
| Fr: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=54 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[TurboLandrunner]]  &lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 99  &lt;br /&gt;
|&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Voyager1]]  &lt;br /&gt;
|[[Voyager]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7422 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Vulcan]] &lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[HCR]], Re: [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10254 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Yorkie]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 55&lt;br /&gt;
| Fr: [[MML]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=88 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2438</id>
		<title>NPC Vehicles</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=NPC_Vehicles&amp;diff=2438"/>
		<updated>2011-02-18T08:25:54Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added numerous colons to weapon listings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO-DO:&lt;br /&gt;
* Add tyre type under the description for each NPC vehicle as we acquire them ourselves in-game.&lt;br /&gt;
* Find vehicle ID's.&lt;br /&gt;
&lt;br /&gt;
==Wilderness Combat Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
{{NPCVehicleRow|name=[[57 Gunner]]|chassis=[[Fiftyseven]]|engine=3.2L V8|cr=110|weapons=Fr: [[HGG]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]]}}  &lt;br /&gt;
|- &lt;br /&gt;
|[[Antagonist]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 134  &lt;br /&gt;
|Fr: [[HMG]], [[Car Rifle|CR]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9897 Info] &lt;br /&gt;
| Available as a Rental vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Badlander]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 119  &lt;br /&gt;
|Fr: [[HMG]], Re: [[MML]]  &lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2278 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]] &lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L  &lt;br /&gt;
| 74  &lt;br /&gt;
|Fr: [[CGL]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Not very dangerous, but the [[CGL]] is good loot.  Tends to charge into close range. &lt;br /&gt;
|-&lt;br /&gt;
|[[Bantam]] &lt;br /&gt;
|[[Marley]]&lt;br /&gt;
| 1.6L  &lt;br /&gt;
| 81  &lt;br /&gt;
|Fr: [[MMG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| &lt;br /&gt;
| Fr: [[RL]], [[MMG]], Ri: [[Light Rocket|LR]], Le: [[MML]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Beaster]] &lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 174  &lt;br /&gt;
|Fr: [[Ram]],[[HMG]], Ri: [[GG]], Le: [[GG]], Re: [[GG]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Relatively weak armor. &lt;br /&gt;
|-&lt;br /&gt;
|[[Big Meanie]] &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 214  &lt;br /&gt;
|Fr: [[HGG]], [[RL]], Le: [[GG]], Ri: [[GG]]    &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56386 Info] &lt;br /&gt;
|Heavily armed big pickup with a 4L engine. &lt;br /&gt;
|-&lt;br /&gt;
|[[Biter]]  &lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 114  &lt;br /&gt;
|Fr: [[MMG]], [[MG]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| &lt;br /&gt;
| Machine gun packed Phoenix.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Gold]]&lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| ?&lt;br /&gt;
|Fr: [[RL]],[[RL]], Ri: [[MMG]], Le: [[MMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Rock]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 255  &lt;br /&gt;
|Fr: [[RL]], [[HMG]], Le: [[MG]], Ri: [[MG]], Re: [[MG]]   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56387 Info] &lt;br /&gt;
|Heavily armored machine, deadly at medium ranges. &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Stone]] &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 275  &lt;br /&gt;
|Fr: [[RL]], [[HGG]], Le: [[GG]], Ri: [[GG]], Re: [[GG]]   &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=56388 Info] &lt;br /&gt;
|Hits harder than Black Rock, but poorer range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blitzer]] &lt;br /&gt;
|[[Chomper]] &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 170  &lt;br /&gt;
|Fr: [[HMG]], [[RL]], Re: [[MG]]  &lt;br /&gt;
|2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2277 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bullseye]]&lt;br /&gt;
|[[Bullet]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 112  &lt;br /&gt;
|Fr: [[Car Rifle|CR]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[HR]] &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Butterfly II]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 142  &lt;br /&gt;
|Fr: [[GG]]x2 &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Good loot, easy kill when flanked. &lt;br /&gt;
|-&lt;br /&gt;
|[[Buzzcut]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| N/A&lt;br /&gt;
| Fr: [[HGG]]x2, Le: [[GG]], Ri: [[GG]], Re: [[MG]]x2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buzz This!]] &lt;br /&gt;
|[[Buzzer]] &lt;br /&gt;
| 3.2L   &lt;br /&gt;
| 354  &lt;br /&gt;
|Fr: [[ATG]], [[HMG]], Re: [[HMG]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8234 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Chaser]] &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 104  &lt;br /&gt;
|Fr: [[MMG]]&lt;br /&gt;
| 3  &lt;br /&gt;
| &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chulainn]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| ???&lt;br /&gt;
| Fr: [[HGG]], [[HGG]], Le: [[Something]], Ri: [[Another something]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Valuable loot if you can take the HGG's intact. &lt;br /&gt;
|-&lt;br /&gt;
|[[Crescendo]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 125  &lt;br /&gt;
|Fr: [[Flamethrower|FT]], [[RL]], Re: [[MML]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58117 Info] &lt;br /&gt;
| An offroad-capable symph that can fire rockets ahead and behind, and closes in for the kill with a flamethrower. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cutlass]] &lt;br /&gt;
|[[Buccaneer]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 169  &lt;br /&gt;
|Fr: [[Laser]], Re: [[MG]]  &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2282 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr: [[PG]], [[MG]], Le: [[PS]], Ri: [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish]]        &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 122   &lt;br /&gt;
|Fr: [[HMG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130460 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Flame]]   &lt;br /&gt;
|[[Phoenix]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 125   &lt;br /&gt;
|Fr: [[CR]], [[MG]], Re: [[MG]]&lt;br /&gt;
|  1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=4975 Info]  &lt;br /&gt;
| Single occupant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Siren]]   &lt;br /&gt;
|[[Sonic]]     &lt;br /&gt;
| 1.2L     &lt;br /&gt;
| 108   &lt;br /&gt;
|Fr: [[HMG]]    &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9895 Info]  &lt;br /&gt;
| Surprisingly heavy armor, prone to tumble &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Striker]] &lt;br /&gt;
|[[Vampire]]   &lt;br /&gt;
| 4L       &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr: [[HMG]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2279 Info]   &lt;br /&gt;
| Available as a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Devastator]]     &lt;br /&gt;
|[[Apache]]    &lt;br /&gt;
| 4L       &lt;br /&gt;
| 283   &lt;br /&gt;
|Fr: [[CC]], [[HGG]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58888 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Discord]]        &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 266   &lt;br /&gt;
|Fr: [[ATG]], [[RL]], Le: [[MR]], Ri: [[MR]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130464 Info]  &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon`s Breath]]&lt;br /&gt;
|[[Buzzer]]&lt;br /&gt;
| 4L&lt;br /&gt;
| &lt;br /&gt;
| Fr: [[CC]]x2, Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Duellist]]       &lt;br /&gt;
|[[Moose]]     &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 132   &lt;br /&gt;
|Fr: [[MMG]]x2, Le: [[MR]], Ri: [[MR]], Re: [[MR]]x2&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130457 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
{{NPCVehicleRow|name=[[Duet]]|chassis=[[Symphony]]|engine=2L|cr=?|weapons=Fr: 2x[[MG]]|occupants=1}}  &lt;br /&gt;
|- &lt;br /&gt;
|[[Eliminator]]     &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 111   &lt;br /&gt;
|Fr: [[MG]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=9899 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Room]] &lt;br /&gt;
|[[Ambulance]] &lt;br /&gt;
| 5L       &lt;br /&gt;
| 368   &lt;br /&gt;
|Fr: [[ATG]], [[CR]], Le: [[CR]], Ri: [[CR]], Re: [[CR]]x2 &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8239 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Bandit]]    &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 147   &lt;br /&gt;
|Fr: [[HMG]], [[MML]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
|[http://dark-wind.com/vehicle.php?id=58900 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Evan Enforcer]]  &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 128   &lt;br /&gt;
|Fr: [[CR]]x2, Re: [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2276 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Ferret]]         &lt;br /&gt;
|[[Voyager]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 114   &lt;br /&gt;
|Fr: [[CR]], [[MMG]]    &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130458 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Flashbang]]      &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 74    &lt;br /&gt;
| Fr: [[CR]], Re: [[MR]], [[HR]]   &lt;br /&gt;
| 1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70753 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Freelance]]      &lt;br /&gt;
|[[Mercenary]]    &lt;br /&gt;
| 2.0L      &lt;br /&gt;
| 92    &lt;br /&gt;
| Fr: [[HMG]]x2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallowglass]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 221  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]]x2, Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]], Re: [[Heavy Rocket|HR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126286 Info] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Garbageman]]&lt;br /&gt;
|[[Trash Truck]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 375  &lt;br /&gt;
| Fr: [[Rocket Launcher|RL]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiator]]  &lt;br /&gt;
|[[Chomper]]  &lt;br /&gt;
| 2.5L  &lt;br /&gt;
| 190  &lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[ReRam]], Re: [[MG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58905 Info] &lt;br /&gt;
| A power chomper with ram and big guns.  Use caution. &lt;br /&gt;
|-&lt;br /&gt;
|[[Gunboat]]  &lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L  &lt;br /&gt;
| 496  &lt;br /&gt;
| Fr: [[RL]]x2, Le: [[CC]]x2, Ri: [[CC]]x2, Re: [[HMG]]x2  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58906 Info] &lt;br /&gt;
| Twin Car Cannons on each side are extremely dangerous. &lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]  &lt;br /&gt;
|[[Sonic]]  &lt;br /&gt;
| 1.0L&lt;br /&gt;
| 102&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198270 Info]&lt;br /&gt;
|Rocket Launchers are never good, but constant hits can keep this guy off-target. &lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Stroke]] &lt;br /&gt;
|[[Fire Engine]] &lt;br /&gt;
| 9.4L&lt;br /&gt;
| 447&lt;br /&gt;
| Fr: [[TG]], [[HMG]], Le: [[HF]], Ri: [[HF]], Re: [[RL]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8240 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hellfire]]  &lt;br /&gt;
|[[Hearse]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 234 &lt;br /&gt;
| Fr: [[CR]], [[ATG]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5043 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 44&lt;br /&gt;
| Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=747 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Kern]]&lt;br /&gt;
|[[Windsor II]] &lt;br /&gt;
| 3.2L&lt;br /&gt;
| 149&lt;br /&gt;
| Fr: [[Heavy Machine Gun|HMG]], [[Machine Gun|MG]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=126285 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Wasp]] &lt;br /&gt;
|[[Flash]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 64&lt;br /&gt;
| Fr: [[Micromissile Launcher|MML]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139294 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[King Silage]] &lt;br /&gt;
|[[Wurzel]] &lt;br /&gt;
| 4.0L&lt;br /&gt;
| 155&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[HR]], Ri: [[HR]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Slow, but super strong armor and climbs hills/dunes easily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancer]]  &lt;br /&gt;
|[[Chevalier]] &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 137  &lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[Rocket Launcher|RL]], Le: [[Medium Rocket|MR]], Ri: [[Medium Rocket|MR]], Re: [[Light Rocket|LR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130463 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Longshot]]  &lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 118  &lt;br /&gt;
| Fr: [[Medium Machine Gun|MMG]]x2 &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=27017 Info]&lt;br /&gt;
| One of the more dangerous Phoenix builds.  Try not to hit it head on.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mantis]]&lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 4L &lt;br /&gt;
| 124&lt;br /&gt;
|Fr: [[MML]]x2, Le:[[LR]], Ri:[[LR]]&lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[McFlyer]] &lt;br /&gt;
|[[McFly]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 137&lt;br /&gt;
|Fr: [[HGG]], [[GG]], Le: [[LR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=116425 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose]] &lt;br /&gt;
|[[Voyager]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 116&lt;br /&gt;
|Fr: [[RL]], [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=130459 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Bomber]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 142&lt;br /&gt;
| Fr: [[CGL]], [[PG]], Le: [[GG]], Ri: [[GG]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Maelstrom]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136 &lt;br /&gt;
| Fr: [[CGL]]x2, Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139301 Info] &lt;br /&gt;
| AI can be very accurate with CGLs.  Try not to sit still in range for too long. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Marauder]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 160&lt;br /&gt;
|Fr: [[RL]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| The most threatening pickup. Becomes more dangerous when demoed. Kill it! Also a Rental Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Masher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 136&lt;br /&gt;
|Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]]  &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2280 Info] &lt;br /&gt;
| A less lethal version of the Mutant Marauder.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mauler]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[CGL]], [[RL]], Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139300 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Merc]] &lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 165&lt;br /&gt;
| Fr: [[ATG]], [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8233 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mulcher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L &lt;br /&gt;
| 148&lt;br /&gt;
| Fr: [[ReRam]], [[PS]], Le: [[GG]], Ri: [[GG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58913 Info] &lt;br /&gt;
| Not much threat if you can avoid the initial ram.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Rancher]]&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 143&lt;br /&gt;
| Fr: [[VSG]], [[Car Rifle|CR]], Le: [[MML]], Ri: [[MML]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58920 Info]&lt;br /&gt;
| The least threatening of the Mutant pickups. &lt;br /&gt;
|-&lt;br /&gt;
|[[Nailgun]] &lt;br /&gt;
|[[Cadrona]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[CR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91205 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Overture]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HR]], [[RL]], Le: [[HR]], Ri: [[HR]], Re: [[HR]]x2&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id= Info] &lt;br /&gt;
| HRs are inaccurate at range but deadly close up.  Keep away!&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|[[Phoenix]] &lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 131&lt;br /&gt;
| Fr: [[Car Rifle|CR]], [[RL]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139292 Info]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]] &lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 153&lt;br /&gt;
| Fr: [[HMG]], [[RL]], Re: [[MG]]x2   &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8236 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pulveriser]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 208&lt;br /&gt;
| Fr: [[ReRam]], [[HF]], Le: [[HR]], Ri: [[HR]] &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58119 Info] &lt;br /&gt;
| Keep this dangerous vehicle at a distance. &lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher]] &lt;br /&gt;
|[[Apache]]&lt;br /&gt;
| 4L &lt;br /&gt;
| 228&lt;br /&gt;
| Fr: [[Car Rifle|CR]]x2, Re: RL&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5045 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Haze]]  &lt;br /&gt;
|[[Motorhome]]&lt;br /&gt;
| 5L  &lt;br /&gt;
|   &lt;br /&gt;
|Fr: [[ATG]],[[Ram]], Le: [[Medium Rocket|MR]], [[Flamethrower|FT]], Ri: [[Medium Rocket|MR]], [[Flamethrower|FT]], Re: [[HMG]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Draw]]  &lt;br /&gt;
|[[Big Pickup]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
|   &lt;br /&gt;
| Fr: [[Car Cannon|CC]], [[Paint Gun|PG]], Le: [[Heavy Rocket|HR]], Ri: [[Heavy Rocket|HR]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Radon Rancher]] &lt;br /&gt;
|[[Bullet]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 205&lt;br /&gt;
| Fr: [[Heavy Laser]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5041 Info] &lt;br /&gt;
| Paydirt.  May no longer exist in the wild.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razorback]]&lt;br /&gt;
|[[Spirit]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 141 &lt;br /&gt;
| Fr: [[HGG]], [[MG]], Le: [[HR]], Ri: [[HR]], Re: [[Medium Rocket|MR]]x2&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=24353 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocky]]&lt;br /&gt;
|[[Raccoon]]&lt;br /&gt;
| 1.0L &lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[MMG]], Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91212 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion]] &lt;br /&gt;
|[[Sunrise]] &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[RL]]x2, Le: [[LR]], Ri: [[LR]] &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=2281 Info] &lt;br /&gt;
| Dangerous but underpowered and underarmored. &lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Rocket]] &lt;br /&gt;
|[[Chevalier]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 120&lt;br /&gt;
| Fr: [[RL]]x2, Re: [[LR]], Le: [[LR]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58903 Info]&lt;br /&gt;
| Dangerous but easy to kill. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Squire]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 2.0L &lt;br /&gt;
| 126  &lt;br /&gt;
| Fr: [[MML]]x2, Le: [[MG]], Ri: [[MG]] &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198271 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Stingray]] &lt;br /&gt;
|[[Moray]]&lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70752 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Rattler]] &lt;br /&gt;
|[[Vampire]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[MML]]x2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Texan Strongarm]] &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 178 &lt;br /&gt;
| Fr: [[CC]], [[HMG]], Re: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=5042 Info]&lt;br /&gt;
| Easy to kill, and good loot - just keep away from the front.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]] &lt;br /&gt;
|[[Flail]]  &lt;br /&gt;
| ??? &lt;br /&gt;
| ??? &lt;br /&gt;
| Fr: [[Laser]]x2, Le: [[MR]], Ri: [[MR]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trebuchet]]&lt;br /&gt;
|[[Apache]]  &lt;br /&gt;
| 4L  &lt;br /&gt;
| 224&lt;br /&gt;
| Fr: [[HMG]], [[CGL]], Le: [[Light Rocket|LR]], Ri: [[Medium Rocket|MR]], Re: [[RL]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139299 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wardance]] &lt;br /&gt;
|[[Buccaneer]] &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 115&lt;br /&gt;
| Fr: [[RL]], [[MML]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=139297 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Hunter]] &lt;br /&gt;
|[[Pike]] &lt;br /&gt;
| 4L&lt;br /&gt;
| 132&lt;br /&gt;
| Fr: [[HCR]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=70761 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wilderness Trader Vehicles==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Arbalest]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 182&lt;br /&gt;
|Fr [[Ram]], Ri [[PS]], Le [[PS]], Re [[Mounted Mortar|MM]], [[HGG]]&lt;br /&gt;
| ?&lt;br /&gt;
| [http://www.dark-wind.com/vehicle.php?id=198256 Info]&lt;br /&gt;
| Relatively weak armor. Some dangerous rear weapons that make for good loot. Trader Vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cacophony]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 112  &lt;br /&gt;
|Re [[FOJ]], [[Car Rifle|CR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=? Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Estate Trader]]      &lt;br /&gt;
|[[Estate]]     &lt;br /&gt;
| 1.8L       &lt;br /&gt;
| 116    &lt;br /&gt;
| Fr [[MMG]], Re 2x[[RL]]   &lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=181406 Info] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Runner]]&lt;br /&gt;
|[[Mercenary]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| &lt;br /&gt;
| Re: [[CGL]], [[HMG]] Ri: [[MG]], ?: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Southern Trader]] &lt;br /&gt;
|[[Two-Axle Lorry]] &lt;br /&gt;
| 8L &lt;br /&gt;
| 276&lt;br /&gt;
| Fr: [[HMG]], [[MR]], Re: [[CR]], [[ATG]], Ri: [[HMG]], Le: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| It's not much different from the Trader lorry, but with more armor and heavier guns&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Lorry]]&lt;br /&gt;
|[[Two-Axle Lorry]]  &lt;br /&gt;
| 8L&lt;br /&gt;
| 117&lt;br /&gt;
| Fr/Le/Ri: [[MG]], Re: [[HMG]], [[CGL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Pickup]]&lt;br /&gt;
|[[Pickup]]  &lt;br /&gt;
| 2.0L&lt;br /&gt;
| 100&lt;br /&gt;
| Fr: [[RL]], Le: [[MG]], Ri: [[MG]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trade Runner]]&lt;br /&gt;
|[[Phoenix]]  &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 131&lt;br /&gt;
| Re: 2x[[HMG]]&lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=32208 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Trader Van]]&lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 3.2L  &lt;br /&gt;
| 70&lt;br /&gt;
| Fr: [[MG]], Re: [[MG]], [[MD]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=884 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-Town Event Vehicles ==&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot; border = &amp;quot;1&amp;quot;&lt;br /&gt;
! Vehicle !! [[Chassis]] !! [[Engine]] !! [[CR|Combat Rating]] !! class=&amp;quot;unsortable&amp;quot; | [[Weapons]] !! class=&amp;quot;unsortable&amp;quot; | Occupants !! class=&amp;quot;unsortable&amp;quot; | Info !! class=&amp;quot;unsortable&amp;quot; | Comments &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 5L V8  &lt;br /&gt;
| 50  &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=82 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Asp II]] &lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 43  &lt;br /&gt;
|Fr [[MG]], Re [[OJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=83 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Blaster]]  &lt;br /&gt;
|[[Symphony]] &lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 53   &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=739 Info] &lt;br /&gt;
| Very lightly armored  &lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer]]&lt;br /&gt;
|[[Box Van]]&lt;br /&gt;
| 4L  &lt;br /&gt;
| 146  &lt;br /&gt;
|Fr [[MG]]x2, Re [[CC]], [[FOJ]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8238 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor]] &lt;br /&gt;
|[[Vampire]] &lt;br /&gt;
| 4L  &lt;br /&gt;
| 85  &lt;br /&gt;
|Fr [[Car Rifle|CR]], [[Spikes]], Le [[Light Rocket|LR]], Re [[Light Rocket|LR]]&lt;br /&gt;
|1&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=738 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Cruncher]] &lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 52   &lt;br /&gt;
|Fr [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=746 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci]]       &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 119   &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Ri [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58122 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Da Vinci II]]    &lt;br /&gt;
|[[Mercenary]] &lt;br /&gt;
| 2.5L     &lt;br /&gt;
| 93    &lt;br /&gt;
|Fr [[PG]], [[MG]], Le [[PS]], Re [[PS]]  &lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58123 Info]   &lt;br /&gt;
| Paint-based attack vehicle.&lt;br /&gt;
|- &lt;br /&gt;
|[[Death Cadrona]]  &lt;br /&gt;
|[[Cadrona]]   &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 63    &lt;br /&gt;
|Fr [[MMG]]                   &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10252 Info]  &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Death Symphony]] &lt;br /&gt;
|[[Symphony]]  &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 103   &lt;br /&gt;
|Fr [[Car Rifle|CR]], Le [[MG]], Re [[HMG]]    &lt;br /&gt;
| 2&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=734 Info]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathflash]]     &lt;br /&gt;
|[[Flash]]     &lt;br /&gt;
| 2.0L       &lt;br /&gt;
| 60    &lt;br /&gt;
|Fr [[MG]], Re [[MD]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8237 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley]]    &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 42    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=745  Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley II]] &lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.6L     &lt;br /&gt;
| 50    &lt;br /&gt;
|Fr [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1163 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Deathmarley III]]&lt;br /&gt;
|[[Marley]]    &lt;br /&gt;
| 1.0L       &lt;br /&gt;
| 57    &lt;br /&gt;
|Fr [[MG]], Re [[MG]]  &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=1164 Info]   &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Stalker]] &lt;br /&gt;
|[[Chomper]]   &lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 118   &lt;br /&gt;
|Fr [[HMG]], Re [[MG]]&lt;br /&gt;
| 2 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=48  Info]  &lt;br /&gt;
| Exposed engine and thin armor - easy kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Tank]]    &lt;br /&gt;
|[[Landrunner]]&lt;br /&gt;
| 3.2L     &lt;br /&gt;
| 183   &lt;br /&gt;
|Fr [[ATG]], Le [[MG]], Re [[HMG]] &lt;br /&gt;
|   &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=733 Info]   &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Runner]]   &lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
| 3.2L V8  &lt;br /&gt;
| 68    &lt;br /&gt;
|Le [[FT]], Re [[FT]]  &lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12755 Info]   &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L&lt;br /&gt;
| 83&lt;br /&gt;
| Fr: [[RL]], Le: [[FT]], Ri: [[FT]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=81 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hotshot II]]&lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L  &lt;br /&gt;
| 122&lt;br /&gt;
| Fr: [[Rocket Launcher|RL]], Le: [[Flamethrower|FT]], Ri: [[Flamethrower|FT]]&lt;br /&gt;
| &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=198250 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Bee]]  &lt;br /&gt;
|[[Offroad Buggy]] &lt;br /&gt;
| 0.6L &lt;br /&gt;
| 64 &lt;br /&gt;
| Fr:[[Gatling Gun|GG]], [[Heavy Rocket|HR]] &lt;br /&gt;
| 1 &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=58912 Info]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Macho Van]] &lt;br /&gt;
|[[Carrier Van]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 107&lt;br /&gt;
|Fr: [[HMG]] / [[Spikes]], Le: [[FT]], Ri: [[FT]], Re: [[HMG]] / [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Death Race Vehicle. A real death-trap. This thing explodes when scratched.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Stomper]] &lt;br /&gt;
|[[Dustup]]&lt;br /&gt;
| 1.6L&lt;br /&gt;
| 58&lt;br /&gt;
|Fr: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=8232 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pitbull]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 2.0L &lt;br /&gt;
| 79&lt;br /&gt;
| Fr: [[HMG]], [[Spikes]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=80 Info] &lt;br /&gt;
| Lightly armored Race vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Porcupine]] &lt;br /&gt;
|[[Symphony]]&lt;br /&gt;
| 3.2L&lt;br /&gt;
| 67&lt;br /&gt;
| Fr: [[MG]], Re: [[SD]], [[MD]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=37 Info] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Alpha]]  &lt;br /&gt;
|[[Alpha]]  &lt;br /&gt;
| 1.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=79 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Chevalier]]  &lt;br /&gt;
|[[Chevalier]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7421 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Racing Moose]]  &lt;br /&gt;
|[[Moose]]  &lt;br /&gt;
| 3.2L V8 &lt;br /&gt;
| 32  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7420 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Sun]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 4L&lt;br /&gt;
| 124&lt;br /&gt;
| Fr: [[Laser]], Re: [[Smokescreen|SS]], Le: [[MiniR]], Ri: [[MiniR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=86 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Rocketsonic]]&lt;br /&gt;
|[[Sonic]]&lt;br /&gt;
| 1L&lt;br /&gt;
| 73&lt;br /&gt;
| Fr: [[LR]], [[MiniR]], Re: [[RB]]&lt;br /&gt;
| 1&lt;br /&gt;
|  &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Flare]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 74  &lt;br /&gt;
| Front: [[RL]], [[MML]]  &lt;br /&gt;
| 1  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=91211 Info] &lt;br /&gt;
| Death Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sporty Van]]  &lt;br /&gt;
|[[Carrier Van]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 42  &lt;br /&gt;
|   &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=30 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinger]] &lt;br /&gt;
|[[Offroad Buggy]]&lt;br /&gt;
| 0.6L&lt;br /&gt;
| 46&lt;br /&gt;
| Fr: [[MG]], Re: [[LR]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=735 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunbeam]]  &lt;br /&gt;
|[[Sunrise]]  &lt;br /&gt;
| 3.2L &lt;br /&gt;
| 32  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=740 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunburn]]&lt;br /&gt;
|[[Sunrise]]&lt;br /&gt;
| 5L V8&lt;br /&gt;
| 93&lt;br /&gt;
| Fr: [[HR]], [[Spikes]], Re: [[RB]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10251 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Terrier]]&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.2L&lt;br /&gt;
| 78&lt;br /&gt;
| Fr: [[HMG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=54 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[TurboLandrunner]]  &lt;br /&gt;
|[[Landrunner]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 99  &lt;br /&gt;
|&lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=12 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Voyager1]]  &lt;br /&gt;
|[[Voyager]]  &lt;br /&gt;
| 4L &lt;br /&gt;
| 30  &lt;br /&gt;
| &lt;br /&gt;
| 2  &lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=7422 Info] &lt;br /&gt;
| Race Vehicle &lt;br /&gt;
|-&lt;br /&gt;
|[[Vulcan]] &lt;br /&gt;
|[[Windsor]]&lt;br /&gt;
| 3.2L V8&lt;br /&gt;
| 123&lt;br /&gt;
| Fr: [[HCR]], Re: [[GG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=10254 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|[[Yorkie]] &lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
| 1.0L&lt;br /&gt;
| 55&lt;br /&gt;
| Fr: [[MML]], Re: [[MG]]&lt;br /&gt;
|&lt;br /&gt;
| [http://dark-wind.com/vehicle.php?id=88 Info] &lt;br /&gt;
| Death Race Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: NPC Vehicles]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Duet&amp;diff=2437</id>
		<title>Talk:Duet</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Duet&amp;diff=2437"/>
		<updated>2011-02-18T08:10:50Z</updated>

		<summary type="html">&lt;p&gt;Trifler: New comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Huh? This car has 2x Front MGs but only one occupant? Anyone else see something wrong with this picture... --[[User:Trifler|Trifler]] 04:41, 18 February 2011 (UTC)&lt;br /&gt;
**I only saw one name with multiple blue hits, so I put ''1'' there.--[[User:Wikiadmin|Wikiadmin]] 06:25, 18 February 2011 (UTC)&lt;br /&gt;
**I was thinking maybe Sam made a mistake when he created it. --[[User:Trifler|Trifler]] 08:10, 18 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Duet&amp;diff=2435</id>
		<title>Talk:Duet</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Duet&amp;diff=2435"/>
		<updated>2011-02-18T04:41:51Z</updated>

		<summary type="html">&lt;p&gt;Trifler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Huh? This car has 2x Front MGs but only one occupant? Anyone else see something wrong with this picture... --[[User:Trifler|Trifler]] 04:41, 18 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Talk:Duet&amp;diff=2434</id>
		<title>Talk:Duet</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Talk:Duet&amp;diff=2434"/>
		<updated>2011-02-18T04:41:02Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Created page with '* Huh? This car has 2xMG but only one occupant? Anyone else see something wrong with this picture... --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Huh? This car has 2xMG but only one occupant? Anyone else see something wrong with this picture... --[[User:Trifler|Trifler]] 04:41, 18 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2430</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2430"/>
		<updated>2011-02-17T14:25:20Z</updated>

		<summary type="html">&lt;p&gt;Trifler: /* Pedestrian Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wilderness encounters will be one of two types. You may encounter another human player (PvP) or more likely, an NPC gang (PvE).&lt;br /&gt;
The size/makeup of your enemy's force is dependent on both the number of cars in your squad and also on your squad's total [[Combat Rating]] (CR).&lt;br /&gt;
&lt;br /&gt;
== PvE ==&lt;br /&gt;
PvE encounters are encounters against NPC gangs. The number of cars they bring depends on the number of cars in your squad and also your squad's CR. This usually means the enemies you encounter will be around 1.5 times your CR, but could be much higher depending on factors such as Scouting skill, pirate activity, etc. Rarely will NPC encounters be less than 250 CR even if your CR is very low.&lt;br /&gt;
&lt;br /&gt;
The member with the highest [[Scouting (skill) | scouting skill]] in the squad helps reduce this, and shift the odds more in your favour.&lt;br /&gt;
&lt;br /&gt;
The fame of the opposing gang will increase the likelihood of encountering rarer vehicles with more powerful armament. The region in which you are scouting also increases the rarity of chassis—some rare chassis types are almost never seen outside of the more southern reaches of Evan.&lt;br /&gt;
&lt;br /&gt;
== PvP ==&lt;br /&gt;
Wilderness PvP in Darkwind can occur randomly or when a squad specifically chooses to scout for other player squads.&lt;br /&gt;
&lt;br /&gt;
Unlike PvE encounters the squads very closely matched by CR and there can only be a 20-30% difference maximum.&lt;br /&gt;
&lt;br /&gt;
At the start of the encounter both players have the option to ''Truce'', ''Fight'', or ''Offer Bounty''&lt;br /&gt;
&lt;br /&gt;
Offer bounty is a forced truce which means the player who doesn't want to fight pays a certain fee (varies depending on the town) per vehicle for safe passage.&lt;br /&gt;
&lt;br /&gt;
== Return Encounters ==&lt;br /&gt;
Return encounters are the most risky of all encounters you will have. Your car(s) will have already gone through at least one combat successfully and you more than likely [[looting|looted]] some good cars, although they will be shot up and will have little or no ammo left in their guns. You will only have to worry about a &amp;quot;Return Encounter&amp;quot; when you go [[Scouting (activity) | scouting]]. Since the &amp;quot;Return Encounter&amp;quot; will probably be a &amp;quot;Gates of&amp;quot; encounter, you will be able to (hopefully) escape most or all of your cars to town safely. Sometimes your cars will have engine damage making this process a &amp;quot;nail-biter&amp;quot; in the strictest sense.&lt;br /&gt;
&lt;br /&gt;
== Road Encounters ==&lt;br /&gt;
These mostly happen during travels and it is possible to get several of those during a single travel, these can also happen on very unlucky scouts which would mean you'll potentially have 3 encounters during a single scout (the initial scout encounter, a road encounter and an arrival encounter). It is very rare to get a road encounter during scouts.&lt;br /&gt;
&lt;br /&gt;
The road to Firelight, as especially perilous as it is, offers the unusually unpleasant opportunity to have up to five total encounters: an exit encounter, three road encounters, and a final ''Gates of'' encounter.&lt;br /&gt;
&lt;br /&gt;
== Pedestrian Encounters ==&lt;br /&gt;
If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a &amp;quot;Foot Squad&amp;quot; for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters. &lt;br /&gt;
&lt;br /&gt;
Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but s/he's injured and thus has an Activity of only 40%, then his/her actual speed during the event will only be 32.&lt;br /&gt;
&lt;br /&gt;
Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;br /&gt;
[[Category: Scouting]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2429</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2429"/>
		<updated>2011-02-17T14:22:55Z</updated>

		<summary type="html">&lt;p&gt;Trifler: fixed broken link to &amp;quot;Scouting (skill)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wilderness encounters will be one of two types. You may encounter another human player (PvP) or more likely, an NPC gang (PvE).&lt;br /&gt;
The size/makeup of your enemy's force is dependent on both the number of cars in your squad and also on your squad's total [[Combat Rating]] (CR).&lt;br /&gt;
&lt;br /&gt;
== PvE ==&lt;br /&gt;
PvE encounters are encounters against NPC gangs. The number of cars they bring depends on the number of cars in your squad and also your squad's CR. This usually means the enemies you encounter will be around 1.5 times your CR, but could be much higher depending on factors such as Scouting skill, pirate activity, etc. Rarely will NPC encounters be less than 250 CR even if your CR is very low.&lt;br /&gt;
&lt;br /&gt;
The member with the highest [[Scouting (skill) | scouting skill]] in the squad helps reduce this, and shift the odds more in your favour.&lt;br /&gt;
&lt;br /&gt;
The fame of the opposing gang will increase the likelihood of encountering rarer vehicles with more powerful armament. The region in which you are scouting also increases the rarity of chassis—some rare chassis types are almost never seen outside of the more southern reaches of Evan.&lt;br /&gt;
&lt;br /&gt;
== PvP ==&lt;br /&gt;
Wilderness PvP in Darkwind can occur randomly or when a squad specifically chooses to scout for other player squads.&lt;br /&gt;
&lt;br /&gt;
Unlike PvE encounters the squads very closely matched by CR and there can only be a 20-30% difference maximum.&lt;br /&gt;
&lt;br /&gt;
At the start of the encounter both players have the option to ''Truce'', ''Fight'', or ''Offer Bounty''&lt;br /&gt;
&lt;br /&gt;
Offer bounty is a forced truce which means the player who doesn't want to fight pays a certain fee (varies depending on the town) per vehicle for safe passage.&lt;br /&gt;
&lt;br /&gt;
== Return Encounters ==&lt;br /&gt;
Return encounters are the most risky of all encounters you will have. Your car(s) will have already gone through at least one combat successfully and you more than likely [[looting|looted]] some good cars, although they will be shot up and will have little or no ammo left in their guns. You will only have to worry about a &amp;quot;Return Encounter&amp;quot; when you go [[Scouting (activity) | scouting]]. Since the &amp;quot;Return Encounter&amp;quot; will probably be a &amp;quot;Gates of&amp;quot; encounter, you will be able to (hopefully) escape most or all of your cars to town safely. Sometimes your cars will have engine damage making this process a &amp;quot;nail-biter&amp;quot; in the strictest sense.&lt;br /&gt;
&lt;br /&gt;
== Road Encounters ==&lt;br /&gt;
These mostly happen during travels and it is possible to get several of those during a single travel, these can also happen on very unlucky scouts which would mean you'll potentially have 3 encounters during a single scout (the initial scout encounter, a road encounter and an arrival encounter). It is very rare to get a road encounter during scouts.&lt;br /&gt;
&lt;br /&gt;
The road to Firelight, as especially perilous as it is, offers the unusually unpleasant opportunity to have up to five total encounters: an exit encounter, three road encounters, and a final ''Gates of'' encounter.&lt;br /&gt;
&lt;br /&gt;
== Pedestrian Encounters ==&lt;br /&gt;
If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a &amp;quot;Foot Squad&amp;quot; for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters. &lt;br /&gt;
&lt;br /&gt;
Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but he's injured and thus has an Activity of only 40%, then his actual speed during the event will only be 32.&lt;br /&gt;
&lt;br /&gt;
Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;br /&gt;
[[Category: Scouting]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2428</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2428"/>
		<updated>2011-02-17T14:21:58Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added sentence about returning from scouting with a link to the &amp;quot;Scouting (activity)&amp;quot; page to the Return Encounters section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wilderness encounters will be one of two types. You may encounter another human player (PvP) or more likely, an NPC gang (PvE).&lt;br /&gt;
The size/makeup of your enemy's force is dependent on both the number of cars in your squad and also on your squad's total [[Combat Rating]] (CR).&lt;br /&gt;
&lt;br /&gt;
== PvE ==&lt;br /&gt;
PvE encounters are encounters against NPC gangs. The number of cars they bring depends on the number of cars in your squad and also your squad's CR. This usually means the enemies you encounter will be around 1.5 times your CR, but could be much higher depending on factors such as Scouting skill, pirate activity, etc. Rarely will NPC encounters be less than 250 CR even if your CR is very low.&lt;br /&gt;
&lt;br /&gt;
The member with the highest [[Scouting|scouting skill]] in the squad helps reduce this, and shift the odds more in your favour.&lt;br /&gt;
&lt;br /&gt;
The fame of the opposing gang will increase the likelihood of encountering rarer vehicles with more powerful armament. The region in which you are scouting also increases the rarity of chassis—some rare chassis types are almost never seen outside of the more southern reaches of Evan.&lt;br /&gt;
&lt;br /&gt;
== PvP ==&lt;br /&gt;
Wilderness PvP in Darkwind can occur randomly or when a squad specifically chooses to scout for other player squads.&lt;br /&gt;
&lt;br /&gt;
Unlike PvE encounters the squads very closely matched by CR and there can only be a 20-30% difference maximum.&lt;br /&gt;
&lt;br /&gt;
At the start of the encounter both players have the option to ''Truce'', ''Fight'', or ''Offer Bounty''&lt;br /&gt;
&lt;br /&gt;
Offer bounty is a forced truce which means the player who doesn't want to fight pays a certain fee (varies depending on the town) per vehicle for safe passage.&lt;br /&gt;
&lt;br /&gt;
== Return Encounters ==&lt;br /&gt;
Return encounters are the most risky of all encounters you will have. Your car(s) will have already gone through at least one combat successfully and you more than likely [[looting|looted]] some good cars, although they will be shot up and will have little or no ammo left in their guns. You will only have to worry about a &amp;quot;Return Encounter&amp;quot; when you go [[Scouting (activity) | scouting]]. Since the &amp;quot;Return Encounter&amp;quot; will probably be a &amp;quot;Gates of&amp;quot; encounter, you will be able to (hopefully) escape most or all of your cars to town safely. Sometimes your cars will have engine damage making this process a &amp;quot;nail-biter&amp;quot; in the strictest sense.&lt;br /&gt;
&lt;br /&gt;
== Road Encounters ==&lt;br /&gt;
These mostly happen during travels and it is possible to get several of those during a single travel, these can also happen on very unlucky scouts which would mean you'll potentially have 3 encounters during a single scout (the initial scout encounter, a road encounter and an arrival encounter). It is very rare to get a road encounter during scouts.&lt;br /&gt;
&lt;br /&gt;
The road to Firelight, as especially perilous as it is, offers the unusually unpleasant opportunity to have up to five total encounters: an exit encounter, three road encounters, and a final ''Gates of'' encounter.&lt;br /&gt;
&lt;br /&gt;
== Pedestrian Encounters ==&lt;br /&gt;
If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a &amp;quot;Foot Squad&amp;quot; for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters. &lt;br /&gt;
&lt;br /&gt;
Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but he's injured and thus has an Activity of only 40%, then his actual speed during the event will only be 32.&lt;br /&gt;
&lt;br /&gt;
Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;br /&gt;
[[Category: Scouting]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2427</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2427"/>
		<updated>2011-02-17T14:16:41Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added &amp;quot;pedestrian weapons&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wilderness encounters will be one of two types. You may encounter another human player (PvP) or more likely, an NPC gang (PvE).&lt;br /&gt;
The size/makeup of your enemy's force is dependent on both the number of cars in your squad and also on your squad's total [[Combat Rating]] (CR).&lt;br /&gt;
&lt;br /&gt;
== PvE ==&lt;br /&gt;
PvE encounters are encounters against NPC gangs. The number of cars they bring depends on the number of cars in your squad and also your squad's CR. This usually means the enemies you encounter will be around 1.5 times your CR, but could be much higher depending on factors such as Scouting skill, pirate activity, etc. Rarely will NPC encounters be less than 250 CR even if your CR is very low.&lt;br /&gt;
&lt;br /&gt;
The member with the highest [[Scouting|scouting skill]] in the squad helps reduce this, and shift the odds more in your favour.&lt;br /&gt;
&lt;br /&gt;
The fame of the opposing gang will increase the likelihood of encountering rarer vehicles with more powerful armament. The region in which you are scouting also increases the rarity of chassis—some rare chassis types are almost never seen outside of the more southern reaches of Evan.&lt;br /&gt;
&lt;br /&gt;
== PvP ==&lt;br /&gt;
Wilderness PvP in Darkwind can occur randomly or when a squad specifically chooses to scout for other player squads.&lt;br /&gt;
&lt;br /&gt;
Unlike PvE encounters the squads very closely matched by CR and there can only be a 20-30% difference maximum.&lt;br /&gt;
&lt;br /&gt;
At the start of the encounter both players have the option to ''Truce'', ''Fight'', or ''Offer Bounty''&lt;br /&gt;
&lt;br /&gt;
Offer bounty is a forced truce which means the player who doesn't want to fight pays a certain fee (varies depending on the town) per vehicle for safe passage.&lt;br /&gt;
&lt;br /&gt;
== Return Encounters ==&lt;br /&gt;
Return encounters are the most risky of all encounters you will have. Your car(s) will have already gone through at least one combat successfully and you more than likely [[looting|looted]] some good cars, although they will be shot up and will have little or no ammo left in their guns. Since the &amp;quot;Return Encounter&amp;quot; will probably be a &amp;quot;Gates of&amp;quot; encounter, you will be able to (hopefully) escape most or all of your cars to town safely. Sometimes your cars will have engine damage making this process a &amp;quot;nail-biter&amp;quot; in the strictest sense.&lt;br /&gt;
&lt;br /&gt;
== Road Encounters ==&lt;br /&gt;
These mostly happen during travels and it is possible to get several of those during a single travel, these can also happen on very unlucky scouts which would mean you'll potentially have 3 encounters during a single scout (the initial scout encounter, a road encounter and an arrival encounter). It is very rare to get a road encounter during scouts.&lt;br /&gt;
&lt;br /&gt;
The road to Firelight, as especially perilous as it is, offers the unusually unpleasant opportunity to have up to five total encounters: an exit encounter, three road encounters, and a final ''Gates of'' encounter.&lt;br /&gt;
&lt;br /&gt;
== Pedestrian Encounters ==&lt;br /&gt;
If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a &amp;quot;Foot Squad&amp;quot; for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters. &lt;br /&gt;
&lt;br /&gt;
Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever [[Pedestrian Weapons | pedestrian weapons]] they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but he's injured and thus has an Activity of only 40%, then his actual speed during the event will only be 32.&lt;br /&gt;
&lt;br /&gt;
Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;br /&gt;
[[Category: Scouting]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2426</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Encounters&amp;diff=2426"/>
		<updated>2011-02-17T14:14:51Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added Pedestrian Encounters section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wilderness encounters will be one of two types. You may encounter another human player (PvP) or more likely, an NPC gang (PvE).&lt;br /&gt;
The size/makeup of your enemy's force is dependent on both the number of cars in your squad and also on your squad's total [[Combat Rating]] (CR).&lt;br /&gt;
&lt;br /&gt;
== PvE ==&lt;br /&gt;
PvE encounters are encounters against NPC gangs. The number of cars they bring depends on the number of cars in your squad and also your squad's CR. This usually means the enemies you encounter will be around 1.5 times your CR, but could be much higher depending on factors such as Scouting skill, pirate activity, etc. Rarely will NPC encounters be less than 250 CR even if your CR is very low.&lt;br /&gt;
&lt;br /&gt;
The member with the highest [[Scouting|scouting skill]] in the squad helps reduce this, and shift the odds more in your favour.&lt;br /&gt;
&lt;br /&gt;
The fame of the opposing gang will increase the likelihood of encountering rarer vehicles with more powerful armament. The region in which you are scouting also increases the rarity of chassis—some rare chassis types are almost never seen outside of the more southern reaches of Evan.&lt;br /&gt;
&lt;br /&gt;
== PvP ==&lt;br /&gt;
Wilderness PvP in Darkwind can occur randomly or when a squad specifically chooses to scout for other player squads.&lt;br /&gt;
&lt;br /&gt;
Unlike PvE encounters the squads very closely matched by CR and there can only be a 20-30% difference maximum.&lt;br /&gt;
&lt;br /&gt;
At the start of the encounter both players have the option to ''Truce'', ''Fight'', or ''Offer Bounty''&lt;br /&gt;
&lt;br /&gt;
Offer bounty is a forced truce which means the player who doesn't want to fight pays a certain fee (varies depending on the town) per vehicle for safe passage.&lt;br /&gt;
&lt;br /&gt;
== Return Encounters ==&lt;br /&gt;
Return encounters are the most risky of all encounters you will have. Your car(s) will have already gone through at least one combat successfully and you more than likely [[looting|looted]] some good cars, although they will be shot up and will have little or no ammo left in their guns. Since the &amp;quot;Return Encounter&amp;quot; will probably be a &amp;quot;Gates of&amp;quot; encounter, you will be able to (hopefully) escape most or all of your cars to town safely. Sometimes your cars will have engine damage making this process a &amp;quot;nail-biter&amp;quot; in the strictest sense.&lt;br /&gt;
&lt;br /&gt;
== Road Encounters ==&lt;br /&gt;
These mostly happen during travels and it is possible to get several of those during a single travel, these can also happen on very unlucky scouts which would mean you'll potentially have 3 encounters during a single scout (the initial scout encounter, a road encounter and an arrival encounter). It is very rare to get a road encounter during scouts.&lt;br /&gt;
&lt;br /&gt;
The road to Firelight, as especially perilous as it is, offers the unusually unpleasant opportunity to have up to five total encounters: an exit encounter, three road encounters, and a final ''Gates of'' encounter.&lt;br /&gt;
&lt;br /&gt;
== Pedestrian Encounters ==&lt;br /&gt;
If one or more of your vehicles becomes inoperable during an encounter while traveling or during a scout, you may not be able to bring all of your gangers home with you. You should attempt to remedy this situation whenever possible by using loot vehicles to bring them home or if you're in a squad with other players, you can hitch a ride with them if they have room. However, if all else fails, your gangers will have to walk. When this happens, the game automatically generates a &amp;quot;Foot Squad&amp;quot; for you and this squad travels independently of any vehicles. While traveling, Foot Squads have a chance of Pedestrian Encounters. &lt;br /&gt;
&lt;br /&gt;
Pedestrian Encounters involve being attacked by some type of wildlife. It's just your poor little gangers and whatever pedestrian weapons they're carrying against whatever is coming to try and eat them. You may have gangers who are injured from previous encounters. Your gangers will likely be suffering from radiation poisoning from walking under the harsh Evan sun. Hopefully you saw fit to give them all something better than the Pistol they came with. How fast any given ganger runs is equal to the ganger's Speed attribute multiplied by the ganger's Activity percentage. So, for example, if you have a ganger with a Speed of 80, but he's injured and thus has an Activity of only 40%, then his actual speed during the event will only be 32.&lt;br /&gt;
&lt;br /&gt;
Your only options during an encounter with nasty critters is to either kill them all or manage to get far enough away and escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;br /&gt;
[[Category: Scouting]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Events&amp;diff=2425</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Events&amp;diff=2425"/>
		<updated>2011-02-17T13:51:53Z</updated>

		<summary type="html">&lt;p&gt;Trifler: /* Wilderness Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tactical, car-combat aspects of Darkwind take place in ''In-town'' and ''Wilderness'' events.&lt;br /&gt;
&lt;br /&gt;
=== Going AFK ===&lt;br /&gt;
If you ''go AFK'' during an event the following automated actions occur:&lt;br /&gt;
# if no orders are submitted for 5 moves you get a warning&lt;br /&gt;
# if no orders are submitted for 8 moves you auto-disconnect back to the lobby&lt;br /&gt;
#* any vehicles under your control will behave as you have set in your Preferences, i.e. allowing other players to control them, running away, or letting the AI take control.&lt;br /&gt;
&lt;br /&gt;
== In-Town Events ==&lt;br /&gt;
Vehicle-based spectator sports are the primary diversion for the population of [[Evan]].&lt;br /&gt;
&lt;br /&gt;
There are 3 types of events:&lt;br /&gt;
# [[Race]] - a non-combat race similar to present day autoracing only without caution flags&lt;br /&gt;
# [[Death Race]] - a race with armed vehicles. Heavy casualties, including deaths, are the norm for these events.&lt;br /&gt;
# [[Arena Combat]] - vehicular combat within a confined arena space.  Points are awarded for damage done to the opposing team.&lt;br /&gt;
# [[Gladiator Combat]] - results from characters being sold to the Arena in Firelight.&lt;br /&gt;
Most of these can be a [[custom]], [[professional]], [[league]] or [[ladder]] event.&lt;br /&gt;
&lt;br /&gt;
Persistent [[Lap Records]] can be earned in the the various Race and Death Race events.&lt;br /&gt;
 &lt;br /&gt;
=== Vehicle Customization ===&lt;br /&gt;
Vehicles used in town events can be adjusted in a variety of ways.&lt;br /&gt;
Players can adjust the following attributes of the vehicle they will use in the event:&lt;br /&gt;
* Paint job/skin&lt;br /&gt;
* Suspension Length&lt;br /&gt;
* Suspension Stiffness&lt;br /&gt;
* Tyre Pressure&lt;br /&gt;
* Armor Configuration&lt;br /&gt;
&lt;br /&gt;
==== Setting Up your Vehicle ====&lt;br /&gt;
&lt;br /&gt;
It’s paramount to note that the same settings for Suspension Length and Suspension Stiffness may lend radically different (and even opposed) results from one chassis to another. The first step to experimenting with these two settings is to “know” the vehicle you’ve chosen. The initial suspension height and stiffness for one vehicle (say a Sunrise –which is very high and very soft) will be entirely different from those of another (say a Flash – which is very low and very stiff). Trial and error will teach you the proper settings for your driving style, although these description will provide you with guidelines.&lt;br /&gt;
&lt;br /&gt;
***NOTE*** The following information regarding &amp;quot;Suspension Length&amp;quot;, &amp;quot;Suspension Stiffness&amp;quot; and &amp;quot;Tyre Pressure&amp;quot; is based on extensive town event play and lap record setting but cannot be verified officially as these features were coded into the game without clearly defined effects to vehicle handling.&lt;br /&gt;
&lt;br /&gt;
==== Suspension Length ====&lt;br /&gt;
&lt;br /&gt;
The length of your suspension will mostly affect how well your vehicle avoids damage from difficult, uneven terrain as well as your vehicle's cornering ability.&lt;br /&gt;
&lt;br /&gt;
A higher suspension will improve your vehicle's handling when driving over sharp dips and peaks in a race track's terrain. The higher your suspension, the better the chances that you will coast over such obstacles without affecting the direction in which your vehicle is heading. A higher suspension will also prevent your car from bottoming out on rough terrain, a situation that would lead to potential armor damage (particularly to front armor) and loss of speed and direction.&lt;br /&gt;
&lt;br /&gt;
A lower suspension will improve your vehicle's ability to corner tightly. In practice, the lower center of gravity afforded by a low suspension will translate to less counter-steering in tight corners, less loss of speed and considerably less understeer when tackling a corner at high speeds.&lt;br /&gt;
&lt;br /&gt;
==== Suspension Stiffness ====&lt;br /&gt;
The stiffness of your suspension will affect your vehicle’s ability to absorb uneven terrain and your ability to corner. Contrary to suspension height, which will determine whether you lose speed or take damage from bumps and holes in the road, suspension stiffness will affect how your vehicle banks and dips after entering or exiting uneven terrain.&lt;br /&gt;
&lt;br /&gt;
A softer suspension will improve a vehicle’s handling when driving over tough terrain:  it will maintain the car’s level while your vehicle’s wheels move up and down along the suspension strut. A stiffer suspension will cause your vehicle to “mirror” the shape of the terrain it is tackling, which can cause your vehicle to bounce wildly for several turns after exiting a patch of tough ground (this essentially prevents you from adjusting your speed and your heading effectively until your vehicle stops bouncing).&lt;br /&gt;
&lt;br /&gt;
A stiff suspension can  improve cornering speed by reducing the body roll in turns although it will cause the vehicle to understeer slightly. Generally speaking, this is a preferred setting on flat, fast tracks to maintain speed and reduce counter-steering when taking corners at high speeds.&lt;br /&gt;
&lt;br /&gt;
==== Tyre Pressure ====&lt;br /&gt;
Tyre Pressure will affect your vehicle’s acceleration and handling, and can also affect how much (or little) tyre damage you take from cornering at speed or losing control.&lt;br /&gt;
&lt;br /&gt;
Low tyre pressure will help your vehicle grip the racing surface more effectively, particularly on asphalt and rock surfaces. At the cost of a decreased top speed, low tyre pressure will also improve your vehicle’s acceleration. When drifting or cornering at high speeds –or when losing control and spinning out on rough surfaces (asphalt and rock) - low tyre pressure will radically increase the amount of tyre damage you suffer.&lt;br /&gt;
&lt;br /&gt;
High tyre pressure will afford your vehicle a higher top speed and better damage resistance when drifting/turning or losing control - particularly on asphalt and rock. On the other hand, you’ll have less grip on the racing surface and you will have lower acceleration.&lt;br /&gt;
&lt;br /&gt;
== Wilderness Events ==&lt;br /&gt;
Wilderness events are [[encounters]] that happen on wilderness maps.  They can happen when [[travel|traveling]] between towns or when [[Scouting (activity)|scouting]]. They can be either [[PvE]] or [[PvP]].&lt;br /&gt;
&lt;br /&gt;
There are several versions of wilderness events.&lt;br /&gt;
# Travel Encounters - When driving between towns, there will likely be some encounters with local gangs.  &lt;br /&gt;
# Scouting Encounters - Intentional fights with local gangs.  Either local gangs, or traders, if you choose.&lt;br /&gt;
# Returns - After a scout, you may get a second encounter, at the gates of town.&lt;br /&gt;
# PvP - If your PvP flag is active, then one of your encounters can be replaced with a PvP encounter, is someone else is ready. If you have a PvP ancounter, you shouldn't have any more encounters until back in town.&lt;br /&gt;
# Rally - A race run just outside of town, between randomly generated gates. Currently there are only Professional events.&lt;br /&gt;
# Death Rally - Like a regular rally, but with Combat.  Currently there are only Professional events.&lt;br /&gt;
# [[Town Attack PvP|Town Attack PvP]] - Sometimes pirates will attack town, and you can choose to be the militia defending the town, or the pirates.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;br /&gt;
[[Category: Vehicles]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Main_Page&amp;diff=2424</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Main_Page&amp;diff=2424"/>
		<updated>2011-02-17T13:28:24Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Removed &amp;quot;will soon&amp;quot; from the sentence about creatures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The player-supported wiki for Darkwind: War on Wheels =&lt;br /&gt;
&lt;br /&gt;
[[News &amp;amp; Updates]]&lt;br /&gt;
&lt;br /&gt;
=== Darkwind: War on Wheels ===&lt;br /&gt;
Darkwind is a turn-based, 3D persistent-world, multiplayer wargame set in the near future, which combines the depth of detail inherent in turn-based games, with long-term strategic elements that keep the challenge going for months/years.&lt;br /&gt;
&lt;br /&gt;
=== New players may be interested in these pages ===&lt;br /&gt;
[http://www.darkwindwiki.com/index.php?title=New_Player_Startup New Player Startup] [http://www.darkwindwiki.com/index.php?title=Category:New_Player New Player List of Topics]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Gangs]]'''&lt;br /&gt;
&lt;br /&gt;
Owned by either players or NPCs, gangs are made up of of individual [[characters]]. You can find useful info all about their various [[skills]], [[abilities]] and [[specialisms]], and how they function as [[pedestrians]] when not in a vehicle.&lt;br /&gt;
&lt;br /&gt;
A level up from gangs are [[camps]], which are usually operated by several gangs working together. Camps can [[manufacturing|manufacture]] various equipment.&lt;br /&gt;
&lt;br /&gt;
Browse the full list of [[NPC Gangs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Vehicles]]'''&lt;br /&gt;
&lt;br /&gt;
Browse the full [[table of chassis]] and the various types [[engines]], [[weapons]] and [[tires]]. Find out the [[Real World Equivalents|real world equivalents]] of most of the chassis. Also you can get an overview of what [[NPC Vehicles|vehicle designs the NPC's use]] and what's [[Player Vehicle Designs|preferred by other players]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A web-based vehicle designer is available, [http://dw.laasma.ee/carbuilder Carbuilder], as is a desktop application [http://graymattercomputing.svnrepository.com/dwvehicles/trac.cgi/wiki Darkwind Vehicle Designer]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Guides]]'''&lt;br /&gt;
&lt;br /&gt;
Read In-depth guides on various topics from experienced players. Beginners could be interested in the [[New Player Startup|new player startup]] guide or [[How to Drive|how to drive]] or [[Using Weapons|how to use weapons]]. Fresh subscribers should definitely read the [[Initial Scout Guide|initial scout guide]] before leaving town.&lt;br /&gt;
If you want to lead a scout squad yourself give the [[Scout_Leading_Guide|Scout Leading Guide]] a try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Gameplay]]'''&lt;br /&gt;
&lt;br /&gt;
More technical things such as [[Chat Commands|chat commands]] and [[Keyboard Input|keyboard commands]] and info on various game mechanics.  Also, some information on how much of a [[Time Commitment|time commitment]] the game requires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[World]]'''&lt;br /&gt;
&lt;br /&gt;
Darkwind takes place in an interesting, post-apocalyptic [[environment]] and all sorts of [[fauna|strange creatures]] lurk the wastelands between [[:Category:Towns|towns]] which could make [[travel]] even more dangerous because of risky [[encounters]].&lt;br /&gt;
&lt;br /&gt;
The towns are each home to several vehicular combat arenas and racing [[tracks]] where various deadly [[events]] are hosted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''User Contributions'''&lt;br /&gt;
&lt;br /&gt;
If you feel like creating new content for Darkwind, there are tutorials on using the [[Mission Builder]], and on [[Vehicle Creation|converting new vehicles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Darkwind Tactical|Darkwind: Tactical]] Info'''&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Fauna&amp;diff=2423</id>
		<title>Fauna</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Fauna&amp;diff=2423"/>
		<updated>2011-02-17T13:25:23Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added link to Darkwind Bestiary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not surprisingly, the fauna of Evan has been affected by the solar event.&lt;br /&gt;
&lt;br /&gt;
Creatures reported to be wandering the wastes include:&lt;br /&gt;
* '''Large Mutant Snake''': The largest snakes you will ever see live in the wilderness. Relatively easy to scare off, but faster than your gangers should they try to run away.&lt;br /&gt;
&lt;br /&gt;
* '''Clasher'''&lt;br /&gt;
&lt;br /&gt;
* '''Slavebug''': This flesh eating monster lives underground. It has been seen, and reports are that it can grow to at least 2 meters in length. The first sighting was sketchy, but it appears to have no teeth. It is assumed it drags the victim underground where they are injected with a poison/acid that liquefies the unlucky meal, then consumed through a hollow device as yet unknown. From known reports, care must be taken when exiting a vehicle. It appears that ground tremors made by walking may attract these horrors. (Dunes may be especially vulnerable for a nest of these nasties!)&lt;br /&gt;
&lt;br /&gt;
* '''Winger''': This little baddie comes in two sizes..........Small and BAD! A one meter wingspan and a fully functional food processor as a mouth crown this as the BAD-ASS of the air! Not to mention the Acid/poison it spits at you!  It will come in close and cut your skin/coat/body armor with slashing aerial moves with its chitin/sandpaper-like wing leading edges, and if it lands on you.....The mouth will,.... well..... eat you alive! This little devil could be called a mix of a Magpie and a Dragonfly.&lt;br /&gt;
&lt;br /&gt;
* '''Egg Defender''' &lt;br /&gt;
&lt;br /&gt;
* '''Egger'''&lt;br /&gt;
&lt;br /&gt;
* '''Razor''': Reports on this elusive creature are patchy at best. Mainly because anyone encountering it does not survive, or any survivor suffers from a type of &amp;quot;walking coma&amp;quot;. Survivors are found to have been penetrated by some kind of dart resembling a Flechette. With intensive care and copious amounts of drugs, survivors seem to be curable, although loss of speech seems to be a permanent condition. Drawings made by semi-conscious survivors indicate this denizen of the badlands to be extremely large, resembling huge scorpions.&lt;br /&gt;
&lt;br /&gt;
* '''Large Mutated Insect''': Do not under any circumstance let these creatures close! One, or if you are lucky, two bites and a human-sized victim will be at their mercy. You cannot outrun them, you can only shoot, and keep shooting. They take multiple rounds to incapacitate!&lt;br /&gt;
** Encountered in the Firelight area (Lava Lands presumably)&lt;br /&gt;
&lt;br /&gt;
* '''Mutated Rat''': Not sure of the exact name of this creature, but it is important to know it has a poisonous bite!  Better to kill these before they close to tooth and claw range.&lt;br /&gt;
** Poisonous bite&lt;br /&gt;
&lt;br /&gt;
What each of these was pre-Event is anybody's guess.&lt;br /&gt;
&lt;br /&gt;
You may also want to take a look at the [http://www.dark-wind.com/creatures/index.html Darkwind Bestiary] on the official Dark-Wind web site.&lt;br /&gt;
&lt;br /&gt;
== Regional Variations ==&lt;br /&gt;
Evan is broken up into 6 distinct biomes&lt;br /&gt;
* Northern Desert&lt;br /&gt;
* Northern Farmland&lt;br /&gt;
* Elmsfield Lakes&lt;br /&gt;
* Badlands&lt;br /&gt;
* Lava Lands&lt;br /&gt;
* Broken Lands&lt;br /&gt;
&lt;br /&gt;
Each of these regions has different populations of creatures related to the local environment.  For instance, water-oriented creatures will be found in the 'Elmsfield Lakes'' and the ''Badlands'' areas, but not in ''The Lava Lands'' or ''Northern Desert''.&lt;br /&gt;
&lt;br /&gt;
Creature mutation will also vary depending on their habitat, so a Croc found in the ''Badlands'' will be a very different challenge than one found in the ''Elmsfield Lakes'' area.&lt;br /&gt;
&lt;br /&gt;
Populations will fluctuate based on season, aurora strength, and death rate (winning/losing battles), so when populations are bigger, the chances of running into larger groups of critters are higher, as would be expected.&lt;br /&gt;
&lt;br /&gt;
'''It is very important that you arm your characters with personal weapons on the off-chance they are caught outside their vehicles, and need to fight the local wildlife.'''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=k_HnSSuIrwo Combined visuals]&lt;br /&gt;
&lt;br /&gt;
[[Category: World]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Fauna&amp;diff=2422</id>
		<title>Fauna</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Fauna&amp;diff=2422"/>
		<updated>2011-02-17T13:20:23Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Fixed run-on sentence for &amp;quot;Large Mutated Insect&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not surprisingly, the fauna of Evan has been affected by the solar event.&lt;br /&gt;
&lt;br /&gt;
Creatures reported to be wandering the wastes include:&lt;br /&gt;
* '''Large Mutant Snake''': The largest snakes you will ever see live in the wilderness. Relatively easy to scare off, but faster than your gangers should they try to run away.&lt;br /&gt;
&lt;br /&gt;
* '''Clasher'''&lt;br /&gt;
&lt;br /&gt;
* '''Slavebug''': This flesh eating monster lives underground. It has been seen, and reports are that it can grow to at least 2 meters in length. The first sighting was sketchy, but it appears to have no teeth. It is assumed it drags the victim underground where they are injected with a poison/acid that liquefies the unlucky meal, then consumed through a hollow device as yet unknown. From known reports, care must be taken when exiting a vehicle. It appears that ground tremors made by walking may attract these horrors. (Dunes may be especially vulnerable for a nest of these nasties!)&lt;br /&gt;
&lt;br /&gt;
* '''Winger''': This little baddie comes in two sizes..........Small and BAD! A one meter wingspan and a fully functional food processor as a mouth crown this as the BAD-ASS of the air! Not to mention the Acid/poison it spits at you!  It will come in close and cut your skin/coat/body armor with slashing aerial moves with its chitin/sandpaper-like wing leading edges, and if it lands on you.....The mouth will,.... well..... eat you alive! This little devil could be called a mix of a Magpie and a Dragonfly.&lt;br /&gt;
&lt;br /&gt;
* '''Egg Defender''' &lt;br /&gt;
&lt;br /&gt;
* '''Egger'''&lt;br /&gt;
&lt;br /&gt;
* '''Razor''': Reports on this elusive creature are patchy at best. Mainly because anyone encountering it does not survive, or any survivor suffers from a type of &amp;quot;walking coma&amp;quot;. Survivors are found to have been penetrated by some kind of dart resembling a Flechette. With intensive care and copious amounts of drugs, survivors seem to be curable, although loss of speech seems to be a permanent condition. Drawings made by semi-conscious survivors indicate this denizen of the badlands to be extremely large, resembling huge scorpions.&lt;br /&gt;
&lt;br /&gt;
* '''Large Mutated Insect''': Do not under any circumstance let these creatures close! One, or if you are lucky, two bites and a human-sized victim will be at their mercy. You cannot outrun them, you can only shoot, and keep shooting. They take multiple rounds to incapacitate!&lt;br /&gt;
** Encountered in the Firelight area (Lava Lands presumably)&lt;br /&gt;
&lt;br /&gt;
* '''Mutated Rat''': Not sure of the exact name of this creature, but it is important to know it has a poisonous bite!  Better to kill these before they close to tooth and claw range.&lt;br /&gt;
** Poisonous bite&lt;br /&gt;
&lt;br /&gt;
What each of these was pre-Event is anybody's guess.&lt;br /&gt;
&lt;br /&gt;
== Regional Variations ==&lt;br /&gt;
Evan is broken up into 6 distinct biomes&lt;br /&gt;
* Northern Desert&lt;br /&gt;
* Northern Farmland&lt;br /&gt;
* Elmsfield Lakes&lt;br /&gt;
* Badlands&lt;br /&gt;
* Lava Lands&lt;br /&gt;
* Broken Lands&lt;br /&gt;
&lt;br /&gt;
Each of these regions has different populations of creatures related to the local environment.  For instance, water-oriented creatures will be found in the 'Elmsfield Lakes'' and the ''Badlands'' areas, but not in ''The Lava Lands'' or ''Northern Desert''.&lt;br /&gt;
&lt;br /&gt;
Creature mutation will also vary depending on their habitat, so a Croc found in the ''Badlands'' will be a very different challenge than one found in the ''Elmsfield Lakes'' area.&lt;br /&gt;
&lt;br /&gt;
Populations will fluctuate based on season, aurora strength, and death rate (winning/losing battles), so when populations are bigger, the chances of running into larger groups of critters are higher, as would be expected.&lt;br /&gt;
&lt;br /&gt;
'''It is very important that you arm your characters with personal weapons on the off-chance they are caught outside their vehicles, and need to fight the local wildlife.'''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=k_HnSSuIrwo Combined visuals]&lt;br /&gt;
&lt;br /&gt;
[[Category: World]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=2421</id>
		<title>Scout Leading Guide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=2421"/>
		<updated>2011-02-17T13:10:35Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added new sentence to After-show and travel processing section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a successful scout leader is no big deal, but it usually follows a procedure that can be considered as &amp;quot;unwritten law of scout leading&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The most important part is to know the [[Initial_Scout_Guide|Initial Scout Guide]], if you want to survive the wastes.&lt;br /&gt;
You should have '''joined more than a few scouts''' with more experienced players, which gives you some fast cash and experience. It also lets you see some of the tactics they use and familiarizes you with the procedures common to all scouts. '''Make sure that you have the time to lead the scout''' and don't forget to account for a possible return encounter after the main event.&lt;br /&gt;
&lt;br /&gt;
==Form a squad==&lt;br /&gt;
&lt;br /&gt;
To start a scout you need ''- of course -'' a scout squad. You can form new squad on the website under &amp;quot;Squads&amp;quot;. After clicking &amp;quot;squads&amp;quot; from the site, you will see &amp;quot;Create squad in (town)&amp;quot; as well as a list of squads of other players that you are a member of. Choose the &amp;quot;Create squad&amp;quot; in the town you wish to scout from, try to make the squad name easy to remember.&lt;br /&gt;
&lt;br /&gt;
Dark-Wind players are a creative crowd so the common password for scout squads is &amp;quot;1234&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After setting your password, the screen will change to show the original squad page with your newly activated squad. Click your squad and click the &amp;quot;join&amp;quot; button. As the owner you '''STILL''' have to join the squad but need not add the password. Once you have joined the squad, you can add your combat vehicles. (Make sure you have an engine, guns, ammo, tires, gunners and a driver before adding the car to your squad) In short, double check EVERYTHING! Even the Veterans have gone out scouting without one or more of the above mentioned necessities because they were in a hurry!!&lt;br /&gt;
&lt;br /&gt;
Once you have vehicles in the squad you can exit the web-site and go back to the client/game-generator.&lt;br /&gt;
&lt;br /&gt;
Once back in the client, look above the list of players. Look for &amp;quot;My scouting squad&amp;quot;. Click my scouting squad, you'll notice your new squad in the upper left. Pick the squad that you just formed. NOW you can ask others to join your squad and see their added vehicles in your squad.&lt;br /&gt;
&lt;br /&gt;
One of the ways to switch around to the webpage and the lobby is alt-tab. use whichever method you find the easiest.&lt;br /&gt;
&lt;br /&gt;
==The 'My Scouting Squad' Button==&lt;br /&gt;
Try using the [[My Scouting Squad]] button to set up the scout.  It can get people to the scout page quicker,and tell you who is in and who is ready.&lt;br /&gt;
&lt;br /&gt;
==Announce the scout in Chat ==&lt;br /&gt;
State the name of your squad, the password, and the town it takes place in. If you want to go after traders rather than pirates, mention it, 'cos not everybody wants to mess up his reputation by hunting traders.&lt;br /&gt;
&lt;br /&gt;
==Remember a scout character==&lt;br /&gt;
If you don't put a scout character in ask the others to bring a scout or doom may come over your squad.&lt;br /&gt;
&lt;br /&gt;
==Wait 'til everybody is ready==&lt;br /&gt;
'''&amp;quot;IN AND READY&amp;quot;''' is the most common reply from other players in your squad who have double checked their set ups and are ready for the scout.&lt;br /&gt;
&lt;br /&gt;
As players join......... don't start the scout before you get a ready from every joined player! Players fiddle with their car/character setups and it can bring hell (and a few enemies) if you start the scout when some players haven't finished their setup.&lt;br /&gt;
&lt;br /&gt;
If the players joined by clicking on your name in the lower left and then selecting Scouting Squad, you'll notice that in the upper left their name will change color to white. That means that they are ready and have clicked the ready button.  Not all players join using this method.  Simply ask the players to join this way, or if they still do not, just ask if they are ready.&lt;br /&gt;
&lt;br /&gt;
==Start the Scout==&lt;br /&gt;
You start the scout by pressing the web-page button in the upper-left. Your default browser will open or a new tab will open in the web browser you already have open. You'll see the main page displayed as your scouting squad.&lt;br /&gt;
&lt;br /&gt;
==Select your Primary Target==&lt;br /&gt;
&lt;br /&gt;
* Intercept weaker pirates (It's not guaranteed you'll '''get''' weaker pirates, but that's what you're going for)&lt;br /&gt;
* Intercept NPC traders&lt;br /&gt;
* Intercept player gangs or any other hunt-able NPC gangs. The higher the NPC gang's fame the harder they will be.&lt;br /&gt;
&lt;br /&gt;
==Miles you Wish to Scout== &lt;br /&gt;
&lt;br /&gt;
Remember you cannot go further than half the distance the whole squad has fuel for. The further you go, the better you will train your scout and the easier the NPCs will be. NPCs like to hang around the towns and close to their supplies. Further out, NPCs are most likely traveling between towns. Also, the further you go the longer it will take to return. Getting a return encounter does not increase with distance, so the chance is still the same regardless. Regardless of how much fuel you have, the maximum distance you can go on a scout is 50 miles. The default is 25 miles.&lt;br /&gt;
&lt;br /&gt;
==Scout Direction==&lt;br /&gt;
&lt;br /&gt;
From [[Somerset]]: Elmsfield is easier than Gateway Truck Stop. You can also scout towards any camps that you are member of. This is often used to scout north of Somerset.&lt;br /&gt;
&lt;br /&gt;
From [[Elmsfield]]: Somerset is easier than Gateway Truck Stop. You can also scout towards any camps that you are member of.&lt;br /&gt;
&lt;br /&gt;
From [[Gateway Truck Stop]]: Somerset is easier than Elmsfield and Badlands Truck Stop. Elmsfield is easier than Badlands Truck Stop. Scouting towards Badlands Truck Stop is the hardest. You can also scout towards any camps that you are member of.&lt;br /&gt;
&lt;br /&gt;
From [[Badlands Truck Stop]]: Gateway Truck Stop is the easiest. All other directions are more difficult.&lt;br /&gt;
&lt;br /&gt;
All of the southern towns have equal difficulty. The higher the NPC gangs fame, the harder they will be.&lt;br /&gt;
&lt;br /&gt;
==The Event Starts==&lt;br /&gt;
&lt;br /&gt;
You have to wait for the server to start your scout event.&lt;br /&gt;
&lt;br /&gt;
You have until the time Dexter's head appears, with an audible prompt&amp;lt;ref&amp;gt;Voiced by player [[JD Basher]]&amp;lt;/ref&amp;gt;, to make any changes to the scout, or 'pull it back' by going to the web-page with your scout squad, and using the ''Stop Scouting Outside Town'' button. You may want to do this if someone asks to join the scout that didn't do it before you selected to scout outside town.  They cannot join until you stop the scout.  After they join and signify they are ready, you can then begin the process to Start the Scout again.&lt;br /&gt;
&lt;br /&gt;
After Dexter's head appears you cannot stop the scout. If anyone wishes to join they will not be able to. The best way to tell them they cannot join is to say the server already started. This is better than just saying no.&lt;br /&gt;
&lt;br /&gt;
There will be a box that pops up in a few minutes to allow you to play the scout event.  You can close this box but to then play the event you will have to select the Live Events tab in the center of the lobby and pick your event.&lt;br /&gt;
&lt;br /&gt;
When the event starts nobody awaits that the leader lays down the tactic so there's no problem to ask for a plan. Most experienced players know what to do, anyway. Also check the enemies setup in the event window. Pickups often mean Rocket launchers and they can hurt. Prime targets!&lt;br /&gt;
&lt;br /&gt;
==After-show and travel processing==&lt;br /&gt;
[[Looting]] commences as usual - everybody gets what he can grab if nothing else was decided.&lt;br /&gt;
After an event server has closed you have to process the scout squad on your squad page, because it might be possible that you get a return encounter. Also, nobody will get home when you don't finish the travel.&lt;br /&gt;
&lt;br /&gt;
If there's no return encounter, announce that to your joiners so everybody knows that they are &amp;quot;dismissed&amp;quot;, or if there is a return encounter they'll know to buckle down for a fight (or retreat) for their lives. None of you are likely to survive a return encounter if you start the encounter while some people are AFK.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Start Up]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=2420</id>
		<title>Scout Leading Guide</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Scout_Leading_Guide&amp;diff=2420"/>
		<updated>2011-02-17T13:06:55Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Tweaked last sentence of the After-show and travel processing section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a successful scout leader is no big deal, but it usually follows a procedure that can be considered as &amp;quot;unwritten law of scout leading&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The most important part is to know the [[Initial_Scout_Guide|Initial Scout Guide]], if you want to survive the wastes.&lt;br /&gt;
You should have '''joined more than a few scouts''' with more experienced players, which gives you some fast cash and experience. It also lets you see some of the tactics they use and familiarizes you with the procedures common to all scouts. '''Make sure that you have the time to lead the scout''' and don't forget to account for a possible return encounter after the main event.&lt;br /&gt;
&lt;br /&gt;
==Form a squad==&lt;br /&gt;
&lt;br /&gt;
To start a scout you need ''- of course -'' a scout squad. You can form new squad on the website under &amp;quot;Squads&amp;quot;. After clicking &amp;quot;squads&amp;quot; from the site, you will see &amp;quot;Create squad in (town)&amp;quot; as well as a list of squads of other players that you are a member of. Choose the &amp;quot;Create squad&amp;quot; in the town you wish to scout from, try to make the squad name easy to remember.&lt;br /&gt;
&lt;br /&gt;
Dark-Wind players are a creative crowd so the common password for scout squads is &amp;quot;1234&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After setting your password, the screen will change to show the original squad page with your newly activated squad. Click your squad and click the &amp;quot;join&amp;quot; button. As the owner you '''STILL''' have to join the squad but need not add the password. Once you have joined the squad, you can add your combat vehicles. (Make sure you have an engine, guns, ammo, tires, gunners and a driver before adding the car to your squad) In short, double check EVERYTHING! Even the Veterans have gone out scouting without one or more of the above mentioned necessities because they were in a hurry!!&lt;br /&gt;
&lt;br /&gt;
Once you have vehicles in the squad you can exit the web-site and go back to the client/game-generator.&lt;br /&gt;
&lt;br /&gt;
Once back in the client, look above the list of players. Look for &amp;quot;My scouting squad&amp;quot;. Click my scouting squad, you'll notice your new squad in the upper left. Pick the squad that you just formed. NOW you can ask others to join your squad and see their added vehicles in your squad.&lt;br /&gt;
&lt;br /&gt;
One of the ways to switch around to the webpage and the lobby is alt-tab. use whichever method you find the easiest.&lt;br /&gt;
&lt;br /&gt;
==The 'My Scouting Squad' Button==&lt;br /&gt;
Try using the [[My Scouting Squad]] button to set up the scout.  It can get people to the scout page quicker,and tell you who is in and who is ready.&lt;br /&gt;
&lt;br /&gt;
==Announce the scout in Chat ==&lt;br /&gt;
State the name of your squad, the password, and the town it takes place in. If you want to go after traders rather than pirates, mention it, 'cos not everybody wants to mess up his reputation by hunting traders.&lt;br /&gt;
&lt;br /&gt;
==Remember a scout character==&lt;br /&gt;
If you don't put a scout character in ask the others to bring a scout or doom may come over your squad.&lt;br /&gt;
&lt;br /&gt;
==Wait 'til everybody is ready==&lt;br /&gt;
'''&amp;quot;IN AND READY&amp;quot;''' is the most common reply from other players in your squad who have double checked their set ups and are ready for the scout.&lt;br /&gt;
&lt;br /&gt;
As players join......... don't start the scout before you get a ready from every joined player! Players fiddle with their car/character setups and it can bring hell (and a few enemies) if you start the scout when some players haven't finished their setup.&lt;br /&gt;
&lt;br /&gt;
If the players joined by clicking on your name in the lower left and then selecting Scouting Squad, you'll notice that in the upper left their name will change color to white. That means that they are ready and have clicked the ready button.  Not all players join using this method.  Simply ask the players to join this way, or if they still do not, just ask if they are ready.&lt;br /&gt;
&lt;br /&gt;
==Start the Scout==&lt;br /&gt;
You start the scout by pressing the web-page button in the upper-left. Your default browser will open or a new tab will open in the web browser you already have open. You'll see the main page displayed as your scouting squad.&lt;br /&gt;
&lt;br /&gt;
==Select your Primary Target==&lt;br /&gt;
&lt;br /&gt;
* Intercept weaker pirates (It's not guaranteed you'll '''get''' weaker pirates, but that's what you're going for)&lt;br /&gt;
* Intercept NPC traders&lt;br /&gt;
* Intercept player gangs or any other hunt-able NPC gangs. The higher the NPC gang's fame the harder they will be.&lt;br /&gt;
&lt;br /&gt;
==Miles you Wish to Scout== &lt;br /&gt;
&lt;br /&gt;
Remember you cannot go further than half the distance the whole squad has fuel for. The further you go, the better you will train your scout and the easier the NPCs will be. NPCs like to hang around the towns and close to their supplies. Further out, NPCs are most likely traveling between towns. Also, the further you go the longer it will take to return. Getting a return encounter does not increase with distance, so the chance is still the same regardless. Regardless of how much fuel you have, the maximum distance you can go on a scout is 50 miles. The default is 25 miles.&lt;br /&gt;
&lt;br /&gt;
==Scout Direction==&lt;br /&gt;
&lt;br /&gt;
From [[Somerset]]: Elmsfield is easier than Gateway Truck Stop. You can also scout towards any camps that you are member of. This is often used to scout north of Somerset.&lt;br /&gt;
&lt;br /&gt;
From [[Elmsfield]]: Somerset is easier than Gateway Truck Stop. You can also scout towards any camps that you are member of.&lt;br /&gt;
&lt;br /&gt;
From [[Gateway Truck Stop]]: Somerset is easier than Elmsfield and Badlands Truck Stop. Elmsfield is easier than Badlands Truck Stop. Scouting towards Badlands Truck Stop is the hardest. You can also scout towards any camps that you are member of.&lt;br /&gt;
&lt;br /&gt;
From [[Badlands Truck Stop]]: Gateway Truck Stop is the easiest. All other directions are more difficult.&lt;br /&gt;
&lt;br /&gt;
All of the southern towns have equal difficulty. The higher the NPC gangs fame, the harder they will be.&lt;br /&gt;
&lt;br /&gt;
==The Event Starts==&lt;br /&gt;
&lt;br /&gt;
You have to wait for the server to start your scout event.&lt;br /&gt;
&lt;br /&gt;
You have until the time Dexter's head appears, with an audible prompt&amp;lt;ref&amp;gt;Voiced by player [[JD Basher]]&amp;lt;/ref&amp;gt;, to make any changes to the scout, or 'pull it back' by going to the web-page with your scout squad, and using the ''Stop Scouting Outside Town'' button. You may want to do this if someone asks to join the scout that didn't do it before you selected to scout outside town.  They cannot join until you stop the scout.  After they join and signify they are ready, you can then begin the process to Start the Scout again.&lt;br /&gt;
&lt;br /&gt;
After Dexter's head appears you cannot stop the scout. If anyone wishes to join they will not be able to. The best way to tell them they cannot join is to say the server already started. This is better than just saying no.&lt;br /&gt;
&lt;br /&gt;
There will be a box that pops up in a few minutes to allow you to play the scout event.  You can close this box but to then play the event you will have to select the Live Events tab in the center of the lobby and pick your event.&lt;br /&gt;
&lt;br /&gt;
When the event starts nobody awaits that the leader lays down the tactic so there's no problem to ask for a plan. Most experienced players know what to do, anyway. Also check the enemies setup in the event window. Pickups often mean Rocket launchers and they can hurt. Prime targets!&lt;br /&gt;
&lt;br /&gt;
==After-show and travel processing==&lt;br /&gt;
[[Looting]] commences as usual - everybody gets what he can grab if nothing else was decided.&lt;br /&gt;
After an event server has closed you have to process the scout squad on your squad page, because it might be possible that you get a return encounter. Also, nobody will get home when you don't finish the travel.&lt;br /&gt;
&lt;br /&gt;
If there's no return encounter, announce that to your joiners so everybody knows that they are &amp;quot;dismissed&amp;quot;, or if there is a return encounter they'll know to buckle down for a fight (or retreat) for their lives.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Start Up]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=File_talk:Detailed_loot_screen.jpg&amp;diff=2419</id>
		<title>File talk:Detailed loot screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=File_talk:Detailed_loot_screen.jpg&amp;diff=2419"/>
		<updated>2011-02-17T13:03:54Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Created page with '*Hmm looks like we could use an update on this loot screen image. The loot screen I've seen since I joined doesn't look much like this at all. --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Hmm looks like we could use an update on this loot screen image. The loot screen I've seen since I joined doesn't look much like this at all. --[[User:Trifler|Trifler]] 13:03, 17 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
	<entry>
		<id>https://darkwindwiki.com/index.php?title=Looting&amp;diff=2418</id>
		<title>Looting</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Looting&amp;diff=2418"/>
		<updated>2011-02-17T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Trifler: Added two sentences to the description of the &amp;quot;Temporary Area&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The looting phase begins when all enemy vehicles become 'Demoralised' (previously indicated by 'Wishes to Surrender!').&lt;br /&gt;
&lt;br /&gt;
Looting is handled in Round-Robin fashion with the starting player, and loot order, being determined randomly.&lt;br /&gt;
&lt;br /&gt;
The Looting screen is shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:detailed_loot_screen.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Looting screen is divided into four areas:&lt;br /&gt;
* Lootable Items - a bucket of items that can be looted.  Lootable items include weapons and car parts salvaged from cars, tyres, drivable enemy vehicles, maps to camps, ammunition, and anything else that may have been carried as cargo.  Virtually anything you can buy in a town could appear as a lootable item.&lt;br /&gt;
* Carless characters - a holding area for characters who have no vehicle (Though if you are moving a character to put into another car put him in Temporary Area to do so).  These characters will need a lift back to town.&lt;br /&gt;
* Temporary Area - a holding area for your loot.  You can put loot items here so you can determine how best to fill your cars to maximize use of your free space. Anything you leave here when you leave the looting screen will be left behind. If you know something in your temporary area won't fit in any of your vehicles you should put it back in the Lootable Items area so other people can access it.&lt;br /&gt;
* Your Vehicles - an area displaying vehicles you own.  This will include any you started with (provided they weren't destroyed in the fighting), and any you've acquired through the looting process.&lt;br /&gt;
* Car's Contents - appears to the right of the Your Vehicles area when you have clicked on one of your cars, and shows the contents of the selected vehicle&lt;br /&gt;
&lt;br /&gt;
To 'loot' an item simply click on it in the ''Lootable Items'' area, and drag it to either the ''Temporary Area'', or to the ''Car's Contents'' area if you have previously clicked on a car.&lt;br /&gt;
&lt;br /&gt;
== Warnings ==&lt;br /&gt;
Beneath the ''Your Vehicles'' section is a space for ''Warnings''.  Messages in this area will notify you of problems with your current loot 'configuration'.  For instance, if one of your loot cars does not have a driver, a message will be shown here to remind you of that.  Similarly, if you leave people in the ''Carless Characters'' area, or anything in the ''Temporary Area'', a message will appear to indicate the loss of those items if you exit the looting phase without correcting the issues.&lt;br /&gt;
&lt;br /&gt;
== Secondary Activities ==&lt;br /&gt;
During the loot phase players can perform the following actions by right-clicking each vehicle and selecting from the drop down menu:&lt;br /&gt;
* Refuel from enemy vehicles - The chat log will display the success or failure of the refueling attempt:  'OK, vehicle has been refueled', or 'No siphonable fuel available' (or something like that)&lt;br /&gt;
* Replace damaged tyres - The chat log will display how many tyres were replaced: 'X tyres were replaced' (this only occurs if you have tyres in that vehicle)&lt;br /&gt;
* Reload weapons - The chat log will display weapon reload status: '&amp;lt;specific&amp;gt; weapon was reloaded' (this only occurs if you have the appropriate ammo in that vehicle; only weapons with less than 50% of a full load will be reloaded; any ammo in the weapon at the time is lost)&lt;br /&gt;
&lt;br /&gt;
== Etiquette ==&lt;br /&gt;
Because looting order is determined randomly, looting etiquette is generally 'first-come, first-served'.  Occasionally, a player will request specific items, and then it becomes a group decision about whether or not to grant the player's request.&lt;br /&gt;
&lt;br /&gt;
The only possible exception to this is the distribution of vehicles.  It is considered polite, fair, or good sportsmanship (pick the term you are most comfortable with) to allow each member of the squad to have one vehicle if there are enough to go around.  In other words, if your turn comes around again, and you've already received a vehicle, you should make sure all other members of the squad have had the opportunity to take a vehicle before taking another.&lt;br /&gt;
&lt;br /&gt;
Squad members who have had their vehicles destroyed are sometimes given priority for vehicle selection so they can get their characters back to town (if they are alive).&lt;br /&gt;
&lt;br /&gt;
== Splits ==&lt;br /&gt;
Sometimes, and most often with new players who are just starting out, squad members will agree to split any loot proceeds.  This means that upon returning to town any loot vehicles will be sold to the mechanic in town (rather than to a player) and the proceeds will be split among the squad members.&lt;br /&gt;
&lt;br /&gt;
The practice is becoming increasingly rare as squads get bigger because a) it is more difficult to keep track of who to distribute money to, and b) in larger squads there are usually enough vehicles that all members receive at least one.&lt;br /&gt;
== FAQ ==&lt;br /&gt;
'''Q. How do I move people between cars?'''&lt;br /&gt;
&lt;br /&gt;
''A. Drag the person to the temporary items area from the car they are in.  Then select the car you want them in and drag them to the Car's contents.''&lt;br /&gt;
&lt;br /&gt;
'''Q. How much room do I have?'''&lt;br /&gt;
&lt;br /&gt;
''A. Hovering over any car in the looting screen will give you information about its condition and how much available space it has.  Hovering over an item shows how much space it takes and its condition.''&lt;br /&gt;
&lt;br /&gt;
'''Q. What should I take?'''&lt;br /&gt;
&lt;br /&gt;
''A. This really depends on a combination of factors, but generally look for items with good value (this can be learned by perusing the for sale items in the local flea market) that will fit in your car(s). With vehicles it depends but generally any car is better than no car. You '''can''' leave your rental in wilderness, but you will lose your $5000 deposit.  This usually isn't a good idea because only rarely is a loot car going to be worth more than $5000. If you want to abandon your rental, be sure to drag it to the available items in case another player has an extra driver. This is an easy profit for them (assuming you don't have a character available). Also, keep a look out for the specific type of ammo your guns use. you'll more than likely need to reload your guns before a return encounter.''&lt;br /&gt;
&lt;br /&gt;
'''Q. How is the loot order determined?'''&lt;br /&gt;
&lt;br /&gt;
''A. Randomly''&lt;br /&gt;
&lt;br /&gt;
''Note: If you take too long (period of time unknown) the game will skip your turn and proceed to the next person. Usually only happens if you have no idea what to take and try to have a conversation about it. Once you become more familiar with looting it isn't an issue.&lt;br /&gt;
&lt;br /&gt;
'''Q. Can I do secondary activities at any time or only when it is my turn to loot?'''&lt;br /&gt;
&lt;br /&gt;
''A. You can do secondary activities at any time. If the menu doesn't come up right away, try again. It can sometimes take several tries to see it. You can also move loot to and from the temporary area at any time (i.e. ammo can be moved between your own cars to use for weapon reloads)''&lt;br /&gt;
&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Scouting]]&lt;/div&gt;</summary>
		<author><name>Trifler</name></author>
	</entry>
</feed>