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= The player-supported wiki for Darkwind: War on Wheels = | = The player-supported wiki for Darkwind: War on Wheels = | ||
[[News & Updates]] | [[News & Updates]] | ||
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[[Darkwind Tactical|Darkwind: Tactical Info]] | [[Darkwind Tactical|Darkwind: Tactical Info]] | ||
Revision as of 07:43, 31 January 2010
The player-supported wiki for Darkwind: War on Wheels
Darkwind: War on Wheels
Darkwind is a turn-based, 3D persistent-world, multiplayer wargame set in the near future, which combines the depth of detail inherent in turn-based games, with long-term strategic elements that keep the challenge going for months/years.
New players may be interested in the pages here
Owned by either players or NPCs, gangs are made up of of individual characters. You can find useful info all about their various skills, abilities and specialisms, and how they function as pedestrians when not in a vehicle.
A level up from gangs are camps which are usually operated by several gangs working together. Camps can manufacture various equipment.
Browse the full table of chassis and the various types engines and tires. Find out the real world equivalents of most of the chassis. Also you can get an overview of what vehicle designs the NPC's use and what's preferred by other players.
And of course no vehicle would be complete without weapons!
A web-based vehicle designer is available, Carbuilder (Currently offline), as is a desktop application Darkwind Vehicle Designer
Read In-depth guides on various topics from experienced players. Beginners could be interested in the new player startup guide or how to drive or how to use weapons. Fresh subscribers should definitely read the initial scout guide before leaving town.
More technical things such as chat commands and keyboard commands and info on various game mechanics. Also, some information on how much of a time commitment the game requires.
Darkwind takes place in an interesting, post-apocalyptic environment and all sorts of strange creatures will soon lurk the wastelands between the towns which could make travel even more dangerous because of risky encounters.
The towns are each home to several tracks on which various deadly events are hosted.