Driving

From Wiki
Revision as of 02:17, 28 April 2012 by Sarge (talk | contribs) (Added references tag for info linked to Reload in Motion)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • Enables you to use a longer than 1 second ghost car.
    • Every point above 50 driving skill lets you increase the long ghost slider by 0.04 sec.
  • Increases the accuracy of your ghost car.
  • Better acceleration.
    • The acceleration of a driver with 200+ skill and no jumpstart is compareable to a lower skilled driver with jumpstart.
  • Slightly helps you on the physics calcs. (A higher skill driver will have a more accurate ghost car and better inherent control of your car.)
  • Reduces tire damage taken when oversteering on tarmac.
  • Better grip and more responsive handling overall?

Specialisms[edit]

Driving has 7 specialisms, some of which are shared with Trucker and Cyclist.

Jumpstart[edit]

Jumpstart increases your acceleration in the first 2 turns of any event.

Even though it's only used at the very beginning it's a very popular driving specialism because it can completely negate the effects of an unlucky starting position against opponents who don't have jumpstart. Recommended on your main driver.

Defensive Driver[edit]

Ability to make your vehicle hard to shoot while it is moving at speed

Offensive Driver[edit]

Increased collision damage to your opponents.

Reload In Motion[edit]

Ability to reload a weapon while driving. The speed at which you can drive while reloading increases with higher levels[1].

Level MPH Limit
Level 0 (no specialism) <9
Level 1 <31.5
Level 2 <54
Level 3 <76.5

Death Racer[edit]

Negates the penalty to gunnery if your driver is also manning weapons.

Slipstreamer[edit]

Ability to gain more of a speed boost than normal when slipstreaming or drafting

Mine Layer[edit]

Ability to deploy mines and spikes at high speed with less inherited velocity

Notes[edit]