Editing New Player Startup
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== After Some More Practicing == | == After Some More Practicing == | ||
After you're confident enough with the driving/shooting part of the game, you | After you're confident enough with the driving/shooting part of the game, you may also ask some people to help you out on your first scout. Remember to prepare ahead of this as to be ready when the opportunity to join a scouting squad arises; in order to do so you'll need to return to the web management interface. | ||
First of all, you'll need a car. If you don't feel ready to lose your main characters in this event you | First of all, you'll need a car. If you don't feel ready to lose your main characters in this event you may also hire two more recruits for it. | ||
To | To get the car select vehicles -> my vehicles from the top navigation bar on the web interface. On this page you can see the option for renting various kind of cars; the "Antagonist" would be a good one for starters. Remember that rental cars don't have off-road wheels and may suffer on sandy terrain. | ||
To | To get some people on your team, if you feel like it, select places -> Somerset from the navigation bar. Clicking on the Dexter's tavern will take you on a page where you can hire some more people. To man your new car, a driver and a heavy gunner will do. | ||
If you're subscribed, you can take | If you're subscribed, you can take the opportunity to go from the Somerset page to the marketplace to buy some more ammo for your guns. (You can see which guns you have mounted on your "Borrowed" car in your vehicle page) | ||
Now go to the | Now go to the vehicle page, select your borrowed car and assign a Driver and Gunner(s), along with ammunition, from the pop-up that appears. It's advised to have a Driver and a Gunner (or more) - at least -. If your car can hold one more than one gunner it will be very handy because the driver suffers a penalty to his gunnery skill because he's driving. Dedicated gunners do not suffer the this type of penalty. If you survive the encounter and win, you can have one or more gunners get out and drive a looted car back. More about scouting on the dedicated pages: [Initial Scout Guide] | ||
You're now ready to roll, so go to the lobby | You're now ready to roll, so go to the client lobby and ask for somebody to help you out on scouting or just ask to join some other player's party, specifying that this is your first scout ever will help because they may steer clear of more dangerous areas. They will provide you with a squad name to join along with the password of the scout, so go again to the web interface and select squad -> search squads from the navigation bar. join the squad, add your car (MAKE SURE you have your driver and gunner in the car along with reloads if possible) and notify in the lobby that you're ready. After some time you'll have the notification that the scouting event is starting and you'll be taken in the game combat view. Be sure to follow the advice of the other players to keep alive, and good luck! | ||
== Managing Your Gang == | == Managing Your Gang == | ||
Once you get a few group scouts under your belt and have done a few in-town events, its time to start managing your gang. There are dozens of different philosophies to running a | Once you get a few group scouts under your belt and have done a few in-town events, its time to start managing your gang. There are dozens of different philosophies to running a sucessful gang, but there are a few basics that everyone will need. | ||
Begin by training a few of your characters in Scouting. The best way to do this is to recruit characters with the Scouting skill and put them in fast cars with moderately sized fuel tanks, and send them to towns near | Begin by training a few of your characters in Scouting. The best way to do this is to recruit characters with the Scouting skill and put them in fast cars with moderately sized fuel tanks, and send them to towns near Sommerset completing small missions. If you are attacked, simply outrun your enemies. You can chose to escape at 350 meters, and automatically escape at 500 meters. Eventually you will get a number of highly skilled scouts, which will reduce the danger of larger convoys of vehicles scouting and running between towns as long as you put a good scout in the convoy. | ||
You will need to gain in-town fame and reputation to qualify for the more profitable missions. Check your gang's fame and reputation regularly to see the effects of your recent decisions. Check the notice board at the various town taverns for a list of missions, or advertise for a mission if you don't have sufficient fame and reputation. | You will need to gain in-town fame and reputation to qualify for the more profitable missions. Check your gang's fame and reputation regularly to see the effects of your recent decisions. Check the notice board at the various town taverns for a list of missions, or advertise for a mission if you don't have sufficient fame and reputation. |