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  • Internal damage is defined as: ...amage that bypasses or breaches the armor of the car, inflicting injury or damage to the occupants of the car, cargo, engine or any operational weapons. ...
    639 bytes (103 words) - 21:47, 23 January 2010
  • This type of damage is caused indirectly by an explosive round going off or a car exploding nea ...and [[Car Cannon]] fire close by are where you'll most likely see 'splash damage' occur. ...
    693 bytes (109 words) - 02:52, 26 January 2010

Page text matches

  • Internal damage is defined as: ...amage that bypasses or breaches the armor of the car, inflicting injury or damage to the occupants of the car, cargo, engine or any operational weapons. ...
    639 bytes (103 words) - 21:47, 23 January 2010
  • ...Roll cage '''does not''' protect occupants from projectile, blast or flame damage. ...itated (knocked out) while the other cars occupants take a small amount of damage but are able to function and control the car. ...
    1 KB (175 words) - 10:48, 25 August 2011
  • ...mporary damage may become permanent if engine sustains additional physical damage. ...
    569 bytes (95 words) - 00:58, 26 June 2015
  • '''VERY''' useful in delivering tire damage for extended periods.. ...making them less likely to hit you with their weapons) and possible bodily damage depending on how long the car stays on fire. ...
    1 KB (182 words) - 05:42, 31 January 2010
  • ''VERY''' useful in delivering tire damage for extended periods.. ...making them less likely to hit you with their weapons) and possible bodily damage depending on how long the car stays on fire. ...
    1 KB (182 words) - 07:36, 31 January 2010
  • This type of damage is caused indirectly by an explosive round going off or a car exploding nea ...and [[Car Cannon]] fire close by are where you'll most likely see 'splash damage' occur. ...
    693 bytes (109 words) - 02:52, 26 January 2010
  • ! Damage ...ter [[Splash Damage|splash damage]], while the car cannon does extra armor damage versus single targets. ...
    896 bytes (120 words) - 12:51, 21 January 2011
  • ! Damage ...age]] to hard and soft targets in a 10 meter radius, making it possible to damage several vehicles at the same time if they are in close proximity to each ot ...
    1 KB (195 words) - 12:45, 21 January 2011
  • ...side of your opponent. This way you take less damage while giving the most damage. Spikes cause extra damage based on your speed. ...
    689 bytes (115 words) - 22:57, 4 November 2010
  • ...ed on large vehicles. Unlike a regular mounted ram, this one does not take damage until the armour is breached. ...
    284 bytes (44 words) - 21:42, 23 January 2010
  • .... No matter how much armor a vehicle has, the flame thrower will still do damage to the occupants' morale. ...losion is powerful enough to kill your car, every one in it, AND seriously damage or kill any cars with occupants within 2 car lengths of your ill-fated vehi ...
    703 bytes (118 words) - 05:09, 31 January 2010
  • ...ou're also increasing the risk of your own vehicle exploding when you take damage. When any flame producing weapon takes damage or the vehicle catches fire, the vehicle will operate normally until one of ...
    978 bytes (156 words) - 02:12, 7 April 2012
  • The Napalm Gun is a weapon that doesn't do a lot of direct damage. But by virtue of its effects, it's one of the most powerful weapons in the ...ballistic arc like a Car Grenade Launcher, but the grenades do very little damage even if they hit directly. What they do is to spread a pool of flaming oil ...
    552 bytes (106 words) - 02:30, 7 April 2012
  • However, if the chassis is damaged below 95%, the ''hidden'' permanent damage amount will be applied so that the next time it is repaired '''even if it d The next time it is used it takes 1% chassis damage during the event taking it to 99%. ...
    770 bytes (129 words) - 13:33, 30 November 2010
  • #REDIRECT [[Splash Damage]] ...
    27 bytes (3 words) - 02:10, 26 January 2010
  • Mounted Rams also take damage before your armor does(unlike Reinforced Rams), effectively giving you an e Rams cause extra damage based on your speed and mass. ...
    759 bytes (119 words) - 19:11, 31 October 2015
  • ! Damage Car Rifles do about the same damage as a [[Medium Machine Gun]], but have better long-range accuracy and less r ...
    653 bytes (91 words) - 15:56, 23 April 2011
  • ! Damage ...], every bit as accurate as its smaller version, but able to dish out more damage than a [[Heavy Machine Gun]] with only minimal recoil. The main drawback is ...
    681 bytes (93 words) - 05:26, 25 January 2011
  • ! Damage ...good idea to let it recharge for a few turns every so often. The amount of damage lost per shot is decreased if the Gunner has the Laserfire specialism. ...
    1 KB (173 words) - 12:47, 21 January 2011
  • ...means that you will see your engine take temporary damage from use. This damage is removed after the event. ...
    751 bytes (127 words) - 22:34, 8 February 2011
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