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	<id>https://darkwindwiki.com/index.php?action=history&amp;feed=atom&amp;title=PvP_Changes</id>
	<title>PvP Changes - Revision history</title>
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	<updated>2026-04-29T12:11:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://darkwindwiki.com/index.php?title=PvP_Changes&amp;diff=392&amp;oldid=prev</id>
		<title>Wikiadmin: Created page with 'Scripts v.276  === Info === Some more work to make PvP workable.  === Other === There are now ''per-gang'' PvP flags. So you decide on an individual basis whether you want to tak…'</title>
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		<updated>2010-01-27T21:45:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Scripts v.276  === Info === Some more work to make PvP workable.  === Other === There are now &amp;#039;&amp;#039;per-gang&amp;#039;&amp;#039; PvP flags. So you decide on an individual basis whether you want to tak…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Scripts v.276&lt;br /&gt;
&lt;br /&gt;
=== Info ===&lt;br /&gt;
Some more work to make PvP workable.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
There are now ''per-gang'' PvP flags. So you decide on an individual basis whether you want to take part in road encounters with other player squads.&lt;br /&gt;
&lt;br /&gt;
There's a 14 day delay between each status switch.&lt;br /&gt;
&lt;br /&gt;
Since combats are squad-based rather than gang-based however, each squad is identified as being open or closed for PvP. If '''any''' vehicles in a squad belong to gangs who are open for PvP, then the '''entire squad''' is open.&lt;br /&gt;
&lt;br /&gt;
Two exceptions:&lt;br /&gt;
# In Shantyville, every squad is considered to be ''open'' for PvP&lt;br /&gt;
# In Somerset, every squad is considered to be ''closed'' for Pvp&lt;br /&gt;
&lt;br /&gt;
Any gang that is open for PvP get a field-training boost in '''all''' events - even town events and PvE combats.&lt;br /&gt;
&lt;br /&gt;
The 'squad spying' and 'gates monitoring' systems that run in the Lobby will now only notify you about potential targets, i.e. closed-for-PvP squads won't be monitored or spied on.&lt;br /&gt;
&lt;br /&gt;
If your squad is not open for PvP, it can no longer define an enemy squad or look for human enemies when scouting&lt;br /&gt;
&lt;br /&gt;
A squad's PvP status is shown clearly, towards the top of its page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Updates]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
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