Specialism Caps

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Revision as of 20:28, 13 July 2020 by Longo (talk | contribs) (→‎Hard cap and Diminishing Returns)
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No Cap with Continuous Benefit[edit]

These specialisms can be taken as many times as desired, and each new level provides the same benefit.

  • Machineguns
  • Heavy Weapons
  • Flamethrowers
  • Ballistic Prediction
  • Rocketeer
  • Reload In Motion
  • Salvager
  • Jury Rigger
  • Field First Aid
  • Combat Psychologist
  • Shoot from the Hip
  • Long Throw
  • Runner
  • Recruiter
  • Motivator
  • Pragmatist
  • Adrenaline Junkie

Soft Cap Due to Diminishing Returns[edit]

These specialisms can be taken as many times as desired, but each level provides smaller benefits after level 1. Exact numbers are currently unknown.

  • Moving Targets
  • Sniper
  • Courage Under Fire
  • Defensive Driver
  • Deathracer
  • Slipstreamer
  • Pyrokinesis
  • Defensive Energy
  • Rapid Reloading
  • Engine Tuning
  • Jumpstart
  • Rapidshot
  • Negotiator
  • Car Killer
  • Eye of the Hurricane
  • Offensive Driver
  • Mind Control

Hard Cap with Otherwise Continuous Benefit[edit]

These specialisms can only be chosen a set number of times, but each level provides the same benefit.

  • Minelayer

Hard cap and Diminishing Returns[edit]

These specialisms can only be chosen a set number of times, and each level provides a smaller benefit.

  • Laserfire --- Level 4