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	<id>https://darkwindwiki.com/index.php?action=history&amp;feed=atom&amp;title=Mechanic</id>
	<title>Mechanic - Revision history</title>
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	<updated>2026-04-29T09:15:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://darkwindwiki.com/index.php?title=Mechanic&amp;diff=395&amp;oldid=prev</id>
		<title>Wikiadmin: Created page with '== Effects == The mechanic skill is a passive skill that:  * Decreases the time it takes to repair the armor of your vehicles in town -- '''this has not been verified''' …'</title>
		<link rel="alternate" type="text/html" href="https://darkwindwiki.com/index.php?title=Mechanic&amp;diff=395&amp;oldid=prev"/>
		<updated>2010-01-27T21:53:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;== Effects == The mechanic skill is a passive skill that:  * Decreases the time it takes to repair the &lt;a href=&quot;/index.php?title=Armor&quot; title=&quot;Armor&quot;&gt;armor&lt;/a&gt; of your &lt;a href=&quot;/index.php?title=Vehicles&quot; title=&quot;Vehicles&quot;&gt;vehicles&lt;/a&gt; in town -- &amp;#039;&amp;#039;&amp;#039;this has not been verified&amp;#039;&amp;#039;&amp;#039; …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Effects ==&lt;br /&gt;
The mechanic skill is a passive skill that:&lt;br /&gt;
&lt;br /&gt;
* Decreases the time it takes to repair the [[armor]] of your [[vehicles]] in town -- '''this has not been verified'''&lt;br /&gt;
* Reduces the cost of repairing your [[vehicles]] in town&lt;br /&gt;
* Increases the amount of [[car parts]] found in loot&lt;br /&gt;
* Gives a slight chance to repair destroyed [[darkwind:vehicles:engines|engines]] after combat ends.&lt;br /&gt;
**Jury-Rigged or otherwise repaired engines are usually at very low health!&lt;br /&gt;
* Increases chances of stripped [[weapons]] off unsalvageable vehicles spawning in the loot.&lt;br /&gt;
&lt;br /&gt;
It seems that only the skill of your highest mechanic counts for most of the things mechanics can improve - having an army of mechanics doesn't grant you more looted car parts or faster repair times than having a single good mechanic.&lt;br /&gt;
&lt;br /&gt;
== Mechanics in the Wilderness ==&lt;br /&gt;
At the end of a successful wilderness event the skill of the best mechanic is the main factor in determining salvage. However, if he/she has less than 3 helpers (who don't need any mech skill) then their ability to work effectively is reduced.&lt;br /&gt;
&lt;br /&gt;
In terms of training, the best mechanic gets most, but the best mechanic from each other gang also gets training.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Camps ==&lt;br /&gt;
&lt;br /&gt;
Mechanics in [[Camps|player-owned camps]] allow the [[manufacturing]] of weapons and chassis, and they are the only way to repair vehicles stationed in the camp since there aren't any town mechanics available.&lt;br /&gt;
&lt;br /&gt;
== Specialisms ==&lt;br /&gt;
The mechanic skill currently has 3 [[specialisms]].&lt;br /&gt;
&lt;br /&gt;
=== Engine Tuning ===&lt;br /&gt;
Improves the engine output of vehicles you own in events.&lt;br /&gt;
&lt;br /&gt;
Doesn't apply to stock cars.&lt;br /&gt;
&lt;br /&gt;
Applies to all races/deathraces/timetrials (and possibly wilderness) in the town that your mechanic is in&lt;br /&gt;
&lt;br /&gt;
=== Jury Rigging ===&lt;br /&gt;
Increases chances of repairing broken engines in scouts.&lt;br /&gt;
&lt;br /&gt;
The Jury rigger must to be present in the squad to get the bonus.&lt;br /&gt;
&lt;br /&gt;
=== Salvager ===&lt;br /&gt;
Increases the amount of car parts found in loot, the effect seems minor.&lt;br /&gt;
&lt;br /&gt;
The salvager must to be present in the squad to get the bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Specialisms]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
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