Editing Darkwind Tactical
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* The AI will control vehicles as long as they have a Driver + Gunners in them (unless a player takes control) | * The AI will control vehicles as long as they have a Driver + Gunners in them (unless a player takes control) | ||
* Currently the AI is set to the Trader AI script so it always runs away | * Currently the AI is set to the Trader AI script so it always runs away | ||
* Hopefully one day Sam will add an option | * Hopefully one day Sam will add an option to select from available AI scripts that exist in the game. | ||
* If you want to play against the AI, then once you are in the event you can press space to start immediately rather than waiting for the timer to count down. | * If you want to play against the AI, then once you are in the event you can press space to start immediately rather than waiting for the timer to count down. | ||
* If you have Drivers + Gunners on your team and you add an empty car on the opposing team, you can drive your cars around as long as you want without distractions. The event ends when you shoot the empty car to bits. This can be useful for comparing how different vehicle configurations handle on various terrain. '''Important note:''' If you only take cars without weapons you'll have no way to end the event. | * If you have Drivers + Gunners on your team and you add an empty car on the opposing team, you can drive your cars around as long as you want without distractions. The event ends when you shoot the empty car to bits. This can be useful for comparing how different vehicle configurations handle on various terrain. '''Important note:''' If you only take cars without weapons you'll have no way to end the event. |