Psionics Update

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Scripts v.272, Psionics!

Info[edit]

This patch adds the first set of Psionic abilities. These are the basic Personal Fortitude abilities, which don't require any specialism and can be attempted by any Psionic character. The more advanced abilities will be organised into groups, where each group is attained via a specialism.

Other[edit]

You'll see an extra button on the character 'Manage' panel in-game, if you have a psi. This button provides a drop-down list - currently you should see 3 abilities listed under the "Fortitude" heading.

  • Courage of the Sun -- if successful, the Psi will become undemoralizable for the rest of the combat
  • Strength of the Bear -- if successful, the Psi gains strength for the rest of the combat
  • Speed of the Wolf -- if successful, the Psi gains speed for the rest of the combat


How Psionics operates:

Whenever you attempt a psionic ability, you must decide how much effort to use (ranging from 0 to 100, default 30). The more effort you use, the more it will weaken the character for the rest of the combat (via concussion hits) but also the more likely that the psionic ability will be successfully carried out. (The psionic level, activity level, and current stress of the character are factors in this too).

A badly failed attempt at a psionic ability may temporarily stun or even knock out a Psi character.