Talk:Scavenger: Difference between revisions
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(Created page with "Scripts 297 1. Fixed bug that had a the non-scav gang of a scav player considered to be a non-sub for purposes of camp mechanics 2. Reduced food/water/ammo prizes in town and for...") |
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Scripts 297 | Scripts 297 | ||
* Fixed bug that had a the non-scav gang of a scav player considered to be a non-sub for purposes of camp mechanics | |||
* Reduced food/water/ammo prizes in town and for missions | |||
* Fixed trucing with NPCs | |||
* You can now recover scrap metal by removing armour (at a rate of 50% of the equivalent 'cost' of adding that amount of armour) | |||
* For Scav gangs, clean/restore will make a vehicle look no better than its permanent damage allows | |||
* Ammo prizes from missions are capped at 10 units | |||
* Scavenger gangs can break down vehicles for scrap metal | |||
* Rental cars start with 85% chassis health and C armour | |||
Not sure how to integrate this yet, but don't want it to be forgotten. --[[User:Wikiadmin|Wikiadmin]] 10:01, 31 August 2011 (CDT) |
Revision as of 15:01, 31 August 2011
Scripts 297
- Fixed bug that had a the non-scav gang of a scav player considered to be a non-sub for purposes of camp mechanics
- Reduced food/water/ammo prizes in town and for missions
- Fixed trucing with NPCs
- You can now recover scrap metal by removing armour (at a rate of 50% of the equivalent 'cost' of adding that amount of armour)
- For Scav gangs, clean/restore will make a vehicle look no better than its permanent damage allows
- Ammo prizes from missions are capped at 10 units
- Scavenger gangs can break down vehicles for scrap metal
- Rental cars start with 85% chassis health and C armour
Not sure how to integrate this yet, but don't want it to be forgotten. --Wikiadmin 10:01, 31 August 2011 (CDT)