Driving
- Enables you to use a longer than 1 second ghost car.
- Every point above 50 driving skill lets you increase the long ghost slider by 0.04 sec.
- Increases the accuracy of your ghost car.
- Better acceleration.
- The acceleration of a driver with 200+ skill and no jumpstart is compareable to a lower skilled driver with jumpstart.
- Slightly helps you on the physics calcs. (A higher skill driver will have a more accurate ghost car and better inherent control of your car.)
- Reduces tire damage taken when oversteering on tarmac.
- Better grip and more responsive handling overall?
Specialisms[edit]
Driving has 7 specialisms, some of which are shared with Trucker and Cyclist.
Jumpstart[edit]
Jumpstart increases your acceleration in the first 2 turns of any event.
Even though it's only used at the very beginning it's a very popular driving specialism because it can completely negate the effects of an unlucky starting position against opponents who don't have jumpstart. Recommended on your main driver.
Defensive Driver[edit]
Ability to make your vehicle hard to shoot while it is moving at speed
Offensive Driver[edit]
Increased collision damage to your opponents.
Reload In Motion[edit]
Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels[1].
Level | MPH Limit |
---|---|
Level 0 (no specialism) | <9 |
Level 1 | <31.5 |
Level 2 | <54 |
Level 3 | <76.5 |
Death Racer[edit]
Negates the penalty to gunnery if your driver is also manning weapons.
Slipstreamer[edit]
Ability to gain more of a speed boost than normal when slipstreaming or drafting
Mine Layer[edit]
Ability to deploy mines and spikes at high speed with less inherited velocity